Ah well that of course brings us back to the idea they should be creating value for the coins/assets.
I think way back in the beginning it was hoped that by giving them the coins they would be motivated to include the coins somehow into their projects, maybe enhancing the value of the coins and, by having that currency in common, the ability of their project to interact with others enhancing the value of them all and so on.
We were also trying to support all the other coins that could be merged-mined alongside DeVCoin, and trying also to motivate the creation of "exchanges" where all those coins could be traded.
It likely still makes sense that the first free open source projects we should be "supporting" should be those coins, since from the start those who have been with us from the beginning have presumably been accumulating all of them in the course of their merged-mining, and those mining pools that offered merged-mining might also still have such coins and so on.
Also the platforms where we can trade them, such as HORIZON and Stellar.
HORIZON used to be on Poloniex, I managed to buy up quite a few of them back then, it fluctuated usually between about 33 satoshis to 133 satoshis back then. It would be useful to get it (its native coin, HZ) onto exchanges again since on the HORIZON platform all pairs involve HZ, it insinuates itself into all trades. Maybe FreiExchange can be convinced to list it? Part of what could be in it for them could be that maybe that way we can finally get DeVCoin's "spot price" on the exchange back up over one satoshi to get some volume moving there in DeVCoin; it might also lead to more I0Coin activity too. IXCoin is already nicely active and is already up over 800 satoshis so hey, maybe folks looking to "cash out" to fiat could buy IXCoins? Or of course they could buy Stellar Lumens with something? I tried to set up pairs on the Stellar platform of everything against Lumens as well as everything against DeVCoins, so maybe if there are not a lot of Lumens offered directly against DeVCoin you could consume a whole bunch of offers of other things against DeVCoin then those other things against Lumens?
I think someone posted something somewhere about InterStellar maybe even having a tool or something for multi-stage converting of things?
Basically what we should probably be supporting first-off are things that provide value to our multiverse of intertwined projects, those so far being a whole bunch of classic and antique and science-fiction-milieu coins, the HORIZON and Stellar platforms (both originally chosen due to their distribution methods both of which handed out lots of free coins of their native coin allowing us to get set up on those platforms), and the various free open source multiplayer online games we have so far found to actually work and found a way to weave into the Milieu.
Speaking of which, there is one called Galaxy of Drones that looks like it could be useable given enough scale (as in number of players) and backstory and such, IF we can do well enough at this to be able to incorporate seven new products into the mix. Its basic concept seems to be that it is possible to set up a galaxy in such a way that power can be shared across the galaxy, serving as currency, and seven different types of planets can be mined each primarily for one particular type of "fuel" used to generate the power. The "technology levels" are basically a progression from the least-efficient fuel (and therefor type of planet) toward the most-efficient as well as through a fairly short list of types of ships used to attack and defend the planets.
It has a "mothership" mechanism whereby each player has a "mothership" they originally start play with and to which they ship the seven types of fuel-substance for "sale"; so it looks like it could be fitted into a larger scheme from which those motherships were presumably sent and to which the "motherships" send those seven products as they are "sold" for the "power" that acts as both the local currency of that galaxy and the means of production of all the building types and ship types within that galaxy.
So basically all we would need to do would be to monitor the "sales" of those products at the motherships, and have the products vanished by each mothership in the course of those "sales" arrive in some larger scheme of things in the warehousing depots of who-ever each particular "mothership" is backed by in that larger scheme of things.
So basically we would have seven new kinds of assets, complete with a scheme whereby they are "mined" and ability of the "miners" to build fleets to attack each other and to defend their own mining operations (planets) and so on.
As a free open source online massively multiplayer game that seems to actually work it certainly qualifies to be incorporated into the Milieu, but it is maybe a bit TOO massive for our current level of development inasmuch as test-playing it I easily racked up hundreds of planets but it became quite time-consuming to maintain a huge empire in it given I have so many other things to do. It could use more automation tools to make it easier to run huge empires or a very large population of players to exploit an entire galaxy without eating up the entire lives of the exploiters.
So basically turn your question around: which free open source projects can we find ways to create value with, and how can we expand our repertoire of projects and types of projects we can do that with?
We should look at projects with an eye to how we can fit them into our growing economy of projects.
We use a couple of "O-game clones" for intergalactic mining, FreeCiv for planetary scale running of civilisations in the civilised galaxy or galaxies, Crossfire RPG for "rogue-like" two-dimensional individual-character scale operations on those civilised planets, CoffeeMUD for text-based and thus easily scrip-table individual character scale operations, and Battle for Wesnoth for, so far, creating docudramas documenting history, though for years now Wesnoth is supposed to have been heading toward being able to actually create history by being able to manipulate persistent worlds (databases) instead of merely creating docudramas or carrying our small scale "duel" type operations involving small units of troops and such.
What other projects do you have in mind to support first, and what does each have to offer as an enhancement to what we have so far?
We were supporting Open Transactions because it had looked like it would give us a good platform, and also if it did so maybe even be able to be used as a zoom in on FreeCiv worlds to provide actual operating markets, banks and stock-exchanges so when a city builds such a bulding it could pop up an entire Open Transactions server per market, bank or stock-exhange making them actually functional beyond the mere abstractions they exist as in FreeCiv itself.
Since in FreeCiv we can save each game-turn, thus could in principle branch off different timelines from any saved game, Battle for Wesnoth offers the potential to create time-cadet operations whereby a player could change the outcomes of some turn on some planet and branch off a new timeline, if time travel ends up somehow sometime being discovered / developed.
And so on.
Let us hear about more potentially useful free open source projects we can put to good use...
... Like STEEM maybe? STEEM seems like it could be useful...
With STEEM maybe we can reward people for creating masses of documention of what we already have going?
Folks could write about how they got into whatever facet of it all, what they found to be effective tactics for scaling up to some of the other facts and stuff like that? How and whay to create a Clan or Guild or Party or Society or Association, why one would choose to start such a thing using the Crossfire RPG interface rather than the COffeeMUD interface or vice-versa, gosh there is just so much folks could usefully write about...
-MarkM-