If it requires 1 HUC to create a team, isn't the total number of teams limited to the number of coins in existence? Has anyone given thought to this aspect?
In some sense, yes. But the cost will be recovered when the general dies, so it is only a limit on the number of players on the game
at the same time. Also, if it ever becomes a problem, we could lower the fees for player creation.
Perhaps the cost of a new team should be a decreasing function of number of generals playing. I'm just throwing the idea out there. My motivation is that ad hoc decisions about future rule changes are undesirable.
Thanks for honest posts..
you can voice your thoughts on the huntercoin forum (probably best)
we did think about things like this before creation of huntercoin - and it was settled after many sleepless nights and debating with my partner at the time.
One idea was basing the price of a general on the amount of generals on the map. This way we could prevent it being totally crammed. After adding destruct we decided to leave it for the time being, and rely on natural selection
also, as it's open source, you can of course convince others to do it your way any time.
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regarding your post - can you imagine 1.5 million players on the map (approx number of coins)? although it may be unlikely at the present time, there would be little coins for hoarders - probably the value of HUC would increase to the point of which creating a team would be too expensive - maybe it would be self balancing?
There are 12k teams on the map atm.
either way it's something to think about
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also need to remember that we are delving into the unknown somewhat, and Huntercoin's original purpose was that of testing the enviroment for future games. And therefore making it simple to call it a Human Minable Coin (a crypto currency), rather than a fully fledged mmorpg. This way we could keep huntercoin going without competing with complex future crypto mmorpgs.
Something like that
blockchain size/performance is what we are working around atm