gain the first userbase.
and zone the areas for public buildings, private houses, agora and King's castle, publish it.
that may be used for private houses. The currency to be used at this point is Gold, since no millies exist yet. Boys are busy coding the game meanwhile.
that shows the current state of our town, with (hopefully) lots of preparation going on.
is ready, and all user data will be transferred to it from the various excelsheets.
and some command line tricks will be tried with the whole of the userbase at first.
are finished and owners of land can design (or let design) their houses if they want to build them and other wallpapers (alpacas grazing eating boolberries from bushes) if they want to keep the land for speculation.
is implemented and tested, so that the players can load their accounts with money.
is priced simply such that the maximum square meters one can build in one plot is 2,000sqm (requires a 6-storey building with no yard), although it is ok to build anything smaller. This is multiplied by the prestige of the building (millies/sqm) that does not have any limits. When the game starts, part of the construction costs are doled out to low-level players as windfall "rush job wages" encouraging rapid adoption of the game at that point.
are in place.
: some storytelling aspects are added, bugs fixed, wallpapers added to every facade and room, data checked.
Development continues...
Crypto Kingdom
Gameworld
Crypto Kingdom is a virtual world that uses Monero(XMR) as money. The "main screen" is a map of square plots with a similar look to the main map of Civilization 1 from 1991. The whole game is a tongue-in-cheek retro style with pixelated graphics and music of the era. By clicking to one of the several buildings or attractions, the player first arrived to a pixel-art "building facade view", and then gets to "rooms" where he can perform actions.
The main action in each room is Trollbox, where players can chat, tip money, drink various beverages, give reputation, play simple games etc. Some of the rooms have special features such as dice games, links to information resources or news, advertisements, faucets, businesses. Some are private houses of wealthy citizens, meeting places of guilds, and the King's castle is there also. The facade view and room view wallpapers are different for each house and room. New features will constantly be added with the focus on playability, not on graphics. Owners of buildings can also add functional features to their buildings, even make them income generating. Only rich people will own houses, it is also possible to rent, and even that is not a requirement. Markets are free and not regulated.
The land is a limited resource, giving rise to real estate speculation. The most prestigious lots may be valued very high in the initial auction and the aftermarket. New land will be claimed for the town according to the Town Council's decisions, zoned and auctioned, when it seems profitable to do it. There is an absolute cost that the game must pay to the Monero development donation address for each metre of new city wall constructed. This sets the minimum value for new land before it can be claimed.
EconomyThe ingame currency is millies (0.001 XMR), and it's possible to play with only ingame faucets and giveaways, but to get something real going, the account needs to be funded. This is possible with BTC and XMR. Due to legal reasons, winnings cannot be paid out, but the town is full of people that can exchange ingame value for real life value, just as in other similar games such as EVE Online, and p2p exchange is the way to go and part of the thrill of the gameplay.
In addition to millies, there is a known quantity of Gold, partly even the owners are known. Gold represents the votepower and "ownership" of the Town Council, the game world, the "company" itself. When the Town Council runs a surplus (by zoning land, for example), the excess millies are distributed to the Gold owners as ingame dividends. Gold/millies market exists. New gold comes to the game constantly, diluting the ownership of the previous owners. This amount of new gold is tied to the total amount of time the players collectively play the game, and is randomly awarded to the players one coin at a time. Each hour played generates $0.xx worth of Gold. With 1,000 Gold, the player is eligible to take a seat in the Town Council and decide over matters of the gameworld. With 10,000 Gold, the King has no choice but to raise the player to Baronhood.
CharacterPlayers have a character that, after the introductory levels, can take one of 5 career paths - Servants of the King (moderators and such), Engineers (game developers, also get a cut of ingame construction), Merchants (businessmen and people who want to pay to play), Scholars (wise people having an academic profession, and knowers of Bitcoin and Monero) and Artesans (handy townspeople who spend the time in taverns and earn when there is building going on in town). Each path has several levels with increasing perks and prestige.
The most advanced players in each path may be promoted to Nobility, again of different levels. Nobility owns large palaces in the most prestigious areas, and huge stashes of Gold. They may converse with the King, and when visiting drinkhouses, they always drink wine, which is 10 times more expensive than beer, and gives the tavernkeeper a good income. Or just entertain each other in their palaces and plan new businesses for Cryptocurrency's advancement.
Although there is no avatar, the profile page of a player can be accessed by clicking his name in the chat. That lists the picture, whatever the person wants to say, and his achievements in numeral lists, Badges, Medals, Honors, and Orders. The game has numerous ways to keep track of achievement, so each player may decide to excel in something, even if he lacks the resources to attain the cream of the society.
To Whom And WhyThe game is directly playable in a browser and no questions are asked, also no deposit needs to be made. It can be started with never putting money in, and in fact 90% of the players are expected to do so, working from rags to... middle class, at least. 1% of the remaining 10% is expected to pay 90% of all income to the game. They also get promoted to the highest powers.
The game is developed especially to be a way to increase popular (small holder) interest towards Monero, but it will include many bonuses for MEW members joining. The ways how Monero (and any cryptocurrency whose holders gain presence in the game) can be promoted to the players are very many: information, chat, games, forum links, ways to invite other people in the game and give them a starting stash are just some.
ScheduleEstimate for a playable version consisting of basic functionality of Main map, Player mgmt, Funding the Acct, Wallpapers, Trollbox =
3 weeks from the start of coding. Estimate comes from the developer team.
Call To Crowdfunding Action
No companies or anything will be established, this is a virtual world, with account funded only by cryptocurrencies, and no official cashout possible. The initial quantity of Gold in the game is 1,000,000 Gold, and the amount will grow only very slowly until the game has thousands of players. As King, I will retain half of the gold, and half (500,000 Gold) will be sold to finance the development. The proceeds go to Town Council, which is owned in proportion to ownership of Gold. If - what is very much possible - the whole sum is not needed until the game turns profitable, it will be distributed as dividends, such as all profits.
Price of 1 Gold is 0.1 XMR, and the minimum quantity that can be purchased is 1,000 Gold = 100 XMR. Smaller quantities can be purchased ingame. This works out as 50,000 XMR crowdfunding round and 100,000 XMR valuation for the whole game.
If you are interested in crowdfunding-like exchanging totally immaterial and virtual and ridiculous and valueless XMR crypto"currency" (ever since 2014-4-18, almost half a year!) to totally immaterial and virtual and ridiculous and valueless Kingdom game ingame "Gold" (ever since next week) at a conversion rate above, indicate your interest below. (10,000 Gold gets you into Nobility as a Baron, more for higher.) Gold is sold while supplies last, and IF it is sold out fast, I will try to distribute it wider by cutting the subscriptions, but price will not be raised. If it sells a little only, so that I need to cut the price, the discount applies to all. Every right to do whatever else is retained as well.
I am happy to answer any questions!
DisclaimerNo actual money will ever be involved in this game in any form, so we totally disclaim any responsibility to even care what anyone might wish to require concerning the use of money, anywhere. This is a totally voluntary, NO MONEY INVOLVED, venture. If you feel the XMR or BTC you fund your account have any value, DON*T DO IT. If you feel you have no right or qualification to play this game, DON*T.