Before it is too late. If it is not too late already.
Unless Crypto Kingdom goes bust, XMR cannot go bust.
Instead of going bust, CK has a target of 10,000 players by the end of 2016.
Sir, what are the means/strategy to achieve this goal? I hope it is a legitimate goal, not a dream (without a good strategy and marketing it indeed is just a dream).
I believe this is absolutely a legitimate goal but also interested in hearing more about the marketing plan. How will more users outside of the Monero community be introduced to the game?
Until the GUI is done, the Official marketing schedule is limited to scoping and planning.
Of course informal word-of-mouth stuff shall proceed apace, especially now the DB is done and the RAM req is reduced to <100MB.
Who says so and why?
With 0.9 unofficial GUIs should be quite alright - is there any problem I don't know about that is addressed by the official fancy GUI?
I expect marketing an altcoin among those thousand altcoins to be a tough job anyway and it could see it's results only gradually. People not familiar with Bitcointalk would hardly invest anyway.
No need to be hasty but be reasonable, keeping momentum.
Waiting for perfection and a big pump seems fishy.
Steep emission of coins and slow code development (improving a bad code is a though job) made quite a big damage already.
Btw, the website still sucks big time if we strive for perfection..