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Topic: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet {FOR SALE} - page 61. (Read 109828 times)

member
Activity: 130
Merit: 10
i was trying to convince a few new guys to form a squad, but none of them seem to have an invite button in their screen shot they took for me... i think squads are pretty buggy right now.. even weyland yutani doesn't have a leader we are all overseers
member
Activity: 130
Merit: 10
Update!
  • [ENC] Show planet notes as pop-up on profile page. (~@zaiusz)


Hey Toecutter, how does one go about using the planet note popup? When you click on a planet, it brings up a little window showing only the name of a planet with no further info. 
member
Activity: 90
Merit: 10
I wish to support and encourage the use of the place order tab.

I will keep throwing an eye to this section and willing to fullfills orders for 40 and 20 pcb circuits.

Thanks everyone
newbie
Activity: 66
Merit: 0
Something strange. I was placing MK I mining laser on market and get massage:
"2016-11-24 08:37:59 Bought 1 MLK-I Mining Laser from the market (for 7000 satoshi) "
And, of course, I lost that 7000 satoshi and get no MK I laser....
On second attempt I have placed laser on market without problems....
member
Activity: 130
Merit: 10
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
do the players have to purchase the goods in order to do a trade route job?  If so, what's to stop them from just taking off with the goods?  Might be better if you just enter a delivery reward price and the goods delivered are transported in an unmarked package

We have actually though about implementing an unmarked package system, but that only brings more questions (like what if the player takes off with the package?). Instead, everything is handled in terms of simple buy/sell transactions. You control it with the price.

So, if you sell candy bars on planet A for 500 and buy on planet B for 505, you lose nothing if a player buys on A, and takes off; you have just sold some merchandise, that's all. Similarly, a player can come to B directly, with his own candy bars... not a big deal either, as you still get your terms fulfilled.

Am I making any sense?
member
Activity: 130
Merit: 10
do the players have to purchase the goods in order to do a trade route job?  If so, what's to stop them from just taking off with the goods?  Might be better if you just enter a delivery reward price and the goods delivered are transported in an unmarked package
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
I'm so confused at how the planet trade stuff works ... can you explain this in more detail?

I was messing around and I listed rubies on the first planet for 5, the second planet entered 600, now it created a job and I can't get rid of it.  I don't even know what the result even means or what this does... but it looks like my other planet is now paying 595 for rubies...

To get rid of it, press the cancel button and it will get delisted as soon as expiry timer runs out.

As to how this feature works, well, you already figured out one use:

- Creating trade routes between planets. One of you planet sells rubies for 5, the other buys for 600. Players take this job and earn 595 satoshi per unit, and you get your materials delivered.

Other 2 uses are even simplier:

- Simple buying planets. You just specify 1 planet and a price and the planet begins to act as a simple buying merchant. You must topup the operational budget of the job with some satoshi for it to pay for the goods. When players land on such planets, they will see a merchant window (similar to one found on the stations), listing your cargo and a price. They will be able to sell stuff to you, the item will appear in the warehouse and the player will get payed from the operational budget.

- Simple selling planets. Same deal. You just specify 1 planet and a price and the planet will then act as a simple merchant, selling stuff from the warehouse. The proceeds go to the operational budget of the job. Players see merchant window with the price, click Buy, and if your warehouse has enough stuff, the deal gets made.

If you specify both the selling and buying planets, the operational budget acts as a buffer, as satoshi go into and out of it.
member
Activity: 130
Merit: 10
I'm so confused at how the planet trade stuff works ... can you explain this in more detail?

I was messing around and I listed rubies on the first planet for 5, the second planet entered 600, now it created a job and I can't get rid of it.  I don't even know what the result even means or what this does... but it looks like my other planet is now paying 595 for rubies...
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Update!

  • [BUG] Info-tooltips for cargo are not updated after AJAX'ified market claim. (@onlinedigger)
  • [ENC] Add "the other side" of the marketplace. (@pcjob)
  • [ENC] Add "trade jobs" for planet owners. (~@5leepyJoe)
  • [ENC] Add periodic galaxy-wide item shortages.
  • [ENC] Show planet notes as pop-up on profile page. (~@zaiusz)

You can now post buy orders on the market, for other players to fill.

Both buy orders and sell offers are now auto-filled against each other if there is a direct match of cargo type, quantity and price range.

This means that as you post your wares on the market, you might sell 'em right away, instead of creating a long-standing offer. The inverse is also true, as you post new buy orders, some of them might get resolved immediately.

"Direct match" means orders/offers are never filled partially. If you're selling 10 units, someone else must by buying exactly 10, the system won't match multiples of 2 by 5 or 10 by 1 or whatever.

Planet owners now can sell stuff off warehouse or order stuff delivered, they can also combine those two options to form a "trade route" between own planets.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Ps:
to the moderator who edited this post, please I kindly ask if you could contact me privately for another issue (not related to that topic), but since writing "bad idea" is not allowed, there should be also other relevant posts in bitcointalk to edit I wish to report.

Just for the record, he's talking about bitcointalk mods, not me :P

I really didnt know it, a lot of faucets, including MT faucets with google adsense use to put ads beside buttons, user's mistake in clicking these button are usually profitable for the website.

They are engaging in fraud, plain and simple.



still paying?

Hello, Lawala.

Yup, we're still kicking :)



Some small game workflow suggestions for the devs:

-Clicking on any owned ships in the hangar brings up a small window showing cargo contents
Reason: Managing cargo between multiple ships requires one to switch ships in order to see contents.  Becomes time consuming switching ships constantly just to view inventory

-Clicking on your planets in the profile page brings up a status window with more details about modules built on a particular planet
Reason: Currently you actually have to fly to the planet in order to remember what you built

-In planet section of profile page, add the time stamp when the last resource was added
Reason: Can't tell how new a resource is when each message is the same until 'no room in the warehouse'

-Further to planet status in the profile page, viewable inventory contents to see how many resources are in the warehouse
Reason: So you know when it's time to fly out and load up.  

If you guys decide all of the planetary intel shouldn't come free, maybe you could make a status communication module which can built on the planet to tell these things :)

zaiusz

Everything added to the list, thank you.



Nice idea on a game and website. Look nice and you have graphics for the ships and mining ore. Why do you not have corperations for players to join and invest their bitcoin into ? Ways for people to invest in the site ? I know that is not easy. Most that do are using a ponzi method. I know that is not what you want of course. If you have a working economy maybe it is possible ? The money players spend on the game is redistributed to investors and the rest is kept as profit for you. It would create much interest in the game.

Hello, Daffadile!

Thanks for your feedback. As already noted, this is part of FAQ: http://www.satoshigalaxy.com/help/faq#how-do-i-deposit-money-into-the-game . But to elaborate, we're simply not that kind of game. In SatoshiGalaxy, you can either a) not play b) earn bitcoin, no other options.
member
Activity: 90
Merit: 10
Why do you not have corperations for players to join and invest their bitcoin into ? Ways for people to invest in the site ? I know that is not easy. Most that do are using a ponzi method. I know that is not what you want of course. If you have a working economy maybe it is possible ?

I previously written that this is a bad idea, and mod deleted my post due to "offtopic nature".

I now try to explain why it's a bad idea imo. Satoshigalaxy is faucet that has only a "closed circle" business, every profit inside comes from ads.
Including a investment to gain advantages is against Satoshigalaxy policies for very well known reasons you can read here -> http://www.satoshigalaxy.com/help/faq

Additionally that of course would convert it to become a ponzi scheme if any deposit to gain advantages would be allowed.

Btw just to be clear enough I like that game as it is and I will keep playing till any change of that kind is made.

Best regards

Ps:
to the moderator who edited this post, please I kindly ask if you could contact me privately for another issue (not related to that topic), but since writing "bad idea" is not allowed, there should be also other relevant posts in bitcointalk to edit I wish to report.
hero member
Activity: 1162
Merit: 500
CryptoTalk.Org - Get Paid for every Post!
Nice idea on a game and website. Look nice and you have graphics for the ships and mining ore. Why do you not have corperations for players to join and invest their bitcoin into ? Ways for people to invest in the site ? I know that is not easy. Most that do are using a ponzi method. I know that is not what you want of course. If you have a working economy maybe it is possible ? The money players spend on the game is redistributed to investors and the rest is kept as profit for you. It would create much interest in the game.
member
Activity: 130
Merit: 10
Some small game workflow suggestions for the devs:

-Clicking on any owned ships in the hangar brings up a small window showing cargo contents
Reason: Managing cargo between multiple ships requires one to switch ships in order to see contents.  Becomes time consuming switching ships constantly just to view inventory

-Clicking on your planets in the profile page brings up a status window with more details about modules built on a particular planet
Reason: Currently you actually have to fly to the planet in order to remember what you built

-In planet section of profile page, add the time stamp when the last resource was added
Reason: Can't tell how new a resource is when each message is the same until 'no room in the warehouse'

-Further to planet status in the profile page, viewable inventory contents to see how many resources are in the warehouse
Reason: So you know when it's time to fly out and load up. 

If you guys decide all of the planetary intel shouldn't come free, maybe you could make a status communication module which can built on the planet to tell these things Smiley

zaiusz
hero member
Activity: 560
Merit: 500
Yes. It is still paying from Faucetbox. Ive withdrawn 300k satoshi recently. There are other options of payment as well. Including doge withdrawals. As you might know the Faucetebox and paybox will cease to work so for now the only option will be doge and direct withdrawals.

So come and join this awesome game.
newbie
Activity: 7
Merit: 0
still paying?
member
Activity: 90
Merit: 10
I sometime click over ads hoping that it will increase sustenability and help the devs because elseway they wouldnt be able to profit enough to cover expenses.

Thanks for your consideration, but please do not click on the ads in order to help us. You should only click them if they personally interest you.


I really didnt know it, a lot of faucets, including MT faucets with google adsense use to put ads beside buttons, user's mistake in clicking these button are usually profitable for the website.

Surely I will click if interested in future.

Btw is there any reason why you do not use google adsense?
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
just tried killing an npc trucker. cant say what it would have gotten me because cons blew me to pieces before i could get my loot. I figured it would get me shot by them as it was in an orange sector but the long waits for loot vs the very short cons response time seems a little off, at least to me. it kind of makes bothering with them anywhere but in the reds a good way to waste time wrecked for nothing.

Noted, thank you.



Any plans this weekend for the speedzoom?
When speedzoom start

Yeah, sorry about that, but we decided to tone it down with the speedzoom. Last time it was on, we collected some interesting data, which suggested everything is too broken to make it a permanent feature. It will be back, but probably not too soon.



Server energy bug since about 1 hour

Solved

Yup, another bug fixed. There are probably 2-3 more of it's kind lurking there, so please expect more similar failures in the future, but it should be getting better.



I sometime click over ads hoping that it will increase sustenability and help the devs because elseway they wouldnt be able to profit enough to cover expenses.

Thanks for your consideration, but please do not click on the ads in order to help us. You should only click them if they personally interest you.
member
Activity: 90
Merit: 10
Server energy bug since about 1 hour

Solved
member
Activity: 90
Merit: 10
When speedzoom start

As much as it count my opinion here I think that we should take it as experimental and not expect it, I am able to get from this game almost 10K per day already without "speedzoom", I sometime click over ads hoping that it will increase sustenability and help the devs because elseway they wouldnt be able to profit enough to cover expenses.

That game is in addition awesome and fun, I like to play it.

That's actually my mood of play.
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