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Topic: [ANN][MOTO] Motocoin - page 61. (Read 178225 times)

full member
Activity: 204
Merit: 100
June 15, 2014, 05:06:19 PM
I am definitely not going to fight bots. It seems that all of the proposed solutions can only prevent bots for some time, it may be necessary to perform hardforks every few days/weeks to adapt to new bots. The only thing that I want to fix is this vulnerability, "difficulty time warp" as HMC calls it.

I don't see how a bot owner (HunterMinerCrafter) can continue development to make it more human-friendly and constrain bots. As a bot developer he can improve his bots beforehand before releasing anti-bot patches, this is definitely a conflict of interest which will negatively affect community trust in Motocoin.

Instead of fighting bots I think that current bots should be released into open source so that everyone can mine again.

P.S. It seems that someone turned off his bot (maybe it was miniminer), blocks are now mined much slower than before.
full member
Activity: 128
Merit: 100
June 15, 2014, 03:52:34 PM
Won 4 games but no coins  Huh
Vz
member
Activity: 64
Merit: 10
June 15, 2014, 03:49:51 PM
So the TT have increased.
Vz
member
Activity: 64
Merit: 10
June 15, 2014, 03:30:13 PM
TT 15.992, competition still heating up!


It seems to me that botowners now deliberately slowed down bots on tрe frontier 32000, maybe to slow down TT drop down?
sr. member
Activity: 434
Merit: 250
June 15, 2014, 02:12:53 PM
TT 15.992, competition still heating up!

It will be interesting to see at what target time the naive bots begin to struggle, allowing more time for humans to solve again.  So far there is little sign of them slowing.
sr. member
Activity: 434
Merit: 250
June 15, 2014, 10:43:10 AM
Since the dev doesn't seem interested in furthering the goals of the coin and its community anymore...

HMC: Do you have any proposal for a fork, or did I misunderstand and you are not actually interested in committing solutions and code yourself?

I would certainly be willing to work on appropriate patches.  However, I am not yet anywhere near having such a patch ready.

Although I've done some small experiments with different options, I don't yet have a solid solution (for the difficulty time warp problem) implemented.

As I see it we have four viable options to controlling block frequency:

 * Constrain block frequency by timestamp, as proposed by DeepCryptoAnalyst.  Pros are simplicity and ease of implementation.  Cons are that it weakens the timestamp reliability (as miners then have incentive to use timestamps as far forward as possible) and increases incentive to timejack (as nodes have incentive to lie about their clock) which may cause problems as rational miners try to maximize profit.

 * Introduce forced computational complexity scale into map generation, likely by simply requiring many rounds of hashing.  Pros are ease of implementation and a side effect of hampering (current generation) bots.  Cons are the possibility that map generation could quickly become sufficiently difficult that human players without specialized hardware could be unlikely to be able to generate a map in reasonable time, and might never be able to begin playing a map.  (This could be mitigated some by my "N heads" proposal, though.)

 * Introduce forced computational complexity scale into frame calculation itself.  This could be done by several mechanisms.  Pros are a maximum of network security in all cases, and a side effect of hampering (current generation) bots.  Cons are complexity and difficulty of correct implementation, and the possibility for an impact on framerate.  (Eventually, difficulty could become high enough that human players without specialized hardware would suffer reduced framerates.)  

* "Punt" and move to a classic hash-collision based chain with motogame coinbases being generated in something of a transaction overlay, in the style of Huntercoin.  Pros are a maximum of network security in all cases, the fact that we already know that it can work well as it is not a new approach, and the ability to allow merged mining with other chains.  Cons are that the coin would become no longer only mined through the single motogame work function.

Does anyone see a fifth option?

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Would the best course be to continue the current blockchain or to relaunch?

I don't see any good rationale for a relaunch, and historically relaunches have been devastating for alt-coins.  The chain appears to have remained secure, despite the potential for abuse, because miners have acted in the best interests of both the coin and their own financial gain.  This is akin to calling for Bitcoin to totally relaunch because ghash has 51% now.  (I think anyone who proposed this for btc might just be laughed out of the room.)

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We would at the very least need to start a new thread to discuss post-original-developer proposals, aye?

Yes, and we may even want to go so far as to re-brand the coin some.

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Perhaps the dev wouldn't mind transferring the ownership of the github, official website/domain and such things to a new lead dev if they are indeed done with it? Or am I jumping ahead of events here?

This would be ideal but, since we still don't even have a response from the devs about the situation, it might be a bit soon to be considering.

If they explicitly do not want to either continue development or give up control of the repository than we will be facing a somewhat tricky situation in handling our hard fork, and will almost certainly want to consider "re-branding" to distinguish our patched client from the original.


full member
Activity: 126
Merit: 100
June 14, 2014, 09:53:05 PM
Since the dev doesn't seem interested in furthering the goals of the coin and its community anymore...

HMC: Do you have any proposal for a fork, or did I misunderstand and you are not actually interested in committing solutions and code yourself?

Would the best course be to continue the current blockchain or to relaunch? We would at the very least need to start a new thread to discuss post-original-developer proposals, aye?

Perhaps the dev wouldn't mind transferring the ownership of the github, official website/domain and such things to a new lead dev if they are indeed done with it? Or am I jumping ahead of events here?
sr. member
Activity: 434
Merit: 250
June 14, 2014, 11:41:44 AM
How about a very simple captia before every map starts to prove you're not a bot. There must be other ways to make it hard for bots and easier for humans.

Captcha can't work.  We covered this quite some pages back.
sr. member
Activity: 434
Merit: 250
June 14, 2014, 11:37:15 AM
it seems to me that all the maps being completed can be done  by humans just as fast

I thought that some of current "bot owner" guys aren't even a bot owners. They have just made this easy map preselection cheat and riding that simple levels by hand.

I think this is unlikely or, at least, didn't last long at all.  Possibly (likely?) some of the bot developers started with this approach (I didn't, personally) but if they did such a patch they would've quickly realized that even a trivial automation of "the rest of the work function" would significantly outproduce.

Also, I'm not sure I would even call this "cheating."  The only way that we have to define cheating is the protocol itself, and the protocol itself is decided by consensus of miners.  This behavior would be entirely "within protocol" so as such this would not fall under the current definition of cheating. (until a patch is adopted, and the majority hashing strength has, so far, agreed that they would accept such a patch.)

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But then time between blocks have tightened to the target time. I am not sure about this now. A good prove that bots are actually exists can be the fact that time between blocks became significantly smaller than the target time. Is this the case now?

Mostly.  I don't think the very existence of bots is at all in question, some of the block intervals are clearly not humanly possible.

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Anyway if the coin have been hacked in such a way then it should be abandoned. New version of the coin should have new genesis block. Those who play on this easy maps are went against the rules and they shall not receive the reward for this. If it will not be abandoned then it will be an indisputable sign that some of those cheaters are the coin developers themselves.

I'm all for changing that definition of "cheating" moving forward, however I don't think a hard fork back to block 1 would be appropriate.  That, IMO, would be antithetical to the very nature of a block chain consensus.  Why even have block chain consensus, then?  (Just make the moto game itself hosted on a single central server at the main dev's house, while we're at it!)

legendary
Activity: 1960
Merit: 1010
June 14, 2014, 11:23:33 AM
How about a very simple captia before every map starts to prove you're not a bot. There must be other ways to make it hard for bots and easier for humans.
member
Activity: 81
Merit: 10
June 14, 2014, 10:57:08 AM
it seems to me that all the maps being completed can be done  by humans just as fast

I thought that some of current "bot owner" guys aren't even a bot owners. They have just made this easy map preselection cheat and riding that simple levels by hand. But then time between blocks have tightened to the target time. I am not sure about this now. A good prove that bots are actually exists can be the fact that time between blocks became significantly smaller than the target time. Is this the case now?

Anyway if the coin have been hacked in such a way then it should be abandoned. New version of the coin should have new genesis block. Those who play on this easy maps are went against the rules and they shall not receive the reward for this. If it will not be abandoned then it will be an indisputable sign that some of those cheaters are the coin developers themselves.
sr. member
Activity: 434
Merit: 250
June 14, 2014, 10:18:38 AM
apologies i've not read through all the recent posts - assuming i'd understand it Smiley

Hello old friend!  I'm very pleased to see you jump into the conversation.  I have every indication, now, that the MOTO developers have simply given up, so it is good to see some other smart, respected folks like yourself joining in!  With enough of us still caring we *CAN* save this coin.

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it seems to me that all the maps being completed can be done  by humans just as fast

the problem maybe is just the generation of the maps
all the recent completed maps look like this:

Yes, the current iteration of bots are very simple/naive, not even as smart as the most basic of huc bots.

Humans can certainly solve these maps within the target time, the problem is that until the difficulty retarget and "difficulty time warp" problems are addressed, the humans don't even "get to try" because even if they were given the same "easy maps" that the bots select for themselves the human simply can't press the keys fast enough to solve before a bot does, and their map resets.

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the bots don't need to be that "good" (assuming they are bots) - they just need someway of finding easy paths by generating millions of maps - probably someone could just generate the maps the same way and then play it as a human (assuming this isn't what's happening now)

I might be able to be convinced to release a client patch which would generate and select a map for a human using the same or similar heuristics as what the bots use to select them.  This would increase humans' margin a bit, but I suspect that the block frequency, and subsequently the map reset frequency, would still overwhelm the humans.

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maybe if each map has some permenant blockage to prevent it being just a "freefall"

very crude image example - and would need to be thought about more

this way, any bots need to move / change directions - probably/maybe making it more complicated, so they can't just fall to the coin  (they will still do it eventually) - and maybe the blockages would need to move slightly randomly based on blockhash (so doesn't change when F6), but atm i think they aren't as smart as people think (from looking at the replays).

wouldn't be a permanent solution mind you

I put this in the same category as simply increasing the map size; something that would hinder the current naive bots, but would have little or no impact on the upcoming wave of "smart" bots.

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note: I could be wrong and the bots have it down to perfection - and the generation of the maps in this way is just an extra bump for completing it quicker

You are not wrong, but it is just a stop gap solution.

In any case, this is still a bit "cart before horse" since the most critical problem right now is not really the bots' dominance, but the potential for someone to use their bots to (massively) fork the network with a (possibly difficulty time-warp based) 51% attack.


legendary
Activity: 1807
Merit: 1020
June 14, 2014, 07:04:43 AM
apologies i've not read through all the recent posts - assuming i'd understand it Smiley

it seems to me that all the maps being completed can be done  by humans just as fast

the problem maybe is just the generation of the maps
all the recent completed maps look like this:



the bots don't need to be that "good" (assuming they are bots) - they just need someway of finding easy paths by generating millions of maps - probably someone could just generate the maps the same way and then play it as a human (assuming this isn't what's happening now)

maybe if each map has some permenant blockage to prevent it being just a "freefall"

very crude image example - and would need to be thought about more



this way, any bots need to move / change directions - probably/maybe making it more complicated, so they can't just fall to the coin  (they will still do it eventually) - and maybe the blockages would need to move slightly randomly based on blockhash (so doesn't change when F6), but atm i think they aren't as smart as people think (from looking at the replays).

wouldn't be a permanent solution mind you

note: I could be wrong and the bots have it down to perfection - and the generation of the maps in this way is just an extra bump for completing it quicker
sr. member
Activity: 434
Merit: 250
June 13, 2014, 09:10:04 AM
Blockchain fork frequency is a little increased lately, and at a glance it doesn't look like the usual "stales between miniminer and I" type forking.  Is anyone set up to do a quick double-spend analysis?  If not I'll put together the relevant patches later today.

As a precaution, I will be increasing my hashrate.

Also, TT=16.872 now.  Only 8436 frames to get to your coin.  Good luck.

(Bots are solving mostly within about 2k to 4k frames now, so expect TT to continue downward.  Whoever said the uncontrolled block submission frequency would mean no competition would occur on TT was apparently incorrect!)
sr. member
Activity: 434
Merit: 250
June 12, 2014, 02:50:16 AM
  • I already wrote it above, and still believe it is true:  Such problems, where the "actual goal" is to give cutting-edge research an order-of-magnitude advantage, is not suited to securing a network of transactions.  I wouldn't want to run an exchange and accept a currency that could be 51%-attacked every time someone made a break-through.
This is kind of the difficulty-time-warp problem in a nutshell.  This is why I'm thinking that the work function needs to also include a scale of computational complexity in addition to the challenge target.  We should have two difficulties, one to throttle block production in general, computational complexity, and one to scale the difficulty of the challenge, maybe we could call this "cognitive complexity."

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 (HunterMinerCrafter stated himself above that he could 99% Motocoin if he wanted to.  While trusting him not to do it is possible, I wouldn't want to have lots of money at stake with that.  Then I could just put it into the bank, after all.)  Having the currency "just for fun" and not intended/advertised as fully secure (as Motocoin's website still does) makes this point moot.

There was a time when btc had only a small handful of miners as well, any one of whom could have 99%ed bitcoin then, too.  Every coin goes through such a phase.  The beauty of a blockchain is that you don't necessarily have to just trust me implicitly, instead you could just fire up your own bot rigs and dilute my hash rate.  (The difficulty-time-warp attack vector aside, anyway...)  As more and more participants choose not to blindly trust each other the network eventually becomes strong enough that no one has to.

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  • While I'm all for promoting research (I'm on a research grant myself, although not related to AI or crypto-currencies but applied mathematics), I also think that results should benefit the community at large (keyword "Open Access publications", for instance).  I doubt that the research done for bots on Motocoin or a similar currency would at all be published somehow, as it is in the botters' best interests to keep their results in secret.  Why should the community of currency investors pay them for something they research just for their own profit?
They probably wouldn't, directly... at least not while they are still "cutting edge" in terms of coin production efficiency.  However I'm sure that once the naive bots are no longer productive they would be released for study, once there's no longer direct incentive to "keep the secrets."

Also advances in algorithms and infrastructure that arise out of work on moto bots could easily find their way into other systems/products, and benefit everyone indirectly.

legendary
Activity: 1135
Merit: 1166
June 12, 2014, 01:20:59 AM
I think instead of a futile search for a "bot-proof" game, we should be thinking of a game/challenge that could be INTERESTING to solve through programming a bot, with many different possible approaches, where a "smarter" bot with fewer hardware/energy resources available could easily out-mine bots that have much more resources available but use more primitive approaches.

This game/challenge would also naturally grow in complexity over time in a manner that would make it difficult for bot designers to predict and quickly adjust to.

Ideally this game/challenge/problem would not even be something arbitrary but somehow contribute towards cutting edge AI and machine learning research in general. Which in turn would attract the world's leading researchers and the most talented programmers to work together in pushing the limit of machine intelligence.

How about that?

In general, I think this is a cool idea.  Although, I see two problems (that may be solvable but need at least additional consideration from my point of view):
  • I already wrote it above, and still believe it is true:  Such problems, where the "actual goal" is to give cutting-edge research an order-of-magnitude advantage, is not suited to securing a network of transactions.  I wouldn't want to run an exchange and accept a currency that could be 51%-attacked every time someone made a break-through.  (HunterMinerCrafter stated himself above that he could 99% Motocoin if he wanted to.  While trusting him not to do it is possible, I wouldn't want to have lots of money at stake with that.  Then I could just put it into the bank, after all.)  Having the currency "just for fun" and not intended/advertised as fully secure (as Motocoin's website still does) makes this point moot.
  • While I'm all for promoting research (I'm on a research grant myself, although not related to AI or crypto-currencies but applied mathematics), I also think that results should benefit the community at large (keyword "Open Access publications", for instance).  I doubt that the research done for bots on Motocoin or a similar currency would at all be published somehow, as it is in the botters' best interests to keep their results in secret.  Why should the community of currency investors pay them for something they research just for their own profit?
sr. member
Activity: 434
Merit: 250
June 11, 2014, 06:12:00 PM
Someone should do something similar like this one but with Subway Surfer. Cheesy

I've not played it, but did a quick google to get the idea of it.

This is possible, but I see a real problem here... part of the challenge of subway surfer appears to be that it is not a "perfect information" challenge, much of what makes it difficult is that the player doesn't know what will be coming up next.  Bots would be able to "look ahead" down the track indefinitely, which would give them a huuuuuuuge advantage compared to humans.  (It would make the moto bots' overwhelming of humans look trivial.)
What simple games are out there that are cheat-proof? Do any of those exist?

Humans in any game (even GO) will be beaten by computers eventually if there is enough incentive (monetary reward in this case) to do so.

I think instead of a futile search for a "bot-proof" game, we should be thinking of a game/challenge that could be INTERESTING to solve through programming a bot, with many different possible approaches, where a "smarter" bot with fewer hardware/energy resources available could easily out-mine bots that have much more resources available but use more primitive approaches.

This game/challenge would also naturally grow in complexity over time in a manner that would make it difficult for bot designers to predict and quickly adjust to.

Ideally this game/challenge/problem would not even be something arbitrary but somehow contribute towards cutting edge AI and machine learning research in general. Which in turn would attract the world's leading researchers and the most talented programmers to work together in pushing the limit of machine intelligence.

How about that?

MOTO could easily become that.  If we solve the difficulty time warp problem it might already be. 
full member
Activity: 126
Merit: 100
June 11, 2014, 05:16:54 PM
Someone should do something similar like this one but with Subway Surfer. Cheesy

I've not played it, but did a quick google to get the idea of it.

This is possible, but I see a real problem here... part of the challenge of subway surfer appears to be that it is not a "perfect information" challenge, much of what makes it difficult is that the player doesn't know what will be coming up next.  Bots would be able to "look ahead" down the track indefinitely, which would give them a huuuuuuuge advantage compared to humans.  (It would make the moto bots' overwhelming of humans look trivial.)
What simple games are out there that are cheat-proof? Do any of those exist?

Humans in any game (even GO) will be beaten by computers eventually if there is enough incentive (monetary reward in this case) to do so.

I think instead of a futile search for a "bot-proof" game, we should be thinking of a game/challenge that could be INTERESTING to solve through programming a bot, with many different possible approaches, where a "smarter" bot with fewer hardware/energy resources available could easily out-mine bots that have much more resources available but use more primitive approaches.

This game/challenge would also naturally grow in complexity over time in a manner that would make it difficult for bot designers to predict and quickly adjust to.

Ideally this game/challenge/problem would not even be something arbitrary but somehow contribute towards cutting edge AI and machine learning research in general. Which in turn would attract the world's leading researchers and the most talented programmers to work together in pushing the limit of machine intelligence.

How about that?
sr. member
Activity: 434
Merit: 250
June 11, 2014, 05:14:17 PM
Someone should do something similar like this one but with Subway Surfer. Cheesy

I've not played it, but did a quick google to get the idea of it.

This is possible, but I see a real problem here... part of the challenge of subway surfer appears to be that it is not a "perfect information" challenge, much of what makes it difficult is that the player doesn't know what will be coming up next.  Bots would be able to "look ahead" down the track indefinitely, which would give them a huuuuuuuge advantage compared to humans.  (It would make the moto bots' overwhelming of humans look trivial.)
What simple games are out there that are cheat-proof? Do any of those exist?

Any "perfect information" game (where the entire challenge is presented to the player up front) would not have this "cheat" available to bots.
sr. member
Activity: 434
Merit: 250
June 11, 2014, 05:13:31 PM
Im just throwing stuff in the wind here.. but what if there would be a way to extrapolate information from each block and with that adding slight changes to game physics? like each level gravity could fluctuate between 0.9994-1.0006? Impossible?

Sure, this is possible, but what would it accomplish?


It would be harder to add random set of rules to bots code each level? Or would it be just easy for them to analyze slightly randomized game physics as it is to anlalyze level layout as it is?

This wouldn't hinder any bots at all.  The current generation of bots just "wouldn't care" and the next generation of bots would just learn to adapt

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EDIT: or lets say random gravity fluctuation would accur mid-level, when there is 1/2 time left so it would hinder bots pathfinding? 

This could certainly introduce more difficulty for the bots, as it would introduce a modal condition, but not by much.  Humans would probably have a more difficult time coping with the change than bots would.
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