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Topic: Money-Clicker.com - CLICKER MINING GAME | PASSIVE INCOME | UP TO $1/CLICK - page 34. (Read 37924 times)

jr. member
Activity: 319
Merit: 2
Requested a payout, let's see if i get payed.

Payment sent Wink
Thank you for using MoneyClicker!
full member
Activity: 147
Merit: 100
Requested a payout, let's see if i get payed.
jr. member
Activity: 319
Merit: 2
hey! so i've been playing for a bit now and noticed that the main income source is from shortlinks or "cash-links", correct (appart from the cpu miner thing, but i am talkign about how the general gameplay is funded). i havent checked recently but a week ago i found some shorteners in the rotation which didnt redirect well or were even gone from their url.

so i'd just quickly want to mention that there might be a few shortlinks that arent in use that could monetize the game well. for a nice list of shorteners and info about them there is a list at http://randomsatoshi.win/shortlinks/

browse it for a bit and you might find a few new ones that are worthy to try Wink hoping it will work well for you!

Thank you very much for the list, I've already seen it in other topics Wink
We are definitely going to use some of them in near future.
newbie
Activity: 81
Merit: 0
hey! so i've been playing for a bit now and noticed that the main income source is from shortlinks or "cash-links", correct (appart from the cpu miner thing, but i am talkign about how the general gameplay is funded). i havent checked recently but a week ago i found some shorteners in the rotation which didnt redirect well or were even gone from their url.

so i'd just quickly want to mention that there might be a few shortlinks that arent in use that could monetize the game well. for a nice list of shorteners and info about them there is a list at http://randomsatoshi.win/shortlinks/

browse it for a bit and you might find a few new ones that are worthy to try Wink hoping it will work well for you!
jr. member
Activity: 319
Merit: 2
just register..

looks promising

Hello,
i'm trying your site since few hours. it looks interesting but seems a bit long before able to request a first payment. i will try it Smiley
Added link + a short review on my site.

Thank you for registering and have fun and big earnings!
Remember that it's a progressive game, so the beginning will be the hardest to go through, and later it will be very easy to earn a lot Smiley
newbie
Activity: 308
Merit: 0
Hello,
i'm trying your site since few hours. it looks interesting but seems a bit long before able to request a first payment. i will try it Smiley
Added link + a short review on my site.
full member
Activity: 279
Merit: 100
just register..

looks promising
jr. member
Activity: 319
Merit: 2
Hello, this is a pretty nice game and I am enjoying it alot.

However, can you add how much the drop rate upgrades add to the drop rates? Do they add 1%? 2%? etc.

Thanks!

Thank you very much, we do our best Grin

We cannot exactly tell how the drop rate is changing, because many factors are depending on it, but your prediction seems the most right, drop rate increase can range from 0.5% to 2.5%. (based on example statistics, it may vary for each user)
newbie
Activity: 18
Merit: 0
Hello, this is a pretty nice game and I am enjoying it alot.

However, can you add how much the drop rate upgrades add to the drop rates? Do they add 1%? 2%? etc.

Thanks!
newbie
Activity: 69
Merit: 0
hello some suggestions,just started (level 7) and i like it alot, just some annoying things 9/10 click shortlink... make it 15 clicks will make a diference for us users and new players will stick around, make us referal banners please Wink

thanks in advance.
newbie
Activity: 21
Merit: 0
i dont get it i have some refs and i used the ref link on my site but i odnt get any bonus wtf is that wihtout the bonus no 1 will really paly this game im on lev 11 and the payings are bad till now werll without refs boni and aktiv refs this site is wast of time if the game dotn get some imporvents.
jr. member
Activity: 319
Merit: 2
Hey,

how are the drop chances calculated?
if i count all % in my mine I get over 131% which would mean that there is always a drop.


Chances are not 100% drop so this is not split for each resource. If there is a (for example) 70% chance for Stone and 40% chance for Coal, the total is not 110%, but the chances are individual. Smiley


Your answer in not much clear to me. I guess you mean something as follows.

Let's keep your example: only two available drops, Stone with 70% chance and Coal with 40%. When I click the Mine button, I have the same chance of mining Stone or Coal. If I mine Stone I have 70% chance of finding it (and 30% of finding nothing); if I mine Coal I have 40% chance of finding it (and 60% of finding nothing).

Is my interpretation correct? If not, could you please explain the right one?

Another related question. Precisely, how are the chances affected by drop rate upgrades?

 

Let's say for example that the mining system is a random number between 1 and 100. For a 70% chance of getting Stone, you need to roll between 1 and 70. For a 40% chance of getting Coal, you need to roll between 1 and 40. This way you have a 70% chance of getting Stone and 40% chance of getting Coal. If you roll more than 70 you will get nothing.

Please take note that these are example values and the mining system works in a slightly different way, however this is the closest and easiest explaination.

Drop rate upgrades changes the number range of a certain material so it's easier to obtain.

Another small thing,

Could you add a function to sell autominer?

The Energycost multiplayer for every level up is very high could you maybe change it, or balance of the caves?

Once you purchase something, you cannot sell it back.
The energy cost is based on the player's level and will gradually increase in cost as you move forward into the game.



We apologize for the lack of response lately, we are on a little break for this week and on next week we will go 100% back to our service with new things for the game. Wink
full member
Activity: 147
Merit: 100
Another small thing,

Could you add a function to sell autominer?

The Energycost multiplayer for every level up is very high could you maybe change it, or balance of the caves?
jr. member
Activity: 96
Merit: 2
Hey,

how are the drop chances calculated?
if i count all % in my mine I get over 131% which would mean that there is always a drop.


Chances are not 100% drop so this is not split for each resource. If there is a (for example) 70% chance for Stone and 40% chance for Coal, the total is not 110%, but the chances are individual. Smiley


Your answer in not much clear to me. I guess you mean something as follows.

Let's keep your example: only two available drops, Stone with 70% chance and Coal with 40%. When I click the Mine button, I have the same chance of mining Stone or Coal. If I mine Stone I have 70% chance of finding it (and 30% of finding nothing); if I mine Coal I have 40% chance of finding it (and 60% of finding nothing).

Is my interpretation correct? If not, could you please explain the right one?

Another related question. Precisely, how are the chances affected by drop rate upgrades?

 
jr. member
Activity: 319
Merit: 2
Hey,

how are the drop chances calculated?
if i count all % in my mine I get over 131% which would mean that there is always a drop.


Chances are not 100% drop so this is not split for each resource. If there is a (for example) 70% chance for Stone and 40% chance for Coal, the total is not 110%, but the chances are individual. Smiley


cool concept, i like it but the earnings are waaaay too low.
Some faucets pay upto $0.001 per claim, I have web mined and used ur site now for a couple days and only earned $0.00029 total..
Its not worth the time you have to put into it, you'd have to play a lot to get upto diamonds and then you'd earn some but without that not worth it.


regards

Thank you for your feedback, well this is a site for long-time earning, people who invested time already got a lot of payouts Smiley
However, we are preparing a new faucet dedicated for big and instant earnings, so stay tuned!  Wink
full member
Activity: 354
Merit: 106
cool concept, i like it but the earnings are waaaay too low.
Some faucets pay upto $0.001 per claim, I have web mined and used ur site now for a couple days and only earned $0.00029 total..
Its not worth the time you have to put into it, you'd have to play a lot to get upto diamonds and then you'd earn some but without that not worth it.


regards
full member
Activity: 147
Merit: 100
Hey,

how are the drop chances calculated?
if i count all % in my mine I get over 131% which would mean that there is always a drop.
jr. member
Activity: 319
Merit: 2
Hey admin,

i don't received joining bonus

Here is my username --》》 Newbiee

Thanks Smiley

Hello, did you register from the Bitcointalk link posted above, or from the link on the main post?
jr. member
Activity: 319
Merit: 2
Glad to hear you liked my idea. Here is several more ideas -
1. Yes, gambling can be good idea. Many people like this. But the games need to be good enough. For lottery, it will be weekly(mainly), daily(for decent no. of regular users), hourly(only if you get many active users). People will receive 1 free lottery for every 2,5 or 10 claims in caves (your choice), 1 for every 1000 hashes (or your choice) mining, or buy lottery.

2. About Free Roll - You can associate it with level up. For beginners e.g. level 1-3, they can claim highest times (your choice like 15/20/24 times a day). Each claim will give some xp. They will get Cash+MCC but it will be lower. If they level up higher, the reward will be increased and no. of claim decreased.

3. If you think the Free Roll will be complicated like this, then introduce 'Daily Bonus'/'Loyalty Bonus'. I think I don't need to explain this.Wink Reward will be in MCC/Cash.(Cryptomininggame is a good example for this). Even you can have both these features.

4. About CPU Mining - It's currently upgrade based but the initial rate is very low. As you have said, "Sadly it is noticeable that people are losing interest after a couple of clicks, and we don't want it to happen", how can you expect people to use miner? You should rethink about it. I suggest to add Cash+MCC
here also. Cash may be fixed, MCC will be upgraded like now.

5. Have a facebook group and promote your site. Have weekly promo codes (valid till 24 hours), arrange contests like referral contest, most claim(improving current one), most hashes mined etc.

6. Unlimited offline miners can be bad later. Few high level people can abuse it later if they want. I think you should reconstruct this section (not necessary right now).

7. Add multicoins payout to faucethub (If possible).

These are completely my thinking. Others may or may not agree. But these are the things I think you can work on. Smiley

Thank you very much for your feedback! It is greatly appreciated and we will start making these changes soon. Smiley
member
Activity: 153
Merit: 10
Glad to hear you liked my idea. Here is several more ideas -
1. Yes, gambling can be good idea. Many people like this. But the games need to be good enough. For lottery, it will be weekly(mainly), daily(for decent no. of regular users), hourly(only if you get many active users). People will receive 1 free lottery for every 2,5 or 10 claims in caves (your choice), 1 for every 1000 hashes (or your choice) mining, or buy lottery.

2. About Free Roll - You can associate it with level up. For beginners e.g. level 1-3, they can claim highest times (your choice like 15/20/24 times a day). Each claim will give some xp. They will get Cash+MCC but it will be lower. If they level up higher, the reward will be increased and no. of claim decreased.

3. If you think the Free Roll will be complicated like this, then introduce 'Daily Bonus'/'Loyalty Bonus'. I think I don't need to explain this.Wink Reward will be in MCC/Cash.(Cryptomininggame is a good example for this). Even you can have both these features.

4. About CPU Mining - It's currently upgrade based but the initial rate is very low. As you have said, "Sadly it is noticeable that people are losing interest after a couple of clicks, and we don't want it to happen", how can you expect people to use miner? You should rethink about it. I suggest to add Cash+MCC
here also. Cash may be fixed, MCC will be upgraded like now.

5. Have a facebook group and promote your site. Have weekly promo codes (valid till 24 hours), arrange contests like referral contest, most claim(improving current one), most hashes mined etc.

6. Unlimited offline miners can be bad later. Few high level people can abuse it later if they want. I think you should reconstruct this section (not necessary right now).

7. Add multicoins payout to faucethub (If possible).

These are completely my thinking. Others may or may not agree. But these are the things I think you can work on. Smiley
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