Guys,best pool I found on OP has only 30 MH/s,and this pool founds only 1 block in 6-10 hours...Devs are using closed pool for this coin and they have another(not announced miner)Please do not be fools.Try to think critically.
David already said most of the words, i'll only add my 5 cents.
It is well known that is not possible to prove that something doesn't exist, so i can't prove that i don't have private pool or GPU miner for myself.
But, i can help you(and everyone) in your investigation, if you really interested.
Here we have graphs, that is showing some usable info about the project state.
http://boolberry.com/state.html Among other parameters, there are incoming_conections_count graph, where could bee seen (implicitly) dynamyc of new hosts connecting to network. Another parameter that could give some information is white_peerlist_size/grey_peerlist_size, watching this you can also figure out about how much machines connected or diconnected from network.
Everyone can setup the same graphs on his own server since i've shared munin plugins in project repo (/utils).
And finally, few pictures. This is boolberry network about two weeks ago:
This is boolberry now:
At first scan i saw more than 3000 hosts, but while i was writing this post some hundreds disconnected, as an example of how you could see such connections/disconnections on graphs:
To understang right this connections graphs you should realize that connections are spread along the whole network, and each single server connections info is only indirect indicator of real online hosts amount.
Why so few pools?
If you read our project info, you may know that we have new PoW hash approach(scratchpad that should be transfered to miners), and that's why pools for bbr not trivial and not widespread yet. Current pools for BBR is running by enthusiasts who involved into developing and improving this technology. That's why there are so much solominers, it simply more stable at this moment, and still profitable as i know.
And of course, nobody is hiding the fact of GPU, i explained this issue to community and expalained risks and my vision of how to solve this problem, we working on it.
Let me know if you need some more information.
Zoidberg