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Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain - page 93. (Read 879551 times)

sr. member
Activity: 266
Merit: 250

Pretty sure merge mining HUC with p2pool no longer works - I've not found any blocks for a couple of months now with over 10Th, so have removed HUC from my nodes. Same thing with NMC actually - I'm wondering if it's the same problem, especially now that CRW merge mining isn't working either, as I know they were all coded by domob.

@ domob: Any chance you could have a look?

Thanks  Smiley

not sure but hopefully domob can have a look.
As you seem pretty experienced i guess you understand that when merge mining, the merged mine coin is not sharing hash with p2pool miners, only sharing (like a pool) with the primary coin (bitcoin). So you are going up against DiscusFish (f2pool) basically solo mining. (afaik)


Hi snailbrain,

Yeah, I realize that I'm basically solo mining when merge mining. However, I've been getting errors on p2pool startup with HUC & NMC for some time now, but never took much notice until recently when I realized I'd not found any HUC or NMC blocks for months, & now CRW is giving me a similar error on startup I think I might have found a common problem between them all, especially as all three were coded by domob.

I've just finished doing some startup tests on my node & have collected the error logs of all three coins for domob to have a look at - it does seem to be a similar error with all three - so I'll PM him my results now.

Cheers  Smiley
legendary
Activity: 1807
Merit: 1020
http://chain.huntercoin.org/

This webpage is not available

Hi, sorry the sub run out for that VPS provided by a contributor, going to sort ASAP.

Pretty sure merge mining HUC with p2pool no longer works - I've not found any blocks for a couple of months now with over 10Th, so have removed HUC from my nodes. Same thing with NMC actually - I'm wondering if it's the same problem, especially now that CRW merge mining isn't working either, as I know they were all coded by domob.

@ domob: Any chance you could have a look?

Thanks  Smiley

not sure but hopefully domob can have a look.
As you seem pretty experienced i guess you understand that when merge mining, the merged mine coin is not sharing hash with p2pool miners, only sharing (like a pool) with the primary coin (bitcoin). So you are going up against DiscusFish (f2pool) basically solo mining. (afaik)

-

Some Good News - Domob has progressed very well with Huntercore - (based on latest bitcoin core/ namecore). All updated codebase.

Fully Syncs now.

Syncing does seem much more stable and fast for me (on linux, not yet tried windows). Doesn't seem to be a massive improvement but I synced in < 1 day with a SSD.
Also - using bitcoins new pruning, the chain size prunes down to less than 850MB - it can probably be pruned down further but there is a coded limitation of saving 550mb of data (tbh I haven't fully researched it).
It's not ready for use yet as it needs some tweaks and has some limitations, but you can find it here if you want to test https://github.com/domob1812/huntercore/tree/master

apologies that I haven't posted for a few days - My New Baby was Born on Saturday <3

sr. member
Activity: 266
Merit: 250
Pretty sure merge mining HUC with p2pool no longer works - I've not found any blocks for a couple of months now with over 10Th, so have removed HUC from my nodes. Same thing with NMC actually - I'm wondering if it's the same problem, especially now that CRW merge mining isn't working either, as I know they were all coded by domob.

@ domob: Any chance you could have a look?

Thanks  Smiley
member
Activity: 79
Merit: 10
hero member
Activity: 854
Merit: 1009
JAYCE DESIGNS - http://bit.ly/1tmgIwK
If the blokchain werent that huge, then I would try it out. Also you need to work on the graphics , it looks horrible. A 2d interface, but with a bit of shadows and 3d aspect models would look much better.

For example try rendering in 3d and then flat it out to have a better perspective camera view.

graphics are taken from royalty free archives, to do what you ask a graphic designer is needed, if someone have the skil and want to help he's welcome, btw i could use new graphics on my client, but it will only be valid on my client of course, i think this should be "client agnostic" but... maybe having custom graphics on different clients could be interesting

even custom maps could be used (i could crate a space theme in theory), the only important thing is to respect the "walkable/non walkable" tiles, all the other things can be changed

as a note:
talking about my client:
i don't have time to invest on graphics too actually, I was working on an isometric map time ago, but then left the work uncompleted because i had more important thing to implement

Well then the graphics are secondary, the primary goal then is to create a liteweight wallet, but for a fee.

So for example it would work like you can access the game platform from liteweight, but 1-2% of your profits will be deducted, which will pay for the maintenance cost of the liteweight.

What do you think guys?
legendary
Activity: 3934
Merit: 1248
Owner at AltQuick.com
Did y'all get a hold of Buck yet?

I haven't seen him in the troll box we generally run into each other at.
full member
Activity: 171
Merit: 100
A mobile client with built in automation (or at least defense tactics) would be an amazing evolutionary step.  It may be a bit difficult to market huntercoin as a mobile app in its current iteration though as the trend in mobile gaming is heavily skewed towards the ~1 minute game time.  If you could take the ron propeil approach and "set it and forget it" and return at random irregular intervals, I would certainly use it daily.


I've been buying as well.  The potential market cap of this project is so low it's mind boggling.  If the devs can come up with utility for the coins, in game or otherwise, I could easily see the market cap moving up several orders of magnitude. 

I personally like the idea of a special class of character at a hold of 10-20k coins that has a low carrying capacity that cannot be killed.  This would be something akin to darkcoin/dash, where vast quantities of coins are removed from circulation and there is financial motivation to acquire vast quantities of coins, quickly driving demand while reducing supply.
hero member
Activity: 651
Merit: 518
I've to say I respect a lot the huntercoin daemon developer, @domob, for his work on this project and his attitude, unlucky he's not a huntercoin player so he can't have a focused view on the problems, I would have liked to know his thoughts about these problems, I've a feels that he would have been more thoward the "more fair distribution"

Distribution is just fine given that marketcap is so low (roughly 80 BTC) that for very little money anyone can grab a sizable portion of already mined coins. I have no time to play so I buy coins and I have acquired like 1% of total number of mined coins for so little money it is laughable. Anyone having no time to play or not liking the game at all should do the same because Huntercoin potential is enormous. My suggestion is to stop wasting much time on fairness and making game enjoyable for everyone, it is mission impossible. Some people are natural born winners and some are natural born losers (gamewise), if you try to please second group it is not gonna end up well. Make it so losers enjoy game and winners will overrun them anyway, regardless of what sort of loser protection you put in place. People who suck with something should improve or move onto something else, in case of Huntercoin that would be trading or investing.

The only real problem I see is that there are no uses for HUC beside game costs (create character and destruct) and trading. Add more uses somehow (3rd-party games?) and demand for coins will increase, with it price will go up and there will be more players thus better distribution but always keep in mind that rich and experienced trader or investor will acquire massive amount of coins one way or another. If determined, he will make players who acquired a lot of coins sell most if not all their coins.

IMO focus here should be on lite client (mobile?), something that anyone could start using in minutes. Like with all other games, some people will love it and some won't but first we need to attract more players and only then eventualy change gameplay more.
hero member
Activity: 554
Merit: 502
Developer!
If the blokchain werent that huge, then I would try it out. Also you need to work on the graphics , it looks horrible. A 2d interface, but with a bit of shadows and 3d aspect models would look much better.

For example try rendering in 3d and then flat it out to have a better perspective camera view.

graphics are taken from royalty free archives, to do what you ask a graphic designer is needed, if someone have the skil and want to help he's welcome, btw i could use new graphics on my client, but it will only be valid on my client of course, i think this should be "client agnostic" but... maybe having custom graphics on different clients could be interesting

even custom maps could be used (i could crate a space theme in theory), the only important thing is to respect the "walkable/non walkable" tiles, all the other things can be changed

as a note:
talking about my client:
i don't have time to invest on graphics too actually, I was working on an isometric map time ago, but then left the work uncompleted because i had more important thing to implement
hero member
Activity: 554
Merit: 502
Developer!
on a side note why not allow hunters to "generate and exit" with a fee of course ~ 50 hucs? at any given time..

Icon



it would be open to exploit (people would just exit if in trouble, better lose 50 than 200), but maybe having a "preparation time" could be useful (e.g. you can exit but it happen after 20 blocks)
hero member
Activity: 854
Merit: 1009
JAYCE DESIGNS - http://bit.ly/1tmgIwK
If the blokchain werent that huge, then I would try it out. Also you need to work on the graphics , it looks horrible. A 2d interface, but with a bit of shadows and 3d aspect models would look much better.

For example try rendering in 3d and then flat it out to have a better perspective camera view.
hero member
Activity: 821
Merit: 503
on a side note why not allow hunters to "generate and exit" with a fee of course ~ 50 hucs? at any given time..

Icon
full member
Activity: 171
Merit: 100
well, started with ~7k down to around ~5k.  Innovative concept, but ultimately I can't devote enough consistent time for it to be a profitable endeavor as the time I would be willing to spend on this for fun would result in further losses.  I'll keep the coins i've managed to retain with the hope that the development team looks to appeal to a more causal user base with the aim of minimal profit for the vast majority of users vs the current model of a ton of profit for a few individuals at the expense of attracting newcomers and building the brand.

Using this again with the unity client as opposed to the qt client provided a much better experience due to the alarm function, ability to see trajectories, and block times in which exit points expire.  It still requires a block of a few hours or more of time to be dedicated to being at a computer, but certainly less monitoring.  So while this improved experience is something I will revisit, it's not something I could see myself playing on a daily basis because I generally can't devote that much time.

If I launch four hunters with the aim of collecting a few coins as fast as possible and heading towards a bank, I immediately need to collect more than 5.5 for each character to realize any profit.  This becomes problematic as more hunters enter the game, the greater time expenditure it'll take as greater competition reduces the coin supply.  If out of the four hunters, 3 have managed to bank 30 coins with the fourth hunter killed, I'm immediately down 134 coins.  In order to make up this deficit and yield a slight profit, I'll need to launch 6 additional hunters and have them collect an additional 30 coins after subtracting the 5 huc fee for each.  This is not something a new user is likely to do, so I would recommend reducing the death tax/pvp gains.
 
While I understand the reasoning that requiring 200 hucs to play will reduce block chain bloat comparatively to the previous iteration where the initial cost was 5 hucs, why not just reimburse a partial fee when the hunter is killed to reduce this disparity of gains between collecting coins and pvp?  Also, I think more banks could certainly improve the experience for a casual user.  If I need to end a session at any point, it would be nice to be able to guide my character to a bank before exiting the client.  This is still a gamble as they can be intercepted by a hunter on their trek, though certainly better than hiding them behind some trees.  Often while playing I was without an out and had to continue playing for a longer duration than I wanted until one presented itself, otherwise my minimal gains from collecting coins would have been negated by substantial losses from death, invalidating my time spent with huntercoin and minimizing my likelihood of playing again.

Criticisms aside, I think this is an awesome project and has the potential to evolve into something amazing.
   
legendary
Activity: 1807
Merit: 1020
Is there any way to input the Huntercoin blockchain from the download into the client without the use of premium third party software? I just want to boot up the game and give it a shot before I devote any real money into it. I'm willing to put in the HUC required to get started, but I would like to see what it's all about before I put in more capital.

you can use the QT to play but you will be at a disadvantage..

you can also use the unity3d client to connect to the daemon/qt free of charge.

http://forum.huntercoin.org/index.php/topic,1552.0.html

How do I input the Huntercoin blockchain into QT or a unity3d client? I am currently syncing the network manually, but that will take several days.

download from chain.huntercoin.org

copy the contents into c:\users\\appdata\roaming\huntercoin

i've made a very rough guide here

http://forum.huntercoin.org/index.php/topic,2145.0.html
legendary
Activity: 1526
Merit: 1034
Is there any way to input the Huntercoin blockchain from the download into the client without the use of premium third party software? I just want to boot up the game and give it a shot before I devote any real money into it. I'm willing to put in the HUC required to get started, but I would like to see what it's all about before I put in more capital.

you can use the QT to play but you will be at a disadvantage..

you can also use the unity3d client to connect to the daemon/qt free of charge.

http://forum.huntercoin.org/index.php/topic,1552.0.html

How do I input the Huntercoin blockchain into QT or a unity3d client? I am currently syncing the network manually, but that will take several days.
hero member
Activity: 554
Merit: 502
Developer!
Is there any way to input the Huntercoin blockchain from the download into the client without the use of premium third party software? I just want to boot up the game and give it a shot before I devote any real money into it. I'm willing to put in the HUC required to get started, but I would like to see what it's all about before I put in more capital.


Consider that actually my fees are really cheap, it's almost free
10huc - 24h
65huc - 7 days
120huc - 14 days

at current exchange it would be ~ 0.75$ month (even if i don't care about converting, just to explain how fees works)

and how i said you can just PM me giving your username you used to register on my website and i'll set you a free pass
Of course without having HUC you can try anything even on QT

Soon I'll have holidays and can't spend time on huntercoin, but when I'll be back i'll release a new version (i could release even before going to holiday) and then set a free pass to everyone for a month or so
Actually my fee system is more a tech test than anything, if I were in business I'd already failed because my server costs me 30x times what i earn from fees actually Cheesy
But i'm just building the foundation so I don't care about that, I'm more interested in improving the client and the coin itself
legendary
Activity: 1807
Merit: 1020
Is there any way to input the Huntercoin blockchain from the download into the client without the use of premium third party software? I just want to boot up the game and give it a shot before I devote any real money into it. I'm willing to put in the HUC required to get started, but I would like to see what it's all about before I put in more capital.

you can use the QT to play but you will be at a disadvantage..

you can also use the unity3d client to connect to the daemon/qt free of charge.

http://forum.huntercoin.org/index.php/topic,1552.0.html
legendary
Activity: 1526
Merit: 1034
Is there any way to input the Huntercoin blockchain from the download into the client without the use of premium third party software? I just want to boot up the game and give it a shot before I devote any real money into it. I'm willing to put in the HUC required to get started, but I would like to see what it's all about before I put in more capital.
hero member
Activity: 554
Merit: 502
Developer!
Okay, so after I install the chain at the link above, do I need to do anything with it, or will my game automatically recognize that I have it synced up to a few weeks ago?

if you use my client you have just to run it, set up needed settings (your huntercoind.exe path and rpc settings, if your huntercoin.conf doesn't contain rpcuser and rpcpassword you can chose whatever you want in my setting windows)

I think it would be the same for Unity client

once you set it up correctly, let the client connect to the daemon and synch missing blocks
of course to play you need a wallet with some money in, so as a first step you should launc the QT wallet and load in one of its address some HUCS taken from poloniex or some other exchanges, if you don't have any

note:
to play you need an unencrypted wallet, but to store your coins i suggest you another encrypted wallet (play with unencrypted and store funds on encrypted one)
you could use poloniex address as a secure wallet but i prefer to store one on my disks

note2:
my client isn't free, but if you PM me giving me your username i setup for you a free period
this is valid for anyone that want to try it out

update:
this is my sample configuration


as you see i switched off the checkbox, because i often restart the client and doesn't want to stop and restart the daemon (that's something that take up quite long time)
doing this, cause you to remember to type "stop" in my console to stop the daemon, otherwise killing its process could break the blockchain or compromise the wallet (is always safer to stop gracefully the daemon)
note also that in Command Line Args i've added the -walletpath settings to specify my own wallet name, that's useful when you have multiple wallet (or when you play a lot and want to change a wallet because it's too big and slow)
i specified even an old -addnode but i'm not sure if it still valuable
legendary
Activity: 1526
Merit: 1034
I just installed the Huntercoin QT version. How long approximately will it take to sync my client? I am currently 78 weeks behind and have been for several minutes.

a very long time if you don't have an SSD

you can download the chain up to a couple of weeks ago from chain.huntercoin.org

this WILL be improved soon.

-

atm it's not recommend to play using the QT as you will be at a major disadvtange - you should use the unity3d client or mithrilman client.

you still need to use the qt (or daemon) to sync to the latest blocks.. the 3rd party clients listed above will connect to the daemon/qt using your configured rpcuser/password in huntercoin.conf


Okay, so after I install the chain at the link above, do I need to do anything with it, or will my game automatically recognize that I have it synced up to a few weeks ago?


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