Ohh FYI guys, there's a blitz mode which has 5 minutes per player, it's a fast-phased game, unlike those online games you're betting which has 40-60 minutes per fight to know the winner. It's not only about the normal mode that takes a lot of time, obviously, it's very tiring and boring to watch.
I'm betting on those games 'cause I'm playing it too but then I realize, what about chess? I'm not good at it but I find those blitz games really cool tho.
I wonder if chess could possibly be implemented as an eSport game nowadays because I believe there are some engines that players could use without the opponent knowing, so with these, the game will not be fair unless both sides will agree that they will allow the management to inspect their system using third party application such as team viewer.
Though, for Blitz games which usually lasts 3-5mins, this could be good as engines will not be fast enough to find the best move in just a short period of time.
Actually it's possible, some of the tournament that I've mentioned is a blitz game so they can't use the popular chess engines like stockfish, Komodo and Houdini. Players on the chess sites that I've mentioned in the OP are also playing 5 minutes games 'cause they already knew about these engines. Grandmasters are also aware of it, actually, they are using it after the game to review their mistakes or to make a new strategy with it.
Streamers on twitch are also playing a 5 minutes game, so definitely it is possible as long as the mechanics are only 5-10 minutes. It is true that it'll ruin the tournament if the game has 30 minutes per player, they can use 3rd party programs on the other monitor while streaming. If someone is using a chess engine, higher-ratings chess players will notice it quickly for having a weird but a winning move. Stockfish and the other chess engine have a character, they always make odd movements but would definitely win. Chess engines are also playing with each other,
https://www.youtube.com/watch?v=akgalUq5vew you'll notice that some moves aren't human approach.
Chess involves a lot of analysis and predictions, and I don't think a lot of bettors would want to get involved with the flow of the game. Also, players are extremely unpredictable, and there are cases wherein a player with an elo of <2200 beats someone with a rating of more than 2500. On paper it does not seem like that is much of a difference but on chess, it's a huge gap already. Perhaps PVP chess games with something at stake is your best alternative, but that's already being implemented on multiple websites so I'm not sure what kind of approach this thing is situated with really.
Not gonna lie, twitch streamers that don't know shit about chess who tried hard to learn it is amusing, especially those pitting against GM Hikaru.
Chess are similar to League of Legends, Dota 2, and CS:GO which has more mechanics, analysis, and good decision making to win the game. If we're having a hard time on which to bet on a chess game, same goes for those online games that I've mentioned which has a lot of bettors. I've played those games and honestly speaking, there are many mechanics there which is a game-changer so even if you knew the team is very strong, you can still lose your bets. In order to win on those games, you need to study the game items, map rotations, counterplays, skills and so many more.
So most of the online games that we're betting right now have nothing different to Chess, actually, chess is much simpler for not having fancy designs and complex mechanics like those games. Some thought it's very hard and requires a lot of analysis because it's a medieval game but they didn't know that every time an online game releases patch notes (updates to the game), eSports players are stressing themselves to develop another strategy to win the fight.