If I was a bot operator and had massed up like 20% of total coins in circulation, I would surely offer a good chunk of that for development bounties. I'm not sure what miracle they are hoping for otherwise. Perhaps holders could donate some BTC for development? This is a great platform to do that which helps ensure actual work is done to receive the donations:
https://tip4commit.com/projectsAnd another thing..
willoweb, I really appreciate the enthusiasm and brainstorming you bring to the board in general but you are really starting to sound like a broken record after HunterMinerCrafter has explained to you several times in great lengths about how it is of no help to just say 'make it a phone app with fancy graphics' when that doesn't really address any of the many real key problems the coin currently faces, and only introduces countless other complications, not to mention being utterly incompatible with the concept of the proof of play blockchain and its implications.
Could you be a darling and educate yourself on the core functionality of the blockchain and proof of work (Satoshi Nakamoto's first whitepaper is a good start, work with it until you really understand every single word in it and how it all comes together in the big picture) and then understand the yet more complicated proof of play model and the things it requires to work (the old Moto whitepaper can be of some help, studying the code is also a good path) and then try to see how far from workable your suggestions really are? Not trying to be a buzzkill or anything, just want to help. In fact, if you have any concrete questions about these things, feel free to PM me or just ask here.
EDIT:
Think about the following things to start with:
- How would phones handle the huge download of the blockchain in order to mine?
- If they would choose to only use the end of it, who would support and secure the network?
- If it's currently near-impossible to get any human mining done on large resolutions and monitors, with responsive keyboard controls and other advantages, what do you think would be the experience of mining on a 7 inch touchscreen?
- If you want to suggest the completely different game model you talked about before, is being 'more fun' really worth anything if the proof of play function would be far easier to automate with bots?
- Humans rely on visually presented data to play, which is rendered in a delayed fashion in order to be comprehensible (not to mention enjoyable to play). Since the game has to be deterministic in order to work as proof of play, the bots can 'fast forward' the calculations and directly receive the game's data without having to 'look' at how it's rendered visually, so they can process and analyze the same deterministic information millions of times (given enough CPU power) in the time it would take for humans to first see it and then instinctively react to it. Then it's only a matter of trial and error (in case of a complicated work function such as the one in Motogame) to find an input that solves the game, or a matter of chaining some simple (for a bot) but inhuman reaction inputs together (in the case of a shooter game you described). If you find a technically workable solution to this problem with your suggestion which would be even close to the botting difficulty in Motogame, then there might be reason to iterate on the idea further. But if that was so simple, don't you think it would be proposed long ago, since many technically brilliant minds keep an eye out for this project for months now?