Pages:
Author

Topic: ⚡ [ANN] ⚡ TriForce Tokens Gaming ⚡ [ICO Escrowed] 🚀 Industry Partnerships 🚀 - page 50. (Read 74344 times)

full member
Activity: 364
Merit: 102
Jake Ashby, COO TriForce Tokens
@JCBAHY

The token metrics for this sale does not make sense.

A hardcap of $20,000,000 with
available tokens for sale = 1,500,000,000
1ETH = 6,000 Force

So assuming ETH = say $950 (easy for rounding and close to current price)

Therefore token price =

$950/6000

= $0.158

So to get hardcap, multiply that by the number of tokens for sale, 1,500,000,000,

Then hardcap = 1,500,000,000,* $0.158

Which equals around $237,000,000 dollars - as opposed to $23,700,000 which is essentially your $20m hardcap advertised with the extra 3.7m discrepancy due to the eth price I chose.

Token sale figures taken directly from your website. So either a) you have an extra 0 in token supply or b) your hardcap is 10x as much as you advertise it to be.

Which is it?


Hi Michael,

Thats a great question and point you have raised there.

There are many factors that have come into play which has effected this. For starters, when we first decided upon our hard cap, which is fixed to the price of ETH, the value of ETH was much lower. Our hard cap should really be set against a fixed amount of ETH, however we have already changed our hard cap twice and we want to refrain from consistently changing things and causing confusion.

Another reason for our hard cap being much lower than what you suggested above, is due to the community and there response. We originally set our hard cap to $60m. Since then we have had the community state that we should lower our hard cap.

The purpose of the hard cap is to stop an ICO from raising more than it needs. Our goal is $20m and therefore we have set our hard cap at $20m. Taking more than that would be greedy and unnecessary. We are here to empower the community with our technology, not take from them. We have a solid four plan which we have reviewed multiple times with many of our advisors who come from strong business backgrounds, from which we have strategically planned so that $20m covers the project for 4 years.

Due to us deciding upon the total supply back in 2017, this has also had an effect and therefore is the reason why we will be left with some many extra tokens. However, our smart contracts are designed to only mint the amount of FORCE that is purchased, meaning that if only 1m FORCE were bought, that would be all the FORCE that would exist. Rather than burning the rest of the supply, it makes more sense to only mint what is purchased. I hope that makes sense?

I understand that this may cause some confusion, but we are trying to balance between constantly changing things and causing confusion as well as getting things right. The way we see it is that, $20m is now our hard cap. That is what we need $20m to carry out our 4 year plan. Taking anymore than $20m would therefore be unnecessary.

So to answer your question, our hard cap is fixed at $20m. We will not take more than $20m. Whatever is minted, is final.

Thank you for raising this point, its a great question and I am sure it will help the rest of the community as well.

I hope I have answered your question? If there is any other questions you may have, I'd be happy to answer them.

~ Jake Ashby, General Manager TriForce Tokens
 

"Thats a great question and point you have raised there" yet no one sends me any merit  Huh Huh Huh

In all seriousness now, thanks for your reply and that largely makes sense.

But let's just be clear:

1) of the 2,000,000,000 tokens, none have yet been minted I assume?

2) 1ETH will remain pegged to 6,000 tokens regardless then?

3) So only 25% of total supply of all tokens minted will not be sold rather than the fixed amount of 0.5bn?

4) If above is correct, then why not just change the token limits now? (which would not the price of the hardcap) Just update things saying 1ETH = 6,000tokens, link price of ETH to USD, and have total number of tokens automatically calculated? The current approach just seems a rather roundabout way of doing things in all honesty.


I have sent all of the merit I can at the moment, sorry.

No tokens have been minted to date, tokens will only get minted at the point of purchase in the pre-sale starting tomorrow (20th February 2018) at 12:30pm UTC.

The nominal value is 1 ETH = 6,000 FORCE, yes.

Sorry, I don't quite understand question 3.

Like I explained in my previous post, we have already changed and adapted many things within our ICO and business. To keep amending things not only takes time but it also causes confusion within the community. Regardless of the total supply available, only what is purchased will get minted. So therefore changing the total supply will have no affect anyways? What isn't purchased won't get minted and therefore will never hit the markets or anyones wallets.

I understand that it has caused some confusion, but rather than causing more confusion by making more community announcements less than 24 hours before the opening of the token sale will only have adverse affects. Our community has not raised these issues or concerns with us before and therefore we have not exerted our time or resources on amending this. We are currently focusing on delivering and producing our technology and ensuring things are up and running ready for our token sale.

~ Jake Ashby, General Manager TriForce Tokens
newbie
Activity: 71
Merit: 0
@JCBAHY

The token metrics for this sale does not make sense.

A hardcap of $20,000,000 with
available tokens for sale = 1,500,000,000
1ETH = 6,000 Force

So assuming ETH = say $950 (easy for rounding and close to current price)

Therefore token price =

$950/6000

= $0.158

So to get hardcap, multiply that by the number of tokens for sale, 1,500,000,000,

Then hardcap = 1,500,000,000,* $0.158

Which equals around $237,000,000 dollars - as opposed to $23,700,000 which is essentially your $20m hardcap advertised with the extra 3.7m discrepancy due to the eth price I chose.

Token sale figures taken directly from your website. So either a) you have an extra 0 in token supply or b) your hardcap is 10x as much as you advertise it to be.

Which is it?




Math is hard so i wont pretend that i understand all of it,but im pretty sure team figured out everything and adjusted it to this lowered hard cap.

Pretty basic math my friend. If you can't understand simple math with regarding the token metrics of an ico you're effectively pissing in the wind when investing your money
newbie
Activity: 71
Merit: 0
@JCBAHY

The token metrics for this sale does not make sense.

A hardcap of $20,000,000 with
available tokens for sale = 1,500,000,000
1ETH = 6,000 Force

So assuming ETH = say $950 (easy for rounding and close to current price)

Therefore token price =

$950/6000

= $0.158

So to get hardcap, multiply that by the number of tokens for sale, 1,500,000,000,

Then hardcap = 1,500,000,000,* $0.158

Which equals around $237,000,000 dollars - as opposed to $23,700,000 which is essentially your $20m hardcap advertised with the extra 3.7m discrepancy due to the eth price I chose.

Token sale figures taken directly from your website. So either a) you have an extra 0 in token supply or b) your hardcap is 10x as much as you advertise it to be.

Which is it?


Hi Michael,

Thats a great question and point you have raised there.

There are many factors that have come into play which has effected this. For starters, when we first decided upon our hard cap, which is fixed to the price of ETH, the value of ETH was much lower. Our hard cap should really be set against a fixed amount of ETH, however we have already changed our hard cap twice and we want to refrain from consistently changing things and causing confusion.

Another reason for our hard cap being much lower than what you suggested above, is due to the community and there response. We originally set our hard cap to $60m. Since then we have had the community state that we should lower our hard cap.

The purpose of the hard cap is to stop an ICO from raising more than it needs. Our goal is $20m and therefore we have set our hard cap at $20m. Taking more than that would be greedy and unnecessary. We are here to empower the community with our technology, not take from them. We have a solid four plan which we have reviewed multiple times with many of our advisors who come from strong business backgrounds, from which we have strategically planned so that $20m covers the project for 4 years.

Due to us deciding upon the total supply back in 2017, this has also had an effect and therefore is the reason why we will be left with some many extra tokens. However, our smart contracts are designed to only mint the amount of FORCE that is purchased, meaning that if only 1m FORCE were bought, that would be all the FORCE that would exist. Rather than burning the rest of the supply, it makes more sense to only mint what is purchased. I hope that makes sense?

I understand that this may cause some confusion, but we are trying to balance between constantly changing things and causing confusion as well as getting things right. The way we see it is that, $20m is now our hard cap. That is what we need $20m to carry out our 4 year plan. Taking anymore than $20m would therefore be unnecessary.

So to answer your question, our hard cap is fixed at $20m. We will not take more than $20m. Whatever is minted, is final.

Thank you for raising this point, its a great question and I am sure it will help the rest of the community as well.

I hope I have answered your question? If there is any other questions you may have, I'd be happy to answer them.

~ Jake Ashby, General Manager TriForce Tokens
 

"Thats a great question and point you have raised there" yet no one sends me any merit  Huh Huh Huh

In all seriousness now, thanks for your reply and that largely makes sense.

But let's just be clear:

1) of the 2,000,000,000 tokens, none have yet been minted I assume?

2) 1ETH will remain pegged to 6,000 tokens regardless then?

3) So only 25% of total supply of all tokens minted will not be sold rather than the fixed amount of 0.5bn?

4) If above is correct, then why not just change the token limits now? (which would not the price of the hardcap) Just update things saying 1ETH = 6,000tokens, link price of ETH to USD, and have total number of tokens automatically calculated? The current approach just seems a rather roundabout way of doing things in all honesty.

full member
Activity: 364
Merit: 102
Jake Ashby, COO TriForce Tokens
What about partnerships with big game studios? For exclusive games to your platform

We are partnered with Vadim Bulatov from Wargaming.net (World of Tanks, World of Warplanes etc.), we are currently exploring potential synergy with them.

Please be aware that our target audience is that of the indie game developers. Our technology is focused and designed to help indie game developers more than it is to help big developers. Thats not to say we won't look at partnerships etc with big game developers, but its best to target a niche area of the market and then build up.

~ Jake Ashby, General Manager TriForce Tokens

Oh,is this some kind of exclusive,news about possible partnership with Wargaming?Can you say more about it,or its still too early to talk about that?

Getting kinda excited here Cheesy

We have had Vadim Bulatov as an advisor now for quite a while. However he has raised a few areas where he believes there would be some synergy between TriForce Tokens and Wargaming.net. However, this is still in discussion, so I therefore am unable to disclose any further information regarding it unfortunately.

I know its frustrating, but A) we don't want to give anything away to competitors, who have already stolen pretty much every idea we have announced and B) We don't want to shoot ourselves in the foot by disclosing information until it is agreed upon with a signed agreement between both parties.

~ Jake Ashby, General Manager TriForce Tokens
full member
Activity: 364
Merit: 102
Jake Ashby, COO TriForce Tokens
@JCBAHY

The token metrics for this sale does not make sense.

A hardcap of $20,000,000 with
available tokens for sale = 1,500,000,000
1ETH = 6,000 Force

So assuming ETH = say $950 (easy for rounding and close to current price)

Therefore token price =

$950/6000

= $0.158

So to get hardcap, multiply that by the number of tokens for sale, 1,500,000,000,

Then hardcap = 1,500,000,000,* $0.158

Which equals around $237,000,000 dollars - as opposed to $23,700,000 which is essentially your $20m hardcap advertised with the extra 3.7m discrepancy due to the eth price I chose.

Token sale figures taken directly from your website. So either a) you have an extra 0 in token supply or b) your hardcap is 10x as much as you advertise it to be.

Which is it?


Hi Michael,

Thats a great question and point you have raised there.

There are many factors that have come into play which has effected this. For starters, when we first decided upon our hard cap, which is fixed to the price of ETH, the value of ETH was much lower. Our hard cap should really be set against a fixed amount of ETH, however we have already changed our hard cap twice and we want to refrain from consistently changing things and causing confusion.

Another reason for our hard cap being much lower than what you suggested above, is due to the community and there response. We originally set our hard cap to $60m. Since then we have had the community state that we should lower our hard cap.

The purpose of the hard cap is to stop an ICO from raising more than it needs. Our goal is $20m and therefore we have set our hard cap at $20m. Taking more than that would be greedy and unnecessary. We are here to empower the community with our technology, not take from them. We have a solid four plan which we have reviewed multiple times with many of our advisors who come from strong business backgrounds, from which we have strategically planned so that $20m covers the project for 4 years.

Due to us deciding upon the total supply back in 2017, this has also had an effect and therefore is the reason why we will be left with some many extra tokens. However, our smart contracts are designed to only mint the amount of FORCE that is purchased, meaning that if only 1m FORCE were bought, that would be all the FORCE that would exist. Rather than burning the rest of the supply, it makes more sense to only mint what is purchased. I hope that makes sense?

I understand that this may cause some confusion, but we are trying to balance between constantly changing things and causing confusion as well as getting things right. The way we see it is that, $20m is now our hard cap. That is what we need $20m to carry out our 4 year plan. Taking anymore than $20m would therefore be unnecessary.

So to answer your question, our hard cap is fixed at $20m. We will not take more than $20m. Whatever is minted, is final.

Thank you for raising this point, its a great question and I am sure it will help the rest of the community as well.

I hope I have answered your question? If there is any other questions you may have, I'd be happy to answer them.

~ Jake Ashby, General Manager TriForce Tokens
 
jr. member
Activity: 350
Merit: 3
@JCBAHY

The token metrics for this sale does not make sense.

A hardcap of $20,000,000 with
available tokens for sale = 1,500,000,000
1ETH = 6,000 Force

So assuming ETH = say $950 (easy for rounding and close to current price)

Therefore token price =

$950/6000

= $0.158

So to get hardcap, multiply that by the number of tokens for sale, 1,500,000,000,

Then hardcap = 1,500,000,000,* $0.158

Which equals around $237,000,000 dollars - as opposed to $23,700,000 which is essentially your $20m hardcap advertised with the extra 3.7m discrepancy due to the eth price I chose.

Token sale figures taken directly from your website. So either a) you have an extra 0 in token supply or b) your hardcap is 10x as much as you advertise it to be.

Which is it?




Math is hard so i wont pretend that i understand all of it,but im pretty sure team figured out everything and adjusted it to this lowered hard cap.
member
Activity: 364
Merit: 10
What about partnerships with big game studios? For exclusive games to your platform

We are partnered with Vadim Bulatov from Wargaming.net (World of Tanks, World of Warplanes etc.), we are currently exploring potential synergy with them.

Please be aware that our target audience is that of the indie game developers. Our technology is focused and designed to help indie game developers more than it is to help big developers. Thats not to say we won't look at partnerships etc with big game developers, but its best to target a niche area of the market and then build up.

~ Jake Ashby, General Manager TriForce Tokens

Oh,is this some kind of exclusive,news about possible partnership with Wargaming?Can you say more about it,or its still too early to talk about that?

Getting kinda excited here Cheesy
newbie
Activity: 71
Merit: 0
@JCBAHY

The token metrics for this sale does not make sense.

A hardcap of $20,000,000 with
available tokens for sale = 1,500,000,000
1ETH = 6,000 Force

So assuming ETH = say $950 (easy for rounding and close to current price)

Therefore token price =

$950/6000

= $0.158

So to get hardcap, multiply that by the number of tokens for sale, 1,500,000,000,

Then hardcap = 1,500,000,000,* $0.158

Which equals around $237,000,000 dollars - as opposed to $23,700,000 which is essentially your $20m hardcap advertised with the extra 3.7m discrepancy due to the eth price I chose.

Token sale figures taken directly from your website. So either a) you have an extra 0 in token supply or b) your hardcap is 10x as much as you advertise it to be.

Which is it?


full member
Activity: 364
Merit: 102
Jake Ashby, COO TriForce Tokens
**** TOKEN SALE! ****



TRIFORCE TOKEN (FORCE) TOKEN SALE IS UPON US.



TOKEN SALE OPENS TOMORROW, 20TH FEBRUARY 2018, 12:30PM UTC. STARTING DISCOUNT IS 25%, BUT WON'T BE FOR LONG!



MAKE SURE YOU HAVE SECURED YOUR PLACE WITHIN THE PRE-SALE BY COMPLETING YOUR KYC APPLICATION HERE: https://triforcetokens.io/join-whitelist



IF YOU ARE HAVING ANY ISSUES WITH YOUR KYC APPLICATION, PLEASE CONTACT EITHER MYSELF (@JakeAshby) OR PETE MARDELL (@petemardell) VIA TELEGRAM.



IF YOU HAVE ANY QUESTIONS REGARDING THE TOKEN SALE EVENT OR THE PROJECT, PLEASE JOIN OUR TELEGRAM GROUP TO SPEAK DIRECTLY WITH THE TEAM: https://t.me/triforcetokens



FOR FURTHER INFORMATION REGARDING TRIFORCE TOKENS, PLEASE VISIT OUR WEBSITE: https://triforcetokens.io/





~ Jake Ashby, General Manager TriForce Tokens
full member
Activity: 364
Merit: 102
Jake Ashby, COO TriForce Tokens
What about partnerships with big game studios? For exclusive games to your platform

We are partnered with Vadim Bulatov from Wargaming.net (World of Tanks, World of Warplanes etc.), we are currently exploring potential synergy with them.

Please be aware that our target audience is that of the indie game developers. Our technology is focused and designed to help indie game developers more than it is to help big developers. Thats not to say we won't look at partnerships etc with big game developers, but its best to target a niche area of the market and then build up.

~ Jake Ashby, General Manager TriForce Tokens
member
Activity: 286
Merit: 10
What about partnerships with big game studios? For exclusive games to your platform
newbie
Activity: 266
Merit: 0
Are we going to be able to sell games using TriForce platform?

We are looking into the possibility of developers and publishers selling their games through our platform in exchange for FORCE, yes. But at the current moment in time we are focusing on getting our tech ready and focusing on our pre-sale. After our token sale events have completed, we will be exploring these options.

As a player, you won't be able to see games through the platform. This is for multiple reasons.

~ Jake Ashby, General Manager TriForce Tokens

Ok,thanks for the explanation.Too bad i wont be able to sell some of my old games for some FORCE tokens.

Yeah, too bad. It would be awesome to have some games up for sale.
newbie
Activity: 70
Merit: 0
Are we going to be able to sell games using TriForce platform?

We are looking into the possibility of developers and publishers selling their games through our platform in exchange for FORCE, yes. But at the current moment in time we are focusing on getting our tech ready and focusing on our pre-sale. After our token sale events have completed, we will be exploring these options.

As a player, you won't be able to see games through the platform. This is for multiple reasons.

~ Jake Ashby, General Manager TriForce Tokens

Could you clarify that a bit? Why the players wouldn't be allowed for selling games on the platform?

For starters, our platform is not being designed for players to re-sell their games. The idea is to allow gamers to create a revenue stream through other mediums. Our business model and vision is to help game developers. By allowing re-sales of games, developers will lose out on further profits. Which goes against what we are trying to do; we are helping developers increase profits and revenue streams.

Secondly, selling of second hand games is another ball game in itself. We would have to build a system that checks the that the seller is actually providing what they are stating they are selling and that it is in a decent condition. There would also be other legal framework around that.

I'm not saying we won't ever do it. It may well be something we consider and look into in the future. But for the time being, it goes against our business model and doesn't really fall into line with what we are trying to achieve.

~ Jake Ashby, General Manager TriForce Tokens

Makes sense,it would be more hassle than gain to enable game reselling,and plenty of other places where you can do that.
newbie
Activity: 276
Merit: 0
Are we going to be able to sell games using TriForce platform?

We are looking into the possibility of developers and publishers selling their games through our platform in exchange for FORCE, yes. But at the current moment in time we are focusing on getting our tech ready and focusing on our pre-sale. After our token sale events have completed, we will be exploring these options.

As a player, you won't be able to see games through the platform. This is for multiple reasons.

~ Jake Ashby, General Manager TriForce Tokens

Ok,thanks for the explanation.Too bad i wont be able to sell some of my old games for some FORCE tokens.
member
Activity: 364
Merit: 10
**** Important Announcement ****



We have some great announcements to make to our community.

First, it is looking likely we have already secured our softcap of $500,000 during this presale scheduled to open this Tuesday at 12:30pm UTC!

We have over 1,000 registered members now ready to buy their share of the 15,000,000 FORCE tokens to be sold during the public presale.

Our smart contracts have been fully audited by TechRacers and is now LIVE on Ethereum MainNet. You can now search for FORCE and you will see our token listed at the top on Etherscan Wink

https://etherscan.io/token/0x794eb1f985f472c0b44c4041b4198478366f9940

You can review the audited Smart Contracts on our Github account here: https://github.com/TriForceNetwork/TokenSaleContracts

Our project has been listed on wings DAO platform with an average valuation of $13,700,000

For anyone that has not yet completed KYC, you can do so at https://triforcetokens.io/join-whitelist

Finally, I am really proud of everything our team has achieved and the amazing feedback we get from the community. Our project is looking stronger than ever.

We are the most unique games industry project that is redefining gaming for everyone.


~ Jake Ashby, General Manager TriForce Tokens

Great news indeed,and with those numbers of registered people,reaching soft cap will be piece of cake,and thats most important thing now,to give you enough funds so you can continue with project without any issues,but i can see hard cap reached too!
full member
Activity: 364
Merit: 102
Jake Ashby, COO TriForce Tokens
**** Important Announcement ****



We have some great announcements to make to our community.

First, it is looking likely we have already secured our softcap of $500,000 during this presale scheduled to open this Tuesday at 12:30pm UTC!

We have over 1,000 registered members now ready to buy their share of the 15,000,000 FORCE tokens to be sold during the public presale.

Our smart contracts have been fully audited by TechRacers and is now LIVE on Ethereum MainNet. You can now search for FORCE and you will see our token listed at the top on Etherscan Wink

https://etherscan.io/token/0x794eb1f985f472c0b44c4041b4198478366f9940

You can review the audited Smart Contracts on our Github account here: https://github.com/TriForceNetwork/TokenSaleContracts

Our project has been listed on wings DAO platform with an average valuation of $13,700,000

For anyone that has not yet completed KYC, you can do so at https://triforcetokens.io/join-whitelist

Finally, I am really proud of everything our team has achieved and the amazing feedback we get from the community. Our project is looking stronger than ever.

We are the most unique games industry project that is redefining gaming for everyone.


~ Jake Ashby, General Manager TriForce Tokens
full member
Activity: 364
Merit: 102
Jake Ashby, COO TriForce Tokens
Are there maybe some well known game dev companies that are in the project already.

We have Vadim Bulatov, head of marketing at Wargaming.net. We are speaking with him to explore potential synergy there. We also have a few other on our website, Yudiz and Fan Studios. We are also speaking to others at the moment.

We are building something super cool at the minute which developers are going to love. I cannot disclose exact what it is however, due to competition.

~ Jake Ashby, General Manager TriForce Tokens
full member
Activity: 364
Merit: 102
Jake Ashby, COO TriForce Tokens
Are we going to be able to sell games using TriForce platform?

We are looking into the possibility of developers and publishers selling their games through our platform in exchange for FORCE, yes. But at the current moment in time we are focusing on getting our tech ready and focusing on our pre-sale. After our token sale events have completed, we will be exploring these options.

As a player, you won't be able to see games through the platform. This is for multiple reasons.

~ Jake Ashby, General Manager TriForce Tokens

Could you clarify that a bit? Why the players wouldn't be allowed for selling games on the platform?

For starters, our platform is not being designed for players to re-sell their games. The idea is to allow gamers to create a revenue stream through other mediums. Our business model and vision is to help game developers. By allowing re-sales of games, developers will lose out on further profits. Which goes against what we are trying to do; we are helping developers increase profits and revenue streams.

Secondly, selling of second hand games is another ball game in itself. We would have to build a system that checks the that the seller is actually providing what they are stating they are selling and that it is in a decent condition. There would also be other legal framework around that.

I'm not saying we won't ever do it. It may well be something we consider and look into in the future. But for the time being, it goes against our business model and doesn't really fall into line with what we are trying to achieve.

~ Jake Ashby, General Manager TriForce Tokens
newbie
Activity: 168
Merit: 0
This is getting ridiculous, those who impersonate someone from the team should get instant and permanent ban.

This is a reality in crypto world...everyone wants to grab the piece of that cake.
newbie
Activity: 182
Merit: 0
Are there maybe some well known game dev companies that are in the project already.
Pages:
Jump to: