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Topic: Crypto Kingdom - 1991 Retro Virtual World(City) - page 78. (Read 632701 times)

hero member
Activity: 649
Merit: 500
Promotions 1632

In this Bicentenary of the Beginning of the construction in the town, only nobles are promoted (ennobled/created):

Stonehaven is designated March, and Sir Moneromooo of Stonehaven is promoted Margrave (L15)

Lord Angus is created Earl (L14)

Sir Ezekiel is promoted Baron (L13)

Dr. C is ennobled (Baron L13)

Goin2mars is ennobled (Baron L13)

Red Erin is ennobled (Baroness L13)

Chrispop is knighted (L11)

Martti is knighted (L11).

Thank you YM. Long live the king!

I would like to mark this occasion by issuing a commemorative bronze token for this year.
newbie
Activity: 41
Merit: 0
Red Erin is ennobled (Baroness L13)

Wonderful news. What a meteoric rise! Smiley


But in truth I'd stashed a blue suit in anticipation ever since it was said continuing manor lords/ladies would be ennobled, ha ha Tongue


I've been rather silent of late, but I'll share the latest news from Pada since I'm here, because I'm sure everyone's been waiting to know!

Harvests have changed a lot in the past few years (we even get foie gras nowadays at Pada), and sales have been harder and harder, with more competition. We're still a bit above break even, even though as after having to disband the Pada guard to afford the fees, I've hired new guards again - half a dozen only this time, I still have nightmares about my previous miscalculation.

I got myself a nice plot of land in B22, with a direct view on the hill. I think it may be a bit till I can build anything there because of quarrying though. I can't wait to build my own home there Smiley

See you there, future neighbours Smiley
donator
Activity: 1722
Merit: 1036
Promotions 1632

In this Bicentenary of the Beginning of the construction in the town, only nobles are promoted (ennobled/created):

Stonehaven is designated March, and Sir Moneromooo of Stonehaven is promoted Margrave (L15)

Lord Angus is created Earl (L14)

Sir Ezekiel is promoted Baron (L13)

Dr. C is ennobled (Baron L13)

Goin2mars is ennobled (Baron L13)

Red Erin is ennobled (Baroness L13)

Chrispop is knighted (L11)

Martti is knighted (L11).
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
SALE

W1620 10k!

Noble Blue suits normally 13m*, now 5m2m Yes, 2
sold
*based on labor's lowest ask
donator
Activity: 1722
Merit: 1036
New Permanent IC Conversion Table

General note: Quite many categories of IC-convertible items have now been opened. This is the last chance to backdate items (3% per year compounded, to the oldest of 1600. When Building opens, the IC backdating limit will be set to 1625 or newer.

Please mention about your items needs to the other admins (Roopatra, Moneromooo, Syksy). They also accept small gifts. I am unavailable for the conversion (the opportunity was opened to give me time to finish the Building uninterrupted Wink )



WINES

The French Wines are international renown (and the Germanians are the runner-up). When wines comes to initial market, they are cheap, but Town will add 10,000 m tax at some point afterwards to the then-existing stock. This can only be done once, so every further conversion after the taxation will be tax-free. Conversion prices in the aftermarket go up. Currently available are the following post-war wines (pre-war cannot be had any more).

W1628  12/IC  (note: W1628) <- untaxed


SILVER

The basic premise of silver conversion is "you get fixed grams per IC". This has been as large as 32 grams in the very ancient times and now is 2 grams. When we are talking about imported items (wholly paid with IC), the price of silver has risen to be so large as to overshadow the manufacturing cost. So it is possible to simplify the things and use the following formulae for determining the IC price of silver items, whatever kind (assuming silver is the main raw material):

TS16x Silver Coins = no premium   (note: TS163)  <- note that since the coin is 12 CKS, the IC must be divisible by 6!!
Elaborate items = 1 IC/instance + 5%
Most Elaborate items = 2 IC/instance + 10%
Very Elaborate items = 4 IC/instance + 20%
Town taxes the TS163 at 120,000 m/coin in the end of conversion period.


SWORDS

See previous post.

ART

ART-items are in levels K7-K10 only and thus cost a minimum 100 IC + possible backdating.


COPPER

KMT  2*IC  (note: KMT)

KMT is needed for roofs, especially in the new Versailles borough it is mandatory (and boosts the building visibility and structure durability everywhere). 0.4*KMT is needed per each sqm of copper roof (projected to horizontal plane).

COO   Other Copper Item

Copper amount and elaborateness considered, K4-K8 (item level includes the copper).


GOJ   Gold Jewellery Item
GOT   Gold Tableware Item
GOO   Other Pure Gold Item


Gold must be supplied separately (no conversion loss in remodeling). Item level is only based on the total IC spend, calculated as follows:

Elaborate items = 1 IC/instance + 0.025 IC/CKG
Most Elaborate items = 2 IC/instance + 0.05 IC/CKG
Very Elaborate items = 4 IC/instance + 0.1 IC/CKG


CAF   Furniture
CAO   Other Wood Item

1 = handheld, 2 = tabletop, 3 = smallish piece of furniture (eg. drawer, armchair), 4 = large piece or small set (table and chairs), 5 = large set (more), 6 = huge set (still more)

0=none, 1=elaborate, 2=most elaborate, 3=very elaborate (note: when talking about wood items, "0" means rustic); most elaborate has token gilding at no cost, very elaborate may be gilded fully at a material cost of 10 CKG/sqm, very elaborate may have silver parts at CKS material cost only

Counting together the points above decides item level and cost.


WRP   Manuscript
WRD   Document

The possibility to have Manuscripts in parchment is closing as we are moving to paper era (despite not having the printing press in operation really..) So decide which literary masterpieces you want to have in parchment while it is still available. Item levels get +1 while cost stays the same in this closing sale:

WRD K5 (10 IC)
WRP K6 (20 IC, large K7 50 IC)

WRB   Book

Unique Book can be any past or future work. K4 (10 IC).


GIP   Personal Item
GIO   Other Item

Admins know how to make these Smiley


NEW: FUNGIBLE ITEMS

For those not willing to go to the depths of the item design, or those who seek to retain resalability, this post will be expanded with fungible offerings where several similar items are available and the total exists is determined by the number ordered.


Closing Word

The items mostly do not have immediate advantage. The Items module is coming after Skills, which may seem like a long time. Then it is however not any more possible to get the ancient items, or the Reconstruction-era items. Hopefully you don't want to be competing with the peasants of the factory-made items?? Wink
donator
Activity: 1722
Merit: 1036
NPCC drinks formula change from 1632 (tomorrow) onwards

So far, NPCC have received 2 points from BEER and 1 from MEAD with target 7.

The formula will be changed so that BEER gives 3 points, MEAD is still 1 point, and the target is 10.

Target means that every point lacking from the yearly target gives a progressive penalty.

The change is made for game balancing reasons.


NPCC new allowance

Because the NPCC were given so many production shares that they are actually net providers of certain luxuries (CAN, MUS, FOIE) and almost self-sufficient in meat, the monthly allowance has been cut from 18 mil to 15 mil effective immediately.

Note well the new emphasis on drinks. The total production of beer and mead is very close to the target, so it is likely that not everyone makes it. Ensure that you do not get several points penalty, which would be detrimental.
donator
Activity: 1722
Merit: 1036
If I'd like to take advantage of this offer, who do I the contact?

The offer will be made in batch with all the B.22 lots as well, so this requires that they are in the system.

TL;DR: me, but not yet
legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
Bank reminds of mortgages

The Hypothecary Bank is aiming to fulfil its role in the markets by providing long-term financing for land. Lots can be mortgaged to 50% of their market value. Building value cannot unfortunately be taken into account, because the buildings can be demolished and their resources sold (demolish is free and 100% of STO1, 100% of windows and some IC from the lux are gained) without the Bank knowing.

Yet, if you buy land, and then mortgage it, you get a nice boost to the building budget! Smiley

Currently, the Bank has appraised B.23 and the loans are pending batch handling. B.22 will also have a set value based on the share conversion and mortgages will be offered. Versailles is the best of all - land is given for free, yet the King has promised it can be mortgaged for a long loan! There is mandatory massive building, so the money will certainly be of use.

If the Bank's current assets are not enough for the needs, a long loan is planned that would expire at the same time as the mortgages (1660). The large size of the emission would allow aftermarket liquidity as well + better rate than CON is paying.


If I'd like to take advantage of this offer, who do I the contact?
donator
Activity: 1722
Merit: 1036
The valuation of an item can be based on 3 main things:

- Utility ingame (consumables, army, carriages)
- Yield (CKG, CON, (production) shares)
- Rarity/status value (collectibles).

The main driver of the game aggregate valuation is trust, handily measured by yield expectation. In the ancient era, the trust was much lower, so the yield needed to be higher. CON demonstrates how the same right (to receive 0.1 XMR per week perpetually) was originally valued at 8.8 mil, but now is 19.0 mil. The trust has more than doubled during its tenure so far. This is a momentous achievement.

When CON yield is pressed down by the buyers pushing the price up, the other yields need to go down as well to retain balance. In the early 1600s, Buildings were expected to return 3%, but with the new module, it is likely that a superboom develops to cause more and more construction until the yields go to the same ratio they historically had vs. CKG or CON. Versailles Borough alone will add +40% to the building stock and the rental pool will overflow as a result.

If the valuation is based on utility, the prospects of value appreciation are two-sided. The top items will retain their value (unless they started at ridiculous overvaluations such as CLXII's 4200 mil or COH's 2000 mil - compare to the entire stock of all suits or Ming China). Unicorns have kept their value. But the lower range things have been very much pressured and many basically just held their fiat value. Very little value is tied to these items, eg. all the food was only 500 mil total.

Total rarity/status value of collectibles, even as a percentage of total valuation, varies with economic fortunes. Right now we are in the middle of a depression economically (don't worry, it's neither the first nor the last), and the markups of ancient/premium items have been pulverized. The ratio of collectibles (non-yielding items) to total valuation is at an all-time low.

A special note on land: in the ancient era, new land was actually valued much higher than it is now. The difference is that then land was the immediately yielding asset and CKG was not (CKG did not even have M dividend until 1522). Because in those times the general trust in the game was low, and interest rate therefore high, the value of land was based on the near-term building dividends. Now, the land speculation is a very long-term project, so its nature has changed completely. Even if it is built on, the interest rate has been lowered such that the calculus needs to be done for much longer time period than before. The perimeter wall makes a natural barrier to the growth of CryptoTown so the purchase of land now has both the component of immediate returns, and the mature returns (higher payouts when the area has been settled), but also the scarcity value (total quantity is limited).
donator
Activity: 1722
Merit: 1036
Valuation calculation of the Kingdom of Crypto Kingdom A.D. 1632

TOTAL   1,139,900 mil = 1.14 M XMR = 3180 BTC

The calculation uses the following principles:
- Passthrough items such as most corporations and investment vehicles are ignored
- Fungible and tradable items are at geometric midprice
- Ancient and unique items are at realisation price or new conversion price (most of them are not for sale at anything close, but also buyers are few)
- Urban land+buildings are valued at 2% yield (at the current Rental pool size, which will swell soon) and this total distributed to land and buildings according to new building cost
- Free or quantity restricted prod shares are at 1-5% depending (S-VE1 lowest, PIG highest), and county-tied prod. shares at 3% yield


Code:
	
*Purchasing media 79000
Moneretos 66000
SCI 7500
IC 5500

*Main investables 689000
CKG (raw) 600000
CON 89000

*Land and Buildings 225100
Urban land 140000
Urban buildings 65000
Stone 11500
Windows 5600
Other luxuries 3000

*Production 85100
CUL+Wisdom 25000
Prod shares - free 17600
Prod shares - fixed 16500
Company markup 15000
NPC 11000

*Consumables 20400
Spirits 10400
Wines 5500
Luxury wisdom 2600
CAN+MUS 1100
Food 500
Small drinks 300

*Other 41300
Silver items 8000
CKG markup 6000
Aquilas 4000
Horses 4000
Suits 4000
Army weapons 3300
Art 3000
Ming China 2600
Other unique items 2500
Wood and wool 1200
Copper tokens 1000
Carriages 1000
Personal weapons 700
sr. member
Activity: 266
Merit: 250


Borough 22 - Update


Borough 22, the People´s Borough, had its streets named suitably for the theme.

The wide streets are: King's Esplanade (major connector road running south-north from 5th borough to the 1st), Freedom Street, Liberty Avenue and Independence Street.

The smaller lanes and alleys in the people' s borough are named after the rising middle class (=new wave of players who don´t yet have much land or titles but are proving to be cunning businessmen, and rising in the social hierarchy) : Martti's Lane, Rakshasa Way, Chrispop Alley, Goldbug Lane.
newbie
Activity: 41
Merit: 0
Manors 1631

The current holders of the lease are offered an extension for 1631-1635 in the following terms:

- Annual and automatic payment of 20 mil (same for all(!) - note that in addition to 120-280*S-VE2 and 60*S-ME, the manors now also have 50*S-FOI2 and 30*S-CAN2, making them almost equal in production value)

This should still allow me to carve out a profit by being vigilant, so I'll take the offer Smiley

legendary
Activity: 2968
Merit: 1198
New beer license auction

There are currently 7 BEER licenses (S-BB), and the new production model requires 3 licenses for full output of a factory. In order to support this new model without stranding a license, the town has decided to auction 2 additional licenses. In addition, the NPCC quota will be increased to absorb the added production. There was also, I believe, an adjustment made to reduce MEAD, which should indirectly reduce the oversupply that has burdened beer prices.

Each license grants 10K BEER/year production. The production cost is about 2000/BEER. Selling prices and profits have been low (around 1k/BEER profit in recent weeks), but with the above changes, may improve in the future.

Please bid for S-BB on Agora marketplace. 72 hours after this post, the top two bids will win licenses.

Auction is over. The order book is:



Therefore, smoothQC gets two brewery licenses at 100 mil each.
legendary
Activity: 2968
Merit: 1198
On the IRC there was talk of a 'daily penalty interest', that might soon be taking over instead of these random checks, so it does pay to take care of your finances and avoid prolonged negative balance on your account.

In the GoogleDB era there was a yearly (real time weekly) interest for negative balances. I would be in favor of that returning. Daily penalties are too much in my opinion, it's easy to get dumped on and not know that your balance has gone negative. 1 week gives someone enough time to get their balance in order. If it does become daily, that's fine but maybe add some sort of notification via email that your balance has gone negative.

Another good feature would be to auto cancel buy orders if balance is negative. You can still get dumped on one big order but at least not multiple orders.

Also, if adding email notification, notification of trades would be good.

Finally, there is no real difference between daily interest and weekly interest assuming weekly is at 7x the rate. You might get some free days but you could also go negative one day before the weekly interest calculation and get hit with the 7x charge for just one day! So if doing weekly, I would suggest that the first week is free, then the charge applies if you are still negative the following week.
hero member
Activity: 649
Merit: 500
On the IRC there was talk of a 'daily penalty interest', that might soon be taking over instead of these random checks, so it does pay to take care of your finances and avoid prolonged negative balance on your account.

In the GoogleDB era there was a yearly (real time weekly) interest for negative balances. I would be in favor of that returning. Daily penalties are too much in my opinion, it's easy to get dumped on and not know that your balance has gone negative. 1 week gives someone enough time to get their balance in order. If it does become daily, that's fine but maybe add some sort of notification via email that your balance has gone negative.

This sounds very reasonable to me.


Hear, hear.
full member
Activity: 260
Merit: 105
A Lingering Ghost
On the IRC there was talk of a 'daily penalty interest', that might soon be taking over instead of these random checks, so it does pay to take care of your finances and avoid prolonged negative balance on your account.

In the GoogleDB era there was a yearly (real time weekly) interest for negative balances. I would be in favor of that returning. Daily penalties are too much in my opinion, it's easy to get dumped on and not know that your balance has gone negative. 1 week gives someone enough time to get their balance in order. If it does become daily, that's fine but maybe add some sort of notification via email that your balance has gone negative.

This sounds very reasonable to me.
legendary
Activity: 1610
Merit: 1004
On the IRC there was talk of a 'daily penalty interest', that might soon be taking over instead of these random checks, so it does pay to take care of your finances and avoid prolonged negative balance on your account.

In the GoogleDB era there was a yearly (real time weekly) interest for negative balances. I would be in favor of that returning. Daily penalties are too much in my opinion, it's easy to get dumped on and not know that your balance has gone negative. 1 week gives someone enough time to get their balance in order. If it does become daily, that's fine but maybe add some sort of notification via email that your balance has gone negative.
hero member
Activity: 649
Merit: 500

Manors 1631

Once the S-VE1 have established their value and some other conventions regarding countryside buildings and ownership are ready, freehold can be considered. Freehold can be further split by the owner to several Farms (for now, Manor is a good operational size). At that stage, the number of production shares will be completely determined by factors such as distance, road connection, production buildings, security etc, instead of a fixed number.

Lord Angus wishes to extend his tenancy.



Manors 1631

- Army is optional: if a GM event occurs due to lax protection, it may affect the production or destroy production shares. Especially the latter is very detrimental to the owner and if it happens, the manager will

Award a prize? Jump up and down? Cry?  Grin
sr. member
Activity: 266
Merit: 250
... found several players and corporations having negative balance on their account, negative balance will not be tolerated and will be taken care of ...  You can deposit moneros through Saddambitcoin, or sell your items until balance is positive.
24 hours are given to fix the negative balance of the following characters:


It was very positive to see that many characters fixed their negative balances in due time! It is a good idea to log into your accounts at least once a week to check how their finances are doing, and take care of negative balance as soon as you see it.

Those that did not fix their negative balance were fined 5mil (corporations and Noble characters), and 2mil (commoner characters), and are urged to take care of the covering of the negative balance themselves.

On the IRC there was talk of a 'daily penalty interest', that might soon be taking over instead of these random checks, so it does pay to take care of your finances and avoid prolonged negative balance on your account.




legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
Manors 1631

The current holders of the lease are offered an extension for 1631-1635 in the following terms:

- Annual and automatic payment of 20 mil (same for all(!) - note that in addition to 120-280*S-VE2 and 60*S-ME, the manors now also have 50*S-FOI2 and 30*S-CAN2, making them almost equal in production value)

- Army is optional: if a GM event occurs due to lax protection, it may affect the production or destroy production shares. Especially the latter is very detrimental to the owner and if it happens, the manager will

Once the S-VE1 have established their value and some other conventions regarding countryside buildings and ownership are ready, freehold can be considered. Freehold can be further split by the owner to several Farms (for now, Manor is a good operational size). At that stage, the number of production shares will be completely determined by factors such as distance, road connection, production buildings, security etc, instead of a fixed number.

Crichton finds the lease terms agreeable and would like to continue on as Essu's protectorate for the near term.
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