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Topic: [ANN][ICO] 📱 AppCoins - The New Blockchain-Based Protocol For The App Stores 🔋 - page 50. (Read 47772 times)

full member
Activity: 308
Merit: 100
Good afternoon. Did I understand correctly that the funds that the developer plans to spend on the promotion of his application in the system will be blocked on a particular wallet? For what purpose will it be done, if it isn’t not a secret?
full member
Activity: 294
Merit: 100
Greetings. Tell me please, will the parties have access to each other's personal data when carrying out a transaction in AppCoins?
member
Activity: 406
Merit: 31
Hello everyone. And what, can users settle up only in coins in AppCoins? Don’t you consider introduction of crypto currency?
full member
Activity: 280
Merit: 100
Hello friends and comrades. Tell me, how many coins can I buy for 1 Eth?

Hello. If I recall right, for 1 Eth you can get 2 995 coins.
full member
Activity: 336
Merit: 100
Hello friends and comrades. Tell me, how many coins can I buy for 1 Eth?
member
Activity: 322
Merit: 10
All the readers of the forum. I’m wondering, will blockchain technology be implemented in an already running AppCoins application or will you create a new, unique platform?
full member
Activity: 280
Merit: 100
Does anybody know how many tokens do the company's founders put on the ICO?
Good afternoon. In my opinion, 45 million APPC coins will be put on the ICO.
full member
Activity: 364
Merit: 100
Does anybody know how many tokens do the company's founders put on the ICO?
legendary
Activity: 1470
Merit: 1002
AppCoins ICO Review.

1. Concept.

Industry: App economy

Similar projects: Mobius, Google playstore and Apple playstore

How is it different from other projects in the space?

You can use AppCoins across all the app stores that support it.
If a user clicks in an Ad, installs the app and gives two minutes of attention, he can earn coins to spend inside apps and games.
Fees being charged: The user has to pay fees on each Ether deposit to his account with App Stores and on checking out, i.e. settling his Raiden payment channel. Further fees may be the taxation done by the App Stores used to pay for their infrastructure.

VC Investors: Yes, during presale.

Market statistics:

The number of smartphone users is forecasted to grow from 2.6 billion in 2017 to nearly 4 billion by 2020 [3, 4].
36% of the world’s population is projected to use a smartphone by 2018.
The gross revenue of the entire mobile ecosystem was estimated to be worth +US$50 billion in 2016, growing to +US$88 billion in 2017, while the mobile app market is forecasted to reach US$100 billion worldwide by 2020 [5].
the annual revenue of the third party app stores matches Google Play’s in 2017[6]
legendary
Activity: 1470
Merit: 1002
I can not sign up in your official site

It seems to work fine for me now.

https://appcoins.io/

Do take note that you have to confirm your email. If you still need more immediate help, do join the telegram group here as their respond rate is a lot higher.
https://t.me/appcoinsofficial
newbie
Activity: 11
Merit: 0
I can not sign up in your official site
member
Activity: 238
Merit: 10
Hello. As far I understand, the attribution will occur in the system only after the installed app has been opened in 2 minutes. But how can this be proved if smartphones are an untrusted environment? It seems to me that in this case the there will be a high level of fraud.
Greetings. You’re right, such an approach could lead to a high level of fraud, but in AppCoins has thought this point out perfectly! There will be PoA recommend in AppCoins protocol, which will allow the developer to make sure that the user really used the app for 2 minutes.
But there is no guarantee that the user is right or that the application store’s stub installed in the phone hasn’t been tampered.
You’re right, that's why the server-side identifier will be checked by the application store with the help of a network ngerprint (this solution provides information about IP, routing information, etc.).
It’s a very interesting approach. And has this already been tested somewhere?
Hi. As far as I know, various tracking platforms use this solution today. And if it works there, it will also work in AppCoins, personally, I don’t doubt it)
full member
Activity: 392
Merit: 100
Hello. As far I understand, the attribution will occur in the system only after the installed app has been opened in 2 minutes. But how can this be proved if smartphones are an untrusted environment? It seems to me that in this case the there will be a high level of fraud.
Greetings. You’re right, such an approach could lead to a high level of fraud, but in AppCoins has thought this point out perfectly! There will be PoA recommend in AppCoins protocol, which will allow the developer to make sure that the user really used the app for 2 minutes.
But there is no guarantee that the user is right or that the application store’s stub installed in the phone hasn’t been tampered.
You’re right, that's why the server-side identifier will be checked by the application store with the help of a network ngerprint (this solution provides information about IP, routing information, etc.).
It’s a very interesting approach. And has this already been tested somewhere?
newbie
Activity: 66
Merit: 0
Hello. As far I understand, the attribution will occur in the system only after the installed app has been opened in 2 minutes. But how can this be proved if smartphones are an untrusted environment? It seems to me that in this case the there will be a high level of fraud.
Greetings. You’re right, such an approach could lead to a high level of fraud, but in AppCoins has thought this point out perfectly! There will be PoA recommend in AppCoins protocol, which will allow the developer to make sure that the user really used the app for 2 minutes.
But there is no guarantee that the user is right or that the application store’s stub installed in the phone hasn’t been tampered.

The phone is an untrusted environment (for now, there are efforts to make it more trustworthy). No system that sits on the smartphone is 100% solid.
However, is a tradeoff between the benefits and effort of the attack vector.
To avoid fake attributions the proof-of-attention uses fingerprinting (Google Android Advertising ID, network IP,...) in the blockchain. This can also be used to avoid double attribution.
The attacker can workaround this detection system using mobile farms with multiple IPs, but the benefit of APPC (appcoins) that can only be used in games it's not enough. Because we cannot forget that the earned coins have to be used in games, it cannot be cashed out or exchanged among users. Only the bought APPC can be exchanged.
full member
Activity: 252
Merit: 100
Hello. As far I understand, the attribution will occur in the system only after the installed app has been opened in 2 minutes. But how can this be proved if smartphones are an untrusted environment? It seems to me that in this case the there will be a high level of fraud.
Greetings. You’re right, such an approach could lead to a high level of fraud, but in AppCoins has thought this point out perfectly! There will be PoA recommend in AppCoins protocol, which will allow the developer to make sure that the user really used the app for 2 minutes.
But there is no guarantee that the user is right or that the application store’s stub installed in the phone hasn’t been tampered.
You’re right, that's why the server-side identifier will be checked by the application store with the help of a network ngerprint (this solution provides information about IP, routing information, etc.).
member
Activity: 196
Merit: 10
Hello. As far I understand, the attribution will occur in the system only after the installed app has been opened in 2 minutes. But how can this be proved if smartphones are an untrusted environment? It seems to me that in this case the there will be a high level of fraud.
Greetings. You’re right, such an approach could lead to a high level of fraud, but in AppCoins has thought this point out perfectly! There will be PoA recommend in AppCoins protocol, which will allow the developer to make sure that the user really used the app for 2 minutes.
But there is no guarantee that the user is right or that the application store’s stub installed in the phone hasn’t been tampered.
full member
Activity: 252
Merit: 100
Hello. As far I understand, the attribution will occur in the system only after the installed app has been opened in 2 minutes. But how can this be proved if smartphones are an untrusted environment? It seems to me that in this case the there will be a high level of fraud.
Greetings. You’re right, such an approach could lead to a high level of fraud, but in AppCoins has thought this point out perfectly! There will be PoA recommend in AppCoins protocol, which will allow the developer to make sure that the user really used the app for 2 minutes.
member
Activity: 196
Merit: 10
Hello. As far I understand, the attribution will occur in the system only after the installed app has been opened in 2 minutes. But how can this be proved if smartphones are an untrusted environment? It seems to me that in this case the there will be a high level of fraud.
member
Activity: 153
Merit: 10
That is a very interesting scheme. Especially because it is based on advertisement, developers reputation and IAB. But can anyone explain to me what IBA means? I would really appreciate it.

Yes. It's confusing. I think you are mentioning "IAB" (In-App Billing) ou "IAP" (In-App Purchase).
Both means the same: the ability of a game user to buy something inside a game through the app store.
So, when you buy gems inside of Clash of Clans, you are doing an "IAP" (or "IAB).
legendary
Activity: 1470
Merit: 1002
This also tackles the risk of repudiation since developers can claim that a certain user did not actually do the required action to be given the attribution, i.e. that either the app store, the user or both are being dishonest.

There is a wallet that contains the budget of the created campaign, which is meant to lock the budget, addressing the risk of default by the developer. To address the same risk, there is also a wallet that will temporarily store the value of the impression, to make sure that if the attribution occurs within a certain time, i.e. the user installs and opens the app within a certain time interval, there are funds available to pay for the conversion.
To prevent leakage of user data, the protocol does not expose any sensitive user information at any time and interaction with app stores. The only information that can be seen by others are the wallet addresses when a transaction occurs.
To avoid the risk of malware, the protocol attributes a reputation level to the developers as “Trusted”, “Unknown” or “Critical” according to their track record of transactions in the blockchain. This is then extended to all their apps and across different app stores.
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