Go for it, I say.
Yep
3rd version of betterQt is almost finished, and not much will change until block 1140000 (if Huntercore is not ready earlier).
It's now possible to stop playing from one minute to the next, or temporarily be away from keyboard for a relatively long time,
and playing is *much* more relaxing and fun.
https://github.com/wiggi/huntercoin/blob/betterQt-with-storage/betterQt_readme.txthas a link for prebuilt executables (1x for windows, 3x for old/new 32bit/64bit ubuntu/mint/debian), it's probably a good idea to take a look
at the readme addendum and to understand what the included game.dat can do.
The afk functions are not nerfed in any way.
notes:
The queued path (gray line) is no longer recomputed after a new block, allowing players to update the path without time pressure.
Combined with "config:afk_defence" this allows for a rather deadly attack.
Selling something in the in-game auction is absolutely riskless (assuming no bugs), with a price limit to catch fat-finger-errors.
But buying is 2-step with a 15 block timeout. After that, sending coins is just sending coins. You have been warned.
(what's the best way to improve this, within current Huntercoin rules?)
Real life calls, need to stop playing right now, but want hunters harvest coins for at least another 10 minutes?
config:bank_notice -120
config:afk_leave_map 60
While testing the prebuilts with their respective (Mint, double checked iso md5) version in VMs, there was, as expected, no case of a node stopping to receive blocks. On Windows this is daily routine. Generally huntercoin-qt nodes in VirtualBox VMs are reliable (for me: 100.00% reliable since v1.3 was out) even if the host is a windows machine.