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Topic: [ANN][HUC] Huntercoin - Worlds First Decentralized Game/World on the Blockchain - page 83. (Read 879724 times)

sr. member
Activity: 403
Merit: 251
Go for it, I say. We could easily build an AFK contingency right into the protocol, even; for example, a Hunter could be auto-banked at a higher fee if it doesn't move for X number of blocks.
This, or some kind of safe place where players who *have* to switch off their mobile device (done commuting) can send the hunters. The tile set has pretty villages with tavern, not using these is a waste.

But need to be balanced, if risk for hunters is lower, some players (the usual suspects) will spawn more.

legendary
Activity: 3136
Merit: 1116
Will Huntercoin be available on mobile?
Eventually. Gotta finish Huntercore, first. Then it'll be time to work on mobile/browser clients. I think snailbrain is more into mobile app than browser, because it can be more trustless, not holding people's private keys.

Sounds cool, but I remember HUC had damn big blockchain and required a lot of space to run the game (although I played when it was just starting), how it can be possible on mobile?

I think with an spv type wallet like electrum or mycelium,
hero member
Activity: 870
Merit: 500
Trading will make me rich)
Will Huntercoin be available on mobile?
Eventually. Gotta finish Huntercore, first. Then it'll be time to work on mobile/browser clients. I think snailbrain is more into mobile app than browser, because it can be more trustless, not holding people's private keys.

Sounds cool, but I remember HUC had damn big blockchain and required a lot of space to run the game (although I played when it was just starting), how it can be possible on mobile?
hero member
Activity: 1039
Merit: 510
Will Huntercoin be available on mobile?
Eventually. Gotta finish Huntercore, first. Then it'll be time to work on mobile/browser clients. I think snailbrain is more into mobile app than browser, because it can be more trustless, not holding people's private keys.

Nice!

How far is the progress on Huntercore?
legendary
Activity: 1268
Merit: 1006
Will Huntercoin be available on mobile?
Eventually. Gotta finish Huntercore, first. Then it'll be time to work on mobile/browser clients. I think snailbrain is more into mobile app than browser, because it can be more trustless, not holding people's private keys.
hero member
Activity: 1039
Merit: 510
Will Huntercoin be available on mobile?
legendary
Activity: 1268
Merit: 1006
Yeah, it's the biggest gameplay issue IMO.
Definitely the biggest gameplay issue, and the question "should such an afk mode be released with full source" was meant more literally, like in say a wish and be careful etc  Tongue
Go for it, I say. We could easily build an AFK contingency right into the protocol, even; for example, a Hunter could be auto-banked at a higher fee if it doesn't move for X number of blocks.
sr. member
Activity: 403
Merit: 251
in few days i'll update my client with a new version that expose much better the pending moves and path in general and has an improved automatic behaviour system
along with that I hope to find the time to record some "how to" videos to show how to use automatic behaviours, chain them togheter, etc...

The best we can do is to make the client that is perfect for the respective maintainer's own playing style. Could be farmer, duellist, psycho stalker, stat nerd, grand strategist, probably much more and more complex when the game evolves (currently it slowly does, from only 1vs1 encounters to group tactics)


Yeah, it's the biggest gameplay issue IMO.

Definitely the biggest gameplay issue, and the question "should such an afk mode be released with full source" was meant more literally, like in say a wish and be careful etc  Tongue

There is an updated readme on github, and a replacement huntercoin-qt.exe/huntercoin-qt for windows and "32bit ubuntu 12.04 derivatives". I think the afk mode makes the difference between just "human minable", and enjoyable as a game.

hero member
Activity: 1039
Merit: 510
Wow, this is an amazing project!

How many Huntercoin can I mine per hour playing the game?
hero member
Activity: 554
Merit: 502
Developer!
in few days i'll update my client with a new version that expose much better the pending moves and path in general and has an improved automatic behaviour system
along with that I hope to find the time to record some "how to" videos to show how to use automatic behaviours, chain them togheter, etc...

Actually I haven't by purpose implemented aggressive automatic behaviour and I still need to implement the "run away" behaviour, but isn't hard to do in a simple way (like when an enemy enters in a nxn radius from the player, move away from him)

Talking about automatic behaviours, if someone has some idea that want to be implemented just drop me a line with the logic and I'll implement it (if generically useful)
legendary
Activity: 1268
Merit: 1006
There are a lot of situations where another hunter tries to kill you and a fight is unavoidable, but can happen anywhere from 5 minutes to 15 minutes, or from 10 minutes to 25. Be glued to the screen or lose, which is also the reason why no (as in not a single one) new player will play regularly, until this is fixed.

So the game needs an afk mode with defense that is good enough to discourage a "casual attack if seeing a new name". On the other hand, if someone has an habit of keeping their hunters on the map, day and night, any player should be able to dispatch  these (with 2 hunters and at an expense of 40 Huc)

The question is: should such an afk mode be released with full source? If yes, will some players always have something better than what is released for everyone because they apply their own mod for each new release, limiting the number of people who are willing to play? If no, does the copyright even allow it? Is there a middle way with excessive configurability (and lots of "choose 1 of these 10 formulas" in the source). Will devs cooperate to maintain the afk mode? Lots of questions.

It's also not really clear if this (game asks for too much time in an inflexible way, need afk mode asap or eventually back to 1 guy playing and 300 sats) is painfully obvious or minority opinion.
Yeah, it's the biggest gameplay issue IMO. I think MithrilMan's client provides a decent solution, however.
sr. member
Activity: 403
Merit: 251
There are a lot of situations where another hunter tries to kill you and a fight is unavoidable, but can happen anywhere from 5 minutes to 15 minutes, or from 10 minutes to 25. Be glued to the screen or lose, which is also the reason why no (as in not a single one) new player will play regularly, until this is fixed.

So the game needs an afk mode with defense that is good enough to discourage a "casual attack if seeing a new name". On the other hand, if someone has an habit of keeping their hunters on the map, day and night, any player should be able to dispatch  these (with 2 hunters and at an expense of 40 Huc)

The question is: should such an afk mode be released with full source? If yes, will some players always have something better than what is released for everyone because they apply their own mod for each new release, limiting the number of people who are willing to play? If no, does the copyright even allow it? Is there a middle way with excessive configurability (and lots of "choose 1 of these 10 formulas" in the source). Will devs cooperate to maintain the afk mode? Lots of questions.

It's also not really clear if this (game asks for too much time in an inflexible way, need afk mode asap or eventually back to 1 guy playing and 300 sats) is painfully obvious or minority opinion.

legendary
Activity: 3136
Merit: 1116
guys,

what happened? huc is rising again.

What exchange is this trading on?  TIA!

Most notably Poloniex. Not sure about anywhere else now that Cryptsy is goxxed.
legendary
Activity: 3052
Merit: 1534
www.ixcoin.net
guys,

what happened? huc is rising again.

What exchange is this trading on?  TIA!
sr. member
Activity: 403
Merit: 251
I've heard it works better on other operating systems besides Windows. Unfortunately, I don't know Linux, yet  Embarrassed
There's no real "getting started with Huntercoin" list.
Let's collect some useful notes, assuming little knowledge and no-enthusiast-level hardware. (1 desktop PC or notebook, windows, CPU with VTx, no SSD or no free space on it for blockchain)

1) get blockchain from http://chain.huntercoin.org/
  - on Windows, get a program like "wxDownloadFastPortable" to download big files

2) get the newest 1.3.01 client, start and exit a few times while offline, rename the resulting wallet.dat files (e.g. wallet.dat.huc.new.01 to wallet.dat.huc.new.19) and BACKUP them.
  - this way, it will always be easy to have a fresh (<10MB) wallet, and less lag, when playing

3) Make a reliable node (so that it'll never simply stop receiving blocks again)
  - get Oracle VirtualBox and Oracle VBox guest additions

  - get Linux Mint Mate edition (v17.3LTS, the old v13LTS works too)
    - give the new VM 35...40GB disk space (fixed size), 2 CPUs, 64MB video ram
    - to install guest additions: open VBOXADDITIONS... folder, "open in terminal", and:
      sudo ./VBoxLinuxAdditions.run
    - don't use their stupid Update manager (paste "sudo apt-get update && sudo apt-get dist-upgrade" in console once per day)
    - on 17.3: use Software manager, search "qt", install Qt-Creator.

  - source: (get both, put in different folders)
    - official v1.3.01: https://github.com/chronokings/huntercoin
    - modded client: https://github.com/wiggi/huntercoin

  - Dependencies:
    - formatting in http://huntercoin.org/downloads/compile-guide/ seems broken so that only 1 line is processed
    - I (also) installed this:
Code:
sudo apt-get install qt4-qmake libqt4-dev build-essential libboost-dev libboost-system-dev \
    libboost-filesystem-dev libboost-program-options-dev libboost-thread-dev \
    libssl-dev libdb++-dev

    - and for good measure, and bitcoin 0.11.2 (only if using Mint v17.3):
Code:
apt-get install libevent-dev

    - open huntercoin-qt.pro in Qt-Creator
      - in official v1.3.01 huntercoin-qt.pro, if miniupnpc is not installed, add the line
Code:
USE_UPNP=-

      - and: Build | Build project huntercoin-qt


to be continued...
legendary
Activity: 1330
Merit: 1000
guys,

what happened? huc is rising again.
sr. member
Activity: 403
Merit: 251
Auction is open on mainnet.

Playing on testnet a bit to understand the details before doing anything for real is probably a good idea

- The juicy reward for buyers (by far over)compensate for some risks (example: dead hunters don't exist and don't get anything)
- This is regular Huntercoin, no fork. Just extracting some extra data from blockchain and displaying it.
- A player could theoretically use Unity3d client, walk over the right tile, type "GEM:HUC set ask 1 at 1000000",
  and *eventually* that hunters name address *will* receive coins
- "Settlement price" is the game's guess of what the collateral value currently is. It moves very slowly.
- On testnet, just delete/rename gamestate.dat, a new one is generated on start (safemode uses the "normal" gamestate.dat)
- Editors like Qt-creator, Vim or Notepad++ can autoupdate without asking (for generated auction.txt)
- there *are* dangerous bugs


Don't use an old client version.
New windows build:
https://mega.nz/#!2BsVhDDR!CulNnVf1Q1M7cKhqpW7GmeEKHRfAJdLwFRbhIcMWS2E


the scary "alert for the auction page" warning in the latest commit for https://github.com/wiggi/huntercoin
is a canary:
0.5 BTC bounty if someone can trigger it network-wide (on testnet, all tricks allowed).
It's easy to screw with your own node of course.

legendary
Activity: 3136
Merit: 1116
...
Let me know when its done & i send the HUC on 1 confirmation.

Dont forget your HUC address...

I have 12.20839955 HUC in total

OK, sent 160 DOGE. PMing my HUC address (not sure you're supposed to post addresses in threads).
hero member
Activity: 676
Merit: 501
Does anyone want to buy my huntercoins???

i have approx 12 full coins?? Any offers for swap to BTC??

I'll give you 120 DOGE, since one HUC is worth about 10x as much as a single DOGE. Swapping for BTC is ridiculous since the amount of BTC you'd spend on the tx fee is more than 12 HUC is worth.

If u went to 160 doge i would do it...

How can we escrow??

Considering that the price of DOGE has gone up quite a bit since that post, a more reasonable change would be to around 100 DOGE for 12 HUC, but that's fine. No need to escrow, just PM your DOGE address, I'll send coins and then reply with my HUC address...if you want.

When i last checked doge was 0.00000069 & its now only 0.00000066 so for me its gone down If u stay with the original offer of 120 DOGE im happy with that..

My DOGE address is :

DBRjNd1Kifqchmm1vmAh3xvjSiDoZZWtqz

Let me know when its done & i send the HUC on 1 confirmation.

Dont forget your HUC address...

I have 12.20839955 HUC in total
legendary
Activity: 1268
Merit: 1006
This article is a comprehensive explanation of the history behind and current state of Huntercoin. It will fill you in if you don't have time to read through the mass of posts in the Huntercoin thread. You can trust it to be correct and not outdated for the near future.

It's a shame if such great idea will be forgotten. I've not visited this thread for a looong time and seems that almost nothing changed((

I believe that here are some people with a lot of coins, why not hire some professionals to reborn the game? Everyone holding the coins will win if new players will come!
Or we should find a professional who likes the game enough to buy some and market Huntercoin for free. Wink

By the way, now that we have a first batch of Huntercoin articles coming out, we're focusing on growing our social media presence. The best way to help right now would be by joining and referring those who might be interested to this Facebook group: https://www.facebook.com/groups/467303256806059/
"You must log in to continue."   Angry
Alas, Facebook is what it is.
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