Unthinkingbit used to regularly grab all the content-pages using wget or something similar, so if it turns out not to be possible to get an archive of the actual database maybe we can still re-create the thing somehow from the pages he captured.
If at all possible though we should get an actual database-backup.
There is lots that can be done with this coin, from my point of view we totally failed to make good use of the ability to use bounties to get code and documentation created, and also failed to keep focus on a larger picture in which DeVCoin was just one of many intergalactic currencies which all interweave in a huge multifacted Galactic Milieu.
I used Devtome as a repository of documentation on the Milieu, and really if you think about it using it to document our projects ought actually to be one of the best ways for it to function as an advertising medium, since instead of intruding ads into the content the actual content would be one huge body of advertising documenting our entire huge multifacted weave of inter-related projects.
My plan was to have
Freeciv worlds so that we could build marketplaces, banks and stock exchanges (standard city-improvements in civ-type games), and use
Open Transactions to actually IMPLEMENT markets, banks and stock-exchanges, so that creating such things would be as "simple" as just building them in the game! Meanwhile also having both a text mode (
CoffeeMUD) interface and a two-dimensional tile-type interface (
Crossfire RPG) on an individual roleplaying character scale so people could walk individual characters around the cities to go visit the marketplaces, banks and stock exchanges and all the other interesting things that can be built in cities.
Then too, a three-dimensional immersive graphics interface (
Open Simulator).
Just that much provides a huge amount of work that coders and artists could be paid in devcoin shares to produce, and huge amount of strategic planning to work out things like exactly how best to generate three dimensional views of crossfire maps and characters, how best to generate crossfire-scale maps of freeciv worlds and so on.
The idea is to use off the shelf free open source software as much as possible, and get any new code we need to be part of the main distros, such as by using bounties to get the developers to include little tweaks we might need to help facilitate making all those different projects all fit together and work together. Using standard distros of the softare means not having to have a whole bunch of custom hacks that keep having to re-do every time the main distro new version comes out.
Becaquse I have had decades of experience with the problem of economics clobbering large-scale game plans, I figured we start with the purely economic game of currences stocks shares and such, since we know from watching crypto-coin exchanges in action that there are plenty of "players" willing to pour lotgs of money into just the abstract finances aspect of the "game", heck for a lot of thse "players" having an actual charactger who walks across a city map, possibly getting attacked on the way, would not even be seen as a nice added feature of the "game", they LIKE it just bare-bones financial! Thus the oconomics of the game section located at
http://devtome.com/doku.php?id=galactic_milieu#Economics-MarkM-