Author

Topic: [ANN][ICO] MARK.SPACE - 3D/VR ecosystem on blockchain - page 326. (Read 162087 times)

hero member
Activity: 815
Merit: 502
when will the pre-ICO end?
 is it on the website or in a white paper this information?
It will end on December 28, 2017 according to their bounty thread.
sr. member
Activity: 798
Merit: 262
The 5million dollars you get before ico. Did you put that from your own pockets?

Or get them from private investors?


Must be early backers

If its from their own pockets, they must really believe in their project right? Anyways, I would guess from private investors too

Well, the project is good at least the rough idea of the product is quite good if they pull it through of course.
member
Activity: 546
Merit: 12
The 5million dollars you get before ico. Did you put that from your own pockets?

Or get them from private investors?


Must be early backers

I think so, it seems just the kind of many other project got as well from private investors who believe in the project

That's my guess too. But the sentence in whitepaper make me think otherwise. Here it is:

Quote
MARK.SPACE has already invested more than $5 million of
personal funds in the development of the platform and currently
has a working prototype



That looks like they indeed invested it out of their own pockets. That shows that they are convinced about what they are doing and I am sure they will not throw away money but use it wisely when such a huge amount comes from themselves.
full member
Activity: 406
Merit: 107
2018 will be the year of VR because we are evolving in every sector of the market and the future of entertainment industry will be Virtual reality and its environment. We have already seen giants supporting VR openly so the project definitely have future.

this project might have a future, but I don't think VR will be adopted as much to make 2018 a significant year. we're still a while away.

If the hardware requirements are met satisfactorily then I don't have any doubt in VR being the leader in entertainment business. I hope the ecosystem finds a solution for that.
the technology of VR equipment is now too expensive. But I'm sure that as the degree of development of this technology grows, the cost of equipment will quickly decline! At least, look at cell phones, they were expensive before, now every student has a phone.

Well, i have a feeling that cell phones are going the other way. After the release of smartphones, they got much more expensive but first the price had to drop in order to get that mass adoption as they have now.  I think the same will happen to VR, you need to make it affordable and popular before you can start making luxurious products.
But this will take time. Currently you need a big gaming PC to have enough power to run VR games. I hope this will be better in the future.
Game PC are getting much more powerful and efficient. In a couple of years you will be able to run VR on home pc and laptops

In a few years the mobiles will be powerfull enough. Imo the whole idea of VR/AR is to be portable so i don't see people running around with their pc's around their neck Cheesy

Smartphones - the flagships are already powerful. For example Samsung. As I wrote here before, you can directly get the VR glasses on your smartphone if you insert the smartphone into a special case and install the program. Well, the image will not be as good as when connected to a computer, but it's quite acceptable.
Now, power your phone more power than the computers most people have at home. And in the coming years, the potential will grow!
hero member
Activity: 784
Merit: 1416
In this case would be interesting to know from where they come, if they were generated through some other successful project or something else?
full member
Activity: 602
Merit: 101
Bcnex - The Ultimate Blockchain Trading Platform
The 5million dollars you get before ico. Did you put that from your own pockets?

Or get them from private investors?


Must be early backers

I think so, it seems just the kind of many other project got as well from private investors who believe in the project

That's my guess too. But the sentence in whitepaper make me think otherwise. Here it is:

Quote
MARK.SPACE has already invested more than $5 million of
personal funds in the development of the platform and currently
has a working prototype

sr. member
Activity: 672
Merit: 261
well vr is the future. but it all depends on first rated plattforms, tripple a games and products and quality of the vr prodcuts and the adaptivity to the households.
Everything that was previously futuristic and distant, has approached the reality with projects such as Mark.Space, I'm suspect to speak, because I'm an admirer of technologies and projects that use something new to revolutionize a segment, our day- to-day will be surrounded by RV and many other forms of application very soon, precisely for that reason I see potential in such projects
I also think so, for example in Japan VR has already gained popularity.

any numbers to back this up? I know Japan is more tech crazy then other countries but how much popularity did it gain

Japan invent something, 5 years later, the world knows about it.. Cheesy
full member
Activity: 588
Merit: 100
2018 will be the year of VR because we are evolving in every sector of the market and the future of entertainment industry will be Virtual reality and its environment. We have already seen giants supporting VR openly so the project definitely have future.

this project might have a future, but I don't think VR will be adopted as much to make 2018 a significant year. we're still a while away.

If the hardware requirements are met satisfactorily then I don't have any doubt in VR being the leader in entertainment business. I hope the ecosystem finds a solution for that.
the technology of VR equipment is now too expensive. But I'm sure that as the degree of development of this technology grows, the cost of equipment will quickly decline! At least, look at cell phones, they were expensive before, now every student has a phone.

Well, i have a feeling that cell phones are going the other way. After the release of smartphones, they got much more expensive but first the price had to drop in order to get that mass adoption as they have now.  I think the same will happen to VR, you need to make it affordable and popular before you can start making luxurious products.
But this will take time. Currently you need a big gaming PC to have enough power to run VR games. I hope this will be better in the future.
Game PC are getting much more powerful and efficient. In a couple of years you will be able to run VR on home pc and laptops

In a few years the mobiles will be powerfull enough. Imo the whole idea of VR/AR is to be portable so i don't see people running around with their pc's around their neck Cheesy

Smartphones - the flagships are already powerful. For example Samsung. As I wrote here before, you can directly get the VR glasses on your smartphone if you insert the smartphone into a special case and install the program. Well, the image will not be as good as when connected to a computer, but it's quite acceptable.

It's true you can get VR on smartphone, but it's not exactly immersive. we still have a way to go.
member
Activity: 238
Merit: 17
2018 will be the year of VR because we are evolving in every sector of the market and the future of entertainment industry will be Virtual reality and its environment. We have already seen giants supporting VR openly so the project definitely have future.

this project might have a future, but I don't think VR will be adopted as much to make 2018 a significant year. we're still a while away.

If the hardware requirements are met satisfactorily then I don't have any doubt in VR being the leader in entertainment business. I hope the ecosystem finds a solution for that.
the technology of VR equipment is now too expensive. But I'm sure that as the degree of development of this technology grows, the cost of equipment will quickly decline! At least, look at cell phones, they were expensive before, now every student has a phone.

Well, i have a feeling that cell phones are going the other way. After the release of smartphones, they got much more expensive but first the price had to drop in order to get that mass adoption as they have now.  I think the same will happen to VR, you need to make it affordable and popular before you can start making luxurious products.
But this will take time. Currently you need a big gaming PC to have enough power to run VR games. I hope this will be better in the future.
Game PC are getting much more powerful and efficient. In a couple of years you will be able to run VR on home pc and laptops

In a few years the mobiles will be powerfull enough. Imo the whole idea of VR/AR is to be portable so i don't see people running around with their pc's around their neck Cheesy

Smartphones - the flagships are already powerful. For example Samsung. As I wrote here before, you can directly get the VR glasses on your smartphone if you insert the smartphone into a special case and install the program. Well, the image will not be as good as when connected to a computer, but it's quite acceptable.
member
Activity: 140
Merit: 10
well vr is the future. but it all depends on first rated plattforms, tripple a games and products and quality of the vr prodcuts and the adaptivity to the households.
Everything that was previously futuristic and distant, has approached the reality with projects such as Mark.Space, I'm suspect to speak, because I'm an admirer of technologies and projects that use something new to revolutionize a segment, our day- to-day will be surrounded by RV and many other forms of application very soon, precisely for that reason I see potential in such projects
I also think so, for example in Japan VR has already gained popularity.

any numbers to back this up? I know Japan is more tech crazy then other countries but how much popularity did it gain
member
Activity: 196
Merit: 10
2018 will be the year of VR because we are evolving in every sector of the market and the future of entertainment industry will be Virtual reality and its environment. We have already seen giants supporting VR openly so the project definitely have future.

this project might have a future, but I don't think VR will be adopted as much to make 2018 a significant year. we're still a while away.

If the hardware requirements are met satisfactorily then I don't have any doubt in VR being the leader in entertainment business. I hope the ecosystem finds a solution for that.
the technology of VR equipment is now too expensive. But I'm sure that as the degree of development of this technology grows, the cost of equipment will quickly decline! At least, look at cell phones, they were expensive before, now every student has a phone.

Well, i have a feeling that cell phones are going the other way. After the release of smartphones, they got much more expensive but first the price had to drop in order to get that mass adoption as they have now.  I think the same will happen to VR, you need to make it affordable and popular before you can start making luxurious products.
But this will take time. Currently you need a big gaming PC to have enough power to run VR games. I hope this will be better in the future.
Game PC are getting much more powerful and efficient. In a couple of years you will be able to run VR on home pc and laptops

In a few years the mobiles will be powerfull enough. Imo the whole idea of VR/AR is to be portable so i don't see people running around with their pc's around their neck Cheesy
hero member
Activity: 784
Merit: 1416
The 5million dollars you get before ico. Did you put that from your own pockets?

Or get them from private investors?


Must be early backers

I think so, it seems just the kind of money other project got as well from private investors who believe in the project
full member
Activity: 224
Merit: 100
Become Part of the Mining Family
The 5million dollars you get before ico. Did you put that from your own pockets?

Or get them from private investors?


Must be early backers

If its from their own pockets, they must really believe in their project right? Anyways, I would guess from private investors too
member
Activity: 238
Merit: 17
I understand this is a Russian-Asian project?

Seems so, yes. Project development is based in Russia but probably due to restrictions in Russia their ICO is held by Singapore company.

There are no restrictions in Russia, as there is not there are no laws regulating this area. It's just impossible to do business in Russia, having a Russian company, since officials and siloviki will take away the business and all the money when they see that the project is successful and the money has appeared. And the developers will be put in jail. Well, or not put, but will just be beaten and tortured, until everyone gives. Therefore, you need to register a company in another country where there are laws that protect property.
sr. member
Activity: 672
Merit: 261
The 5million dollars you get before ico. Did you put that from your own pockets?

Or get them from private investors?


Must be early backers
full member
Activity: 602
Merit: 101
Bcnex - The Ultimate Blockchain Trading Platform
The 5million dollars you get before ico. Did you put that from your own pockets?

Or get them from private investors?
full member
Activity: 406
Merit: 107
2018 will be the year of VR because we are evolving in every sector of the market and the future of entertainment industry will be Virtual reality and its environment. We have already seen giants supporting VR openly so the project definitely have future.

this project might have a future, but I don't think VR will be adopted as much to make 2018 a significant year. we're still a while away.

If the hardware requirements are met satisfactorily then I don't have any doubt in VR being the leader in entertainment business. I hope the ecosystem finds a solution for that.
the technology of VR equipment is now too expensive. But I'm sure that as the degree of development of this technology grows, the cost of equipment will quickly decline! At least, look at cell phones, they were expensive before, now every student has a phone.

Well, i have a feeling that cell phones are going the other way. After the release of smartphones, they got much more expensive but first the price had to drop in order to get that mass adoption as they have now.  I think the same will happen to VR, you need to make it affordable and popular before you can start making luxurious products.
But this will take time. Currently you need a big gaming PC to have enough power to run VR games. I hope this will be better in the future.
Game PC are getting much more powerful and efficient. In a couple of years you will be able to run VR on home pc and laptops
Mark.Space is far beyond just using VR for entertainment, there is certainly something very valuable and great in the long term being deployed here, I hope to hear the name of this project a lot in the not too distant future as the VR application is and this will greatly influence Mark.Space's future, especially for its pioneering spirit.
I agree. Possibilities for application are many. I imagine this platform will be happening meeting between the different branches of the company located in different cities and on different continents.
newbie
Activity: 56
Merit: 0
To mass adopt the prices ned to go down and become more user friendly, htc vive has too many wires at the moment...

All of them are mostly wired clutter. I don't want wires to interrupt my pleasure with virtual reality and of course the price.

that's why I say the VR technology has a long way to go. it's still in the starting phase.

and early adopters will get fruitful results, they just need to wait for a little.

Could take time for fruits but definitely a good investment
sr. member
Activity: 672
Merit: 261
Don't you think Microsoft mixed reality will beat all vr competition
sr. member
Activity: 798
Merit: 262
To mass adopt the prices ned to go down and become more user friendly, htc vive has too many wires at the moment...

All of them are mostly wired clutter. I don't want wires to interrupt my pleasure with virtual reality and of course the price.

that's why I say the VR technology has a long way to go. it's still in the starting phase.

and early adopters will get fruitful results, they just need to wait for a little.
Jump to: