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Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain - page 82. (Read 879551 times)

hero member
Activity: 554
Merit: 502
Developer!
But we can see unconfirmed transactions floating around the P2P network, right? So why does it have to be included in a block for us to access the text  Huh

yes that's true, we could use that to chat, even if current implementation allow you to talk on a behalf of a specific hunter
I mean you can send a chat message only performing an action with one of your hunter, this way you have to do a move/destruct with it or if you just send a text you should anyway wait the move to be accepted before you can take again control of the chatting hunter

another problem (it depend from you POV) is that current implementation doesn't have an "account" concept, so people doesn't have someone to talk with but talk only by hunters (so no identity)
this could be a plus or not, but as a gamer i prefer to have someone to talk with

another cons is that anyway that's a transaction that take time to be decoded/handled/dispatched, of course now it's not a problem but in future it could be
legendary
Activity: 1268
Merit: 1006
Really looking forward to this. Will there be an ingame chat?

Also, I think a leveling mechanism would be nice.
Actually, I can't remember if there is in-game chat (my comp is still broken).

There oughta be, though. Isn't that trivially easy to do? Just insert text in a transaction. Am I missing something, devs?

a blockchain chat already exists but of course that sux because you have to wait the block confirmation(s) to see your message and replyes

In my client I've already implemented a realtime chat that allow to create private password protected channels, but of course this works only between people using my client
I know snailbrain wanted to implement a chat based on an IRC channel and we could leverage that implementing a common chat, but actually afaik only mine is active (and the server code is hosted on a server i'm paying myself (30 eur month))

Actually I've to say the chat is almost empty because..well, players are MIA, hope to see things changing soon Smiley

Anyway If in future we want to create a common platform that allow realtime chat It's fine, but this should be out of blockchain of course, but could be already implemented in the daemon itself to help other 3rd party clients share the same chat platform
But we can see unconfirmed transactions floating around the P2P network, right? So why does it have to be included in a block for us to access the text  Huh

tell me about the future of this HUNTERcoin, at least I want to be part of this thread with the community here
Future: we're taking it to the Moon
legendary
Activity: 2296
Merit: 1038
Leading Crypto Sports Betting & Casino Platform
tell me about the future of this HUNTERcoin, at least I want to be part of this thread with the community here
hero member
Activity: 554
Merit: 502
Developer!
yea its in the qt client and yes have to pay for that too .01 i think huc per line of text...

Icon

yes the actual blockchain based chat is a normal transaction, if you send a text while you move at the same time a hunter your message would costs nothing more than the standard move tx, except if your transaction is long more than a length limit (i don't remember exactly but think about every 100 bytes you pay an higher fee)

My client chat of course doesn't costs per se because it's a direct connection yourClient => server => clientsInChannel
hero member
Activity: 554
Merit: 502
Developer!
Really looking forward to this. Will there be an ingame chat?

Also, I think a leveling mechanism would be nice.
Actually, I can't remember if there is in-game chat (my comp is still broken).

There oughta be, though. Isn't that trivially easy to do? Just insert text in a transaction. Am I missing something, devs?

a blockchain chat already exists but of course that sux because you have to wait the block confirmation(s) to see your message and replyes

In my client I've already implemented a realtime chat that allow to create private password protected channels, but of course this works only between people using my client
I know snailbrain wanted to implement a chat based on an IRC channel and we could leverage that implementing a common chat, but actually afaik only mine is active (and the server code is hosted on a server i'm paying myself (30 eur month))

Actually I've to say the chat is almost empty because..well, players are MIA, hope to see things changing soon Smiley

Anyway If in future we want to create a common platform that allow realtime chat It's fine, but this should be out of blockchain of course, but could be already implemented in the daemon itself to help other 3rd party clients share the same chat platform
hero member
Activity: 554
Merit: 502
Developer!
well now that bitcoin core .12 was released with block pruning and full wallet access, think its time for a new  huntercore qt..

Yep Smiley

New Qt versions (5.4+) also have OpenGL support, you can display graphics with normal qt function like painter->paint and it will autodetect hardware and use GPU or fall back to the software renderer.

Comes in handy because the old qt is at its limit when rendering 1080p.

bitcoin-qt could be the place to start, make an extra tab, display a demo like
http://doc.qt.io/qt-5/examples-widgets-opengl.html
then let it paint some sprites, then the static Huntercoin map...

Current huntercoin-qt has lots ot code and "forms" dealing with UI elements, and Qt is not really into backward compatibility.
Lots of work to adapt, and it's tempting to go for a new clean look with hotkeys "spawn one" "spawn my list and keep alive" "transfer selected" "transfer all" etc

IMHO the way to go is the one i took time ago, separating the standard wallet features from the game and use just the huntercoind.exe daemon as the game protocol layer, this way you could use a more game oriented language/platform to achieve the game client.

Actually i started with XNA (so just Windows) because this was my real first experience about game, but a cross platform environment (game oriented) could be my next move if i see some life back into the project (I'm already developing, for my daily job, solution in Xamarin that allow mobile cross platform apps and i'm interested in studying some cross platform game engine/graphics layers that satisfy my needs (not easy ones)

Other could chose to implement clients in Unity (an example) but even Monogames or other closs platform engines, anyway more game oriented than qt (and with better IDE/Tools) and just use the RPC calls that huntercoind.exe exposes, to create a game client

the perfect solution, tho, would be having a "light daemon" that doesn't require a full blockchain to run, this way a game could be shipped in a more friendly way
hero member
Activity: 821
Merit: 503
yea its in the qt client and yes have to pay for that too .01 i think huc per line of text...

Icon

legendary
Activity: 1268
Merit: 1006
Really looking forward to this. Will there be an ingame chat?

Also, I think a leveling mechanism would be nice.
Actually, I can't remember if there is in-game chat (my comp is still broken).

There oughta be, though. Isn't that trivially easy to do? Just insert text in a transaction. Am I missing something, devs?
hero member
Activity: 955
Merit: 500

I talk for myself: I'm not part of development team strictly talking, I'm an huntercoin believer that wanted to do something concrete to help the coin and instead trying to earn something speculating on exchanges, i wanted to earn something giving some useful services. I'm not paid to to what i'm doing, what i get is what community gives (donation address is in signature and the 2000 hucs you see are from BayAreaCoins) and in future what i could earn with client fee.

At the end I think i could be considered an example of what anybody can do to support a coin: instead waiting that others do something, i prefer to do (or at least try)
I hope that with future releases of the official daemon huntercoin could get the attention it deserve.

I've read some posts where someone asked to do games that uses this coin, or service that accept hucs or whatever.
The idea obviously is nice and everybody know that services are what gives values to a coin (for huntercoin the game itself has an intrinsic value) but what people maybe miss is that, for example, to do a MMORPG a huge investment has to be done, in term of time and money and this project isn't funded afaik

To give value to the coin, ANYBODY can setup an e-commerce and sold something in hucs, or try to find merchants to sold, etc...
cryptocoin are launched from someone and developed during time by one or more person, but since it's opensource, anybody can contribute to codebase AND marketing, at the end isn't the creator of the coin by definition, that has the major revenue, but who have the coins (don't look at me, lol)

recap about this coin: no premine, except a small amount for bounty, etc.., mostly lost in mikhail (who passed away) pc, no IPO, no investors at early stage, so of course this coin is in the hand of community (and in snailbrain "team", like domob, that keep working on the core)

ideas are great, but need people who do concrete things too Smiley (donating is also a form of support of course, no one ask to people to do things they can't do)

ok, a post maybe too long Smiley

An old post worth reposting, just to show that even people who don't speak english good can work on coins.
sr. member
Activity: 403
Merit: 251
well now that bitcoin core .12 was released with block pruning and full wallet access, think its time for a new  huntercore qt..

Yep Smiley

New Qt versions (5.4+) also have OpenGL support, you can display graphics with normal qt function like painter->paint and it will autodetect hardware and use GPU or fall back to the software renderer.

Comes in handy because the old qt is at its limit when rendering 1080p.

bitcoin-qt could be the place to start, make an extra tab, display a demo like
http://doc.qt.io/qt-5/examples-widgets-opengl.html
then let it paint some sprites, then the static Huntercoin map...

Current huntercoin-qt has lots ot code and "forms" dealing with UI elements, and Qt is not really into backward compatibility.
Lots of work to adapt, and it's tempting to go for a new clean look with hotkeys "spawn one" "spawn my list and keep alive" "transfer selected" "transfer all" etc

hero member
Activity: 1039
Merit: 510
Really looking forward to this. Will there be an ingame chat?

Also, I think a leveling mechanism would be nice.
legendary
Activity: 1268
Merit: 1006
well now that bitcoin core .12 was released with block pruning and full wallet access, think its time for a new  huntercore qt..

Huntercore should be soon, from what I understand. There's one developer dedicating his time just on that, right now, because the pruning needs to happen. It could go faster if any devs out there wanna get on GitHub and get with the coding. Wink

My role is just to bring the publicity in--that's what the Bitcoin Co-op did for Bitcoin, and we can do it for Huntercoin, too. There's a whole PR plan in place, if you guys will just try your best to be patient and stay tuned. Smiley
newbie
Activity: 56
Merit: 0
amazing to see this still going...

was it not from the same person that created namecoin? he died if i remember correctly?

always love the concept though be great to have it back
hero member
Activity: 821
Merit: 503
well now that bitcoin core .12 was released with block pruning and full wallet access, think its time for a new  huntercore qt..

Icon

hero member
Activity: 1039
Merit: 510
It's little funny that huc has genuine developers and a small core of people who put real effort into it, but it is low priced and ignored, but there are loads of utter shitcoins that are created and developed only to fleece simple folk and some of those coins are worth dozens of times more.
Yeah... most coins are all marketing, no substance. HUC has always been the opposite. We're about to change that, though, and you can help just by spreading the word.

True.

In terms of that, it would be nice to see some screenshots from time to time here in this thread from the game. Attached to every screenshot could be a feature description of the game.

People always like to see progress and I think this would be a great way for Huntercoin to gain more attention.
legendary
Activity: 1268
Merit: 1006
It's little funny that huc has genuine developers and a small core of people who put real effort into it, but it is low priced and ignored, but there are loads of utter shitcoins that are created and developed only to fleece simple folk and some of those coins are worth dozens of times more.
Yeah... most coins are all marketing, no substance. HUC has always been the opposite. We're about to change that, though, and you can help just by spreading the word.
hero member
Activity: 955
Merit: 500
It's little funny that huc has genuine developers and a small core of people who put real effort into it, but it is low priced and ignored, but there are loads of utter shitcoins that are created and developed only to fleece simple folk and some of those coins are worth dozens of times more.


 
sr. member
Activity: 403
Merit: 251

Go for it, I say.
Yep  Grin

3rd version of betterQt is almost finished, and not much will change until block 1140000 (if Huntercore is not ready earlier).

It's now possible to stop playing from one minute to the next, or temporarily be away from keyboard for a relatively long time,
and playing is *much* more relaxing and fun.


https://github.com/wiggi/huntercoin/blob/betterQt-with-storage/betterQt_readme.txt
has a link for prebuilt executables (1x for windows, 3x for old/new 32bit/64bit ubuntu/mint/debian), it's probably a good idea to take a look
at the readme addendum and to understand what the included game.dat can do.

The afk functions are not nerfed in any way.


notes:

The queued path (gray line) is no longer recomputed after a new block, allowing players to update the path without time pressure.
Combined with "config:afk_defence" this allows for a rather deadly attack.

Selling something in the in-game auction is absolutely riskless (assuming no bugs), with a price limit to catch fat-finger-errors.
But buying is 2-step with a 15 block timeout. After that, sending coins is just sending coins. You have been warned.
(what's the best way to improve this, within current Huntercoin rules?)

Real life calls, need to stop playing right now, but want hunters harvest coins for at least another 10 minutes?
Code:
config:bank_notice -120
config:afk_leave_map 60

While testing the prebuilts with their respective (Mint, double checked iso md5) version in VMs, there was, as expected, no case of a node stopping to receive blocks. On Windows this is daily routine. Generally huntercoin-qt nodes in VirtualBox VMs are reliable (for me: 100.00% reliable since v1.3 was out) even if the host is a windows machine.

legendary
Activity: 1268
Merit: 1006
Will Huntercoin be available on mobile?
Eventually. Gotta finish Huntercore, first. Then it'll be time to work on mobile/browser clients. I think snailbrain is more into mobile app than browser, because it can be more trustless, not holding people's private keys.

Sounds cool, but I remember HUC had damn big blockchain and required a lot of space to run the game (although I played when it was just starting), how it can be possible on mobile?
The Huntercore update enables blockchain pruning
hero member
Activity: 1039
Merit: 510
Really looking forward to the comeback of this game. Either on mobile or desktop. Both will rock.
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