this project might have a future, but I don't think VR will be adopted as much to make 2018 a significant year. we're still a while away.
If the hardware requirements are met satisfactorily then I don't have any doubt in VR being the leader in entertainment business. I hope the ecosystem finds a solution for that.
Well, i have a feeling that cell phones are going the other way. After the release of smartphones, they got much more expensive but first the price had to drop in order to get that mass adoption as they have now. I think the same will happen to VR, you need to make it affordable and popular before you can start making luxurious products.