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Topic: 🔵☄️🔵 [ANN][ICO]VRT.WORLD - VR WORLD IN ONE TECHNOLOGY 🔵☄️🔵 - page 81. (Read 18220 times)

full member
Activity: 266
Merit: 100
Let's start this Monday with a good news!
We are happy to announce that Caleb Yap, Co-Founder of
Singapore Bitcoin Club joined our project as adviser!
Caleb is an experienced real estate consultant with one of the largest property agency in Singapore. Over the years, he plays an active role in advising local and overseas clients on the purchases of local and overseas properties to diversify their investment portfolio.
Caleb is one of the Co-Founder of Singapore Bitcoin Club, Singapore's largest cryptocurrency trading educational community that was established to promote financial literacy in cryptoassets and practical technical analysis education for consumers. Caleb personally invest and trade digital currencies. He also regularly conducts educational workshops and seminars on cryptocurrencies. His views on different investment strategies and different aspects of cryptocurrency are highly valued by the local community.



Great news today ))  This is already noted on https://icobench.com/u/caleb+yap
yes!
Hello.
Caleb Yap has a Twitter account? It would be interesting to read
full member
Activity: 196
Merit: 100
Dos días antes de pasado mañana
Let's start this Monday with a good news!
We are happy to announce that Caleb Yap, Co-Founder of
Singapore Bitcoin Club joined our project as adviser!
Caleb is an experienced real estate consultant with one of the largest property agency in Singapore. Over the years, he plays an active role in advising local and overseas clients on the purchases of local and overseas properties to diversify their investment portfolio.
Caleb is one of the Co-Founder of Singapore Bitcoin Club, Singapore's largest cryptocurrency trading educational community that was established to promote financial literacy in cryptoassets and practical technical analysis education for consumers. Caleb personally invest and trade digital currencies. He also regularly conducts educational workshops and seminars on cryptocurrencies. His views on different investment strategies and different aspects of cryptocurrency are highly valued by the local community.



Great news today ))  This is already noted on https://icobench.com/u/caleb+yap
yes!
member
Activity: 532
Merit: 10
Let's start this Monday with a good news!
We are happy to announce that Caleb Yap, Co-Founder of
Singapore Bitcoin Club joined our project as adviser!
Caleb is an experienced real estate consultant with one of the largest property agency in Singapore. Over the years, he plays an active role in advising local and overseas clients on the purchases of local and overseas properties to diversify their investment portfolio.
Caleb is one of the Co-Founder of Singapore Bitcoin Club, Singapore's largest cryptocurrency trading educational community that was established to promote financial literacy in cryptoassets and practical technical analysis education for consumers. Caleb personally invest and trade digital currencies. He also regularly conducts educational workshops and seminars on cryptocurrencies. His views on different investment strategies and different aspects of cryptocurrency are highly valued by the local community.



Great news today ))  This is already noted on https://icobench.com/u/caleb+yap
full member
Activity: 196
Merit: 100
Dos días antes de pasado mañana
Let's start this Monday with a good news!
We are happy to announce that Caleb Yap, Co-Founder of
Singapore Bitcoin Club joined our project as adviser!
Caleb is an experienced real estate consultant with one of the largest property agency in Singapore. Over the years, he plays an active role in advising local and overseas clients on the purchases of local and overseas properties to diversify their investment portfolio.
Caleb is one of the Co-Founder of Singapore Bitcoin Club, Singapore's largest cryptocurrency trading educational community that was established to promote financial literacy in cryptoassets and practical technical analysis education for consumers. Caleb personally invest and trade digital currencies. He also regularly conducts educational workshops and seminars on cryptocurrencies. His views on different investment strategies and different aspects of cryptocurrency are highly valued by the local community.

member
Activity: 378
Merit: 26
Has the presale already been completed? what are the fees for today?
No yet, still have to get around $300k
Are you guys gonna meet with some private investors? By the way is private contributions is shown on what we see on counts on the website? Thanks.
good fees, given that the project is new and it is just starting to become popular
full member
Activity: 196
Merit: 100
Dos días antes de pasado mañana
Has the presale already been completed? what are the fees for today?
No yet, still have to get around $300k
Are you guys gonna meet with some private investors? By the way is private contributions is shown on what we see on counts on the website? Thanks.
Yes, there is couple of meetings ! You can see it on counts on the website!
full member
Activity: 476
Merit: 103
Has the presale already been completed? what are the fees for today?
No yet, still have to get around $300k
Are you guys gonna meet with some private investors? By the way is private contributions is shown on what we see on counts on the website? Thanks.
full member
Activity: 196
Merit: 100
Dos días antes de pasado mañana
Has the presale already been completed? what are the fees for today?
No yet, still have to get around $300k
member
Activity: 161
Merit: 10
ProximaX
Too much "dear people" in this thread  Grin

So, guys, Do you have any good news about your ICO? How it goes? What about VRT.World upcoming events...etc.
haha yep! well, we almost there to get our hardcap , so its going pretty good. For more upcoming news join us on Telegram https://t.me/vrtico  Smiley

Oh, thank you and congratulations! I`m in your telegram chat since opening ) but when you start to be  interested in crypto your telegram looks like hell ) I will pin yours!
full member
Activity: 420
Merit: 100
These forecasts take into account the VR-porn market?  Grin Grin Grin

You confused projects. And also you confused VR park with whorehouse =)
full member
Activity: 476
Merit: 103
How do you assess the growth of the VR/AR market in the next few years? What percentage of this market do you plan to occupy?)
According to analysts of goldman sachs, by 2025 the market volume should reach 80 billion dollars, and this forecast is one of the most modest.
This forecast includes only sales of VR-devices?
No, that including the software segment is equal to $35 million; video games, live events and video entertaments is equals to $18 million. and etc
To date, what is your gamer audience?

According to Goldman Sachs, the existing target audience for VR gaming about 380 millions people
Are you talking about console players or what do you mean?

Not only about console gamers. The 380 million target audiences include 230 million console players and 150 million PC players

These forecasts take into account the VR-porn market?  Grin Grin Grin
Lol, your wife will be mad I think  Grin
full member
Activity: 532
Merit: 103
How do you assess the growth of the VR/AR market in the next few years? What percentage of this market do you plan to occupy?)
According to analysts of goldman sachs, by 2025 the market volume should reach 80 billion dollars, and this forecast is one of the most modest.
This forecast includes only sales of VR-devices?
No, that including the software segment is equal to $35 million; video games, live events and video entertaments is equals to $18 million. and etc
To date, what is your gamer audience?

According to Goldman Sachs, the existing target audience for VR gaming about 380 millions people
Are you talking about console players or what do you mean?

Not only about console gamers. The 380 million target audiences include 230 million console players and 150 million PC players

These forecasts take into account the VR-porn market?  Grin Grin Grin
full member
Activity: 266
Merit: 100
How do you assess the growth of the VR/AR market in the next few years? What percentage of this market do you plan to occupy?)
According to analysts of goldman sachs, by 2025 the market volume should reach 80 billion dollars, and this forecast is one of the most modest.
This forecast includes only sales of VR-devices?
I read this market analysis from Goldman sachs. 80 billion is the amount of software and hardware. But the optimistic forecasts of market growth VR\AR shows 180 billion.
Goldman Sachs AR\VR report
Goldman sachs is this the main reliable source or is there even more influentials?
I do not know if there are more influential people, but he can be trusted
member
Activity: 378
Merit: 26
Has the presale already been completed? what are the fees for today?
member
Activity: 196
Merit: 10
How do you assess the growth of the VR/AR market in the next few years? What percentage of this market do you plan to occupy?)
According to analysts of goldman sachs, by 2025 the market volume should reach 80 billion dollars, and this forecast is one of the most modest.
This forecast includes only sales of VR-devices?
I read this market analysis from Goldman sachs. 80 billion is the amount of software and hardware. But the optimistic forecasts of market growth VR\AR shows 180 billion.
Goldman Sachs AR\VR report
Goldman sachs is this the main reliable source or is there even more influentials?
member
Activity: 210
Merit: 10
How do you assess the growth of the VR/AR market in the next few years? What percentage of this market do you plan to occupy?)
According to analysts of goldman sachs, by 2025 the market volume should reach 80 billion dollars, and this forecast is one of the most modest.
This forecast includes only sales of VR-devices?
No, that including the software segment is equal to $35 million; video games, live events and video entertaments is equals to $18 million. and etc
To date, what is your gamer audience?

According to Goldman Sachs, the existing target audience for VR gaming about 380 millions people
Are you talking about console players or what do you mean?

Not only about console gamers. The 380 million target audiences include 230 million console players and 150 million PC players
full member
Activity: 476
Merit: 103
How do you assess the growth of the VR/AR market in the next few years? What percentage of this market do you plan to occupy?)
According to analysts of goldman sachs, by 2025 the market volume should reach 80 billion dollars, and this forecast is one of the most modest.
This forecast includes only sales of VR-devices?
No, that including the software segment is equal to $35 million; video games, live events and video entertaments is equals to $18 million. and etc
To date, what is your gamer audience?

According to Goldman Sachs, the existing target audience for VR gaming about 380 millions people
Are you talking about console players or what do you mean?
full member
Activity: 420
Merit: 100
What games out of all released and being released do you think will be the most demanded and successful, by the way is it possible to implement soccer into virtual reality? That would be amazing to my mind  Smiley

I would say that there aren't any limits to the scope of potential VR games. Why should there be? VR in itself is without any technical limits I guess. All just about engineering.
Football is a team game, which plays at least 10 people. I think to play football in real life is much more interesting than virtual lol


What about football with swords =) or soccer with blasters or whatever else that impossible in our reality? Soccer in real life is boring game for old ladies...but VR can make this game good
One can immediately understand that you're not a sporty person. I agree, football can be decorated in VR. But in real life it's a great game that develops the person physically. My advice to you - do sports

I am fat and lazy, I want more crypto, more VR, and less sports =) I don`t like this circus with clowns millionaires. Zombies and elves my choice for the ages.
WithVRT.World  I will  got 2 in 1, more crypto and more zombies and elves!
full member
Activity: 434
Merit: 100
What games out of all released and being released do you think will be the most demanded and successful, by the way is it possible to implement soccer into virtual reality? That would be amazing to my mind  Smiley

I would say that there aren't any limits to the scope of potential VR games. Why should there be? VR in itself is without any technical limits I guess. All just about engineering.
Football is a team game, which plays at least 10 people. I think to play football in real life is much more interesting than virtual lol


What about football with swords =) or soccer with blasters or whatever else that impossible in our reality? Soccer in real life is boring game for old ladies...but VR can make this game good
One can immediately understand that you're not a sporty person. I agree, football can be decorated in VR. But in real life it's a great game that develops the person physically. My advice to you - do sports
member
Activity: 532
Merit: 10
What is 3% Reserve Bancor in Token distribution?
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