Recently thread filled with a lot of the same posts "why the price is so low, everyone is to blame, because I bought NXC cheaply and I can not sell it in a week." Nobody forced to buy and did not promise that you could buy cheap yesterday and by magic get double rich in a week. These people don`t give any feedback regarding the quality of the game, don`t share their suggestions for improvement, bugs, etc. They are not interested in what the developers are doing, what innovations they want to implement, what meetings they are holding, what works they need to do some improvements in the BTV project. Well - hucksters are the same, they only have fast profits on their minds.
Regarding our project now:
I took part in the Ru-Tournament last Sunday. During the tournament twice I faced the problem of entering the battle at the stage of choosing perks. Exit the game and start the round again helped. Also there was an exit in the midst of one of the fights, but I was lucky, it hasn`t bad consequences for my mothership. I hope that this will be corrected. I understand that Early Access is going on and these bugs are permissible and my competitors can experience exactly the same inconvenience. The game itself is addictive and does not tire, rounds lasting 7-15 minutes are comparable to a cup of coffee at breakfast. Rating in Steam, perhaps, reflects also my personal impression of the game for today.
I`d like to ask:
1) Is it possible to add to the game modes (or may be as separate game tied with BTV )with a global map of galaxies or star systems that can be attacked and defended by players, and this map can represent a variety of possessions of individual players, some of which will be pirates, some starry knights (took an example from your introductory cartoon )?
2) How about implementing a "weather" into the game - I mean - meteor shower, black hole, white hole - these random events can increase or decrease players' resources.
3) Will you increase abilities of the Wall-K2, it seemed to me very weak and unbalanced. Maybe I just could not study it properly))
Hello,
We're glad you like the project
Yes, it is possible to add game modes, and Madfox & co from the community actually thought about great systems (maybe you even took part of the competitive mode thinking ?). At the moment we're re-setting the priorities of development tasks, and we should have a lot more hindsight in the near future. I'll share the roadmap of future dev when we have it
About event cards: from the beginning, we said that we would implement event cards changing the map that would add gameplay depth. We actually did implement some during the open beta, but we found out that players were not enjoying them so much. So we are rethinking the design of those cards, and we add gameplay depth using other means - we're reworking the skills and the way to use them at the moment.
Wall-K2 was the strongest mothership not so long ago, and now it seems a bit weak. I guess it's a balance issue, and that the devs will correct it with the next update. If you are interested in the gameplay and stats, you can join our
Discord to talk about it (if you're not there already) or maybe I could get the game designer to drop by here and explain a few things about game design, but they are pretty busy, you know, developing