Hey all,
I haven't posted in a while. I had to stop playing cause the game wasn't anywhere near as fun as on the first week. Plus with slow movement who has time to watch your teams maneuver or wait? You leave for a few minutes and teams just die. A couple of comments though about the project.
1. Why not make the cost of the team be a fixed cost to an outside source, say $1 usd? That way it always cost $1 to play whether that be 25 hucs, 100 hucs, or .5 hucs. This can be accomplished by a datafeed, maybe similar to what countsports uses to make decentralized bets.
2. Regarding bots. I said this at the beginning, so I'll repeat; the only way to make this "fair" to people again is to give them the controls that the bots have. Let the users program multiple actions and logic into the client for their team. I don't have time and will not spend my time maneuvering a team to even just walk to the center. I want to be able to program multiple actions into my guys. If the user perceives the game as giving an unfair advantage to bots then the only recourse of action that the user has is to not play. This is what I have done and I'm sure others have as well. I'm not trying to be negative just stating why I will not play this game. With bots it literally wastes my time. The response to this at the beginning was learn how to program and make your own bot, my response, I have better things to do with my time..bye.
3. I know that the community is trying to fight back against the bot armies, however if you remove the 3 man team and replace with only 1 general you will kill this game. It will cease to be anything even remotely fun. or if you go this route then exponentially increase the number of hearts. (at the beginning I had teams with like 20+ guys. It was hella fun and I even killed snail and stole the crown for a few min.) Level the playing field. Give the power back to the actual people. Allow us players to program multiple actions and logic into our teams. We can't fight back without this. And most will stay away from a game that gives advantage to bot and not human.
4. Expiring teams is a good idea. Your initial fee is only good for x hours of game play. Make it better by allowing you to add that extra huc so your team can last for another x hours.
Hope this provides a new point of view. Will be watching.
Thanks for your reply Johnny
I know you have been a supporter of Huntercoin
1. probably it's possible, but at this stage it's too much to ask and needs more thought... also, personally I think we should be moving away from fiat - even though 99% of people that is in cryptos is in it for the fiat.
2. Things like this can be made around the client/daemon by the community. If people want this, they need to "put up". How can we be expected to do all this and everything else in a couple of months when there are more important things to work on (especially for free). The amount of work/time/$$ put into the project thus far is "a lot"... BUT, saying that.. Mithril Man's client will do this eventually.. and eventually so will the mobile/browser client we are working on... it's all planned and we know
AutoDestruct will also simplify lots of it.
3. I think you haven't thought about that response properly, can you explain in detail why it would kill it? (i'm curious). also, we will not increase the number of hearts, there will just be more to collect due to a reduction in the amount of hunters on the map.
Everyone will still only have 1 general for a team, so how will it give others an advantage?? Waht it does, is gives people who create 1000 Generals a disadvantage, because, if you reread - someone who creates 1k Teams, can leave the generals at the base, send 2k Hunters out, then, when they are all dead, they can destruct their generals to recycle the coin then create another 960 Teams.
EDIT: Thus - if we increase the cost to 10 HUCs (maybe even 20 or 50...), recycling like this will be a MUCH bigger problem if you don't start with only 1 general. Hearts are already like gold dust and are rarer than coins. collecting them will be "good".
Please expand on this instead of "having 1 general will kill the game."
Also note.. there may be an alternative to this anyway, still discussing the possibilities.
you had 20 hunters in a team because there were less people on the map and more hearts to collect. The amount of hearts remains unchanged.
4. Thanks. Yes that's possible (top up to live longer), but probably a lot of work for now and adds more complications (where does the coin go, does the general become more valuable, then they can recycle? or if miners get it, then miners can be immortal?. maybe some special name_update could top it up... it is something to think about though, good idea