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Topic: Bitcoin puzzle transaction ~32 BTC prize to who solves it - page 169. (Read 229908 times)

copper member
Activity: 1330
Merit: 899
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Just to share something I found out, so if you for example divide a point by 35, and then add 1 G to your point and divide the +1 of your point by 35, what do you think will happen?
Well the results of both divisions will have a distance equal of n/35, so if you after dividing p/35, start adding n/35 to your result, for each addition you'd get the result of +1p/35, add n/35 twice, you'd get +2p/35.

Do not fix on EC points, elliptic curve is just "graphical" interpretation of a numbers, all maths behind it works at finite field and obey all laws of "real" numbers math.
If you divide any "real" number by 35, then divide number+1 by 35, then difference between results will be 1/35. This is also works in finite fields and for EC points.


of course if after adding 9 to p, your k ends with 5, then dividing by 5 adding 9/5 won't give you the right key, that's how you can determine what the last digit of your k is.

This is not true, for example - 26/5 = 5,2; 35/5 = 7; 9/5 = 1,8. 26/5+9/5 = 5,2+1,8 = 7 = 35/5
you can also check this with EC points like:
Code:
p95 = curve.fromPrivate(9).div(5)
p265 = curve.fromPrivate(26).div(5)
p355 = curve.fromPrivate(35).div(5)
print(p265, p355)
print(p265.add(p95))

output:
Code:
03F18D7188F16C93BB251A68DE95A057E02356BA0602854041BA4E170676E54169 025CBDF0646E5DB4EAA398F365F2EA7A0E3D419B7E0330E39CE92BDDEDCAC4F9BC
025CBDF0646E5DB4EAA398F365F2EA7A0E3D419B7E0330E39CE92BDDEDCAC4F9BC



Ok, but did I say otherwise? If we add 9 to 26 we get 35, dividing 35/5 = 7 + 9/5 = 8.8, and 8.8 is the wrong answer.

As I said if our k ends with 5, adding 9/5 to result returns wrong key.
And of course that when we are working with secp256k1, we are dealing with a prime and mod n.

Ps, I am really uneducated totally, I just share my experience, please nobody take my posts as if I am arrogant, I am 0.00000001 while everyone here is beyond 100.🙂
member
Activity: 110
Merit: 61
Just to share something I found out, so if you for example divide a point by 35, and then add 1 G to your point and divide the +1 of your point by 35, what do you think will happen?
Well the results of both divisions will have a distance equal of n/35, so if you after dividing p/35, start adding n/35 to your result, for each addition you'd get the result of +1p/35, add n/35 twice, you'd get +2p/35.

Do not fix on EC points, elliptic curve is just "graphical" interpretation of a numbers, all maths behind it works at finite field and obey all laws of "real" numbers math.
If you divide any "real" number by 35, then divide number+1 by 35, then difference between results will be 1/35. This is also works in finite fields and for EC points.


of course if after adding 9 to p, your k ends with 5, then dividing by 5 adding 9/5 won't give you the right key, that's how you can determine what the last digit of your k is.

This is not true, for example - 26/5 = 5,2; 35/5 = 7; 9/5 = 1,8. 26/5+9/5 = 5,2+1,8 = 7 = 35/5
you can also check this with EC points like:
Code:
p95 = curve.fromPrivate(9).div(5)
p265 = curve.fromPrivate(26).div(5)
p355 = curve.fromPrivate(35).div(5)
print(p265, p355)
print(p265.add(p95))

output:
Code:
03F18D7188F16C93BB251A68DE95A057E02356BA0602854041BA4E170676E54169 025CBDF0646E5DB4EAA398F365F2EA7A0E3D419B7E0330E39CE92BDDEDCAC4F9BC
025CBDF0646E5DB4EAA398F365F2EA7A0E3D419B7E0330E39CE92BDDEDCAC4F9BC


copper member
Activity: 1330
Merit: 899
🖤😏
So after some research, I have found a new and yet useless solution, is there a script which could divide a point by a set range?

Like dividing target public key by 1000, 999, 998, 997 etc, we select start and end range for division and it should divide the target as many times as we specify.

For educational purposes only.😉
I did it like this by only changing the divisor because a sequential division doesn't make sense because it would end in a long float.

Code:
import bitcoin
import secp256k1 as ice

print("Generating Div-Range...")


target= "03633cbe3ec02b9401c5effa144c5b4d22f87940259634858fc7e59b1c09937852"


print("Target:",target)

Start_Range= 1000

end_Range= 2000

for i in range(Start_Range, end_Range+1):

    Div = bitcoin.divide(target, i)
    
    data = open("Div-Range.txt","a")
    data.write(str(Div) +"\n")
    data.close()
I don't know what a long float is, but if I do the division the way I described, I might find new tricks. Anyways thanks for the code, I hope it works as intended, if it doesn't, there is an idiot AI which can help. 😉

Just to share something I found out, so if you for example divide a point by 35, and then add 1 G to your point and divide the +1 of your point by 35, what do you think will happen?
Well the results of both divisions will have a distance equal of n/35, so if you after dividing p/35, start adding n/35 to your result, for each addition you'd get the result of +1p/35, add n/35 twice, you'd get +2p/35.

Any point on the curve, no matter what the private key is acts like "1" in real numbers, for instance, if you add 9 to your p and then divide by 5, to get the correct result you'd need to add 9/5 to your result to have the correct key. ( of course if after adding 9 to p, your k ends with 5, then dividing by 5 adding 9/5 won't give you the right key, that's how you can determine what the last digit of your k is.

Ps, about the division method, dividing a key by 1000 and then dividing it by 999, what do you think will happen? In EC, both results of both divisions will have a distance equal to "1". Just to show what I mean :

500/260 = 1.9>>>2<<<30769230769230769230769230769230769230769230769230769230769230769230769231

500/259 = 1.9>>>3<<<05019305019305019305019305019305019305019305019305019305019305019305019305

Note 2 and 3 pointed out with >>><<<, in EC that 2 turning to 3 will only add 1 to your result.
member
Activity: 239
Merit: 53
New ideas will be criticized and then admired.
So after some research, I have found a new and yet useless solution, is there a script which could divide a point by a set range?

Like dividing target public key by 1000, 999, 998, 997 etc, we select start and end range for division and it should divide the target as many times as we specify.

For educational purposes only.😉
I did it like this by only changing the divisor because a sequential division doesn't make sense because it would end in a long float.

Code:
import bitcoin
import secp256k1 as ice

print("Generating Div-Range...")


target= "03633cbe3ec02b9401c5effa144c5b4d22f87940259634858fc7e59b1c09937852"


print("Target:",target)

Start_Range= 1000

end_Range= 2000

for i in range(Start_Range, end_Range+1):

    Div = bitcoin.divide(target, i)
    
    data = open("Div-Range.txt","a")
    data.write(str(Div) +"\n")
    data.close()
jr. member
Activity: 75
Merit: 5
Kangaroo can find a key in any range, regardless of its size. Even if you specify the wrong range, kangaroo will still find the key, but it will take much longer.

JLP's kangaroo implementation does have a problem with small ranges because by default there are too many kangaroos in a small range. You can adjust CPU/GPU group size to fix it, search with cpu only, or search with less threads/grid size.

Regarding searching for multiple keys, the kangaroo algorithm only works with one key at a time, so such a search is only possible sequentially. If it were possible to search for several keys simultaneously without loss of speed, then the puzzle's addresses with revealed public keys would have been solved long ago.

so the problem still lies in choice
we have none to make but to keep trying
we are all victims of causality
let's give the solver of 120 and 125 some more time, they'll solve all the puzzles with the exposed public keys before anyone is able to solve puzzle 66
even the solo pool is only 3% gone from the search range despite the fact that we scan in bit ranges randomly
the truth is the only way to go is the puzzles with the public keys and so much investment to go all in
and if anyone could stack up 100,000 4090s in a single machine which I don't think is possible. then the search would take approximately 20.5 hrs using KeyHunt Cuda (36893488147419103232/100000/5000000000/86400) but if you do the maths towards how much renting 100,000 4090s would turn out to be $830,000 (20.5*0.4*100000) using a standard rate of $0.4/hr for a single 4090. let's just imagine that the key would definitely not be at the last part so we can say 50/50 chance of getting it sooner before the last part which still leaves us with an investment of $415,000
now the target is how much again?
How much profit would you be making?
It's practically impossible to invest any amount of capital in the search for puzzles without the exposed pubkeys while still expecting to make any profit
and mind you "even if you have the private key for the rmd160 that has exactly 39 characters as that of the puzzle 66" for example "20d45a6a762535700ce9e0b216e31994335db8a4" and you thinking searching that range would get you closer to the range of puzzle 66 then you definitely don't understand how sha256 and ripemd160 works
member
Activity: 110
Merit: 61
Kangaroo can find a key in any range, regardless of its size. Even if you specify the wrong range, kangaroo will still find the key, but it will take much longer.

JLP's kangaroo implementation does have a problem with small ranges because by default there are too many kangaroos in a small range. You can adjust CPU/GPU group size to fix it, search with cpu only, or search with less threads/grid size.

Regarding searching for multiple keys, the kangaroo algorithm only works with one key at a time, so such a search is only possible sequentially. If it were possible to search for several keys simultaneously without loss of speed, then the puzzle's addresses with revealed public keys would have been solved long ago.
copper member
Activity: 1330
Merit: 899
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There's nothing to admit it is my own stupidity also admitting I'm wrong. I now know it's pure stupidity of subtracting a bunch of public key and by the end it just doesn't work that way. How great are you than? It's still the same couldn't even solve 1 puzzle, aren't you? So why are you mocking others silly mistake while you achieve absolutely nothing.
Who are you talking to, me or nomachine? I rarely use kangaroo, so I'm clueless as you were, but I guess you are doing it wrong, you said using keys from 64 bit while setting the range on 65 bit, you must at least have 1 key from 65 bit to find a collision in 65 bit range set.

I'm so clueless that a few times I changed -d and saw "expected RAM" at a few thousand TBs. Lol😉
newbie
Activity: 25
Merit: 2
member
Activity: 499
Merit: 38
Looks like those who is searching for #66 are at 354d range, even myself also search at the same range. If my research correct, #66 range should be in between 354df - 358ae. Even this range will take ages to scan. LoL.

How did you come to this conclusion?

By breaking down bits and some bits combination. Maybe just some wild guessing and not sure if I am correct because I spots seems like some obvious pattern. I hope someone can find it on this range thought even if I don't get it. If the results were in this range, then I can use the same methods to proceed to 67. Unfortunately, the most lowest I can go is only on current range. I guess it boost some morale maybe I am right when I saw zahid8888 post PK start at 354d and have similarity on #66 Hash160.

Anybody here familiar with Kangaroo? I have 1 stupid question. If let's say I put 1 million public address to search for private key and there's only 1 valid public address that fit the range. Will it take much more longer time to find the valid public key to get the private key? I tried just now with 100,000 public address, but the average time to solve shown unchanged.

I tried to put 1001 key with 1000 false public key and 1 puzzle 35 key. Why kangaroo can't solve it? Does that mean we can only put 1 public key at a time?

You can't find low range keys with kangaroo, 35 bit total range is less than 35 billion keys, I have tried with low ranges, my kangaroos start dying very fast, I can't even say goodbye. 🤣

I think more public keys you place in target file more you lose speed, but the speed reduction is insignificant even with few thousands less or more keys.

Exactly. It dead kangaroo almost immediately when I start. I am just trying to figure out if Kangaroo able to search lots of fake key with 1 valid key at once because I have some idea to lower #130 bits down but need to do a lot of manual works.

Anybody here familiar with Kangaroo? I have 1 stupid question. If let's say I put 1 million public address to search for private key and there's only 1 valid public address that fit the range. Will it take much more longer time to find the valid public key to get the private key? I tried just now with 100,000 public address, but the average time to solve shown unchanged.

I tried to put 1001 key with 1000 false public key and 1 puzzle 35 key. Why kangaroo can't solve it? Does that mean we can only put 1 public key at a time?

You can't find low range keys with kangaroo, 35 bit total range is less than 35 billion keys, I have tried with low ranges, my kangaroos start dying very fast, I can't even say goodbye. 🤣

I think more public keys you place in target file more you lose speed, but the speed reduction is insignificant even with few thousands less or more keys.

I think it's quite significant but I haven't try till it solve. Will try later. For example I try with on #65 keys, it solve in less than 3 minutes. But when I put it with 100 fake keys and 1 real key, I run for 20 mins just now and it still didn't solve. I will try later to see how long it takes with 100 and 1000 keys with only 1 real key. Furthermore, I try with #64 keys while the range I set it on #65, it seems like kangaroo unable to solve it.

Update on 64. When I try to solve 64 Public Key but range setting at 65, it spends almost 5 times more with a correct range provided to search.

Update:
I don't think Kangaroo able to solve multiple address. Now I am trying to merge save file and see if it able to resolve.

He is joking. Grin

Sat Sep  9 11:51:57 2023
P-table prepared
tame and wild herds is being prepared
Using 12 CPU cores for parallel search.
Public key: 02f6a8148a62320e149cb15c544fe8a25ab483a0095d2280d03b8a00a7feada13d time: 2.66 sec


For 2 seconds.  Cool

Code:
import time
import os
import sys
import random
import gmpy2
from gmpy2 import mpz
from functools import lru_cache
from multiprocessing import Pool, cpu_count

modulo = gmpy2.mpz(115792089237316195423570985008687907853269984665640564039457584007908834671663)
order = gmpy2.mpz(115792089237316195423570985008687907852837564279074904382605163141518161494337)
Gx = gmpy2.mpz(55066263022277343669578718895168534326250603453777594175500187360389116729240)
Gy = gmpy2.mpz(32670510020758816978083085130507043184471273380659243275938904335757337482424)

class Point:
    def __init__(self, x=0, y=0):
        self.x = x
        self.y = y

PG = Point(Gx, Gy)
Z = Point(0, 0)  # zero-point, infinite in real x,y-plane

def mul2(P, p=modulo):
    c = (3 * P.x * P.x * pow(2 * P.y, -1, p)) % p
    R = Point()
    R.x = (c * c - 2 * P.x) % p
    R.y = (c * (P.x - R.x) - P.y) % p
    return R

def add(P, Q, p=modulo):
    dx = Q.x - P.x
    dy = Q.y - P.y
    c = dy * gmpy2.invert(dx, p) % p
    R = Point()
    R.x = (c * c - P.x - Q.x) % p
    R.y = (c * (P.x - R.x) - P.y) % p
    return R

@lru_cache(maxsize=None)
def X2Y(X, y_parity, p=modulo):
    Y = 3
    tmp = 1
    while Y:
        if Y & 1:
            tmp = tmp * X % p
        Y >>= 1
        X = X * X % p

    X = (tmp + 7) % p

    Y = (p + 1) // 4
    tmp = 1
    while Y:
        if Y & 1:
            tmp = tmp * X % p
        Y >>= 1
        X = X * X % p

    Y = tmp

    if Y % 2 != y_parity:
        Y = -Y % p

    return Y

def compute_P_table():
    P = [PG]
    for k in range(255):
        P.append(mul2(P[k]))
    return P

P = compute_P_table()

os.system('clear')
t = time.ctime()
sys.stdout.write("\033[01;33m")
sys.stdout.write(t + "\n")
sys.stdout.write("P-table prepared" + "\n")
sys.stdout.write("tame and wild herds is being prepared" + "\n")
sys.stdout.flush()

def comparator(A, Ak, B, Bk):
    result = set(A).intersection(set(B))
    if result:
        sol_kt = A.index(next(iter(result)))
        sol_kw = B.index(next(iter(result)))
        print('total time: %.2f sec' % (time.time() - starttime))
        difference = Ak[sol_kt] - Bk[sol_kw]
        HEX = "%064x" % difference  # Convert to a hexadecimal string
        t = time.ctime()
        print('SOLVED:', t, difference)
        with open("KEYFOUNDKEYFOUND.txt", 'a') as file:
            file.write('\n\nSOLVED ' + t)
            file.write('\nPrivate Key (decimal): ' + str(difference))
            file.write('\nPrivate Key (hex): ' + HEX)
            file.write('\n-------------------------------------------------------------------------------------------------------------------------------------\n')
        return True
    else:
        return False

def check(P, Pindex, DP_rarity, file2save, A, Ak, B, Bk):
    if P.x % DP_rarity == 0:
        A.append(P.x)
        Ak.append(Pindex)
        with open(file2save, 'a') as file:
            file.write(('%064x %d' % (P.x, Pindex)) + "\n")
        # Print the public key
        message = "\rPublic key: {:064x}".format(P.x)
        sys.stdout.write("\033[01;33m")
        sys.stdout.write(message)
        sys.stdout.flush()
        return comparator(A, Ak, B, Bk)
    else:
        return False

# Memoization for ecmultiply
ecmultiply_memo = {}

def ecmultiply(k, P=PG, p=modulo):
    if k == 0:
        return Z
    elif k == 1:
        return P
    elif k % 2 == 0:
        if k in ecmultiply_memo:
            return ecmultiply_memo[k]
        else:
            result = ecmultiply(k // 2, mul2(P, p), p)
            ecmultiply_memo[k] = result
            return result
    else:
        return add(P, ecmultiply((k - 1) // 2, mul2(P, p), p))

def mulk(k, P=PG, p=modulo):
    if k == 0:
        return Z
    elif k == 1:
        return P
    elif k % 2 == 0:
        return mulk(k // 2, mul2(P, p), p)
    else:
        return add(P, mulk((k - 1) // 2, mul2(P, p), p))

def search(Nt, Nw, puzzle, kangoo_power, starttime):
    DP_rarity = 1 << ((puzzle - 2 * kangoo_power) // 2 - 2)
    hop_modulo = ((puzzle - 1) // 2) + kangoo_power
    T, t, dt = [], [], []
    W, w, dw = [], [], []
    for k in range(Nt):
        t.append((3 << (puzzle - 2)) + random.randint(1, (1 << (puzzle - 1))))
        T.append(mulk(t[k]))
        dt.append(0)
    for k in range(Nw):
        w.append(random.randint(1, (1 << (puzzle - 1))))
        W.append(add(W0, mulk(w[k])))
        dw.append(0)
    oldtime = time.time()
    Hops, Hops_old = 0, 0
    t0 = time.time()
    oldtime = time.time()
    starttime = oldtime
    while True:
        for k in range(Nt):
            Hops += 1
            pw = T[k].x % hop_modulo
            dt[k] = 1 << pw
            solved = check(T[k], t[k], DP_rarity, "tame.txt", T, t, W, w)
            if solved:
                return 'sol. time: %.2f sec' % (time.time() - starttime)
            t[k] += dt[k]
            T[k] = add(P[pw], T[k])
        for k in range(Nw):
            Hops += 1
            pw = W[k].x % hop_modulo
            dw[k] = 1 << pw
            solved = check(W[k], w[k], DP_rarity, "wild.txt", W, w, T, t)
            if solved:
                return 'sol. time: %.2f sec' % (time.time() - starttime)
            w[k] += dw[k]
            W[k] = add(P[pw], W[k])

puzzle = 35
compressed_public_key = "02f6a8148a62320e149cb15c544fe8a25ab483a0095d2280d03b8a00a7feada13d"  # Puzzle 35
kangoo_power = 9 #For Puzzle 50-56 use 9 to 11, for Puzzle 60-80 use 14 to 16 / 24 cores or above preferred
Nt = Nw = 2 ** kangoo_power
X = int(compressed_public_key, 16)
Y = X2Y(X % (2 ** 256), X >> 256)
if Y % 2 != (X >> 256) % 2:
    Y = modulo - Y
X = X % (2 ** 256)
W0 = Point(X, Y)
starttime = oldtime = time.time()

Hops = 0
random.seed()

hops_list = []
N_tests = kangoo_power

for k in range(N_tests):
    buffer_size = 1024 * 1024 * 1024  # 1024 MB in bytes
    with open("tame.txt", 'w', buffering=buffer_size) as tame_file, open("wild.txt", 'w', buffering=buffer_size) as wild_file:
        tame_file.write('')
        wild_file.write('')

def parallel_search(process_count, Nt, Nw, puzzle, kangoo_power, starttime):
    pool = Pool(process_count)
    results = pool.starmap(search, [(Nt, Nw, puzzle, kangoo_power, starttime)] * process_count)
    pool.close()
    pool.join()
    return results

if __name__ == '__main__':
    process_count = cpu_count()  # Use all available CPU cores
    print(f"Using {process_count} CPU cores for parallel search.")
    results = parallel_search(process_count, Nt, Nw, puzzle, kangoo_power, starttime)
    for result in results:
        print(result)

copper member
Activity: 1330
Merit: 899
🖤😏
So after some research, I have found a new and yet useless solution, is there a script which could divide a point by a set range?

Like dividing target public key by 1000, 999, 998, 997 etc, we select start and end range for division and it should divide the target as many times as we specify.

For educational purposes only.😉
jr. member
Activity: 75
Merit: 5
I've tried keyhunt random on CPU very slow.
And cubitcrack counting random ranges I give it time to time gave me about 10x speed of keyhunt, but without the random option, I don't like it.

I've tried to find any relation or pattern between the previous puzzles and got absolutely nothing!

I'd like to have that random option on GPU! is there any tool for that please?

Good thing I've learned some Python and found it's actually slow  Grin
I started to learn C++ and CUDA hopefully to create a better tool, is there any libraries you can recommend to work with?

Looking at the puzzles that are still unsolved and how big those ranges are! there's no way in our life time! But it's fun to play!

vanbitcracken2 or KeyHuntCuda

but mind you, random option resets your chance to 100 times the initial time to find the key you are looking for withing the specified 66 bit range
for example
If it'd take you 300 years to scan the range
expect 30,000 years on a random search and you will still not stand the chance either, except you're able to program the random to note the range it had already scanned which is impossible because why would it be called random then?

rrandom option is the least thought anyone should be thinking about right now

only except you'd want to scan a specific 50 bit range randomly which you'd have to not down just like the puzzle 66 pool.
so if you want to consent to Random search for the puzzle 66
It's best to resort to the specific bit range search where you'd have to note every defeated range in order for you not to multiscan the range you've already scanned

For keys with no available public key, the only possible solution is an especial hardware like an ASIC miner to grind sha256 and rmd160 hashes at a rate of trillions/s for the cheapest ASIC and thousands of T/s for advanced ASICs. Then you could wait 10 years and see if development can increase the hash per second for your ASIC or not.

So, other than engineers, a factory with billions in equipment and a few million to spend on prototypes, what else we don't have?

Oh and that's just for keys from 66 up to 80.
However if you know the public key, there is at least a chance that you could work out things mathematically.

Regarding unexposed keys, of course there is a mathematical solution which is finding hash 160 and then hash 256 collisions, but I haven't seen any tool doing that, and it's not discussed here at all.

Ps, I have some ideas about finding collisions, it is related to sha256 checksum operation, if I could change the checksum requirement from 8 first characters of the second hash, by making it 32 character, I could work on finding collisions, in fact if we could replace sha256 with rmd160 and code something to extract rmd160 double hash checksum by using the first 20 characters of either first or second hash, again we could start working on collisions.

But that's all just an idea, I don't know if it works or not.

quote "that's the idea that has been running through my mind all along"

I have been trying to code some kind of collision where it'd only workout sha256 and rmd 160 while retaining the pubkey
But even if it worked out as I've been trying we'd only be stuck with probably 118 if we can successfully extract the pubkey from sha256 rmd collisions

but that'd definitely still give us an edge over the current situation where puzzle 66 is grinding the hell out of me
copper member
Activity: 1330
Merit: 899
🖤😏
For keys with no available public key, the only possible solution is an especial hardware like an ASIC miner to grind sha256 and rmd160 hashes at a rate of trillions/s for the cheapest ASIC and thousands of T/s for advanced ASICs. Then you could wait 10 years and see if development can increase the hash per second for your ASIC or not.

So, other than engineers, a factory with billions in equipment and a few million to spend on prototypes, what else we don't have?

Oh and that's just for keys from 66 up to 80.
However if you know the public key, there is at least a chance that you could work out things mathematically.

Regarding unexposed keys, of course there is a mathematical solution which is finding hash 160 and then hash 256 collisions, but I haven't seen any tool doing that, and it's not discussed here at all.

Ps, I have some ideas about finding collisions, it is related to sha256 checksum operation, if I could change the checksum requirement from 8 first characters of the second hash, by making it 32 character, I could work on finding collisions, in fact if we could replace sha256 with rmd160 and code something to extract rmd160 double hash checksum by using the first 20 characters of either first or second hash, again we could start working on collisions.

But that's all just an idea, I don't know if it works or not.
newbie
Activity: 5
Merit: 0
I've tried keyhunt random on CPU very slow.
And cubitcrack counting random ranges I give it time to time gave me about 10x speed of keyhunt, but without the random option, I don't like it.

I've tried to find any relation or pattern between the previous puzzles and got absolutely nothing!

I'd like to have that random option on GPU! is there any tool for that please?

Good thing I've learned some Python and found it's actually slow  Grin
I started to learn C++ and CUDA hopefully to create a better tool, is there any libraries you can recommend to work with?

Looking at the puzzles that are still unsolved and how big those ranges are! there's no way in our life time! But it's fun to play!
member
Activity: 239
Merit: 53
New ideas will be criticized and then admired.
Looks like those who is searching for #66 are at 354d range, even myself also search at the same range. If my research correct, #66 range should be in between 354df - 358ae. Even this range will take ages to scan. LoL.

How did you come to this conclusion?

By breaking down bits and some bits combination. Maybe just some wild guessing and not sure if I am correct because I spots seems like some obvious pattern. I hope someone can find it on this range thought even if I don't get it. If the results were in this range, then I can use the same methods to proceed to 67. Unfortunately, the most lowest I can go is only on current range. I guess it boost some morale maybe I am right when I saw zahid8888 post PK start at 354d and have similarity on #66 Hash160.





thats what i said exactly, im substracting from 130 lower bit range and i get those address that start with same 14 digits of hash160 that means that address in that range of 90 or even 80 bit range


So any update on the progress of finding this key?
 First offset = 03982a5a42895a5cfe4b9b98e49f9389ebf9b3bf91c2289f1c5db3d944f46ec710
Half of above =
0291001b0dc6e5a2628cb4698eb00a6fb7dbd276dc2b214795f2fe52e61243aa9b
Half of 130?
0337374e00a32eaf009e9946035c0e69085627b60a844637d2b958dd83bcfa4383
The following is the subtracted key from #130
Second offset =
03d99bb89e8db75d20b882f13f8086fb39221858fa211de0346c926a93ae259b3a
Half of above?
03a3dc00bf5f7e7eec691569c7f67a15d3cdbb3a9994c9a5ec1430cffdb622cf9f

Now subtract half of first offset from half of #130 to get half of second offset.

Second offset is known, we need to work on first offset's half, use -1 divide by 2 script to reduce 18 bits from it, you'll have millions of new offsets and one of them is the target, now divide the #130 range by 2, subtract 18 bits from it and use the new range as your search range, input those millions offset keys and search the range.

Don't just try blind searching.😉



its not blind searching

03982a5a42895a5cfe4b9b98e49f9389ebf9b3bf91c2289f1c5db3d944f46ec710
hash160
3aaccf438388c4aeb0b433c7b778f25cb6ab244c


hash160
3aaccf438388c31f14410f489939d3d5eac88f19
pk: 48ea48b7a25627365cff38d

13 same hash160 digits, and its two substraction of 130 its not one substraction, 13 digits means its 80 pourcent in that range like puzzle 66

03982a5a42895a5cfe4b9b98e49f9389ebf9b3bf91c2289f1c5db3d944f46ec710 + 2786b52d106d22524ed9cf8a87d2
031ed6283a43d439eace1ee2815118cb6f16f475be60fa5ccc8598372d8c5f1995 # target

031ed6283a43d439eace1ee2815118cb6f16f475be60fa5ccc8598372d8c5f1995 # + 3.........................................
03633cbe3ec02b9401c5effa144c5b4d22f87940259634858fc7e59b1c09937852 # target





What you are doing is believing in an illusion, if you search in any range you will find the same matches, so in all honesty you are wasting your time comparing hash160 with the sequence of the curve.

Human being needs dream big, hopes, keep trying and determination to continue. Nobody will know whether the dreams will come true or not. If relies only on bruteforcing, how long it will take for #66? It took everyone 3 years to bruteforcing #64, how long it takes for #66? 150 years by bruteforcing? If only bruteforcing without trying any new idea, then why don't just give up because it's less likely to break until the day I die.

You are right, but if you dream of things with coherence, compare hash160 with ECC, it has no coherence at all, there is no relationship, sequence, that is what hashes are for, each hash is similar to randomizing each result.

Edit:
The best test to refute this is to choose a starting point

5df3abf

and search the entire range 2**256

You will see that you will find random matches along the way that start at 5df3abf
newbie
Activity: 25
Merit: 2
Looks like those who is searching for #66 are at 354d range, even myself also search at the same range. If my research correct, #66 range should be in between 354df - 358ae. Even this range will take ages to scan. LoL.

How did you come to this conclusion?

By breaking down bits and some bits combination. Maybe just some wild guessing and not sure if I am correct because I spots seems like some obvious pattern. I hope someone can find it on this range thought even if I don't get it. If the results were in this range, then I can use the same methods to proceed to 67. Unfortunately, the most lowest I can go is only on current range. I guess it boost some morale maybe I am right when I saw zahid8888 post PK start at 354d and have similarity on #66 Hash160.



thats what i said exactly, im substracting from 130 lower bit range and i get those address that start with same 14 digits of hash160 that means that address in that range of 90 or even 80 bit range


So any update on the progress of finding this key?
 First offset = 03982a5a42895a5cfe4b9b98e49f9389ebf9b3bf91c2289f1c5db3d944f46ec710
Half of above =
0291001b0dc6e5a2628cb4698eb00a6fb7dbd276dc2b214795f2fe52e61243aa9b
Half of 130?
0337374e00a32eaf009e9946035c0e69085627b60a844637d2b958dd83bcfa4383
The following is the subtracted key from #130
Second offset =
03d99bb89e8db75d20b882f13f8086fb39221858fa211de0346c926a93ae259b3a
Half of above?
03a3dc00bf5f7e7eec691569c7f67a15d3cdbb3a9994c9a5ec1430cffdb622cf9f

Now subtract half of first offset from half of #130 to get half of second offset.

Second offset is known, we need to work on first offset's half, use -1 divide by 2 script to reduce 18 bits from it, you'll have millions of new offsets and one of them is the target, now divide the #130 range by 2, subtract 18 bits from it and use the new range as your search range, input those millions offset keys and search the range.

Don't just try blind searching.😉



its not blind searching

03982a5a42895a5cfe4b9b98e49f9389ebf9b3bf91c2289f1c5db3d944f46ec710
hash160
3aaccf438388c4aeb0b433c7b778f25cb6ab244c


hash160
3aaccf438388c31f14410f489939d3d5eac88f19
pk: 48ea48b7a25627365cff38d

13 same hash160 digits, and its two substraction of 130 its not one substraction, 13 digits means its 80 pourcent in that range like puzzle 66

03982a5a42895a5cfe4b9b98e49f9389ebf9b3bf91c2289f1c5db3d944f46ec710 + 2786b52d106d22524ed9cf8a87d2
031ed6283a43d439eace1ee2815118cb6f16f475be60fa5ccc8598372d8c5f1995 # target

031ed6283a43d439eace1ee2815118cb6f16f475be60fa5ccc8598372d8c5f1995 # + 3.........................................
03633cbe3ec02b9401c5effa144c5b4d22f87940259634858fc7e59b1c09937852 # target





What you are doing is believing in an illusion, if you search in any range you will find the same matches, so in all honesty you are wasting your time comparing hash160 with the sequence of the curve.

Human being needs dream big, hopes, keep trying and determination to continue. Nobody will know whether the dreams will come true or not. If relies only on bruteforcing, how long it will take for #66? It took everyone 3 years to bruteforcing #64, how long it takes for #66? 150 years by bruteforcing? If only bruteforcing without trying any new idea, then why don't just give up because it's less likely to break until the day I die.
member
Activity: 239
Merit: 53
New ideas will be criticized and then admired.
Looks like those who is searching for #66 are at 354d range, even myself also search at the same range. If my research correct, #66 range should be in between 354df - 358ae. Even this range will take ages to scan. LoL.

How did you come to this conclusion?

By breaking down bits and some bits combination. Maybe just some wild guessing and not sure if I am correct because I spots seems like some obvious pattern. I hope someone can find it on this range thought even if I don't get it. If the results were in this range, then I can use the same methods to proceed to 67. Unfortunately, the most lowest I can go is only on current range. I guess it boost some morale maybe I am right when I saw zahid8888 post PK start at 354d and have similarity on #66 Hash160.



thats what i said exactly, im substracting from 130 lower bit range and i get those address that start with same 14 digits of hash160 that means that address in that range of 90 or even 80 bit range


So any update on the progress of finding this key?
 First offset = 03982a5a42895a5cfe4b9b98e49f9389ebf9b3bf91c2289f1c5db3d944f46ec710
Half of above =
0291001b0dc6e5a2628cb4698eb00a6fb7dbd276dc2b214795f2fe52e61243aa9b
Half of 130?
0337374e00a32eaf009e9946035c0e69085627b60a844637d2b958dd83bcfa4383
The following is the subtracted key from #130
Second offset =
03d99bb89e8db75d20b882f13f8086fb39221858fa211de0346c926a93ae259b3a
Half of above?
03a3dc00bf5f7e7eec691569c7f67a15d3cdbb3a9994c9a5ec1430cffdb622cf9f

Now subtract half of first offset from half of #130 to get half of second offset.

Second offset is known, we need to work on first offset's half, use -1 divide by 2 script to reduce 18 bits from it, you'll have millions of new offsets and one of them is the target, now divide the #130 range by 2, subtract 18 bits from it and use the new range as your search range, input those millions offset keys and search the range.

Don't just try blind searching.😉



its not blind searching

03982a5a42895a5cfe4b9b98e49f9389ebf9b3bf91c2289f1c5db3d944f46ec710
hash160
3aaccf438388c4aeb0b433c7b778f25cb6ab244c


hash160
3aaccf438388c31f14410f489939d3d5eac88f19
pk: 48ea48b7a25627365cff38d

13 same hash160 digits, and its two substraction of 130 its not one substraction, 13 digits means its 80 pourcent in that range like puzzle 66

03982a5a42895a5cfe4b9b98e49f9389ebf9b3bf91c2289f1c5db3d944f46ec710 + 2786b52d106d22524ed9cf8a87d2
031ed6283a43d439eace1ee2815118cb6f16f475be60fa5ccc8598372d8c5f1995 # target

031ed6283a43d439eace1ee2815118cb6f16f475be60fa5ccc8598372d8c5f1995 # + 3.........................................
03633cbe3ec02b9401c5effa144c5b4d22f87940259634858fc7e59b1c09937852 # target





What you are doing is believing in an illusion, if you search in any range you will find the same matches, so in all honesty you are wasting your time comparing hash160 with the sequence of the curve.
jr. member
Activity: 50
Merit: 1
Looks like those who is searching for #66 are at 354d range, even myself also search at the same range. If my research correct, #66 range should be in between 354df - 358ae. Even this range will take ages to scan. LoL.

How did you come to this conclusion?

By breaking down bits and some bits combination. Maybe just some wild guessing and not sure if I am correct because I spots seems like some obvious pattern. I hope someone can find it on this range thought even if I don't get it. If the results were in this range, then I can use the same methods to proceed to 67. Unfortunately, the most lowest I can go is only on current range. I guess it boost some morale maybe I am right when I saw zahid8888 post PK start at 354d and have similarity on #66 Hash160.



thats what i said exactly, im substracting from 130 lower bit range and i get those address that start with same 14 digits of hash160 that means that address in that range of 90 or even 80 bit range


So any update on the progress of finding this key?
 First offset = 03982a5a42895a5cfe4b9b98e49f9389ebf9b3bf91c2289f1c5db3d944f46ec710
Half of above =
0291001b0dc6e5a2628cb4698eb00a6fb7dbd276dc2b214795f2fe52e61243aa9b
Half of 130?
0337374e00a32eaf009e9946035c0e69085627b60a844637d2b958dd83bcfa4383
The following is the subtracted key from #130
Second offset =
03d99bb89e8db75d20b882f13f8086fb39221858fa211de0346c926a93ae259b3a
Half of above?
03a3dc00bf5f7e7eec691569c7f67a15d3cdbb3a9994c9a5ec1430cffdb622cf9f

Now subtract half of first offset from half of #130 to get half of second offset.

Second offset is known, we need to work on first offset's half, use -1 divide by 2 script to reduce 18 bits from it, you'll have millions of new offsets and one of them is the target, now divide the #130 range by 2, subtract 18 bits from it and use the new range as your search range, input those millions offset keys and search the range.

Don't just try blind searching.😉



its not blind searching

03982a5a42895a5cfe4b9b98e49f9389ebf9b3bf91c2289f1c5db3d944f46ec710
hash160
3aaccf438388c4aeb0b433c7b778f25cb6ab244c


hash160
3aaccf438388c31f14410f489939d3d5eac88f19
pk: 48ea48b7a25627365cff38d

13 same hash160 digits, and its two substraction of 130 its not one substraction, 13 digits means its 80 pourcent in that range like puzzle 66

03982a5a42895a5cfe4b9b98e49f9389ebf9b3bf91c2289f1c5db3d944f46ec710 + 2786b52d106d22524ed9cf8a87d2
031ed6283a43d439eace1ee2815118cb6f16f475be60fa5ccc8598372d8c5f1995 # target

031ed6283a43d439eace1ee2815118cb6f16f475be60fa5ccc8598372d8c5f1995 # + 3.........................................
03633cbe3ec02b9401c5effa144c5b4d22f87940259634858fc7e59b1c09937852 # target




newbie
Activity: 25
Merit: 2
Looks like those who is searching for #66 are at 354d range, even myself also search at the same range. If my research correct, #66 range should be in between 354df - 358ae. Even this range will take ages to scan. LoL.

How did you come to this conclusion?

By breaking down bits and some bits combination. Maybe just some wild guessing and not sure if I am correct because I spots seems like some obvious pattern. I hope someone can find it on this range thought even if I don't get it. If the results were in this range, then I can use the same methods to proceed to 67. Unfortunately, the most lowest I can go is only on current range. I guess it boost some morale maybe I am right when I saw zahid8888 post PK start at 354d and have similarity on #66 Hash160.

Anybody here familiar with Kangaroo? I have 1 stupid question. If let's say I put 1 million public address to search for private key and there's only 1 valid public address that fit the range. Will it take much more longer time to find the valid public key to get the private key? I tried just now with 100,000 public address, but the average time to solve shown unchanged.

I tried to put 1001 key with 1000 false public key and 1 puzzle 35 key. Why kangaroo can't solve it? Does that mean we can only put 1 public key at a time?

You can't find low range keys with kangaroo, 35 bit total range is less than 35 billion keys, I have tried with low ranges, my kangaroos start dying very fast, I can't even say goodbye. 🤣

I think more public keys you place in target file more you lose speed, but the speed reduction is insignificant even with few thousands less or more keys.

Exactly. It dead kangaroo almost immediately when I start. I am just trying to figure out if Kangaroo able to search lots of fake key with 1 valid key at once because I have some idea to lower #130 bits down but need to do a lot of manual works.

Anybody here familiar with Kangaroo? I have 1 stupid question. If let's say I put 1 million public address to search for private key and there's only 1 valid public address that fit the range. Will it take much more longer time to find the valid public key to get the private key? I tried just now with 100,000 public address, but the average time to solve shown unchanged.

I tried to put 1001 key with 1000 false public key and 1 puzzle 35 key. Why kangaroo can't solve it? Does that mean we can only put 1 public key at a time?

You can't find low range keys with kangaroo, 35 bit total range is less than 35 billion keys, I have tried with low ranges, my kangaroos start dying very fast, I can't even say goodbye. 🤣

I think more public keys you place in target file more you lose speed, but the speed reduction is insignificant even with few thousands less or more keys.

I think it's quite significant but I haven't try till it solve. Will try later. For example I try with on #65 keys, it solve in less than 3 minutes. But when I put it with 100 fake keys and 1 real key, I run for 20 mins just now and it still didn't solve. I will try later to see how long it takes with 100 and 1000 keys with only 1 real key. Furthermore, I try with #64 keys while the range I set it on #65, it seems like kangaroo unable to solve it.

Update on 64. When I try to solve 64 Public Key but range setting at 65, it spends almost 5 times more with a correct range provided to search.

Update:
I don't think Kangaroo able to solve multiple address. Now I am trying to merge save file and see if it able to resolve.
copper member
Activity: 1330
Merit: 899
🖤😏
Anybody here familiar with Kangaroo? I have 1 stupid question. If let's say I put 1 million public address to search for private key and there's only 1 valid public address that fit the range. Will it take much more longer time to find the valid public key to get the private key? I tried just now with 100,000 public address, but the average time to solve shown unchanged.

I tried to put 1001 key with 1000 false public key and 1 puzzle 35 key. Why kangaroo can't solve it? Does that mean we can only put 1 public key at a time?

You can't find low range keys with kangaroo, 35 bit total range is less than 35 billion keys, I have tried with low ranges, my kangaroos start dying very fast, I can't even say goodbye. 🤣

I think more public keys you place in target file more you lose speed, but the speed reduction is insignificant even with few thousands less or more keys.
newbie
Activity: 23
Merit: 8
Looks like those who is searching for #66 are at 354d range, even myself also search at the same range. If my research correct, #66 range should be in between 354df - 358ae. Even this range will take ages to scan. LoL.

How did you come to this conclusion?
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