so many ICOs already running which make users confuse to where they invest their Bitcoins..
Using escrow is a good move though..
Good Luck.
I think it looks similar to any card Game.. but wait for the launch.
Isn't this the same as BCY bitcrystals and their game spells of genesis? Or is it just an engine online to power games like that?
Yes, we were sincerly inspired by Spells of Genesis because we have same the same main goal. Yes, we clearly aim to migrate as soon as possible whole database on a
counterparty/blockchain environment. We're currently testing a couple of solutions, but we obviously need to hire more staff: that's the reason this crowdfunding is made for.
Our resemblance with Spells of Genesis stops here. Spells of Genesis is not a classical card game, it's a funny game which resemble somehow "billiard" as gameplay.
Their cards could be "pokéballs" or "cages" where you store your "evolving characters".
When you will read our whitepaper (
https://github.com/CGC-Project/CGC-Project/blob/master/CGC%20Whitepaper.pdf) you will notice our project is something different.
We do not offer a single game, we're offering a modular platform, several (low resources demanding) subservers for each different card game may be attached to a main unit.
Each subserver (single game) manage 4 layers:
1)
"Boosters (or starters) minting" to accurately emulate booster packs you may buy in a collectible card game shop.
2)
"your unique collection" of whatever card game a developer/company may publish, past and future. Even YOUR game, if you submit us a good project, correct.
3)
"deck building tools" to create or import/export decks list, with an integrated deck legality check before every match.
Would you like to re-play 2016 MTG World Championship Final with your friend? In a few clicks you may load finalist deck list and do it
4)
"a peer to peer live market, no fees" to trade 24/7 cards at best possible price with other players. This is also a main difference with BCY.
We solved their two issues with card trading: possible scams (you pay a player for a card you won't receive) and difficulty to find a specific card salesman (lack of a user friendly research engine, lack of a "wish card list" system, lack of "best price" tools). CGC project automated everything in a p2p live market, available in-game at no-fees.
No one will ever be tempted to buy or sell a card outside CGC environment.
A lot of "2-4 player table instances" may be attached to a single suberver. We will provide enough tables, but in a future release players may attach their own instance for profit, tests were succesfull. We will provide a currency (and a convertible in-game token for instant transactions and bets management). 50% of CGC funds we collect with in-game boosters sale go back to players trough bonuses/tournaments, 20% of BTC funds we collect selling cards trough the shop will be used to purchase CGC on exchanges, sustaining price and financing whatever activity players/investors/collectors may demand (e.g. tournaments prizes/burn money/bonus for a complete, registered, collection.
Please do not see
"Card Games Coin project"as a "
game": it's more like an highly configurable,
"Modular implementation of a card game engine".
We may even create "Bitcointalk Card Game" and implement it as a sub-server of CGC Project.
Magic The Gathering has been choosen as first server as example to show investors the true potential of the software, that card game requires a lot of coding for hand/deck/gamefield user interactions and as you will see in our video previews it already has almost 24,000 cards and dozens of editions already implemented inside..
Also MTG has a huge market cap, rarest cards are worth a lot of money, this shouldn't hurt.
Give a look at our whitepaper if you're interested, we may update it if necessary.