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Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain - page 95. (Read 879724 times)

hero member
Activity: 554
Merit: 502
Developer!
Long post, but who cares about huntercoin should read


I'll keep the coins i've managed to retain with the hope that the development team looks to appeal to a more causal user base with the aim of minimal profit for the vast majority of users vs the current model of a ton of profit for a few individuals at the expense of attracting newcomers and building the brand.



I'm 100% with you about this, since day0 the game started to go from a "give all a chance to gain a penny" to "give few the most"
I'm not saying this was 100% wanted, but mostly because of
- raising a lot the player cost creation (from 1 HUC for 3 hunter to 205 HUC for a hunter)
- having very expensive fees (20 huc for destruct)
- giving always less importance to the "coin collector" task (even with the risk of a rumored idea even to raise simple moves tx fee)
- causing the disaster to wipe out the hunter cost completely (luckily this has been removed in the last fork)

the result is what you are saying: few winner, many losers

i said i don't think it was 100% wanted because some decision were taken to limit hunter creations or limit transactions and blockchain bloating, but i think that a technical problem shouldn't impact on the gameplay level (and more game difficulty on pvp and pruning will be the probable solutions to those 2 problems) but at some extent snailbrain idea is about having big rewards and this lead for sure to "few winners" and his way to limit transactions is always thoward "let's increase player cost, fees, etc.."
this post shows his thougths, dated March 19 (MM of course is me)
Quote from: snailbrain
The problem is myself and MM have different views about Huntercoin - from pretty much early in it's life.
I originally wanted to increase cost to 50-100 HUCs + Disaster when it was first implimented (we would have been in the situation we are in now a  year ago - maybe that's not good or bad)..
MM wanted low cost 1-2 HUCs and to work from that direction - making it very cheap to play for all players
There were several reasons i wanted to increase costs and not just involving bots -- and probably several reasons MM didn't want to.
the whole post (worth being read, like every post in Development forum) is this: http://forum.huntercoin.org/index.php/topic,1042.0.html


I've to say I respect a lot the huntercoin daemon developer, @domob, for his work on this project and his attitude, unlucky he's not a huntercoin player so he can't have a focused view on the problems, I would have liked to know his thoughts about these problems, I've a feels that he would have been more thoward the "more fair distribution"


I've always been a sponsor of the "give all a chance to win even 0.0001$" but snailbrain actually is at the right opposite side, and forum posts we exchanged over the last year on huntercoin forum are there to be read (e.g. i wrote that a player would be happy to have a chance to win very few and will play the game, rather than risk losing a lot in few minutes.
Player investment need to be protected, and newcomers even more. BGB times ago wrote on huntercoin forum about having 3 different region on the map for different kind of players (in one region you can compete for harvest coins and can't be killed, in the inner one you compete in a kind of pvp arena and the middle zone is a mix
Unlucky it seems i was almost the one that wrote constantly on the forum, trying to set snailbrain on another route, so i think that if players don't agree about the current implementation and the direction the game is taking, then it should be a community that should say its thoughts about that

Unlucky I don't see a responsive community atm and so the decision is taken straight from snailbrain ideas.
Discussions on huntercoin forums end always in the same way, with snailbrain saying "please agree trying my proposal", and since no one object that except me, and even I giveup after spending 1 month talking on the same things with me saying A and snailbrain B, i always said "ok" to at least move something, without agreeing at all

Even if snailbrain says i'm mad for whatever reason (maybe just because my ideas are different from his ones and i talk about that writing long detailed posts) i'm not against him personally at all, I'm actually pretty calm and just objective and i'd love to see huntercoin successfull, otherwise why would i have invested so much time on that?

And when i said few days ago that my suggestion wasn't listened to, i waas refering to the simple snailbrain behaviour explained above, just take a read at the Development forum ( http://forum.huntercoin.org/index.php/board,5.0.html ) on old posts and you'll read that i always said "please don't do this change, that would be worse than now" and never been listened to, i proposed alternatives but never implemented if not on the next fork, to repair the damage.
I ensure to you that speaking to the void even giving good advices and arguments is something very depressing and i ended up not replying to the forum for a while because of this, it was really a waste of time and energies, and seeing changes being eventually added on the next fork to repair damage is the killing blow (e.g. disaster "coin steal" removed, 1x attack range are example of "too late implemented" changes)

So again, if you don't like current implementation and game direction, please talk about that and don't let me be the only voice against this, even because i'm really close to giving up again.
Let your voice be heard, and please say if you are actually a player (or have recently played) or not, because advices about people that just have bought HUCS as investment can't have a good point of view of the game itself (and i think they would be more than happy to have more player playing the game)


It would sound funny to me to know that most people would think current direction is the right one, because history and current playerbase (null) are pointing to another direction (and this should be already a significant bell that should sounds saying "hey, wrong direction, please turn back on trail")


@ snailbrain: you can think whatever you want about me but i'm 100% genuine and i've nothing vs your personally, i'm just against your ideas and some of your behaviours vs the community (e.g. don't listen who is saying something different).
I just want the best for huntercoin game, the concept is nice, the game actually isn't (and negating this wouldn't be objective) and the players decreased at every fork (and this is statistically assured.
I hope that a public post like this could change things, because every time i tried to speak with you in skype or whatever, it didn't changed anything
And don't forget all the players that said the same thing in the past and now don't follow the coin anymore because of your toxic replies to them (e.g. redbean, that was a positive player but you tagged him as a troll, or BGB that gave up playing the game, or people that sometime, like entropycoin here, say something important but isn't considered at the end, etc...)
legendary
Activity: 1807
Merit: 1020
well, started with ~7k down to around ~5k.  Innovative concept, but ultimately I can't devote enough consistent time for it to be a profitable endeavor as the time I would be willing to spend on this for fun would result in further losses.  I'll keep the coins i've managed to retain with the hope that the development team looks to appeal to a more causal user base with the aim of minimal profit for the vast majority of users vs the current model of a ton of profit for a few individuals at the expense of attracting newcomers and building the brand.

Unlucky Sad Unfortunately atm it does require a couple of hours of play - the next fork we may increase the amount of banks on the map to 100 and reduce carry capacity from 100 to 50. This should provide more exit points and possibly more hunters to kill.
Before the last update it did require a day or so to get any coins so we are trying to head that direction for a more casual play style.

If you have any suggestions please post on the huntercoin forum.

p.s. can i ask which client you used? if you used the QT, you would be at a serious disadvantage.

full member
Activity: 171
Merit: 100
well, started with ~7k down to around ~5k.  Innovative concept, but ultimately I can't devote enough consistent time for it to be a profitable endeavor as the time I would be willing to spend on this for fun would result in further losses.  I'll keep the coins i've managed to retain with the hope that the development team looks to appeal to a more causal user base with the aim of minimal profit for the vast majority of users vs the current model of a ton of profit for a few individuals at the expense of attracting newcomers and building the brand.
legendary
Activity: 1807
Merit: 1020
This looks fun. I am going to install it and give it a shot. I have not played a game in a while.

did you manage to get synced using the chain download?

- for those wanting to practice, you can use the testnet (send a message if you need testnet coins).

Coins are still easy to get ..

edit:
although i played quite hardcore - maybe 10 hours today - on and off with a few breaks while playing another mmorpg at the same time - i made over 11k HUCs.
I managed to dominate the person who was dominating the map - killed almost everyone of his hunters and never died once.
The unity client works perfect for controlling 20+ hunters with alarms etc.

I have made a very draft setup guide with poor formating (will fix) .. video will be coming soon > http://forum.huntercoin.org/index.php/topic,2145.msg5725.html#new

I expect it to become harder to get coins over the next few days..
legendary
Activity: 1807
Merit: 1020
ok mm (mad man)

yes.. invisibility and traps will be a feature actually

This is going to take a while it looks like. 40 minutes later



I have 17 active connections and a fast computer. Is something wrong?

download the chain from :

chain.huntercoin.org

sorry cant respond fully atm

hero member
Activity: 554
Merit: 502
Developer!
from a quick glance - i'm not sure why you are mad and negative all the time.. was it you in those pvp fights? 1 vs 9??

---

is it you i keep  pwning every day? Cheesy u mad bro?

don't you see how this kind of comments sounds childish?
and the fact that i said already that i wans't playing and you still comment this kind of things are really something that doesn't make sense...
The only time i was sure i was facing you i beated you if you recall, and i'm pretty sure you killed some of my afk some days ago, but apart from that i wasn't involved in your sessions, even because when you play, usually i work (and rarely i go in the middle). And despite that i'm positive in balance, but i've to admit i feel really a bit guilty when i kill someone with current rules.
Just today, i created few hunters on the map and killed 4 or 5 of them and it has been easy because i suppose they don't know how to play, the triggered lot of unneeded destruct (so i "felt bad" for their wast of money that way), then i had a match vs tuyul3 and others tuyul player, i killed 2 without losing anything and one of his hunters succeeded to run away, but after we spent lot of destruct (i made lot of feint and so he triggered even 10 or 15 unneeded destruct). At the end, that fair fight was little positive for me, and a lot costly to him (well in chat i taunted him asking 50 huc to let him go lol, and he spent 260 to survive i think).

anyway you can think that the hunters you killed in the middle were my hunters if this makes feel you better, i don't care, you totally miss the point of my post, like every other time i rise some arguments that gets avoided. Probably it's because i'm not English and my english sux, i don't know, but you always don't catch the core of my posts

in every competitive game you play for money, there is always a loser.
in the combat fights i've had (2hours), i'm also playing on other parts of the map as well with other hunters..
i never said i was the best player - i was saying / showing that it's easy to get coins when you said it was not, then when i proved you wrong you got mad again and wrote a book..
as with regards to "coming up against another snailbrain", that's part of how the game is atm until the next changes - if you don't want to fight then don't, move away and get some easier coins - no loss of coins at ALL.

I'm not sure if you are joking or what...
Of course a competitive game has winner and loser, but stating that's easy to get coins is totally false. Of course, you can try to collect some if you don't want to pvp, but you have to monitor the game because players can popup behind your back and kill you if you are not monitoring the game, even small distractions could be fatal (even if with this low population is unlikely that someone popup 1 step away from you
You didn't proved to us that's easy, because you just proved that it's easy to lose coins actually, from the loser perspective and the fee problem, it's a matter of point of view, do you think that noobs would win a match against a day0 player?
Fact is that newcomers doesn't have an easy way to play the game, as soon as they join, they are already competing vs every kind of player's levels, and without a "training mode" and a full guide, how can you think that player will easily gain money!?!?!


and before the hardfork we actually posted that the 20 huc destruct fee was a temporary measure until spell timers were added... so why your argument/post involves that, i have no idea, even when you were involved in the discussion..

again, last time... because you are saying to come to play in this current situation, where that fee cost is applied, etc...

i'll try to put some pvp tips in there for you and others to make it easier. Although - again, PvP will get harder as more automated tools come available (which is why i pointed it out right away to give people a chance). Hopefully the next hardfork will be another improvement for this.

I really hope you didn't think really to implement that idea of hidden moves with that awkward implementation... http://forum.huntercoin.org/index.php/topic,1982.0.html

btw - I had already planned to work on the unity3d client before i released huntercoin, this was always the case (in case this is making you upset).

honestly unity client doesn't worry me at all, do you think really it's comparable? anyway the more client out there the more happy i would, i'm not doing this to be rich, i don't even understand why you talk about that. I even didn't yet implemented anything on mobile becase you was worried about it...

recap: i am "mad" because during last year the game has constantly lost players and interest and i'm sure we had already chances to improve current status but we didn't and presenting things with a nice package doesn't mean that what's inside is good enough but you refuse to admit. everytime someone say something you don't agree you tag him as troll, etc... like you did with redbean, etc... while they were actually people that helped a lot and tried to help, go on.
sr. member
Activity: 296
Merit: 251
This is going to take a while it looks like. 40 minutes later



I have 17 active connections and a fast computer. Is something wrong?
sr. member
Activity: 296
Merit: 251
This looks fun. I am going to install it and give it a shot. I have not played a game in a while.
legendary
Activity: 1807
Merit: 1020

from a quick glance - i'm not sure why you are mad and negative all the time.. was it you in those pvp fights? 1 vs 9??

Well what i want to know is why it is taking so long for cryptsy to get there head out of there ass, they said they needed a working block explore or some junk, huc coin is been in maintenance for nearly a month now. Some dev needs to brake his foot off in cryptsy's ass already.

Icon


i've contacted them but no response yet
hero member
Activity: 821
Merit: 503
Well what i want to know is why it is taking so long for cryptsy to get there head out of there ass, they said they needed a working block explore or some junk, huc coin is been in maintenance for nearly a month now. Some dev needs to brake his foot off in cryptsy's ass already.

Icon
hero member
Activity: 554
Merit: 502
Developer!
mm promotion skills -1 Cheesy

Are you sure you want to go into this arguments?

- I'm not a promoter, I put players/user above everything, money is not my primary goal but just an eventual deserved price for having done a good job. I've already a regular job that's enough for my family
- I just want to be sure that people know how things are and not how i want them to be.
- I've no interest in having dummy players that plays then leave the game, i'd like to have a playerbase that know how the game is, that would maybe partecipate in the development and supporting the coin and that know how to play it(something that is lacking too, people didn't even know about the order of destruct/move, and implications, etc.. and they have to understand it the hard way, but the chance is that they think more about having been cheated or whatever
- time is a problem, if someone work, even if alarms and whatever else comes out, there is a chance they can't do anything about it. clearly you don't have this problem, but people that works usually can't spend times playing a game during work, so it's important for them to be aware that playing if you can't focus on the game would easily turn against the player, so the game should be played only if you have some times to dedicate at it exclusively (or using some kind of automatism, that i could add to the client (and will) but then where's the fun)
- I've spent huge time on my client but to be honest i'm not interested in defending something that go to the opposite direction i'd like even if this could mean that no one will use my client because no one play the game. If the game is valid and well managed, then it will be fine and everyone happy


There is definitely a winner or i wouldn't have made so many coins, and although iv'e killed a few afk'rs, most are not - they are attempting to play intelligently, boxing me in when i'm controlling just 1.. yet i always seem to out wit them. although, - rule no1, don't go afk and expect to stay alive.

atm, it's profitable if you know how to play.

i'm sure when some more automated stuff comes out (your new release) it will be more difficult until the next hardfork. but again, now (until advanced bots and before your new client), it' easy to get coins.

Here is an example of some of the pwning - couple afk in this one - doesn't show the bank but there was one in the centre.
This hunters value was actually 2k in the end.. 2k from PvP (9 kills) + probably at least 500 hucs looted from just 1 hunter.. definitely profitable.

https://www.huntercoin.info/explorer

go to block 810165

select +/- to 1 block at a time.

go forwards and focus on the central area (top left section when he enters the area - killing everything in his path).. = xczc - green hunter. kills a couple of afk'rs in the centre.. .you can follow this hunters life back further

it's also good to attack people on different fronts on the map when you know it's the same person at the same time- as humans are not that good at multi- tasking.


also check from here :

806814, 1 block at a time - player1

5 kills with 1 guy, definitely not afk'rs Cheesy (i think some of them were worth 400)


I've briefly looked at the history you said, and it's clear that both of you (players) have done lot of "destruct" tries, i can't quantify them, but let say that on the first history track (more than 2 hours of play!)
you do 20*destruct times and you'll find how not profitable it is during a fair fight (more about fair later). Probably you alone have done 20 destruct on that session, so like 2 of your won match goes to gamefund and not in your pocket

I'm ok that you think that bragging about having killed players of your game is a +1 about marketing your game, but it sounds to me more than a damage to yourself, let's argue about this.
think about the players who lost the pvp match (btw i'm pretty sure bola/kopi/middleguys didn't use my client, not sure about the first guys you met, anyway it's not important)

they lost don't know how many hunter, lets say 5 (probably twice) = 1000 hucs + fees to destruct (let say 20 = 400) this means that they lost actually 1400 hucs. What do you think they feels like about that?
and to be positive in balance, now they have to collect more than 1540 coins (because remember that 10% of collected coins still is "taxed" by miners) without considering normal movex tx

probably they are the ones addicted that controlled the game over past days, so 1400 to them isn't much, but think then about a new player that join to try the game, he doesn't have any guide/video that explain how to play, he buy some coins and try it using qt/unity official clients, he lost his brand new 400 hucs (and if he understood how to attack/defend probably he waste other 40 or more hucs), would he turn back again?

then, since you are the best player in the game, let's imagine you are facing another snailbrain, what do you think about balance, when after 5 or 6 skirmish no one die and both already spent 100+ hucs?
then one die, but the other players managed to other match, what about balance? only minus caused by destruct fees

I don't want to draw any conclusions because anyone can do it, it sounds to me that the current game, even if is better then previous fork (mostly because random banks/spawn and because you finally removed what asked long time ago, "disaster coin steal" and at least no one lose money for "unknown reasons", that's how player perceived it), is still not worthy to be played because of the intrinsic cost and unbalanced gain


looking forward to what we can come up with for the next hardfork to make it more interesting though - 1 step at a time and Huntercoin will be a very fun game.

With what i've said above, I don't mean in the future the game will not be better and enjoyable, but now it isn't and at least players should know the risk about playing now (and should at least learn how to play)
you should really think as a newcomer, not just as someone that was here since day0

If investors are your concerns, i'd say they are smarter than what you'd think, it's not saying "it's all ok" that would make them feel it is
I think would be better to put things as "we need funds to improve dev", etc.. and showing them (and whole community) progresses and a "business plan", rather than trying to actract few players now (that would likely leave the game after few tries) to make (small) numbers and using it as a way to have funds or small gains

You can have your ideas and of course you can keep pursuing them the way you want, as i'll stick with mine

P.S.
Of course i'm clearly disappointed about having my gameplay suggestions constantly ignored until it's too late, but this doesn't impact my behaviour with the community, i'll keep thinking in a "users first" way
legendary
Activity: 1807
Merit: 1020
As i said i'm not playing since days (and i used plain random names), no time to follow, sometimes during lunch break or before going to sleep i create a couple but usually just harvest 15/20 huc and recycle them, rarely pvp because it's not profitable to spend so much when fighting and usually, except if you find an afk , there isn't a winner

And when i tried playing during the day i usually was the afk because i work, so maybe if you found some afk one could have been me

about releasing the client, probably will be this weekend, at that point i think you'll change your mind about "being easy to gather coins"

mm promotion skills -1 Cheesy

There is definitely a winner or i wouldn't have made so many coins, and although iv'e killed a few afk'rs, most are not - they are attempting to play intelligently, boxing me in when i'm controlling just 1.. yet i always seem to out wit them. although, - rule no1, don't go afk and expect to stay alive.

atm, it's profitable if you know how to play.

i'm sure when some more automated stuff comes out (your new release) it will be more difficult until the next hardfork. but again, now (until advanced bots and before your new client), it' easy to get coins.

Here is an example of some of the pwning - couple afk in this one - doesn't show the bank but there was one in the centre.
This hunters value was actually 2k in the end.. 2k from PvP (9 kills) + probably at least 500 hucs looted from just 1 hunter.. definitely profitable.

https://www.huntercoin.info/explorer

go to block 810165

select +/- to 1 block at a time.

go forwards and focus on the central area (top left section when he enters the area - killing everything in his path).. = xczc - green hunter. kills a couple of afk'rs in the centre.. .you can follow this hunters life back further

it's also good to attack people on different fronts on the map when you know it's the same person at the same time- as humans are not that good at multi- tasking.


also check from here :

806814, 1 block at a time - player1

5 kills with 1 guy, definitely not afk'rs Cheesy (i think some of them were worth 400)

--

normally they end up sending everything they have at you on the map to get you back..

i'm addicted atm although unfortunately don't have a lot of time to play... so it's mostly short bursts of pvp, or if i don't have a lot of time to concentrate i avoid pvp and just loot easy coins.

granted, it cost me 400 or 500 in destructs. Although - mostly i made the enemy waste more.

-

looking forward to what we can come up with for the next hardfork to make it more interesting though - 1 step at a time and Huntercoin will be a very fun game.



hero member
Activity: 554
Merit: 502
Developer!
As i said i'm not playing since days (and i used plain random names), no time to follow, sometimes during lunch break or before going to sleep i create a couple but usually just harvest 15/20 huc and recycle them, rarely pvp because it's not profitable to spend so much when fighting and usually, except if you find an afk , there isn't a winner

And when i tried playing during the day i usually was the afk because i work, so maybe if you found some afk one could have been me

about releasing the client, probably will be this weekend, at that point i think you'll change your mind about "being easy to gather coins"
legendary
Activity: 1807
Merit: 1020
imo learning losing 200+fees every time is a bad way to learn, probably just a "try and forget" experience, and probably they didn't understood even why they died, need some kind of updated guide/how-to at least

they play every day - same names Smiley i think they are still in profit tbh

every time i'm on those names are all over the map.. they are just easy to clean up.

(also think they are using mm client).


hard to think how they can be in active if you take 10k from them, anyway probably just you and him/they are playing probably
now i see there are ~70 players but most of them share the same reward address, so don't know how many ppl are there (i've just created 1 char after few days i didn't played)

about them using my client, could be, but there isn't just my client that create tx with indented json, btw i've already fixed it but yet not released
I'm not even sure if the current released version allow move+destruct command (actual one i've in debug can do it, but don't know if i released that feature yet, so probably that's why you can kill easier, plus having pending names shown only if a command is given in console)

ahh that would maybe explain why they may be so easy to kill with the unity client.
The names were the same as characters using your client but the json was fixed just recently it seemed - is it you i keep  pwning every day? Cheesy u mad bro?
haha just jk

great if you fixed the json spam - when will it be released?
hero member
Activity: 554
Merit: 502
Developer!
imo learning losing 200+fees every time is a bad way to learn, probably just a "try and forget" experience, and probably they didn't understood even why they died, need some kind of updated guide/how-to at least

they play every day - same names Smiley i think they are still in profit tbh

every time i'm on those names are all over the map.. they are just easy to clean up.

(also think they are using mm client).


hard to think how they can be in active if you take 10k from them, anyway probably just you and him/they are playing probably
now i see there are ~70 players but most of them share the same reward address, so don't know how many ppl are there (i've just created 1 char after few days i didn't played)

about them using my client, could be, but there isn't just my client that create tx with indented json, btw i've already fixed it but yet not released
I'm not even sure if the current released version allow move+destruct command (actual one i've in debug can do it, but don't know if i released that feature yet, so probably that's why you can kill easier, plus having pending names shown only if a command is given in console)
legendary
Activity: 973
Merit: 1053
is there any how to? I'm actually kind of interested in this now or do i have to play and die a couple of times to figure anything out?
legendary
Activity: 1807
Merit: 1020
imo learning losing 200+fees every time is a bad way to learn, probably just a "try and forget" experience, and probably they didn't understood even why they died, need some kind of updated guide/how-to at least

they play every day - same names Smiley i think they are still in profit tbh

every time i'm on those names are all over the map.. they are just easy to clean up.

(also think they are using mm client).
hero member
Activity: 554
Merit: 502
Developer!
imo learning losing 200+fees every time is a bad way to learn, probably just a "try and forget" experience, and probably they didn't understood even why they died, need some kind of updated guide/how-to at least
legendary
Activity: 3052
Merit: 1534
www.ixcoin.net
last night i made around 6k coins and around 4k today.

Good time to take the opportunity to mine/play for some coins. Think of it as a faucet for a good amount of coins Smiley

Twice i've took the centre and killed everyone with just 1 hunter (4 to 6 hunters killed each time).

Some players are still learning ..


Wow dude, you made 10k coins in a single day?  Given the low cap that's a lot of coins.  Good for you!
legendary
Activity: 1807
Merit: 1020
last night i made around 6k coins and around 4k today.

Good time to take the opportunity to mine/play for some coins. Think of it as a faucet for a good amount of coins Smiley

Twice i've took the centre and killed everyone with just 1 hunter (4 to 6 hunters killed each time).

Some players are still learning ..
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