I couldn't really expect other kind of response, but i wanted at least to try...
I'm 100% with you about this, since day0 the game started to go from a "give all a chance to gain a penny" to "give few the most"
I'm not saying this was 100% wanted, but mostly because of
- raising a lot the player cost creation (from 1 HUC for 3 hunter to 205 HUC for a hunter)
- having very expensive fees (20 huc for destruct)
- giving always less importance to the "coin collector" task (even with the risk of a rumored idea even to raise simple moves tx fee)
- causing the disaster to wipe out the hunter cost completely (luckily this has been removed in the last fork)
There are a lot of things you are not considering mithilman -
Removing the 3 hunters and hunter costs :
1. The 3 hunters in it's previous form meant that Players could play for free by sending out none valued hunters and then recycling their "general".
2. The high destruct fee was a temporary measure of which you are well aware.. without it, any player can spam destruct none stop with no worries - common sense?
3. "giving always less importance to the "coin collector" - this is an automated task which has been overrun by bots for the last year - what the aim of the latest updates are - is to put bots in direct competition with humans, and humans vs humans via PvP. Otherwise it's not scaleable. In the past what you had was 40000 hunters stood on every coin spawn area and automated to go to and from banks.
4. When a human has the ability to control 20 to 30 hunters at a maximum, and a bot master can control 40000 Hunters as in the past - this does not work for harvesting coins without more thought.
you just throw sands on eyes (are you a politician?), not focusing on the point i'm rising rather than parts of my sentences, eg:
i said:
- raising a lot the player cost creation (from 1 HUC for 3 hunter to 205 HUC for a hunter)
you replied
- The 3 hunters in it's previous form meant that Players could play for free by sending out none valued hunters and then recycling their "general".
is this a reply to the point i rised: the cost to play has been increased 600x?
you could have left a hunter cost at 1huc and just remove the other free hunters, but you decided to rise it to 200 because you thought that the map wouldn't have been crowded and so save blockchain size and you thought even that the botmaster would have discouraged botmaster/dominator from creating too much hunters, but at the end you just discouraged casual players, and rejecting this consideration is just not admitting real facts
even worse, this ended up in having the dominator using even less hunter to collect all the map, and this is why i asked to set a carry capacity limit: to prevent him soloing the map harvesting all (was just to limit that situation for a while).
Then about the disaster i said to you that because of increased cost, having the casual player lose 200 huc for random things would be a bullshit, but again you argued about saying that the botmaster/dominator again was discouraged creating more hunter, and again this ended up in even more players leaving the game because of losing that amount (and here and on forum there were complaining about that too).
This instead caused that for a long period (until disaster cost was removed, finally) we saw players playing only during first safe day, and then just very few hunter around that were risking to die, and most of them were from the "dominator", so we just ended up removing at all competition leaving him to do everything he wanted.
If you look things at things in chronological order, you can see that every attempt you made to contrast dominator, actually you just strengthened him, discouraging newcomers and casual players
Of course no one have a crystal ball to stare the future, but not learning from mistakes is another matter
Instad of trying to hunt this famigerate botmaster/dominator, wouldn't be better to focus on casual players and make the game funnier and attractive, rather than trying to hunt witches? With more competition, i'm pretty sure that any "dominator" will have trouble... moreover if you add some technical aspects to the pvp mix, like my proposals (see bottom)
If actions requires more thoughts, it would cause less hunter to be controlled by 1 person and the game would be more tactical that just looping "feint => attack+changepath" loop
about point 2 I said:
- having very expensive fees (20 huc for destruct)
you replied :
- the high destruct fee was a temporary measure of which you are well aware.. without it, any player can spam destruct none stop with no worries - common sense?
no! it's not common sense!
Common sense would have said that it's going to aggravate (if possible) the situation because of the pvp cost, as already stated multiple times and with lot of examples, and don't say it has been done with my approval or that it has been done because a change was needed at that time, because we wasted time talking for months about teleports, etc... (and you even said that you were going to add what i suggested, but of course you turned back on your idea) and at that time i already said about spell cooldown was mandatory in my opinion, and that rising cost was the worst choice, (i even rised the problem of some players being more responsive and could send faster then other the destruct tx then others), then i lost hopes and left the forum for a while, because you keep saying it was hard, or had no time nor will to do that and wanted to try your proposals, and now here we are... now you just ended up transfering coins from dominator to you that have time and know game rules more than casual players do, so of course you are fine with that.
And don't say that adding a spell cooldown is hard because it isn't at all
Btw i even remind that you recently proposed to rise the destruct cost to 50!!! so it's not a temporary fix in your mind
i said i don't think it was 100% wanted because some decision were taken to limit hunter creations or limit transactions and blockchain bloating, but i think that a technical problem shouldn't impact on the gameplay level (and more game difficulty on pvp and pruning will be the probable solutions to those 2 problems) but at some extent snailbrain idea is about having big rewards and this lead for sure to "few winners" and his way to limit transactions is always thoward "let's increase player cost, fees, etc.."
exactly - what you are not mentioing is that it DOES effect gameplay and new players. What is the number 1 comment recently wth regards to the problem with huntercoin? Block Chain Size and Download.
The blockchain was 10gb 3 or 4 months after release - it's now 13gb (over 1 year later) due to the changes we have made.
Once we have a pruning solution then great.. or would you prefer the blockchain was now 40gb (estimated based on previous growth).
maybe this is why i said that pruning was the 1st thing to focus on? and then focusing on gameplay issues?
I remember at first days there were a lot of players around and most were happy (me too) with that, chasing each one, ambushing, etc... even after bots come in, people still played it and enjoy it and if a player was killed, he were just loosing 1 HUC!!!
If pruning was set as first goal to reach, than maybe now we were already talking about other things rather than the blockchain size
No one says pruning is a trivial thing, but as long as it isn't done, any changes will suffer from technical difficulty
Having said that, this doesn't mean that to not having a bloated blockchain means you have to destroy the game...at this point would be better to just stop mining huntercoin until pruning has been implemented...
hint:A nice way to achieve pruning would just be having fixed disaster as a snapshot block, where each unspent utxo are stored in blockchain
having fixed disaster would mean that the block coulnd't be avoided (must be mined) and this allow us to wipe out previous game transactions from the blockchain, of course the physical pruning should be done after a number of confirmations (120 like now?)
this way we could have a nice game wallet to be shipped with latest snapshot, so a client with an embedded
If you read what entropycoin said :
well, started with ~7k down to around ~5k. Innovative concept, but ultimately I can't devote enough consistent time for it to be a profitable endeavor as the time I would be willing to spend on this for fun would result in further losses. I'll keep the coins i've managed to retain with the hope that the development team looks to appeal to a more causal user base with the aim of minimal profit for the vast majority of users vs the current model of a ton of profit for a few individuals at the expense of attracting newcomers and building the brand.
Not having the Time :- This is what we are improving - we've cut down the time to play by order of magnitude but it is obviously not enough yet.
causal user base with the aim of minimal profit for the vast majority of users vs the current model of a ton of profit for a few individuals at the expense of attracting newcomers and building the brand
This is what can be worked on - in the previous updates 99% of the players on the map controlled by one dominator bot master and it being unable to compete with due to the sheer numbers of hunters he could control.
The purpose of the recent updates was to make it more difficult for this player, so far this has worked.
If you read what entropycoin said, he stated clearly that actually casual player aren't favoured at all, and that changes made aren't effective (with a cheaper hunter cost and with spell timer, i'm sure it would have been a lot better)
about "Not having the Time" i truly thing few things can be done, because respect in the past, it has improved. we could change how random bank spawn in order to distribuite them better, along with improving their number, but the fight time probably will be even more (and funnier) so a fight could least 20/30 minute
Of course there are many more improvements to make and they will come step by step. Making changes is not a simple process.
here i agree, of course, but learning from mistake should be something to ponder about
I'm not going to argue with you mithrilman and start linking back to various other posts and threads ..
you should, if that makes sense. i spent time finding posts to show i'm not saying bullshits and because reading back stuffs is always useful (again, learn from mistakes)
What i suggest you do right now is create a thread with your proposed ideas and lets discuss them - instead of getting mad and exploding, post your points (constructive arguments and propositions), let everyone see them and see what people think will work.
don't say to me to write anything more because it's all already available, last example could be this:
http://forum.huntercoin.org/index.php/topic,1981.0.htmlagain, i spent lot of times today to write this 2 posts, i think i had to because we need a shake to the ground up, but if i don't see reactions, i'll give up, that's for sure this time