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Topic: [ANN][ONC] Onecoin - CPU only - Pools opened! - page 24. (Read 74928 times)

member
Activity: 100
Merit: 10
As I promised, I'm announcing the release date and time one day before.

Onecoin will be released tomorrow, 17.05.13 at 12:00 GMT
newbie
Activity: 29
Merit: 0
As of scrypt-jane,i advise Nfactor starts with more than 4,or FPGA will be  available like yac did.
newbie
Activity: 12
Merit: 0
yeah i was going to ask, do you have a launch date,

please no GMT 6:30PM lol
sr. member
Activity: 434
Merit: 250

 why no gpu tough? I mean I get the no fpga and no asic deal since they are not everywhere yet but everyone has a gpu right? If you can't afford a nice gpu than you probably cant afford a nice cpu too Cheesy
member
Activity: 100
Merit: 10
sounds good too, but could we not have gpu not cpu? or a mix? some days it favours cpu others gpu? is it possible?
I doubt this is possible.
legendary
Activity: 2100
Merit: 1167
MY RED TRUST LEFT BY SCUMBAGS - READ MY SIG
I've just made some improvements:
Difficulty retargets each block (PPCoin's implementation).
Blocks 0-999 will get no reward. Blocks 1000-1499 will receive 10 nano-OTC, 1500-1999 - 20 nano-OTC and so on, the subsidy increasing by 10 nano-OTC every 500 blocks, until block 25500, which will receive the full reward of 500 nano-OTC. The total money amount remains the same - a bit less than one coin.

sounds good too, but could we not have gpu not cpu? or a mix? some days it favours cpu others gpu? is it possible?
member
Activity: 100
Merit: 10
I've just made some improvements:
Difficulty retargets each block (PPCoin's implementation).
Blocks 0-999 will get no reward. Blocks 1000-1499 will receive 10 nano-OTC, 1500-1999 - 20 nano-OTC and so on, the subsidy increasing by 10 nano-OTC every 500 blocks, until block 25500, which will receive the full reward of 500 nano-OTC. The total money amount remains the same - a bit less than one coin.
member
Activity: 100
Merit: 10
i have error compiling your sources:

Code:
/bin/sh ../share/genbuild.sh obj/build.h
make: *** No rule to make target `obj/scrypt.o', needed by `onecoind'.  Stop.
make: *** Waiting for unfinished jobs....

My bad, didn't clean up makefile. Should be fixed now.
full member
Activity: 196
Merit: 100
lol are you mining his semi finished git? Cheesy
member
Activity: 115
Merit: 10
NoHoooo
stupid
full member
Activity: 168
Merit: 100
Try to remove "onecoin" dir, then "git clone" it again.
Onecoin is scrypt-jane based, scrypt has been removed: https://github.com/cre8r/onecoin/commit/2428b0650182adaeed8bb23ec494aff19df1eac8

CPU-only again? So what is the difference between YAC and Onecoin, apart of block reward?
Block reward. Name. Ports, magic number, address prefix.  Thats all  Smiley
https://github.com/cre8r/onecoin/commits/master
full member
Activity: 163
Merit: 100
Sounds to me this is is like Bitbar for CPU mining.
hero member
Activity: 518
Merit: 500
Try to remove "onecoin" dir, then "git clone" it again.
Onecoin is scrypt-jane based, scrypt has been removed: https://github.com/cre8r/onecoin/commit/2428b0650182adaeed8bb23ec494aff19df1eac8

CPU-only again? So what is the difference between YAC and Onecoin, apart of block reward?
full member
Activity: 168
Merit: 100
Try to remove "onecoin" dir, then "git clone" it again.
Onecoin is scrypt-jane based, scrypt has been removed: https://github.com/cre8r/onecoin/commit/2428b0650182adaeed8bb23ec494aff19df1eac8
legendary
Activity: 2660
Merit: 1096
Simplemining.net Admin
yep, i am compiling by:

Code:
git clone git://github.com/cre8r/onecoin.git
cd onecoin/src
make -f makefile.unix

and still getting error "no rules for obj/scrypt.o"

Quote
-D_FORTIFY_SOURCE=2  -MMD -MF obj/rpcnet.d -o obj/rpcnet.o rpcnet.cpp
g++ -c -O2 -pthread -Wall -Wextra -Wformat -Wformat-security -Wno-unused-parameter -g -DUSE_IPV6 -DBOOST_SPIRIT_THREADSAFE -I/home/otc/onecoin/src -I/home/otc/onecoin/src/obj -DUSE_UPNP=0 -DSCRYPT_KECCAK512 -DSCRYPT_CHACHA -DSCRYPT_CHOOSE_COMPILETIME -DHAVE_BUILD_INFO -fno-stack-protector -fstack-protector-all -Wstack-protector -D_FORTIFY_SOURCE=2  -MMD -MF obj/rpcrawtransaction.d -o obj/rpcrawtransaction.o rpcrawtransaction.cpp
g++ -c -O2 -pthread -Wall -Wextra -Wformat -Wformat-security -Wno-unused-parameter -g -DUSE_IPV6 -DBOOST_SPIRIT_THREADSAFE -I/home/otc/onecoin/src -I/home/otc/onecoin/src/obj -DUSE_UPNP=0 -DSCRYPT_KECCAK512 -DSCRYPT_CHACHA -DSCRYPT_CHOOSE_COMPILETIME -DHAVE_BUILD_INFO -fno-stack-protector -fstack-protector-all -Wstack-protector -D_FORTIFY_SOURCE=2  -MMD -MF obj/script.d -o obj/script.o script.cpp
make: *** Brak reguł do zrobienia obiektu `obj/scrypt.o', wymaganego przez `onecoind'. Stop.
full member
Activity: 168
Merit: 100
i have error compiling your sources:

Code:
/bin/sh ../share/genbuild.sh obj/build.h
make: *** No rule to make target `obj/scrypt.o', needed by `onecoind'.  Stop.
make: *** Waiting for unfinished jobs....


And what kind of compiling instructions might it be?
Just compiled, like for any other coin:
Code:
git clone git://github.com/cre8r/onecoin.git
cd onecoin/
qmake
make
Or, for headless onecoind
Code:
git clone git://github.com/cre8r/onecoin.git
cd onecoin/src
make -f makefile.unix
Of course, all dependencies must be installed.
legendary
Activity: 2660
Merit: 1096
Simplemining.net Admin
i have error compiling your sources:

Code:
/bin/sh ../share/genbuild.sh obj/build.h
make: *** No rule to make target `obj/scrypt.o', needed by `onecoind'.  Stop.
make: *** Waiting for unfinished jobs....
member
Activity: 100
Merit: 10
Recommendation. Start with a reasonable difficulty so that even a low adoption won't totally block the coin, but that it doesn't fly with 3-5 blocks / sec either. Then make the retargeting for difficulty happen very fast initially with gradual slowdown until it comes to where you think it'll be mature.

I'd recommend starting off with retarget every 10 blocks, then at 100 blocks every 25 blocks, then at 500 blocks every 100 blocks, then at 2000 blocks every 250 blocks etc. This way a spike in hashrate will quickly change difficulty and the coins won't be minted like nuts meaning that a delay of 5 min in launch won't mean a difference of 10k blocks. It will also make the blockchain easier to access as initially most coins that fly with loads and loads of blocks per sec make later adopters lose a lot of time and blocks because of pure blockchain catchup.

Secondly don't reward the first 1k blocks at all. By that time the difficulty estimate should give a more stable rate, then make a gradual buildup until 25k blocks or what ever you planned.

Thirdly. Implement a failsafe. If you target the blocks at every 2.5min. Then if a block isn't found in N * 2.5 min the difficulty halves (you'll have to figure out what a good N is). Rinse and repeat. This way if for whatever reason the diff is driven up by someone in a short timeframe and then he leaves the rest can still continue to mine it and not be abandoned at high difficulty.

If I think of something else I'll post. And make sure you don't fuck up the launch. Try to choose a time that is mostly reasonable in all populated timezones. Probably late evening Asia, day EU, morning US is something that might work so that the maximum amount of people can be online for the launch. Give the time at least 24h in advance and then also launch it at the time. Giving people a countdown with 2h to go ... 1h to go, 30 min to go etc would be useful too.
Thanks for your advices! I'll do my best to follow them.
legendary
Activity: 2100
Merit: 1167
MY RED TRUST LEFT BY SCUMBAGS - READ MY SIG
Recommendation. Start with a reasonable difficulty so that even a low adoption won't totally block the coin, but that it doesn't fly with 3-5 blocks / sec either. Then make the retargeting for difficulty happen very fast initially with gradual slowdown until it comes to where you think it'll be mature.

I'd recommend starting off with retarget every 10 blocks, then at 100 blocks every 25 blocks, then at 500 blocks every 100 blocks, then at 2000 blocks every 250 blocks etc. This way a spike in hashrate will quickly change difficulty and the coins won't be minted like nuts meaning that a delay of 5 min in launch won't mean a difference of 10k blocks. It will also make the blockchain easier to access as initially most coins that fly with loads and loads of blocks per sec make later adopters lose a lot of time and blocks because of pure blockchain catchup.

Secondly don't reward the first 1k blocks at all. By that time the difficulty estimate should give a more stable rate, then make a gradual buildup until 25k blocks or what ever you planned.

Thirdly. Implement a failsafe. If you target the blocks at every 2.5min. Then if a block isn't found in N * 2.5 min the difficulty halves (you'll have to figure out what a good N is). Rinse and repeat. This way if for whatever reason the diff is driven up by someone in a short timeframe and then he leaves the rest can still continue to mine it and not be abandoned at high difficulty.

If I think of something else I'll post. And make sure you don't fuck up the launch. Try to choose a time that is mostly reasonable in all populated timezones. Probably late evening Asia, day EU, morning US is something that might work so that the maximum amount of people can be online for the launch. Give the time at least 24h in advance and then also launch it at the time. Giving people a countdown with 2h to go ... 1h to go, 30 min to go etc would be useful too.

yep, like the sound of all that.
member
Activity: 88
Merit: 10
Recommendation. Start with a reasonable difficulty so that even a low adoption won't totally block the coin, but that it doesn't fly with 3-5 blocks / sec either. Then make the retargeting for difficulty happen very fast initially with gradual slowdown until it comes to where you think it'll be mature.

I'd recommend starting off with retarget every 10 blocks, then at 100 blocks every 25 blocks, then at 500 blocks every 100 blocks, then at 2000 blocks every 250 blocks etc. This way a spike in hashrate will quickly change difficulty and the coins won't be minted like nuts meaning that a delay of 5 min in launch won't mean a difference of 10k blocks. It will also make the blockchain easier to access as initially most coins that fly with loads and loads of blocks per sec make later adopters lose a lot of time and blocks because of pure blockchain catchup.

Secondly don't reward the first 1k blocks at all. By that time the difficulty estimate should give a more stable rate, then make a gradual buildup until 25k blocks or what ever you planned.

Thirdly. Implement a failsafe. If you target the blocks at every 2.5min. Then if a block isn't found in N * 2.5 min the difficulty halves (you'll have to figure out what a good N is). Rinse and repeat. This way if for whatever reason the diff is driven up by someone in a short timeframe and then he leaves the rest can still continue to mine it and not be abandoned at high difficulty.

If I think of something else I'll post. And make sure you don't fuck up the launch. Try to choose a time that is mostly reasonable in all populated timezones. Probably late evening Asia, day EU, morning US is something that might work so that the maximum amount of people can be online for the launch. Give the time at least 24h in advance and then also launch it at the time. Giving people a countdown with 2h to go ... 1h to go, 30 min to go etc would be useful too.
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