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Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain - page 188. (Read 879551 times)

hero member
Activity: 882
Merit: 1000

"3. I think you haven't thought about that response properly, can you explain in detail why it would kill it? (i'm curious). also, we will not increase the number of hearts, there will just be more to collect due to a reduction in the amount of hunters on the map.
Everyone will still only have 1 general for a team, so how will it give others an advantage?? Waht it does, is gives people who creating 1000 Generals a disadvantage, because, if you reread - smoeone who creates 1k Teams, can leave the generals at the base, send 2k Hunters out, then, when they are all dead, they can destruct their generals to recycle the coin then create another 960 Teams.
Please expand on this instead of "having 1 general will kill the game."
Also note.. there may be an alternative to this anyway, still discussing the possibilities.
and, you had 20 hunters in a team because there were less people on the map and more hearts the collect. The amount of hearts remains unchanged."


Ok Ill agree I haven't thought that point out properly. But from what I remember of playing at the beginning, it was really really easy to get alot of hearts and build a large team (speed of game and lack of players). By day three the hearts were pretty hard to get and my teams started shrinking. Then by the 2nd week tactics had to change because of large number of players scooping up all the hearts. The new tactic was just create more teams as getting hearts was next to impossible. So my logic of this action "killing" the game goes something like this.

Even if everyone is limited to 1 general, then logically it doesn't seem to follow that there will be more opportunities to collect hearts. I see a more likely scenario being that hearts will still be to scarce due to large amount of players. Now new players will have 1 general. They will either get frustrated trying to do anything cause they will just die to fast and stop playing or the user will create lots of generals thus still over populate game and fix nothing and at the same time make the game less fun cause it is now harder to do anything.

Since the hearts stay roughly in the same area generals will wait and battle for the heart. The player that gets the heart will most likely be the target and get killed by the other waiting generals. This new team member will almost never get a chance to make it from the spawn area. Thus making a scenario where no one can really use the hearts to build a team due to their scarcity and the fact the general has to collect it thus making the team vulnerable to begin with.

If there were lots and lots of hearts then this might not happen.

But really if the problem is that bot or people make lots of teams and leave the general in the base for protection and can just destruct when down to one general thus recycling coins and repeat then just make it so that it is easier to kill those generals. If I could program a guy to move to the space that the general is holed up in, then destruct automatically once near for the kill; we humans might have a chance. It would be like turning a guy into a missile. Just remove the advantage of hiding in the base.

HMMM, maybe the solution could be just to increase the size of the spawn area. Then no one can hole up in the base. No base = no where to hide; he he.



But I want to reiterate that I'm not trying to be negative. All of you guys have been kicking ass on this project for no money. So I'm not trying to criticize any failings in the game or lack of features that will most likely be implemented in the future.

Thanks
legendary
Activity: 1807
Merit: 1020
Hey all,

I haven't posted in a while. I had to stop playing cause the game wasn't anywhere near as fun as on the first week. Plus with slow movement who has time to watch your teams maneuver or wait? You leave for a few minutes and teams just die. A couple of comments though about the project.

1. Why not make the cost of the team be a fixed cost to an outside source, say $1 usd? That way it always cost $1 to play whether that be 25 hucs, 100 hucs, or .5 hucs.  This can be accomplished by a datafeed, maybe similar to what countsports uses to make decentralized bets.

2. Regarding bots. I said this at the beginning, so I'll repeat; the only way to make this "fair" to people again is to give them the controls that the bots have. Let the users program multiple actions and logic into the client for their team. I don't have time and will not spend my time maneuvering a team to even just walk to the center. I want to be able to program multiple actions into my guys. If the user perceives the game as giving an unfair advantage to bots then the only recourse of action that the user has is to not play. This is what I have done and I'm sure others have as well. I'm not trying to be negative just stating why I will not play this game. With bots it literally wastes my time. The response to this at the beginning was learn how to program and make your own bot, my response, I have better things to do with my time..bye.

3. I know that the community is trying to fight back against the bot armies, however if you remove the 3 man team and replace with only 1 general you will kill this game. It will cease to be anything even remotely fun. or if you go this route then exponentially increase the number of hearts. (at the beginning I had teams with like 20+ guys. It was hella fun and I even killed snail and stole the crown for a few min.) Level the playing field. Give the power back to the actual people. Allow us players to program multiple actions and logic into our teams. We can't fight back without this. And most will stay away from a game that gives advantage to bot and not human.

4. Expiring teams is a good idea. Your initial fee is only good for x hours of game play. Make it better by allowing you to add that extra huc so your team can last for another x hours.

Hope this provides a new point of view. Will be watching.

Thanks for your reply Johnny Smiley I know you have been a supporter of Huntercoin Smiley

1. probably it's possible, but at this stage it's too much to ask and needs more thought... also, personally I think we should be moving away from fiat - even though 99% of people that is in cryptos is in it for the fiat. Cheesy

2. Things like this can be made around the client/daemon by the community. If people want this, they need to "put up". How can we be expected to do all this and everything else in a couple of months when there are more important things to work on (especially for free). The amount of work/time/$$ put into the project thus far is "a lot"... BUT, saying that.. Mithril Man's client will do this eventually.. and eventually so will the mobile/browser client we are working on... it's all planned and we know Smiley  AutoDestruct will also simplify lots of it.

3. I think you haven't thought about that response properly, can you explain in detail why it would kill it? (i'm curious). also, we will not increase the number of hearts, there will just be more to collect due to a reduction in the amount of hunters on the map.
Everyone will still only have 1 general for a team, so how will it give others an advantage?? Waht it does, is gives people who create 1000 Generals a disadvantage, because, if you reread - someone who creates 1k Teams, can leave the generals at the base, send 2k Hunters out, then, when they are all dead, they can destruct their generals to recycle the coin then create another 960 Teams.
EDIT: Thus - if we increase the cost to 10 HUCs (maybe even 20 or 50...), recycling like this will be a MUCH bigger problem if you don't start with only 1 general. Hearts are already like gold dust and are rarer than coins. collecting them will be "good".
Please expand on this instead of "having 1 general will kill the game."
Also note.. there may be an alternative to this anyway, still discussing the possibilities.
you had 20 hunters in a team because there were less people on the map and more hearts to collect. The amount of hearts remains unchanged.

4. Thanks. Yes that's possible (top up to live longer), but probably a lot of work for now and adds more complications (where does the coin go, does the general become more valuable, then they can recycle? or if miners get it, then miners can be immortal?. maybe some special name_update could top it up... it is something to think about though, good idea Smiley
hero member
Activity: 882
Merit: 1000
Hey all,

I haven't posted in a while. I had to stop playing cause the game wasn't anywhere near as fun as on the first week. Plus with slow movement who has time to watch your teams maneuver or wait? You leave for a few minutes and teams just die. A couple of comments though about the project.

1. Why not make the cost of the team be a fixed cost to an outside source, say $1 usd? That way it always cost $1 to play whether that be 25 hucs, 100 hucs, or .5 hucs.  This can be accomplished by a datafeed, maybe similar to what countsports uses to make decentralized bets.

2. Regarding bots. I said this at the beginning, so I'll repeat; the only way to make this "fair" to people again is to give them the controls that the bots have. Let the users program multiple actions and logic into the client for their team. I don't have time and will not spend my time maneuvering a team to even just walk to the center. I want to be able to program multiple actions into my guys. If the user perceives the game as giving an unfair advantage to bots then the only recourse of action that the user has is to not play. This is what I have done and I'm sure others have as well. I'm not trying to be negative just stating why I will not play this game. With bots it literally wastes my time. The response to this at the beginning was learn how to program and make your own bot, my response, I have better things to do with my time..bye.

3. I know that the community is trying to fight back against the bot armies, however if you remove the 3 man team and replace with only 1 general you will kill this game. It will cease to be anything even remotely fun. or if you go this route then exponentially increase the number of hearts. (at the beginning I had teams with like 20+ guys. It was hella fun and I even killed snail and stole the crown for a few min.) Level the playing field. Give the power back to the actual people. Allow us players to program multiple actions and logic into our teams. We can't fight back without this. And most will stay away from a game that gives advantage to bot and not human.

4. Expiring teams is a good idea. Your initial fee is only good for x hours of game play. Make it better by allowing you to add that extra huc so your team can last for another x hours.

Hope this provides a new point of view. Will be watching.
sr. member
Activity: 266
Merit: 250
Lol. I would absolutely try it at 10 HUC, even with a general and 0 hunters, at least to see how that went. Worst case would be a loss of 10 HUC. Certainly a worthy risk, especially as I am learning the behavior of those freaking BGB bots!
legendary
Activity: 1807
Merit: 1020

Everyone else will cost the same, so there is really no real disadvantage to you?
The whole point is to make the game more playable for people like you.

If the cost of a team was 1 BTC, it would still play - (just an example, I know most wouldn't be able to afford that).

10 HUCs is what? 10-30 cents? (am not looking Cheesy )

---

Anyway , this may go down even worse with you, after more thoughts and simulations (in our minds) - the fee will be (probably) as follows:

1 Team = 10 HUCs
1 Team = ONLY 1 General. You will not have any Hunters.

This is to prevent recycling.

As it stands - a user can create 1000 Teams, send out the 2000 Hunters to attack or do whatever.. when they are dead, they can just destruct the generals and recycle the coins (albeit with 4% loss).

The only way to gain extra hunters will be to collect hearts.
This method should reduce amount of players on the map by reducing the amount of hunters and increasing the value of General.. there should then be more hearts to collect on the map..

another issue is that, even with expiry of Generals (die of old age), players will be able to sort of recycle these by destructing them at the end of their life cycle. Probably it won't be "too bad", the main issue is being able to attack for free which should be solved by having just 1 general per team.
We'll think of/if any solutions to this - post any thoughts in the mean time.

So if I understand correctly, 10 HUC gets you only 1 general, no hunters, then you need that general to gather hearts to create hunters. i would at least try that and see how it goes.

As far as how much it translates to in USD, I still think of it with BTC @ $1000 and HUC @0.001. That would make 10 HUC roughly $10 USD!!! I know that's not the price now, but BTC is moving up and I am sure HUC will recover too. As that little guy, I have managed to bank a little more than 1700 ish. My goal WAS to get to 2k HUC, then sell that for 2 BTC!  Grin $2000 for PLAYING A GAME!!!! Mwahahahaha!!

Anyway, as I said, 10 seems reasonable to at least try and see how it works out.

And thanks for listening and answering and not just being like "pay it or gtfo, cheap bastard!" =)

it was hard work not to call you a twat tbh

joking Cheesy

there maybe another alternative to the proposal of 1 Hunter per team. still in discussions.
sr. member
Activity: 266
Merit: 250

Everyone else will cost the same, so there is really no real disadvantage to you?
The whole point is to make the game more playable for people like you.

If the cost of a team was 1 BTC, it would still play - (just an example, I know most wouldn't be able to afford that).

10 HUCs is what? 10-30 cents? (am not looking Cheesy )

---

Anyway , this may go down even worse with you, after more thoughts and simulations (in our minds) - the fee will be (probably) as follows:

1 Team = 10 HUCs
1 Team = ONLY 1 General. You will not have any Hunters.

This is to prevent recycling.

As it stands - a user can create 1000 Teams, send out the 2000 Hunters to attack or do whatever.. when they are dead, they can just destruct the generals and recycle the coins (albeit with 4% loss).

The only way to gain extra hunters will be to collect hearts.
This method should reduce amount of players on the map by reducing the amount of hunters and increasing the value of General.. there should then be more hearts to collect on the map..

another issue is that, even with expiry of Generals (die of old age), players will be able to sort of recycle these by destructing them at the end of their life cycle. Probably it won't be "too bad", the main issue is being able to attack for free which should be solved by having just 1 general per team.
We'll think of/if any solutions to this - post any thoughts in the mean time.

So if I understand correctly, 10 HUC gets you only 1 general, no hunters, then you need that general to gather hearts to create hunters. i would at least try that and see how it goes.

As far as how much it translates to in USD, I still think of it with BTC @ $1000 and HUC @0.001. That would make 10 HUC roughly $10 USD!!! I know that's not the price now, but BTC is moving up and I am sure HUC will recover too. As that little guy, I have managed to bank a little more than 1700 ish. My goal WAS to get to 2k HUC, then sell that for 2 BTC!  Grin $2000 for PLAYING A GAME!!!! Mwahahahaha!!

Anyway, as I said, 10 seems reasonable to at least try and see how it works out.

And thanks for listening and answering and not just being like "pay it or gtfo, cheap bastard!" =)
legendary
Activity: 1807
Merit: 1020
Everyone else will cost the same, so there is really no real disadvantage to you?
The whole point is to make the game more playable for people like you.

If the cost of a team was 1 BTC, it would still play - (just an example, I know most wouldn't be able to afford that).

10 HUCs is what? 10-30 cents? (am not looking Cheesy )

---

Anyway , this may go down even worse with you, after more thoughts and simulations (in our minds) - the fee will be (probably) as follows:

1 Team = 10 HUCs
1 Team = ONLY 1 General. You will not have any Hunters.

This is to prevent recycling.

As it stands - a user can create 1000 Teams, send out the 2000 Hunters to attack or do whatever.. when they are dead, they can just destruct the generals and recycle the coins (albeit with 4% loss).

The only way to gain extra hunters will be to collect hearts.
This method should also reduce amount of players on the map by reducing the amount of hunters and increasing the value of General.. there should then be more hearts to collect on the map..

another issue is that, even with expiry of Generals (die of old age), players will be able to sort of recycle these by destructing them at the end of their life cycle. Probably it won't be "too bad", the main issue is being able to attack for free which should be solved by having just 1 general per team.
We'll think of/if any solutions to this - post any thoughts in the mean time.

note: AutoDestruct being the only method to destruct (i.e. remove Destruct we have now) will help (but this may be later on).
sr. member
Activity: 266
Merit: 250
Also, 20 coins instead of 1 to create a player, then there will be a disaster that will kill all my players, forcing me to make more players than I use now, at a price 20 times what it is now. How can you possibly think that is a good idea?
sr. member
Activity: 266
Merit: 250
I have to say there is no way at all I would pay 20 HUC for a single team, when the bot army then comes down killing everyone in its path? So I spend 20 HUC and get killed before even getting to a spawn spot? Wow, way to price the little guy right out of the game. Also, I am supposed to spend 20 HUC to create a blocker to try to save my other guys form dying? You will have nothing but those chinese 8 million bot guys playing. you are talking about upping the price to play TWENTY times, in 1 swoop?
legendary
Activity: 1807
Merit: 1020
The first thing to solve the problem with blokchain its long boot. Otherwise pay rise for the team, only exacerbate the situation. Now simply no influx of new players.

thanks.

Yes, we are working on that. I'm confident that we will eventually fix this issue. All recent changes and work done by domob thus far is designed for this very purpose.
The blockchain size is now only "part" of the problem. If the chain was even only 500mb, it would still play the same as it is now, maybe with just a few extra human players.

If the map was wiped now, and there wasn't 5000 bots - this would bring in more players (and original players) than reducing blockchain size IMO.. but even if my assumption is wrong, both reducing chain + making the map more playable should both have a positive effect.
And we are working torwards both these goals.


full member
Activity: 168
Merit: 100
The first thing to solve the problem with blokchain its long boot. Otherwise pay rise for the team, only exacerbate the situation. Now simply no influx of new players.
legendary
Activity: 1135
Merit: 1166
What about making it proportional? The more teams you have, the higher the cost per team. Start off with 10 HUC per team, after a certain amount, increase it to 15, 20, 25, 30, etc. That way newbies will still have a fairly low cost per team if they simply want to try it out.

This is proposed frequently, but unfortunately, it is not possible to enforce.  It could be done like this in the official client, but if someone just runs multiple wallets in parallel or modifies the client, the network has no way to check whether they really only run so many hunters and the fee is correct.  This would, probably, hurt the casual and honest players even more, since the bot masters can cheat with custom client hacks.
full member
Activity: 196
Merit: 100
Muniti creator
I also think that the TC 10 is expensive , because the Chinese guys have already earned enough CAs to have an edge over others. Here you need to use other method , really do not know what can stop them , because they play groups of people. It only needs a group of people who can stand up to them .

The only negative - blokchain , upload it for very long . 3 days ago launched a download of the whole chain and 3 days round the clock work , upload only 109k units . think, a lot of people want to wait so long ? I think not . On SSD drives, this process is a little faster , but so far not many people have SSD drive. Else noticed such a point that still requires verification that blokchain uploaded on SSD drive, is not suited for an IDE disk .

Blokchain should be somewhere on the server and the client must already be connected to the server , then it will solve the problem .

After thinking about it more, I believe even 10 HUCs is not enough, and it seems a number of people agree with me.
The cost will increase - although it will not be set in stone and may be fine tuned or changed completely in the future. Maybe it will be reduced back to 1 HUC at a later time.

I'm thinking even 20-30 HUCs per team is reasonable.
A 2 week life span on Generals should also prevent "afk" teams and give an 'upkeep' cost to people who control 1000s of teams.

anyway - increasing cost and adding expiry is going to happen, and I believe it is the best way to reduce the population on the map (which should in turn make it more fun and more playable imo)... If there is some unforeseen circumstances we will keep adjusting.

keep posting comments and opinions though

What about making it proportional? The more teams you have, the higher the cost per team. Start off with 10 HUC per team, after a certain amount, increase it to 15, 20, 25, 30, etc. That way newbies will still have a fairly low cost per team if they simply want to try it out.
legendary
Activity: 1807
Merit: 1020
I also think that the TC 10 is expensive , because the Chinese guys have already earned enough CAs to have an edge over others. Here you need to use other method , really do not know what can stop them , because they play groups of people. It only needs a group of people who can stand up to them .

The only negative - blokchain , upload it for very long . 3 days ago launched a download of the whole chain and 3 days round the clock work , upload only 109k units . think, a lot of people want to wait so long ? I think not . On SSD drives, this process is a little faster , but so far not many people have SSD drive. Else noticed such a point that still requires verification that blokchain uploaded on SSD drive, is not suited for an IDE disk .

Blokchain should be somewhere on the server and the client must already be connected to the server , then it will solve the problem .

After thinking about it more, I believe even 10 HUCs is not enough, and it seems a number of people agree with me.
The cost will increase - although it will not be set in stone and may be fine tuned or changed completely in the future. Maybe it will be reduced back to 1 HUC at a later time.

I'm thinking even 20-30 HUCs per team is reasonable.
A 2 week life span on Generals should also prevent "afk" teams and give an 'upkeep' cost to people who control 1000s of teams.

anyway - increasing cost and adding expiry is going to happen, and I believe it is the best way to reduce the population on the map (which should in turn make it more fun and more playable imo)... If there is some unforeseen circumstances we will keep adjusting.

keep posting comments and opinions though
full member
Activity: 168
Merit: 100
I also think that the 10HUC is expensive , because the Chinese guys have already earned enough HUC to have an edge over others. Here you need to use other method , really do not know what can stop them , because they play groups of people. It only needs a group of people who can stand up to them .

The only negative - blokchain , upload it for very long . 3 days ago launched a download of the whole chain and 3 days round the clock work , upload only 109k units . think, a lot of people want to wait so long ? I think not . On SSD drives, this process is a little faster , but so far not many people have SSD drive. Else noticed such a point that still requires verification that blokchain uploaded on SSD drive, is not suited for an IDE disk .

Blokchain should be somewhere on the server and the client must already be connected to the server , then it will solve the problem .
sr. member
Activity: 266
Merit: 250
I also really like that post earlier about how we can get on bittrex. I think we have everything they asked for, don't we?

Has anyone contacted Bittrex in order to list HUC? Their volume is decent, and they are pretty reliable, even though they list almost all the coins that emerge.

Hi,

Thanks for contacting us about your coin. We look for coins that have high community demand, innovations to cryto-coin technology, or a contribution to science or humanity. Given the demand for coin launches, we limit ourselves to only a handful a week. Launching is free and at our discretion. If you'd like to guarantee the launch of your coin and get additional marketing in our platform, we offer the option to spotlight your coin for 1.0 BTC.

To help speed up the process of deploying your coin, we'd like the following information:
* Coin Name
* Coin trading symbol
* Launch Date (past or future)
* Github Link
* Exchanges you are currently on
* Official blockchain explorer
* What is your TxFee for a transaction
* What do you believe your min trade size should be
* A png image for your coin with a transparent background

We are mindful of scams, copyright violations, and offensive subjects and reserve the right to refuse any coin on our platform.

From Bittrex
sr. member
Activity: 266
Merit: 250
want price to shot up in sky .... somehow stop bots by answering questions or making visual smiple calculations like capha  ...

i sold all my HUC since bot starts ..... can't just buy afkers shit ....


please i like the HUC kill the bots please

The bgb bots are easy to avoid. Very predictable. I only have problems during the huge attack waves.
legendary
Activity: 1050
Merit: 1000
want price to shot up in sky .... somehow stop bots by answering questions or making visual smiple calculations like capha  ...

i sold all my HUC since bot starts ..... can't just buy afkers shit ....


please i like the HUC kill the bots please
sr. member
Activity: 448
Merit: 280
sr. member
Activity: 476
Merit: 500
I like boobies
MithrilMan, I never did end up trying your interface, but it looks like you've made a ton of great improvements. It's a far cry from the wallet version I played. Your ideas and skills in implementing them are truely amazing.

snailbrain, I'm not sure I make myself clear. With many multiplayer games, there's a game menu with a "lobby" containing a list of all the servers running the game on separate (and often different) maps with a maximum player capacity. This eases player congestion and mitigates lag. So there could be thousands of people playing the game, just not all together on the same map. This not only allows for different maps, but different game types and mods as well on each server for players to choose from.
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