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Topic: [0 GH/s 0% fee SMPPS] ArsBitcoin mining pool! - page 29. (Read 123750 times)

full member
Activity: 121
Merit: 100
I really don't get it why people are complaining and argumenting about different payout systems? Are you ALL hoppers?! WTF!  Huh

The reason why I joined ARS 4 weeks ago and never looked back was that the pool wasn't down, not even once. At BitLC, Elegius, Deepbit and Guild the pools were regularly and annoyingly often and shockingly long DOWN.

At ARS - not once.  Grin

Another reason is the helpful community.

That's why I love ARS and will stay there. You Hoppers go where ever you wish, and please take that 50% hashing power with you, it stinks anyway and messes up my rank in the stats!  Undecided



Don't forget though, a lot of the other pools were down because they were targets of DDOSes; ARS isn't immune I'm sure, we just haven't been DDOSed yet. When I was in deepbit, it was a daily occurrence; "oh, lol, we're being DDOSed again, kekekekeke". I think it's mostly luck that we haven't been DDOSed, and not so much a design difference in the Amazon server BurningToad has us on.
sr. member
Activity: 265
Merit: 250
21
I like it mostly cause it is the most maneuverable. I can use the computer if I want to game and only be down maybe only 0.01 btc. If I was on a different non pps I would have to sweat if I missed mining at a good time. Also the uptime has been good to.

+1

Agree - good point, although I only change the aggression on my main GPU when starting to use the computer. So the difference in total #power for me would be marginally. Still the most compelling reason for ARS is the uptime; I personally like the excellent readability of the Interface. But that's a matter of taste.

Yes the interface information is good to.It probably is one of the most detailed pools. I like taking a look at the speed and you can even see how much other people donate compared to you. Their is just so much detail to look at! This also makes me feel safe than btcguild especially ,since it is mostly upfront.
hero member
Activity: 826
Merit: 518
I like it mostly cause it is the most maneuverable. I can use the computer if I want to game and only be down maybe only 0.01 btc. If I was on a different non pps I would have to sweat if I missed mining at a good time. Also the uptime has been good to.

+1

Agree - good point, although I only change the aggression on my main GPU when starting to use the computer. So the difference in total #power for me would be marginally. Still the most compelling reason for ARS is the uptime; I personally like the excellent readability of the Interface. But that's a matter of taste.
sr. member
Activity: 265
Merit: 250
21
I like it mostly cause it is the most maneuverable. I can use the computer if I want to game and only be down maybe only 0.01 btc. If I was on a different non pps I would have to sweat if I missed mining at a good time. Also the uptime has been good to.
hero member
Activity: 826
Merit: 518
I really don't get it why people are complaining and argumenting about different payout systems? Are you ALL hoppers?! WTF!  Huh

The reason why I joined ARS 4 weeks ago and never looked back was that the pool wasn't down, not even once. At BitLC, Elegius, Deepbit and Guild the pools were regularly and annoyingly often and shockingly long DOWN.

At ARS - not once.  Grin

Another reason is the helpful community.

That's why I love ARS and will stay there. You Hoppers go where ever you wish, and please take that 50% hashing power with you, it stinks anyway and messes up my rank in the stats!  Undecided

hero member
Activity: 737
Merit: 500
you still have less negative buffer than Eligius SMPPS.
lol? Eligius has a huge positive buffer. I don't see it going negative any time soon.

I'm sure he's referring to the payment backlog.  The difference between having to wait for several future blocks because of a payment queue vs having to wait for several future blocks because of an SMPPS credit/negative buffer is largely semantics.  Both amount to having to wait to get paid.  And currently the wait at Ars is much less than the wait at Eligius (which was his point).
legendary
Activity: 2576
Merit: 1186
you still have less negative buffer than Eligius SMPPS.
lol? Eligius has a huge positive buffer. I don't see it going negative any time soon.
full member
Activity: 121
Merit: 100
I'm curious how many people here actually prefer PPLNS over SMPPS. Personally, I jumped on to ars because of SMPPS.

If BurningToad can get the "simulated" PPLNS payout active, that would help a lot of people, myself included, understand how it'd compare.

Frankly, I don't care HOW the math is done, if it's just some sort of magical machine picking numbers out of the air, as long as I get payment on a regular basis, and can understand why or why I'm not getting paid. That's it. There's a whole lot of minutiae I simply don't give a damn about.
member
Activity: 83
Merit: 10
I'm curious how many people here actually prefer PPLNS over SMPPS. Personally, I jumped on to ars because of SMPPS.
sr. member
Activity: 332
Merit: 250
A lot of people still don't fully understand SMPPS.  PPLNS is even more complicated.  Don't hurry implementing it, please, you still have less negative buffer than Eligius SMPPS.
sr. member
Activity: 265
Merit: 250
21
The whole process of mining reminds me amazingly of Warhammer. I just keep screaming "Blood for the Blood God" as I watch the stats change.

There is something insanely wrong with me.

 Grin I got a good laugh out of that. I agree I do like watching the numbers go up.
full member
Activity: 121
Merit: 100
The whole process of mining reminds me amazingly of Warhammer. I just keep screaming "Blood for the Blood God" as I watch the stats change.

There is something insanely wrong with me.
full member
Activity: 121
Merit: 100
I think we found a block, and then it failed to update the Time Since Last Block.

I've been glancing at it this morning, and I believe that's what might of happened.

Hey,

Sorry, my code that tries to fix block numbers to be correct (could be off a bit before) was causing problems.  I've fixed it for now.

Not a problem. I've just been trying to wrap my head around how this all works in practice, and figured that's what occurred.
full member
Activity: 207
Merit: 100
I think we found a block, and then it failed to update the Time Since Last Block.

I've been glancing at it this morning, and I believe that's what might of happened.

Hey,

Sorry, my code that tries to fix block numbers to be correct (could be off a bit before) was causing problems.  I've fixed it for now.
full member
Activity: 121
Merit: 100
I think we found a block, and then it failed to update the Time Since Last Block.

I've been glancing at it this morning, and I believe that's what might of happened.
member
Activity: 70
Merit: 10
262,664 shares in 6 hours 30 minutes?  Is that right?   Huh
member
Activity: 112
Merit: 11
Would it be possible to make it so that workers can be deleted, not just hidden?

Can you elaborate on why you would like this feature?  The only thing I can think of is that you want to erase all stats for some worker name, and re-use the same worker name for new stats.  Otherwise, hiding a worker is basically like deleting one.  While it sounds like a simple task to allow real worker deletion, it is not.  Therefore unless there is some very strong reason to allow it, it won't get done Smiley


As I don't run a pool, it's not really my place to suggest, but...

... you could create a 'DELETE' button that renames the offending miner to a name that cannot be reused (eg. starting with a ~ or some such) and hides it permanently. This would look like a delete to the user, but might be easier to program.
member
Activity: 70
Merit: 10
The only thing I can think of is that you want to erase all stats for some worker name, and re-use the same worker name for new stats. 
Yes, just a little housekeeping.

While it sounds like a simple task to allow real worker deletion, it is not.  Therefore unless there is some very strong reason to allow it, it won't get done Smiley
If it's a lot of trouble, I understand.  Maybe it can be worked in later on?  Some other pools allow deletion, so I just thought I'd ask.
full member
Activity: 207
Merit: 100
Would it be possible to make it so that workers can be deleted, not just hidden?

Can you elaborate on why you would like this feature?  The only thing I can think of is that you want to erase all stats for some worker name, and re-use the same worker name for new stats.  Otherwise, hiding a worker is basically like deleting one.  While it sounds like a simple task to allow real worker deletion, it is not.  Therefore unless there is some very strong reason to allow it, it won't get done Smiley
full member
Activity: 207
Merit: 100
changing the payment scheme is a big deal and not something you should rush into,

I'd like to continue the "grand SMPPS experiment" and see what happens, but I would very much like to see the pseudo PPLNS system side-by-side to compare the two options.

I've made arsbitcoin my home for the past month or two for a number of reasons:
1) purely sentimental, this is where I found my first (and only) block Grin
2) it has pretty good uptime (compared to some others I've tried)
3) it has a low (zero) fee
4) and I get low stales (around 0.3% lifetime - I have gotten up to 10 times that at some other pools)

I've read a bit about pool hopping and how it can affect payouts for steady miners in proportional pools, I'm curious how it affects us? (I realize that it shouldn't have an effect, but I've also seen that our buffer has been steadily going down ever since the hashrate started spiking like it has in the last few weeks)

whatever payment plan discourages pool hopping the most, while still offering low fees and good performance (low stales) is where I wanna be.


Thanks for the input!  I was kind of rushing into it, afraid of everyone leaving when we weren't able to act like a 0% fee PPS pool.  However, it has turned out that users have not been too bothered by the delay in payment that has popped up lately, so I'm not as worried about it for the moment.

This means, I will plan on completing PPLNS code, and enabling it in a "simulation mode" like I mentioned before.  Then we can see what it looks like!

As far as what discourages pool hopping the most, I think PPLNS is a little better than SMPPS.  Neither is vulnerable to the "Prop pool" style of hopping based on round length, but, SMPPS is somewhat vulnerable to people hopping out based on going into a negative buffer.  They stop mining, but those who continue mining basically help pay their past credit deficit.  This was the main reason to consider a switch to PPLNS.
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