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Topic: Crypto Kingdom - 1991 Retro Virtual World(City) - page 128. (Read 632672 times)

legendary
Activity: 1610
Merit: 1004
Quick guide for making powerful batch commands for bid/ask

Here's another method for those who are more adept with a text editor rather than a spreadsheet:

Code:
function generateOrders(command, item, amount, orders, percent, price){
while(orders--){
console.log(command + ' ' + item + ' ' + amount + ' ' + price);
price = Math.floor(price * percent);
}
}

Example:
Code:
generateOrders('sell', 'ts156', 1, 10, 1.004, 3000000);

Response:
Code:
sell ts156 1 3000000
sell ts156 1 3012000
sell ts156 1 3024048
sell ts156 1 3036144
sell ts156 1 3048288
sell ts156 1 3060481
sell ts156 1 3072722
sell ts156 1 3085012
sell ts156 1 3097352
sell ts156 1 3109741
legendary
Activity: 1276
Merit: 1001
Yes,I read it,but I don't see there HOW CAN I LEVEL UP?

You play the game.
Some of the main things that are considered for levelling up:
- owning a house
- owning a suit
- for higher levels, owning a carriage
Typically, the higher the level, but higher level of these you need to go higher.

Participating in the thread and other places also gets you a bonus. Some of the level upgrades is at the King's discretion, and some if left to more objective criteria such a the list above, but I believe the precise list is not known to anyone else but the King (and PJ).
legendary
Activity: 2310
Merit: 1035
Not your Keys, Not your Bitcoins
Can you please do a newbie tutorial for the game?

Umm.. same pageCheesy

Yes,I read it,but I don't see there HOW CAN I LEVEL UP?
donator
Activity: 1722
Merit: 1036
That is really interesting! If you have the listing of their attributes & prices here, please paste (like I did with the gold coins, helps the buyer a lot).

If you don't, I don't believe it's worth the effort to manually compile it as they already are listed.

Quick guide for making powerful batch commands for bid/ask

- Have the information of your items at hand in a spreadsheet (eg. google sheets)
- Familiarize yourself with the command structure (BUY item_id amount price / SELL item_id amount price)
- Arrange the parameters in cells or use functions to generate them
- Use CONCATENATE worksheet function to parse the command for each order you want to place. Example can be found in the former google Game DB /F_OWN row "2" column "HN" onwards (many different concatenate scripts).
- When the orders look good, copy over the whole list of cells that contain the orders, and paste them into any command box in the game. Be sure to press enter in the end of the list.
- Invalid orders will be skipped, and you get the notification but it is overwritten by the next return message in a split second so you cannot see it. But that will only cause the particular order not placed, which seldom is lethal (and soon will be more visible as well).

This has allowed me to place 5,000 orders in as many price points for 100 separate items, and all the tools to do it are free and publicly available, and do not require coding skills, API nor admin privileges.
full member
Activity: 220
Merit: 100
Carriage Blowout Sale!

It is time for the decade to switch, and because of this, Phaeton Carriage Works is having a blowout sale! Here are the carriages that we currently have in stock. Please take a look! Every master+ character should have a carriage to look good in the eyes of the high-ranking members of society, including HM The King!

https://cryptokingdom.me/marketplace/item/TRC2-18
https://cryptokingdom.me/marketplace/item/TRC2-19
https://cryptokingdom.me/marketplace/item/TRC2-24
https://cryptokingdom.me/marketplace/item/TRC2-25
https://cryptokingdom.me/marketplace/item/TRC4-14
https://cryptokingdom.me/marketplace/item/TRC4-15
https://cryptokingdom.me/marketplace/item/TRC4-16
https://cryptokingdom.me/marketplace/item/TRC4-17
https://cryptokingdom.me/marketplace/item/TRC4-18
https://cryptokingdom.me/marketplace/item/TRC4-19
https://cryptokingdom.me/marketplace/item/TRC4-20
https://cryptokingdom.me/marketplace/item/TRC6-3

Any questions or comments? ping noms/sphericon in IRC/PM!
donator
Activity: 1722
Merit: 1036
Year Change 1610

This is the "incomplete year change" due to being the first one in Ultima platform, and we must not only learn how to do it, but also many of the methods currently available are so clumsy that they will be created, and if this does not happen in time, the item is either cancelled and does not happen, or postponed, so that its effect is double-calculated later. (This already has double-calculated effects since this is a "double-year".)

CON

1,000 more consols are issued, and also existing Town debt will be CONsolidated and converted prior to payment. Total CON will be 2,240 after these entries, adding to the already nice liquidity there is (in monetary terms, CON bids near market are larger than any other bids incl CKG).

All these CON will receive the double-year dividend of 200,000 m.

The existing debt is converted as follows: the difference between emission yield of CON and TB1655 is calculated and the difference added to the current CON yield. TB1650 and TB1655 are both discounted to maturity using this yield. The result is divided by CON midprice. The integer part is given as CON items, and the remainder is given as money. Results:
TB1650 -> 6*CON + 5,675,913 m
TB1655 -> 6*CON + 2,637,175 m.

Promotions

No new promotions.

Food freebies

We seek to be able to add food items and give 100*VEG to commoners and 100*MEAT to nobles, with FOIE gras going to the holders of FOIS.

Drinks market

Due to extensive campaign in the countryside villages in the vicinity pro distilling your own vodka (to combat the next plague that will surely come), not only we have unlimited stocks of MEAD (@1,000), but the same applies to VOD (@140,000) as well.

Generation of new wine and silver from IC

This will happen as planned, with new items credited and IC deducted from your balance automatically.

Generation of stone

This is the last time to report changes into quarry companies. 1609 will have 2 teams by NewReconstructionCorp, but for 1610 it is possible to announce additions (in which case only 4 tranches are quarried at full cost) or layoffs, in which case the last year functions normally but additional 120 mil per team is paid and the team is not in the payroll in the next year anymore.

Carriages

Phaeton has laid off 50% of workforce, which has cut the production capacity in half (facility is still fully needed for the purpose though). New carriages can be self-converted by their CEO after a short introduction from me concerning how it is done.

Suits

As far as I know, NF is not employing any tailors now, instead waiting that the business becomes better. Lucky them for having this opportunity.

Royal Mint

Royal Mint specialists + facility are fixed costs. The Mint has noticed that 16xxA coins are in great demand, others not so much. Anticipating that the EXP->CKG generation script is not fully reliable starting Monday, we take the liberty to mint both CR1609A and CR1610A coins. Unlike the previous announcement that we mint 20*CR16xxE even if nobody wants them, we do not mint such coins in 1609 and 1610. CR-E series has had gaps before as well, and the most recent mintages are from 1606, 1605, 1604, 1603, 1602, 1601, 1599, 1598, 1597, 1595, 1593, 1590.

Despite rather low demand of silver coins, we utilize the capacity to mint 20*CSxxxxE silver coins for each year and list them for sale cheaply. Perhaps some day somebody will want to collect'em all (in which case securing a CS1607E is key, because only 9 exist). King's longer term plan is that we could move from foreign TS-silver coins (weighing 12 g) to Royal Mint CS-coins (of 5 g) but so far no progress has been achieved.

If you are an API coder and can make a web UI for ordering mint products, which would have admin UI for editing the proposal and one click creates the items for the orderer and funds come to the Mint, contact me. A token (100 mil + free copies of items?) reward.

CKG and building pool dividends

These will not be dealt. The money accrues to the earmarked accounts so this does not constitute any harm except delayed cashflow.

Salary

We seek to be able to distribute free money to L3-L7 characters in double (1.4-5.6 mil). This is the last in priority however so may be delayed.
donator
Activity: 1722
Merit: 1036
Can you please do a newbie tutorial for the game?

Umm.. same pageCheesy
legendary
Activity: 2310
Merit: 1035
Not your Keys, Not your Bitcoins
Can you please do a newbie tutorial for the game?
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
Gamemaster announcement - IPO for White Wine item dividend shares - 24 hours
In this IPO the share price is 5 mil per share. Minimum subscription is 20 shares (100 mil) however.

Crichton would like to buy 20 shares.

Crichton would like to bump his order to 40 shares total.

Sounds like a printing press business in the making...

To help with that effort, I would like to donate 100mil to The Literary Society.
legendary
Activity: 1276
Merit: 1001
Gamemaster announcement - IPO for White Wine item dividend shares - 24 hours

It is possible that the shares "WW" will be available in later offerings, based on the then market price. In this IPO the share price is 5 mil per share. Minimum subscription is 20 shares (100 mil) however. Those interested in

Mooo buys 20 shares at 5.
hero member
Activity: 784
Merit: 501


Items

Items database is completely shown in Agora Marketplace. This is to add transparency to the game in this period of quick changes. The downside is that every trinket that is never intended to come to market is there cluttering the listings. The following items have historically actually been traded (and it shows so that there currently also are active bids and asks):

TBC

Is there any plans to make items a test bed for microtransactions? I would like to put together a quarterly poetry journal and sell it as item in CK (you would get a link to a read access page on purchase), but selling it at or above the 20 ic cost of a manuscript is too hefty of an  ask price (5 to 10 cent range would be perfect for an audience unfamiliar with poetry, but wants to support arts in the game). It would be helpful if there was a way to mass produce items with ic at a reasonable price and have links be part of the purchase. I imagine it would be helpful for musicians, digital artists, and ck architects as well. Just a thought.

Sounds like a printing press business in the making...
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud


Items

Items database is completely shown in Agora Marketplace. This is to add transparency to the game in this period of quick changes. The downside is that every trinket that is never intended to come to market is there cluttering the listings. The following items have historically actually been traded (and it shows so that there currently also are active bids and asks):

TBC

Is there any plans to make items a test bed for microtransactions? I would like to put together a quarterly poetry journal and sell it as item in CK (you would get a link to a read access page on purchase), but selling it at or above the 20 ic cost of a manuscript is too hefty of an  ask price (5 to 10 cent range would be perfect for an audience unfamiliar with poetry, but wants to support arts in the game). It would be helpful if there was a way to mass produce items with ic at a reasonable price and have links be part of the purchase. I imagine it would be helpful for musicians, digital artists, and ck architects as well. Just a thought.
donator
Activity: 1722
Merit: 1036
This post will soon be enlarged to be a schedule concerning how the many different features and modules that already were in the latest Google version (the one in use from autumn 1600 to Ultima) now work, and when this working state is reached.

It is expected that everything works in 2 weeks and that this post will be finalized tomorrow.

(It is buried already so I quoted instead - this post is continuation to the Fundamentals a day ago)

Important information for all players old and new - How to Play the Game


Start

Go to cryptokingdom.me and type your shortname (important - cannot be changed) and password. The game starts there and now. A visitor mode also exists. Password recovery info (email) is possible to add later in your settings. Playing is free.

Money and Deposit

The monetary unit is "m" (1 millionth of 1 XMR, and 1 XMR ~ 0.0015 BTC ~ 0.40 USD). Ingame, the unit 1,000,000 m is abbreviated "mil". It has the same value as the out-of-game 1 XMR but it is advisable to use "mil" since they are two different things, only pegged in value.

Contact HE The Prince of Ramsey (in BCT: "saddambitcoin"), who operates a depository, whose depository shares (item_id: "M") are used as money in the game. You receive 1,000,000 shares for each 1 XMR you deposit. You can also buy "M" (or any other ingame things) from anyone who is willing, using anything mutually agreed as payment in the exchange. The game is all about freedom, and does not accept deposits directly. More depositories are coming in the future to hedge the risks; only players in excellent standing are considered worthy of receiving a license.

Depositing is strictly voluntary - the game parameters in this early stage are customized so that older players (on average) subsidize new players, so it might be an interesting challenge to play without deposit. Most of the investment opportunities are naturally forgone this way.

Time

The game has a slow tempo: the main hosting script is run weekly, and it is called year_change, because it changes the game year (among other things). This weekend we change from 1609 to 1610. The game can be played by logging in once per week, but has incremental benefits for more frequent play. Unless you are an active trader in the Agora Marketplace, once per day and 10-30 minutes per session is very sufficient for a full experience, though some bonuses are directly dependent on how much real time you spend playing and thus there is no maximum.

Character basics

Characters don't yet have much meat in them, the main parameters are Age and Level. Age increases the health challenge requirements (more costly to keep your health from going down), and Level increases status. A trait bonus system and skills system are in development and should be live by the end of 2015.

Health, Food and Drinks

By the end of this month (and year 1611) the Health Challenge module should be in operation, so what is told here is not applicable yet.

Health Challenge is an amount of health points that will be deducted from your health in the next year_change unless remedied. The way to remedy it is by eating and drinking (all the other things affecting health are taken into account in the challenge amount). This means that by using CONSUME command (syntax: CONSUME item_id amount) you can eat 200 instances/units of food items and 200 of drink items per year.

It is very advisable to eat the full amount, because if this is not done, the character starves and dies in 5-10 years. To help with this, the bulk of the foods needed come to characters "for free" because commoners do gardening, Knights hunting, and Earls receive foie gras as tribute from their fief holdings. The rest can be bought from the market (or sold - if you have too much of wrong kind).

With drinks, they come in various kinds and some are very expensive. Experiment with how well they work for you and find the combination that suits your needs and budget.

Death

If your character dies - which does not happen by accident since your health progress is shown, and even complete neglect does not kill it in less than a month - you can still log in to your account, but the only thing you can do is to manage your assets and gift them to a new character that you have started. Upon death, the Town will reserve the right to collect the burial costs (2 mil) and an estate tax of 10% of your assets at market value (though there is no decision to do it yet as we don't expect deaths for a few years). These can be avoided by gifting the assets to the heir in time.

Levels

The important things you need to know is that:
- Nobles outrank commoners
- Earl, Marquess, Prince and Duke (latter is higher) have earned their promotions by their own effort and many of them have experienced all the trials of our first year of the game existence. They are therefore very wise and also their character is worth 10,000s of XMR in liquid assets only. It is the custom, just and right, to treat them with utmost reverence, and address Princes by Your Excellency (YE) and Dukes by Your Highness (YH) when engaging in conversation with them. (If the King addresses you, the proper reply is "Your Majesty, - -")
- Commoner target level is Master (L6), which brings the best labor bonuses etc. It can be reached by 30-40 years of age with normal gameplay, and sooner with a deposit, because it speeds up achieving the targets a lot.
- There is no limit how long it is possible to live, health challenges just gets harder when you age. The antemycetians (people who lived a long time in the Ancient Era and are up to 250 years old now) will need to spend several times more in just staying alive than you make from the Labor pool). Well-tended commoners can live to about 60 years, and my expectation is that during this time everyone who starts now has amassed so much wealth that they can join the ranks of the "immortals" if they so prefer.

Land

There is land, and that can be purchased. More land will always come to the game so the total quantity is not limited, but it will be further away from where things are happening. Land in the 1-C/1-N (center of the Old Town) is even now selling for 50x the price than the land in Borough 8, even though the latter is only a mile away.

Buy a house, but wait some time before engaging in land speculation, because that is a big boys' game. Land is easy to buy but difficult to sell at a good price except during land booms, which will happen frequently but you cannot forecast them with certainty (mass psychology).

Building

It is possible to build new buildings. All the hundreds of current ones have been built and paid for (in stone, labor, windows, luxuries) during the years of the existence of the game from 1432 to 1606.

But, we are evaluating the need to change the building datatype, for which reason at the very present new building is disabled and all the companies making building materials are producing to stock. The estimate when this is enabled again is 1-2 weeks.

Items

Items database is completely shown in Agora Marketplace. This is to add transparency to the game in this period of quick changes. The downside is that every trinket that is never intended to come to market is there cluttering the listings. The listing below has stars to indicate the interest in trading the item_type (saving your effort trying to figure it out):

Code:
SPI	Distilled Beverage ***
WINE Wine ***
DRI Small Drink **
SD Depository Share *
ST Common Share **
PER Perpetual Debt ***
TLB Town Long Bond
BLBT Bank Long Bond 4/1
BLB Bank Long Bond U
MOR Mortgage
DEBT Private Debt
BSB Bank Deposit *
GOC Gold Coin ***
GOM Gold Medal
GOJ Gold Jewellery Item
GOT Gold Tableware Item
GOO Other Pure Gold Item *** (HM02B100 only)
SIC Silver Coin **
SIM Silver Medal
SIJ Silver Jewellery Item
SIT Silver Tableware Item
SIO Other Silver Item
COT Copper Token *
COM Bronze/etc Medal
COO Other Copper Item
BRO Other Brass Item
IRO Other Iron Item
COA Battle Aquila
PWS Sword
PWH Helmet
PWB Breastplate
PWI Shield
PWA Jousting Armor
PWO Other Weapon
CAF Furniture
CAO Other Wood Item
WOS Wool Suit **
WOC Wool Carpet
WOT Wool Tapestry
WOU Wool Curtain
WOO Wool Other
WOB Bolt of Wool Cloth
TRC6 6-Horse Carriage *
TRC4 4-Horse Carriage **
TRC2 2-Horse Carriage **
TRH Rider Equipment
ART Work of Art
WRD Document
WRP Manuscript
WRB Book
WRL Library
GIP Personal Item
GIO Other Item
GIL Collection of Items
HH Horse **
NPC Non-Player Character (workers) *
WIN Window
CAD Elaborate Door
BFS Stone Statue
BFC Stone Column
BFR Gilded Roof
BFG Gilded Bldg Element1
BFI Gilded Bldg Element2
BFN Gilded Bldg Element3
BFO Building Feature
AMB Amber
STO Stone **
MAR Marble
ICP IC Point ***
CUL Culture
SCI Science **

How are foods and drinks generated to the game?

CAV is a special - when the beluga sturgeon is harvested, a great-ish quantity of caviar is obtained and must be kept and eaten quickly. We don't have a steady supply of caviar yet.

FOIE comes as a dividend of FOIS, the ancient pecking order of dividing the tribute from the countryside (mostly to the highest people).

MEAT is given to every noble, 100 units per year.

VEG is given to every commoner, 100 units per year.

In the summertime (about Thursday-Friday), much VEG comes to the market so have bids ready or go pick yours. Market is open 24/7.

MEAT is coming to market all year.

FOIE only comes to market if the characters who receive it decide to sell.

* *

MEAD will be producible by anyone, at present the Town sells from unlimited supply at 1,000 / bottle.

Church still has BEER monopoly, selling from the produce of their brewery.

WINEs have a few years time that they are converted from IC (which you get from owning a house mainly, or can buy the IC or the wine). After that they are trading in the market. Some wines take decades to mature but they can always be consumed.

SPIrits are rewards of quests and storytelling.

Salary

All costs and no pay? Don't worry. At present commoners get salary as follows:

L3  700,000 m
L4  1,050,000 m
L5  1,400,000 m
L6  2,100,000 m.

It can supply you with what is lacking from the homegrown food, buy some drinks, and keep you housed and suited. Or if not, consider tapping into the free giveaways so abundant in the game, or deposit yourself.

(The salary concept is a short-term hack, but amounts should be indicative of the future.)
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
Gamemaster announcement - IPO for White Wine item dividend shares - 24 hours
In this IPO the share price is 5 mil per share. Minimum subscription is 20 shares (100 mil) however.

Crichton would like to buy 20 shares.
full member
Activity: 260
Merit: 105
A Lingering Ghost
Gamemaster announcement - IPO for White Wine item dividend shares - 24 hours
In this IPO the share price is 5 mil per share. Minimum subscription is 20 shares (100 mil) however.

Syksy would also like to buy 20 shares.
full member
Activity: 212
Merit: 100
Gamemaster announcement - IPO for White Wine item dividend shares - 24 hours
In this IPO the share price is 5 mil per share. Minimum subscription is 20 shares (100 mil) however.

OZ - 60 shares
legendary
Activity: 1610
Merit: 1004
I don't love white wine but I don't want to be left out...

Riddick would like 20 shares of White Wine!

 Cheesy
donator
Activity: 1722
Merit: 1036
You guys fancy white wine??! And never told me before...  Undecided Embarrassed
hero member
Activity: 784
Merit: 501
Gamemaster announcement - IPO for White Wine item dividend shares - 24 hours
It is possible that the shares "WW" will be available in later offerings, based on the then market price. In this IPO the share price is 5 mil per share. Minimum subscription is 20 shares (100 mil) however. Those interested in smaller stakes can buy in the aftermarket when it becomes available. There is no maximum. If W16xxW will become available to purchase by direct import, it will be fungible (same) as the W16xxW received as a dividend of these shares.

Only 24 hours are given to respond. The money goes to the devfund.

HE The Prince of Forte Spagnolo - 50 shares
HH Duke of NF - 50 shares
Grand Hotel Corp - 20 shares

hero member
Activity: 784
Merit: 501
Gamemaster Announcement: Health Challenge, Foods and Drinks, etc.
W1608, W1609 are available for convert from IC. Due to deficiency of routines in Ultima yet, I give you 48 hours to express your wishes (here  Tongue )
W1608 you get 6 bottles per IC + 10,000/bottle tax
W1609 you get 12 bottles per IC + tax

HE The Prince of Forte Spagnolo
W1608 with 200 IC --> 1200 bottles
W1609 with 100 IC --> 1200 bottles

Grand Hotel Corporation
W1608 with 200 IC --> 1200 bottles
W1609 with 100 IC --> 1200 bottles
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