There are some reasons which are not public, as far as common sense would tend to not mine something not profitable (or even reaching null balance)
What determines not profitable?
Look, people have different costs. I recently learned there are places that have electricity rates of around 0.001 USD/kwh (not a typo). I certainly don't have rates like that and still I'm mining profitably right now.
Mining will never be profitable for everyone, but it being unprofitable for everyone is pretty hard to imagine too.
Plus as the previous post said, people really do enjoy mining as a hobby and to support the coin/network even if it isn't profitable so your idea of "common sense" doesn't actually predict very well how people behave. You might reconsider it.
Also You can mine as a speculation of a price increase.
I have setup my 7950 and will dust 4 r9-270's later today. My electric is monster though 0.1958439201451906 k/Wh
That's why we have an
Ideas subforum on the official forum. It is part of a "feature workflow", along with
Open tasks,
Funding required and
Work in progress. I suggest anyone interested with smart mining creates a smart mining entry on the official forum.
Ive been meaning to ask, is this like POS without weight? Or is there a current acronym for it in another coin or will this be a new thing for all coin types?
5% of CPU with low priority would never cause much of an impact on performance or power drain. Start there and see how many people would contribute.
I would recommend 1%(or less if possible) on one core with the option to vary your settings. I run a AMD 1600T which is not conducive to cryptonote algo.
Nobody really knows for sure. There are a variety of theories including one or more botnets in a particular geographic area that only mine when people leave work at night, one or more botnets in a particular geographic area where the computers go to sleep at night when people leave work or go to sleep, instability in the difficulty adjustment (it takes 12 hours to adjust fully, so if difficulty goes up, miners drop off, it then takes 12 hours to come back down, miners come back, repeat), and probably a few others. Maybe some or all of these in combination.
The difficulty adjustment part at least, is something we're working on improving (it is on the design and development goals document).
How would you setup a miner to adjust with diff like this?