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Topic: RE-OPENED! MyBitMine.co | New Type Of Faucet | Get Bitcoin From Playing - page 111. (Read 170965 times)

sr. member
Activity: 462
Merit: 250
Well, if You have over half the work done already, then coinpayoff might not be such a bad idea, but making it work for gold would rather reduce your loses (payouts) rather then gain You anything (You dont profit yourself from having gold). Also 1 person getting too much gold at once will increase his gold gained possibly too fast via upgrades (i believe ppl would cashout btc, while gold would be reinvested most likely) but that of course would depends on the amount of prizes.

Investment game sounds cool, but You need to start taking some fees for Yourself, i dont want that project to die, and You will have to stop giving away money at some point. passion is one thing, but Your costs will rise over time as more and more ppl come here and upgrade their mines.

About story telling i can make some stuff up today, havent checked your PM yet, forum writing is enough of a violation for me while at work ;p Just (if You havent yet) throw me some limitations - for example - if the stories are to be yes/no based, or multiple choice with different results, or yes/no with both answers having some effect, or some tree style deep rooted stories, or if they should be dependent on what upgrades you gained so far, with more advanced stories unlocking later ingame. I have no idea how much of programming it would take and what You can/ have time to make.

Lvl 11 pickaxe costs something around 3k gold. its only 2% but basing on myself as an example with 3 ores and 7 miners, 2% of 21 gold is 0,42 gold earned per minute. 3000 gold / 0,42 g/min = 7142 minutes which is equal to 5 days of straight mining. With my current chambers and equipment  i need more or less 15 days to get it, i assume im mining for 8 hours per day. 2 weeks isnt that long, and with each additional miner/ore it comes way more efficient. Next lvl is 2x that, around 6k gold which also isnt much - remember that this game is really a long term to earn anything, so it will be returned. And those 15 days calculation assumes that i dont have previous 10 levels of pickaxe already giving me 20% bonus... While initial levels must be cheap to encourage ppl and give some incentive, i believe that around lvl 8 of that upgrade, 10 at the most the price should rise more than what it is at the moment. Beta or not beta, You are already paying out, so even as a temporary hotfix, increase the prices, at least of that upgrade a bit.

As an ad hoc fix for Your earnings if You ever need it without nerfing the game for players too much You can always lower chambers from 5 minutes to 4,5 or 4 minutes, more captchas solved - more gold saved.

And bank will kill you if someone deposits at once 1000k gold and noone steals it.

Yes using Gold instead of Bitcoin will not earn me anything, but rather as you say, reduce losses. There's an old saying though, "what is not lost is earned". And besides, I'd have to think of legal consequences when I want this site to be long term. No sense in me getting a huge fine or going to jail (yes, in some cases you go to jail in my country from running a ponzi scheme xD) then. But reducing my losses is so far enough for me. I'll try and lay it out.

Currently, there is 1,796,842.467 Gold in circulation which is spread out on almost 3,000 users. Now, using the investment game with say 10% fee, and everyone playing, will make this amount 1,617,158.2203 instead, saving me 17,000 satoshi. The winner will of course receive a huge bonus, and be able to purchase upgrades faster, but the fact that losers will take longer to get upgrades would make up for it I suppose. I would rather have 1 far upgraded user who redeem say 100,000 satoshi daily, than having 20 users redeem 10,000 daily. Again, minimizing losses is basically the same as earning something. And besides, the fact that ponzi schemes are illegal makes it practically impossible to run the investment game for long, without someone who lost at some point reporting it, and me facing consequences from it.

Given the fact that Bitcoins are not really money in my country, but rather considered as goods, I might make the effort of investigating the legal situation of ponzi schemes with goods. Like, is it illegal to run a ponzi scheme with doorknobs, where people deliver 1 doorknob and receive 2 in turn from others?

I will message you again, clarifying the exact details of the events then. No worries, you can read it any time and take whatever time you need to write the stories. There is not at all any hurry for this Smiley

I have written down, that I need to look at prices for pickaxe then. I will not touch the chamber yet though - the maximum amount of time between mining I believe is 3-4 hours so far. I think that's a good starting point, forcing people to mine 6-8 times a day in the end.
full member
Activity: 156
Merit: 100

I actually did think of doing so - but it would have to be with Gold and not Bitcoin if I want to do it. Seeing as ponzi schemes are i fact illegal Wink
I would like to do it in the same fashion as CoinPayOff, where the last "depositor" wins the great prize. However, I still have my doubts as to whether users will actually use it or not. Seeing as I already did put a lot of effort in to those faucet rotators and they have barely been used. I would rather spend hours on a side project, only to see it die off Sad Although, I do already have the working mechanics for the investment game, so it wouldn't be too difficult to integrate. I will have to consider it some more though - but I am pretty firm on the fact that it will be in-game resources and not BTC used for "deposits".

Yes I also believe that it needs more than 1-2 lines of text, but my own creative writing is far from the best. I would love for you to come up with some stories - it would definetely help progress this game and make it more fun for users. I will try myself to come up with some nice ones as well, so you also have a chance of being surprised, and not knowing all the stories before hand Wink I will send you a PM with more details though.

And yes the prices of things should probably be tweaked more. That's what the beta is for Smiley There are 25 levels worth of Pickaxe, and it becomes rather expensive in the end. I did not think that mid-level pickaxes would make much of a difference though, but I can see it making a big impact to gain 20% more gold, when you're already at 20-30 gold.

Yes I had the same worries as you regarding the banks. Which is why it's still just an idea. I would have to tweak the hell out of it, in order for it to make sense to even deposit there. But the fact that the number of Premium Miners are limited, helps the bank not being depleted too soon.


Well, if You have over half the work done already, then coinpayoff might not be such a bad idea, but making it work for gold would rather reduce your loses (payouts) rather then gain You anything (You dont profit yourself from having gold). Also 1 person getting too much gold at once will increase his gold gained possibly too fast via upgrades (i believe ppl would cashout btc, while gold would be reinvested most likely) but that of course would depends on the amount of prizes.

Investment game sounds cool, but You need to start taking some fees for Yourself, i dont want that project to die, and You will have to stop giving away money at some point. passion is one thing, but Your costs will rise over time as more and more ppl come here and upgrade their mines.

About story telling i can make some stuff up today, havent checked your PM yet, forum writing is enough of a violation for me while at work ;p Just (if You havent yet) throw me some limitations - for example - if the stories are to be yes/no based, or multiple choice with different results, or yes/no with both answers having some effect, or some tree style deep rooted stories, or if they should be dependent on what upgrades you gained so far, with more advanced stories unlocking later ingame. I have no idea how much of programming it would take and what You can/ have time to make.

Lvl 11 pickaxe costs something around 3k gold. its only 2% but basing on myself as an example with 3 ores and 7 miners, 2% of 21 gold is 0,42 gold earned per minute. 3000 gold / 0,42 g/min = 7142 minutes which is equal to 5 days of straight mining. With my current chambers and equipment  i need more or less 15 days to get it, i assume im mining for 8 hours per day. 2 weeks isnt that long, and with each additional miner/ore it comes way more efficient. Next lvl is 2x that, around 6k gold which also isnt much - remember that this game is really a long term to earn anything, so it will be returned. And those 15 days calculation assumes that i dont have previous 10 levels of pickaxe already giving me 20% bonus... While initial levels must be cheap to encourage ppl and give some incentive, i believe that around lvl 8 of that upgrade, 10 at the most the price should rise more than what it is at the moment. Beta or not beta, You are already paying out, so even as a temporary hotfix, increase the prices, at least of that upgrade a bit.

As an ad hoc fix for Your earnings if You ever need it without nerfing the game for players too much You can always lower chambers from 5 minutes to 4,5 or 4 minutes, more captchas solved - more gold saved.

And bank will kill you if someone deposits at once 1000k gold and noone steals it.
sr. member
Activity: 462
Merit: 250
Have You thought of integrating any part of coinpayoff to this site... Huh You would just have to really CLEARLY state all the rules, and You would skip fees if the btc were to be send to the users accounts instead of straight to the wallets. And ofc You would have to switch to much lower fees and amounts, like 5-10 k satoshis instead of 100-500 k. That way, You would already have a pool of users. The only thing to worry about would be informing at all steps that it is gambling in which some ppl really lose and it cant be avoided.

Two-step stories are also what can be fun and fresh, just requires a little story attached which would make couple lines of text instead of 1-2 sentences, can be done as far as i would think. For such thing i can still be some kind of story writer ;p
As for calculations, its quite easy to predict the prices and effectiveness of upgrades. I would say that the lower levels and initial upgrades should be a bit cheaper, but the higher levels prices should ramp up a bit faster. For now only resources stop players from buying too many upgrades, but still, for example, pickaxe is too cheap i would say. Lvls 9-11 are way too cheap, compared to effect they give. Ppl buying that upgrade levels already earn enough gold, so pickaxe gives quite too big impact.

The idea of a game like banks and robbers generally is fine, but i dont think ppl will like the possibility of their gold being stolen, while those who want to rob would need some high amounts for it to be worth the risk if there can be a penalty. However there can probably be some tweaking possible to make it workable.

I actually did think of doing so - but it would have to be with Gold and not Bitcoin if I want to do it. Seeing as ponzi schemes are i fact illegal Wink
I would like to do it in the same fashion as CoinPayOff, where the last "depositor" wins the great prize. However, I still have my doubts as to whether users will actually use it or not. Seeing as I already did put a lot of effort in to those faucet rotators and they have barely been used. I would rather spend hours on a side project, only to see it die off Sad Although, I do already have the working mechanics for the investment game, so it wouldn't be too difficult to integrate. I will have to consider it some more though - but I am pretty firm on the fact that it will be in-game resources and not BTC used for "deposits".

Yes I also believe that it needs more than 1-2 lines of text, but my own creative writing is far from the best. I would love for you to come up with some stories - it would definetely help progress this game and make it more fun for users. I will try myself to come up with some nice ones as well, so you also have a chance of being surprised, and not knowing all the stories before hand Wink I will send you a PM with more details though.

And yes the prices of things should probably be tweaked more. That's what the beta is for Smiley There are 25 levels worth of Pickaxe, and it becomes rather expensive in the end. I did not think that mid-level pickaxes would make much of a difference though, but I can see it making a big impact to gain 20% more gold, when you're already at 20-30 gold.

Yes I had the same worries as you regarding the banks. Which is why it's still just an idea. I would have to tweak the hell out of it, in order for it to make sense to even deposit there. But the fact that the number of Premium Miners are limited, helps the bank not being depleted too soon.
full member
Activity: 156
Merit: 100
Have You thought of integrating any part of coinpayoff to this site... Huh You would just have to really CLEARLY state all the rules, and You would skip fees if the btc were to be send to the users accounts instead of straight to the wallets. And ofc You would have to switch to much lower fees and amounts, like 5-10 k satoshis instead of 100-500 k. That way, You would already have a pool of users. The only thing to worry about would be informing at all steps that it is gambling in which some ppl really lose and it cant be avoided.

Two-step stories are also what can be fun and fresh, just requires a little story attached which would make couple lines of text instead of 1-2 sentences, can be done as far as i would think. For such thing i can still be some kind of story writer ;p
As for calculations, its quite easy to predict the prices and effectiveness of upgrades. I would say that the lower levels and initial upgrades should be a bit cheaper, but the higher levels prices should ramp up a bit faster. For now only resources stop players from buying too many upgrades, but still, for example, pickaxe is too cheap i would say. Lvls 9-11 are way too cheap, compared to effect they give. Ppl buying that upgrade levels already earn enough gold, so pickaxe gives quite too big impact.

The idea of a game like banks and robbers generally is fine, but i dont think ppl will like the possibility of their gold being stolen, while those who want to rob would need some high amounts for it to be worth the risk if there can be a penalty. However there can probably be some tweaking possible to make it workable.
sr. member
Activity: 462
Merit: 250
Instead of quoting you guys, I am just going to mention you here. Otherwise this reply would be very long!

@maxpaynezzz:
I took some of your suggestions and rewrote them a little. At the moment, it will not be as advanced as what you propose. However, look at my reply to clifhanger to see what I am looking for.


@everyone:
I love the fact that you are actually calculating what is most profitable for you Cheesy


Feel free to do whatever You like, these were just loose ideas. I don't know about possible profitability for both You and us players but rewards such as boosters we can buy, with limited time ofc, for example 1-2 hours, could also work i believe.

About story telling it depends how deep You could write it to work, like couple questions/lines/decisions deep and if that would be in popup window or how. Then You can simply write about breaking a wall underground to find a chamber with... and couple yes/no questions to do something inside, like walk the unstable ground or past a creature of sorts or on not so wide bridge over a deep fall or a pool of lava/acid/whatever if our imagination is not to be limited. If You want i could sit after work today or sometime during this weekend and write down some ideas, after all i used to be game master in d&d for couple years, so i have some experience with dungeoneering adventures ;p

About the calculations - i still want to play and maybe at one point finally profit from this game but for that You need to keep it not only enjoyable but also profitable for Yourself, therefore the fewer calculations ppl do, the better for You ;p

I like where you are heading with this! I honestly just thought of a two-step story with Introduction - click button - payoff story. However, I could see this advance later on with multiple levels deep stories (like the kind of text based story that Pro is doing for EasyBitcoin). I would like to keep it simple at first though, so I do not overbourden myself before even releasing anything. Integrating even these small stories in the current site will be a challenge nonetheless!

And yes haha I got goosebumps when I saw people doing calculations. Mostly, users are just buying what the feel like, or what they can afford, I imagine though. At least that's how I would go about it.

I have something else that I am thinking of implementing. Might as well release the idea now, because I'm not sure if it's going to happen. Banks - you can deposit some gold into the bank and earn interests. However, there's a catch. Premium Miners will be able to hire bank robbers and steal a portion of your gold (of course there's going to be fees and what not for this to make any profitable sense at all), but the general idea was to move funds around between members, in order to make the gold more liquid. To prevent stealing all gold from users, there should be some cooldown as well as a penalty for unsuccesful robbing attempts. Not sure at all if I'm going to do this though - it's just an idea at this moment.

I would love to come up with other things like the bank & robbers, to make the site more versatile and more enjoyable for users. The more action, events and things going on, the more attractive the site is I imagine Smiley
full member
Activity: 156
Merit: 100
Instead of quoting you guys, I am just going to mention you here. Otherwise this reply would be very long!

@maxpaynezzz:
I took some of your suggestions and rewrote them a little. At the moment, it will not be as advanced as what you propose. However, look at my reply to clifhanger to see what I am looking for.


@everyone:
I love the fact that you are actually calculating what is most profitable for you Cheesy


Feel free to do whatever You like, these were just loose ideas. I don't know about possible profitability for both You and us players but rewards such as boosters we can buy, with limited time ofc, for example 1-2 hours, could also work i believe.

About story telling it depends how deep You could write it to work, like couple questions/lines/decisions deep and if that would be in popup window or how. Then You can simply write about breaking a wall underground to find a chamber with... and couple yes/no questions to do something inside, like walk the unstable ground or past a creature of sorts or on not so wide bridge over a deep fall or a pool of lava/acid/whatever if our imagination is not to be limited. If You want i could sit after work today or sometime during this weekend and write down some ideas, after all i used to be game master in d&d for couple years, so i have some experience with dungeoneering adventures ;p

About the calculations - i still want to play and maybe at one point finally profit from this game but for that You need to keep it not only enjoyable but also profitable for Yourself, therefore the fewer calculations ppl do, the better for You ;p
sr. member
Activity: 462
Merit: 250
Instead of quoting you guys, I am just going to mention you here. Otherwise this reply would be very long!

@maxpaynezzz:
I took some of your suggestions and rewrote them a little. At the moment, it will not be as advanced as what you propose. However, look at my reply to clifhanger to see what I am looking for.


@Clifhanger12:
Anything is allowed to be discovered. Could be a spaceship or simply a silver locket.
However, in terms of rewards it should be either gold, iron, coal, gems or time.
There is no need to mention the reward you get though. Like in my example, I simply said "You try to sell them in the market and get a good price".
I am basically just looking for some story lines. I would be able to make a lot myself, but think it would be fun to let you guys participate.

@akustik:
I am still considering to make this. It has been suggested before and I will most likely do it at some point Wink


@everyone:
I love the fact that you are actually calculating what is most profitable for you Cheesy
sr. member
Activity: 350
Merit: 250
Can we learn how muck gold we mine per minutes
if we can see it it will be great
maybe we can do this but i dont know Smiley
#workers x #gold ores = gold per minute Smiley

7 workers and 3 gold ores = 21 gold /min



Should be

gold per minute = workers x gold ores x (1+0,02*pickaxe)

Thanks for information
now i know my mining power
its better Smiley
full member
Activity: 156
Merit: 100
LOL i thought i was the only one who wasted gold getting pickaxes i felt bad about it was all ike could have used gold else where. I only got to 5 level " purchases " of pick axes i might try to go for atleast a good 10 lol
Actually the pickaxes are pretty decent Cheesy
See it this way, from the moment you get 50 gold a min calculated only with workers and ores, the pickaxes will give you ALLOT Cheesy
I'm currently at 21 gold each minute, with my pickaxes (witch in total for the 11 was around 20k gold I think) brings me to 26-27 gold a minute Cheesy
Currently to get to that gold a minute with only workers I would have spend around 60k more gold already :p
So much win Cheesy
mmm i never actually did the maths as to what i get with each pick axe. I know each one is like 2% increase but always seemed like such a small trivial amount that i stop after i got 5 level ups of pick axes. Maybe i will see more notice when i have like a legion of miners digging aways for me full time lol  Grin


I did the math once, tho i dont recall the effects, but im sure that 1st pickaxe wasnt worth buying before 3rd worker
hero member
Activity: 672
Merit: 500
ADAMANT — the most secure and anonymous messenger
LOL i thought i was the only one who wasted gold getting pickaxes i felt bad about it was all ike could have used gold else where. I only got to 5 level " purchases " of pick axes i might try to go for atleast a good 10 lol
Actually the pickaxes are pretty decent Cheesy
See it this way, from the moment you get 50 gold a min calculated only with workers and ores, the pickaxes will give you ALLOT Cheesy
I'm currently at 21 gold each minute, with my pickaxes (witch in total for the 11 was around 20k gold I think) brings me to 26-27 gold a minute Cheesy
Currently to get to that gold a minute with only workers I would have spend around 60k more gold already :p
So much win Cheesy
mmm i never actually did the maths as to what i get with each pick axe. I know each one is like 2% increase but always seemed like such a small trivial amount that i stop after i got 5 level ups of pick axes. Maybe i will see more notice when i have like a legion of miners digging aways for me full time lol  Grin
full member
Activity: 142
Merit: 100
LOL i thought i was the only one who wasted gold getting pickaxes i felt bad about it was all ike could have used gold else where. I only got to 5 level " purchases " of pick axes i might try to go for atleast a good 10 lol
Actually the pickaxes are pretty decent Cheesy
See it this way, from the moment you get 50 gold a min calculated only with workers and ores, the pickaxes will give you ALLOT Cheesy
I'm currently at 21 gold each minute, with my pickaxes (witch in total for the 11 was around 20k gold I think) brings me to 26-27 gold a minute Cheesy
Currently to get to that gold a minute with only workers I would have spend around 60k more gold already :p
So much win Cheesy
hero member
Activity: 672
Merit: 500
ADAMANT — the most secure and anonymous messenger
Can we learn how muck gold we mine per minutes
if we can see it it will be great
maybe we can do this but i dont know Smiley
#workers x #gold ores = gold per minute Smiley

7 workers and 3 gold ores = 21 gold /min



Should be

gold per minute = workers x gold ores x (1+0,02*pickaxe)

Owyeah the pickaxes, forgot about those x'D
I got 11 of those toothpicks ::O

And Than I rather choose not to get any rewards and just mine like I always done Shocked
LOL i thought i was the only one who wasted gold getting pickaxes i felt bad about it was all ike could have used gold else where. I only got to 5 level " purchases " of pick axes i might try to go for atleast a good 10 lol
full member
Activity: 142
Merit: 100
Can we learn how muck gold we mine per minutes
if we can see it it will be great
maybe we can do this but i dont know Smiley
#workers x #gold ores = gold per minute Smiley

7 workers and 3 gold ores = 21 gold /min



Should be

gold per minute = workers x gold ores x (1+0,02*pickaxe)

Owyeah the pickaxes, forgot about those x'D
I got 11 of those toothpicks ::O

And Than I rather choose not to get any rewards and just mine like I always done Shocked
full member
Activity: 156
Merit: 100

@maxpaynezzz
I freaking HATE some of your ideas :O
*You have encountered a big and rare vein of gold - you have tripled your earnings for the next hour, but due to the overload, you broke one of your mine carts.
*Some bats made home in your mine, causing anxiety among your miners, reducing their effectivity by 50% for the next hour.
*During the night a bear decided to make a lair inside your mine, unfortunately the miner who find that out in the morning is already dead.
*A cave in trapped your miners underground, no mining results till they can break free - like 25-50% chance each mining.

I would kill myself if those would ever be added ...
I don't like any of them actually, ever single one has no balance what so ever :O


Those were just loose ideas, but he won't be throwing away money only, there have to be some negative outcomes, he doesn't have millions to just rush promotion after promotion and giveaway after giveaway.
full member
Activity: 156
Merit: 100
Can we learn how muck gold we mine per minutes
if we can see it it will be great
maybe we can do this but i dont know Smiley
#workers x #gold ores = gold per minute Smiley

7 workers and 3 gold ores = 21 gold /min



Should be

gold per minute = workers x gold ores x (1+0,02*pickaxe)
full member
Activity: 142
Merit: 100
Can we learn how muck gold we mine per minutes
if we can see it it will be great
maybe we can do this but i dont know Smiley
#workers x #gold ores = gold per minute Smiley

7 workers and 3 gold ores = 21 gold /min
sr. member
Activity: 350
Merit: 250
Can we learn how muck gold we mine per minutes
if we can see it it will be great
maybe we can do this but i dont know Smiley
full member
Activity: 142
Merit: 100
@MyBitMine

What do you require as information for the events?
I hate do to a job half done Smiley

Let me know what is allowed (to what radius of discovery) and what rewards van be found (limits please).
this way I can even provide you with numbers in detail Smiley
(So far I always kept you getting profit into my calculations, won't be a problem now either Cheesy)

Either share the info here of send me a message ^^
greetz

@maxpaynezzz
I freaking HATE some of your ideas :O
*You have encountered a big and rare vein of gold - you have tripled your earnings for the next hour, but due to the overload, you broke one of your mine carts.
*Some bats made home in your mine, causing anxiety among your miners, reducing their effectivity by 50% for the next hour.
*During the night a bear decided to make a lair inside your mine, unfortunately the miner who find that out in the morning is already dead.
*A cave in trapped your miners underground, no mining results till they can break free - like 25-50% chance each mining.

I would kill myself if those would ever be added ...
I don't like any of them actually, ever single one has no balance what so ever :O
hero member
Activity: 672
Merit: 500
ADAMANT — the most secure and anonymous messenger
I have something for you guys, who are following this thread closely  Cool

A small teaser of what's to come - it is still some time in the future, but I could not help myself from sharing with you readers.

While actively mining
Quote
"You find a dark figurine laying close to your mine. Do you want to examine it?"

Upon action requested by above message
Quote
"Looking at the figurine, you notice it has valuable gems in the eye socket. You try to sell them in the market and even get a good price!"

It was suggested by a member (can't remember who) and I really liked the idea!

Now, I would love some ideas for what events could happen at your mine. This could be anything!
Help me shape the future of this game, by suggesting random events like the above mentioned. I am only one person and I believe you guys have a lot of potential stories that only need a place to shine Wink

You have 100% freedom of creativity - the stories could include aliens, witches, spartans or anything!
It can also have both good and bad outcomes. It does not necessarily have to have a "happy ending" Wink
I cannot guarantee that I accept all stories though, but will definetely enjoy reading your suggestions.
mmm interesting i can say i did not see this coming but am willing to see where it goes. Sounds like a little role play while working it so i cant wait for it to be released  Wink
hero member
Activity: 672
Merit: 500
ADAMANT — the most secure and anonymous messenger
whats auto miner,  u have a pool  we can shoot our gear at or something, if not maybe u could run a pool that charges a fee. it also looks like people are loving this faucet , u should definitly think about attracting some bigger  advertisment, when the time comes of course.  u should ask  cex  if they want to buy some ad space.  people can make more over here than over there right now.ahahah, i laugh but its not a joke. 
lol oh puma you kill me, but you are right on some days feel like make more here than on cex.io, In any case i agree with this i doubt cex will go for it but you never know i mean they still have the 3 or 4% refferals so maybe they will. In any case i am sure there are always some casinos or pot sellers wanting to promote  Wink
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