You dont need to aprove google apps, you can offer them outside of google play too. It does not measure on their success currently which is to be seen as success as they got again bunch of money.
What if they bring out only browser games which do not need to be installed? Why should they need an approval from google or apple?
Do you know what it needs to get approved? It is not that hard to bring an game out and list it on google play and apples app store. Bringing them on google play and apples store would not encourage me at all to invest, it still does not say anything about their success. We even do not know which games they want to bring out and who are target groups? I strongly assume that female world is their target, but what do I know
, better wait for them to tell who their target group for games mainly is.
"Forecasts for mobile gaming growth are nearly exponential. Mobile gaming revenue topped $27 billion USD in 2015 and is expected to double by 2019. The United States, China, and Japan are currently the largest mobile app markets, for a combined total of $17 billion USD in revenue in 2015.
Growth in emerging markets and Europe will continue to contribute to the rapid expansion of mobile gaming."
"Gamers on mobile devices are some of the most active and engaged of any user base. Among mobile gamers, over half play daily, for at least an hour a day. Gaming accounts for half of all smartphones usage and a quarter of tablet usage."
"Mobile gaming revenue is projected to top $45 billion in 2018. The majority of mobile gamers are over 35. 52% of gamers over 35 are women. This age group alone spends an average of $6.51 per month on in-app purchases.
The average amount spent on mobile in-app purchases is expected to continue growing for the foreseeable future. If ionomy gets even a fraction of the market share, projections for the business model look great."
Gee, I wonder why we are more concerned with mobile games and how they are going to do in-app purchases that whatever stuff you are making up. They're stated goal is to somehow grow the value of the coin via getting part of the market of in app purchases in mobile game.
For this coin to be a good investment there needs to be a reason for people to buy the coin. The stated reason team ionomy has given that people would want to buy the coin has something to do with in app purchases on mobile games, so in order to figure out if there is a reason to buy the coin, we need to figure out if their stated goal is possible. That's what people do when they are deciding if an investment is good or bad.