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Topic: Crypto Kingdom - 1991 Retro Virtual World(City) - page 79. (Read 632672 times)

donator
Activity: 1722
Merit: 1036
The post above is so important, I will push the principle quite strictly now. It has the two instant advantages:

1. Players realise that my permission is only needed if it concerns GM things (so almost never as you are not a GM) or King matters (officially next to never; in practice King's role is related to keeping up the protocol such as promoting the nobles), or my own businesses (yes, still involved in more I can handle with ease, but that's the case IRL as well, and is my problem, not yours  Cheesy )

- When Town permission is needed, SirJacket gives it, and I don't (unless the matter is already decided and I know it, even then, don't ask me Wink )

2. With more time in my hands, I can better concentrate on my own role, including the following:

- Recruiting and tutoring a new GM who will remove the problematic and needless aspects of King/GM double role such as health.

- Getting my businesses to support the economy, an example being:


Manors 1631

The current holders of the lease are offered an extension for 1631-1635 in the following terms:

- Annual and automatic payment of 20 mil (same for all(!) - note that in addition to 120-280*S-VE2 and 60*S-ME, the manors now also have 50*S-FOI2 and 30*S-CAN2, making them almost equal in production value)

- Army is optional: if a GM event occurs due to lax protection, it may affect the production or destroy production shares. Especially the latter is very detrimental to the owner and if it happens, the manager will

Once the S-VE1 have established their value and some other conventions regarding countryside buildings and ownership are ready, freehold can be considered. Freehold can be further split by the owner to several Farms (for now, Manor is a good operational size). At that stage, the number of production shares will be completely determined by factors such as distance, road connection, production buildings, security etc, instead of a fixed number.
legendary
Activity: 1276
Merit: 1001
Preparations are advancing in Stonehaven, and while it is becoming more difficult to progress, the ever increasing size of the workforce is keeping up so far.

Stonehaven's soft approach to dealing with the locals has proved a good strategy, as relations are improving steadily, with several groups trading freely.

After having doubled the army's numbers, which ensured that low level banditry was squashed, the objective is now to create trade hubs under military protection. Is it hoped that traders will see the benefit of an easy place to meet all their trade needs. Army patrols will ensure that merchants can go about their business without fear. The rest of the army will continue maintaining the peace in the remainder of the county.

With the inauguration of Gustafs-Adolfsburg, and the mutual peace agreement, there is no expectation of imminent conflict with Swedish forces, so the military will not have to be maintaining a constant major force in the preparations site. For these reasons, the cannons are now being returned to Cryptotown.

The time is now for Stonehaven to become a place where everyone, whether local, Rossiyan, Swede or  otherwise, can live and trade for mutual benefit, and the army will ensure so.
donator
Activity: 1722
Merit: 1036
EMPOWERMENT

Prologue

Yesterday we had a town council meeting about current matters, as we do every week. It prompted me to write again about our game and community philosophy and principles. "Why?" one might ask. "Is the Building module and this and that enough late already?? Can't you concentrate to get something finished first???"

Well, yes, and no, and the matter is not easy to explain, and even more difficult to grasp if you are not living in it. It is not related, but similar to why the GUI is 1.5 years "late". It is the development paradigm and management/coordination challenge of open source.

I have done voluntary/atypical/businessman/CEO work almost all my life. Since 2003, I have only twice received an incoming transfer titled "salary" to my bank (and both of them from my 100% family company). So I have experience, and I also have patience. I have had two earlier attempts of setting up a business with fluid/voluntarist job market and freelance/deferred/shares/options/"rank" compensation, with user-defined cash-out schedule and amounts. If this sounds familiar to CK, it is because it is Smiley The earlier things did not outright fail, but their community was also not so strong as to carry the business to a major success for all involved, and them in the first place.

Monero development is open source and it does not have an inbuilt business/financing model, so the tragedy of commons is strong. BTC is the same. (Tragedy of commons means that everyone is benefitting of the service, but nobody has direct incentive to develop it or pay for it.) Dash and 2.0 coins have premines/ICO's that ensure incentive, but when applied to a coin which is intended to be a "fair and equitable" payment system, it is complicated.

Crypto Kingdom is open source as well. Unlike Monero, we have a rule-bound, centralised, tax-collecting agency called Town, which can take care of the hosting and development. Being open source and centralised, fits well together. Anyone can fork it at will, but if they do, they will need to get the taxpayers! The game does not host itself - we have 100s of work hours put into it each month! The (gold) owners select the councillors, so there is a mechanism for orderly change of management in place, which many centralised coins and projects either lack, or at least it does not work in practice.

But our model could also work much better in practice! This is why I am taking the time off from doing other people's work, and empowering them to do it themselves, because that is what they both have authority to do and possibility to do! Smiley

Authority

The right to do something. In a general way, all open source stuff can be used for anything.

In the context of this game, however, we have a few rules about authority to change the game status (changelog):

1. Consent. Trades can be done if one character places a bid/ask, and another fulfils it, or two or more characters otherwise agree on any change that concerns only them.

2. Arbitration. Sometimes there is a discrepancy of game records, or new modules are coming and existing ones need to be fit into them, or items are merged, or other things that do not intend to change the status but nevertheless do it. GM has the final say in this kind of changes and if he sets a court of grievances, good, but most often there is none. The decisions are meant to get a good average result, usually under time constraint, and nobody is specially targeted to gain or lose at the expense of others.

3. GM powers. GM has authority to new and create items or land. Since these decisions are so important, we already have rules and conventions in place to ensure how this is done so as to not rock the boat. Many of these powers are delegated to admins, corporations, etc so that the business can be conducted and the game flourishes.

Anything that does not fall under the three categories above, is free to be done by anyone. For instance, matters that sound lofty but do not require permission from anyone:

1. Issuing tokens in other platforms against a "hard asset" in CK, or even without it, as promises.

2. Issuing tokens in CK against "hard assets" in other ledgers, or anything (or nothing) at all.

3. Building a 3rd party site that uses CK logins and makes transfers between parties in consent (the user and operator typically, such as a casino).

4. Building a new UI for CK to conduct the things allowed by the character based on his permissions, including 3D land visualiser, first-person shooter walkable UI, better market.

5. Using/starting any other things to enrich the gameplay, such as a wiki, chat, BBS, Hall of Fame, blog, twitter or other marketing account.

Possibility

It matters little to have authority if there is no possibility. The game is mainly concerned to limit the possibility to edit changelog, because if that is edited without authority, problems come and sorting them out takes admin time. We have 4 permission levels:

1. Superadmin (GM) has access to health, life and death.

2. Senior Admin (~10 exist) have access to all commands that can change anyone's balances, new and create items etc., without limitations.

3. Junior Admin (not in use)

4. Player can use API, batch commands, and many powerful commands such as dividend. Only limitation is that he can only initiate transactions where the source is active_character (himself), not take other people's money and stuff.

Everything (which is a lot!) that does not involve making records in changelog or character stats such as age, health, and wisdom, is possible to be done by anyone.

So we can conclude that everyone has much more authority than most ever realised, and also the possibility to do things, is very little if at all limited by the game or me as GM. (If you need senior admin powers for something, just ask!)

Coordination

So it boils down to incentives to do something, and the initiative to get it done and hosted. Here I will have to raise my hands: The game is so big that I cannot be the "silent enabler" of all new things any more. If you can do it without me, you probably have the authority to do it as well. If you don't, I have the authority to authorise you Smiley If you cannot do it without me, do it with someone else! If I am the mandatory requisite of getting your idea off the ground - sorry: I have enough ideas of my own  Cheesy

"I would do X if someone paid me." If you need to ask, King is not paying you. Town has some duties, and occasionally does pay for projects and administration. See below. In general, make a project that is paying you back, find a sponsor, or monetise it by selling some shares. Be creative.

Town affairs

Anything that the Town does (again, probably more than you thought - many things that I have been seen doing are actually Town domain, just assigned to me for (in)convenience) is authorised by the council, lead by Mayor SirJacket of North Face. Mayor is a double Chairman-CEO role so I don't even have the authority to overstep him or the council.


Thank you for this opportunity to empower you! Looking forward to seeing you in chat relaxed Smiley
hero member
Activity: 649
Merit: 500
What's with the super pixelated everything lol Jesus fuck my eyes are burning up lol

Someone please tell me where the night mode is!!

Which part of Retro and 1991 did you not understand?

Crypto Kingdom - 1991 Retro Virtual World(City)
member
Activity: 98
Merit: 10
What's with the super pixelated everything lol Jesus fuck my eyes are burning up lol

Someone please tell me where the night mode is!!
sr. member
Activity: 266
Merit: 250
While doing the promotions round I found several players and corporations having negative balance on their account, negative balance will not be tolerated and will be taken care of by force selling character belongings by an admin. To avoid losing your valuables, please take care to cover your negative balance asap. You can deposit moneros through Saddambitcoin, or sell your items until balance is positive.

24 hours are given to fix the negative balance of the following characters:

8 DrFred ESTATE
34 iluvbitcoins ESTATE
45 University
46 kronicblazer
62 Haridimous ESTATE
67 Medusa ESTATE
82 hodlmybtc ESTATE
84 Kazuki ESTATE
97 Ulfbehrt ESTATE
116 Antoninus ESTATE
142 Fluffypony Horse Corp
145 Hungry Mob
176 Principality of FSpagnolo
177 Duchy of NewLiberty
178 Duchy of NortFace
183 Marquessate of Tavastia
184 Duchy of Ramsey
189 Marquessate of Grass
191 Marquessate of Naoned
193 Marquessate of Whitecross
196 Country of Petrichor
217 Geraldinho
240 DNLC
241 ENG-pool
242 NLC
278 VH-FOC
297 CKJR
sr. member
Activity: 266
Merit: 250
Commoner Promotions in 1631

Promoted into L7 Wizard:

111 Goin2mars
118 Zephyrus

Promoted into L5 Expert:

199 Sini
214 Mikko
216 DreamOn
230 Gaben
232 Jose
268 McHaggis2

Promoted into L4 Novice:

298 Homer
335 Dnaleor III


Promoted to L3 Beginner:

281 GiantShmuck
305 testboy1
314 Krothar
317 Osminogin
318 Catilina
323 Vegetable
334 Viserion
336 GoldBug

If you are wondering why your character was not promoted this round:
1. Check if you are dressed properly in a suit that matches your aspired level, naked people do not promote, people dressed in rags do not promote.
2. Check that you have sorted out your living situation suitably for your level standards.
3. The higher your level, the more difficult it is to promote. Play, enjoy the game, buy the things you like, chat with other players, and be patient. Smiley


hero member
Activity: 784
Merit: 501
Borough 22 Corporation report - Quarry Operations

Quarry and Building Company resourcing formula

Quarry

The quarriers need to manage their companies themselves, including annual creation of stone (STO1) extracted, and the corresponding reduction in the geology.
The formula requires WP (work points) conversion to removing of tranches of soil/stone.

WP is created as such:
- Count the workers (WOR-1, WOR-2, WOR-3, WOR-4), each does as much work as the id suggests.
- Managerial need is 1 MGR point per each (starting) 5 workers (not WP). In addition, 1*MGR-5 and 1*ASS-3 are required for general management.
- Assistant need is 1 ASS point per each (starting) 5 workers PLUS per each manager.
=====> The properly managed and assisted workers then do the work and create the WP.

Tranches of soil are removed as follows:
- 25% penalty to WP, first year when the team moves to a new place
- Each starting 70 WP removes one tranche of soil.
- There is no maximum, how many can be quarried per year.

Stone is got as follows:
- Each 70 WP gets 300,000*STO1 from soil tranches, or 1,200,000*STO1 from stone tranches.
- If the number of WP in the last tranche is a fraction of 70, the stone yield is reduced accordingly (the rest of the stone from the tranche is lost).
Preparations for quarrying the pre-planned chapelries is underway:

"The chapelries C, SE, S, N and NW would be quarried by the company, in this order, with one team."
The "one team" term is a previous quarry operation term and would correspond to 490*WP.  
We have acquired enough workers and management staff to quarry 2 tranches per year.  
Scaling up the operation quickly is very difficult as talented workers are scarce.  
We are hoping to get some good promotions from this deployed staff for allow for greater scaling to finishing the operation.

We have assembled the following team:

Quarry Overall Management

MGR-5   1  <--  Still sourcing this - ahem Lucky Lion...
ASS-3   1
 
Quarry Operations
MGR-4   1
MGR-3   1
MGR-2   1
MGR-1   12

ASS-1   19
ASS-2   3
ASS-3   4

WOR-1   122
WOR-2    9

Startup Cost - 340,925,000 (est)
Annual Salary - 121,250,000

This team generates 140 WP (work points) which will allow for 2 tranches of soil/stone per year.

The geology of the C Chap (the 1st to be quarried) is 237
 - this means that the 1st year we will remove soil from the 1st two tranches (2) and receive minimal stone (300k per tranch minus 25% startup penalty) , but later years with this crew, we will be able to quarry 2.4M stone per year. with about 12M stone available for that single Chap!

As you can see the optimal operation will yield the corporation stone at about 50.5m per stone annual cost and more efficiency can be implemented with promotions and scaling.  The corporation is looking to reward shareholders in various ways (stone divs, selling to shareholders at cost, etc).  

The shares are available on the market now S-B22B.


Remaining Lots Forsale

The B22 Corp also has some nice lots forsale to help pay for the quarry startup.  All offers considered - not necessarily accepted though Wink

hero member
Activity: 784
Merit: 501


Borough 22 - Update

Borough 22 borders to the west, the highest mountain in town, to the north, Old Town, in the east is the King's Esplanade and south is San Pietro. The town map is in /Map and borough plan is in /B22 (below).

Congrats on all who were able to redeem shares for buildable property!  Once redeemed, your shares have been converted into S-B22B shares which are ownership shares in the management corporation that will be selling the remaining lots listed below and also performing quarry operations.  The new shares are trade-able in the marketplace.  Once the quarry operations are complete all assets will be liquidated and distributed to these shareholders.  Depending on costs and money raised for quarry operations, the stone quarried will either be sold or partially distributed as dividends to these shareholders.

12 remaining lots are available for immediate sale (In YELLOW).  
The proceeds from the land sale will go toward setting up quarry operations.  Any left over assets after quarry is complete are distributed to shareholders of S=B22B shares

Please post here or in IRC if you would like to purchase one of the remaining lots!!!






donator
Activity: 1722
Merit: 1036
The PRE race

The March of Plath   91
TMA Duchy of New Liberty   90
TA Duchy of Ramsey   77
TA Duchy of North Face   74
TVA Duchy   69
The March of White Cross   59
The County of Stonehaven   58
TA Marquessate of Grass   52
TMA Principality of Forte Spagnolo   49
TA Marquessate of Tavastia   38
The County of Petrichor   36

County payouts for all of history have been evaluated and they will be credited promptly. They take two forms:

- High PRE counties that are well stabilized, get production shares. The best counties are now producing in excess of 20 mil worth of goods per year for CryptoTown market. (In addition they will soon be producing eg. stone for local needs.)

- Counties with high army presence and suitable policies will get valuables as loot.

The accumulation of PRE points grows slower as the SCI boost is discontinued. (Few were actually using it.) From now on, only management can grow the PRE. Management and army will collectively ensure that the production shares increase and not decrease. Army gets loot according to orders.


International Affairs

Riga has agreed to join the Kingdom when enough PRE is gained in the Duchy of New Liberty. (Town has a few existing buildings that will be controlled by system and available to purchase.)

The Swedish have abandoned the preparations in Threestone and ceded the control of the area to us. It is merged to New Liberty where it belongs. In response, we agree to their claims in Bothnia (the north-west coast of Tavastia).

The Town of Gustafs-Adolfsburg (Sweden) is ready. The border between Ingria and Stonehaven is settled just a touch closer to us to recognize their rightful presence there. Swedish vessels may navigate the river free of search or duty. No other powers need or may use the River for any purposes.

The Marquessates of Armagnac and Naoned have been claimed by the Catholic Power of France upon the death of the CK claimants. They are not in our practical control and all possible preparations have been lost. Claims of preparations will be settled in wine upon application.

The County of Ironlock has proven to have affinity to the Free City of Danzig, who had earlier taken the Duke of NF/Earl of Ironlock regiment hostage for years. While we are not relinquishing the claim to the area, it is unfeasible to continue preparations there, so they are lost (d20=1).

There is a rumor that Louhi is a dragon, but this is not confirmed to either side.

Border with Rossiya is established from the Ingria/Stonehaven/Rossiya borderstone about directly, about south, to near Pada. This leaves many ethnic Rossiyans in Stonehaven in addition to the ones already living there. The rebellious ones have been pacified.

The Rossiyans are having internal problems. No diplomatic relations could be established because of the tumult.

Polonia is getting stronger and Sweden is preparing for an assault (Polonia claims Sweden, which cannot be tolerated). Tensions in Plath grow as the new king in Polonia does not recognize our claim, although has not claimed it directly himself either. Sweden wants further cooperation in seafaring-related things. [Merchant marine can bring luxury goods from abroad and coastal navy protects our local shipping, crossing of the River, and can attack our neighbors.

The Principality of Forte Spagnolo requires promptly a much larger army and especially cannons. Other powers also desire this fortress which would currently, according to our wargames, fall to their assault in the event a war between CK and any of them. (CANN can be bought normally although realistically they are swapped with local production.)
legendary
Activity: 1276
Merit: 1001

The B22 lot allocation is done!

See the quoted post for details.

full member
Activity: 220
Merit: 100
Palazzo Casino Yearly Report - 1631

This is the periodical report that Palazzo Gaming Corp (PGC) produces. This is mostly a formality, but also contains some information about the direction that the company wishes to go. It also includes information regarding dividends. These reports will be posted yearly. Check out the casino here: http://54.213.226.114/


Assets:

At the end of 1627, the following assets exist in the company vault:

- 4,175*CR1625E (20,875 CKG)
- 88,516*CT1625
- 468 mil in cash

At the time of this report (1631), the following assets exist in the company vault:

- 4,381*CR1625E (21,905 CKG)
- 93,706*CT1625
- 334 mil in cash

Revenue change since last report:
CR1625E: +206  (+721,000,000m)
CT1625: +5190 (+230,955,000m)
m: -134 mil
DOM (unexpected!): +2 (7,000,000m)




This gives us a profit for the period from 1627 to 1630(.5) of + 824,955,000m. This works out to +82,495m per share for the period PPS.


Dividends:

PGC will not be issuing dividends until the year 1640, unless huge surplus profits are realized.  It would not be fair to investors in the company to give dividends to the founders until the shares are equal. The poison-pill clause states that this will happen at earliest in 1640.

Game Announcements:

We are still planning to migrate to the new server. The site will likely be accessible from a subdomain of cryptokingdom.me pending freetime from PJ to do so.

========


      PCG
========
legendary
Activity: 2968
Merit: 1198
New beer license auction

There are currently 7 BEER licenses (S-BB), and the new production model requires 3 licenses for full output of a factory. In order to support this new model without stranding a license, the town has decided to auction 2 additional licenses. In addition, the NPCC quota will be increased to absorb the added production. There was also, I believe, an adjustment made to reduce MEAD, which should indirectly reduce the oversupply that has burdened beer prices.

Each license grants 10K BEER/year production. The production cost is about 2000/BEER. Selling prices and profits have been low (around 1k/BEER profit in recent weeks), but with the above changes, may improve in the future.

Please bid for S-BB on Agora marketplace. 72 hours after this post, the top two bids will win licenses.



donator
Activity: 1722
Merit: 1036
Kingdom production is organised

Some of you might have heard that Building was to be enabled "now". It is possible to push all resources to one project for some time, but if definite success does not materialise quickly enough, the backlog in other duties gets excessive. So, we tried to get all the data to /LOT MASTER in time before year end, but lacked the knowledgeable and dedicated person to be in charge of the project (except me, whose time - even as regards the game - is divided between quite a few different duties requiring different mindsets when doing them).

To keep the administration and economy side running, I'll have to concentrate on that for 2 days. Our beloved buildings are coming, but the game should not be halted Smiley There is also a job opening for a full time GM, and I have a few applicants in line, one in live testing, and this also takes time to be positive value for time. Thank you for your patience.



Factory

Factory is a fungible building that can be built to the following spex:
1,200 sqm lot
160*WIRS
1,000,000*STO1
16,000*BLD

Altogether, these cost about 350-400 mil, at 2% yield requirement 7-8 mil/year.

Operating a factory requires the output of 50*WP. Formula you know, an example is as follows:
- MGR-5, MGR-3, MGR-2
- 2*ASS-3, ASS-2
- 15*WOR-2, 10*WOR-1

These cost 28 mil, and yield 54*SCI in addition to the production, for a net cost of 21 mil. (Promotions and deaths cancel out.)

Therefore, operating a factory costs about 30 mil. Production is credited immediately before the NPC salary round.

Brewery
If a factory is assigned to be a brewery, production is 30,000*BEER (which still has the tax of 1,000 to town, so prodcost of about 2,000 m/BEER)

Muskets, Pistols
These cost the same to make and can be made simultaneously. Production is 20 units and material cost is 40 mil/batch.

Cannons
Production of CANN, the 3-pounder, is 8 units. Material cost is 400*KMT/batch.
Heavier cannons will start to be made as soon as the research is unlocked.

WIRL, WIRS
These cost the same to make and can be made simultaneously. Production is 1,500 units at no material cost nor tax (the company RWWC is possessing the self-taxing rights as it is a Royal Monopoly).

Carriages
Tba.

Ask for other products you want to make! Now is the time for becoming an industrialist!

An understaffed factory may have the production severely curtailed, checks will be made.
Changing the production line will incur a machinery cost (if first time), loss of 15% of annual output (if machinery is in stock)


Production of consumables

Production of consumables mostly happens via production shares, and these will for practical reasons be allocated to people and counties instead of creating a host of new accounts (it is possible though). A list will be created and put into the good old Game DB about how the untransferable production shares nominally belong to counties, manors, farms, etc.

"Farmers" will be discontinued and all consumables that do not have "enough" production shares will be distributed to the NPCC, reducing their monetary allowance. The NPCC can consume the ones that they are allowed to, and need to sell the rest (and can buy/sell the ones that they get the product allocation as well).

VEG
Intown farm S-VE1 production will be cut by 35% as the production cost is revoked. Now all the farm output is free as are the others.
Manors will lose their S-VE1 since a new feature comes: S-VE1 yield per farm are recalculated, and a separate tally is kept about which chapelries produce the yield. It is possible to sell the S-VE1 produced by your chapelry as they are fungible with any other. But if you want to zone the land for other purpose, you need to cancel the number of shares it produced as a farm. So consider carefully before selling as S-VE1 might become like CON, producing only yield but unredeemable by the original owner Wink

S-VE2 continues unchanged.

MEAT
Some counties that reside close enough to CryptoTown will get new S-ME. The "Manorisation" of said shares is up to the Earls (these shares can be given as a fief to a lesser lord against an annual payment or sold. Note: If the manor is lost, looted, etc., the production shares go as well, until the situation is re-established. Check the map for areas most prone to this before buying Smiley

PIGs are still intended to be merged with the wood building character bonuses so keep this in mind before buying. Existing PIGs will be redeemed when this happens at a fair price of 1.4 mil, but no new will be available unless you live in a wood building.

FOIE
S-FOI the "historical enjoyment shares" are set to produce ~2*FOIE annually, and become free trading. A new type of share, S-FOI2 is untradable and starts to accrue to the nobles/counties based on the new and developing county situation. They also produce ~2*FOIE but are based on land, and subject to slings and arrows of outrageous fortune.

CAV
This is coming from the east, hopefully we will soon get some Smiley (via NPCC, who need to sell, and it spoils quickly)

MEAD
No changes are planned now.

BEER
A new factory requires 3 production licenses so the game is on, concerning how to get them and the production working. (Once Building opens, the factory needs to be constructed/bought immediately, first year; until that, 10,000*BEER/license and existing cost basis (17 mil), is in effect.

WINE
The war in the continent (and the crashing prices of existing stocks Wink ) have prevented new wines from coming to market. Existing conversion closes and all wines from 1608-1621 are labelled "pre-war wines" similarly as 1600-1604 are "pre-plague wines".

We will soon get 3 new wines: French red wine (IC), Germanian white wine (S-WW) and Novorossiyan sweet wine (Margrave of Plath, other southern peers).

SPI
No changes. Probably a new spirit will be allocated to NPCC soon so that they need to carefully dump it by the end of their tenure.

CAN
Will be split to S-CAN1 (free trading) and S-CAN2 (county), quite similarly to FOIE.

MUS
This only has the S-MUS, since all mushrooms found in the immediate vicinity of CryptoTown go into black market, and they cannot be grown commercially.

(CIG = bonus, SHI, COH, AYA = one-time bonuses)


Army

Army will not be kept in separate Units (accounts). It is fine to keep it in the account that is to be protected (character, corp, county, ...)

Army will be a prevention to many problems, eg insurrection, theft, corruption, attacks, fires. In addition it brings income in the form of loot and tribute, and greatly increases your chances of level promotion.

Even a small "army" (a few soldiers) thwarts attacks against persons and buildings. A larger garrison is needed for countryside production centers and still larger for projection of force.


SCI

I am sure HH the Mayor will soon coordinate new activities.

- Zenon has been researching Medicine of Youth for some time now, but has now run to lack of facilities and of money. Expect him to presell the project in some way soon to ensure it even gets ready! Smiley

- HSH The Prince of Soul has arrived from his trip to Korea (took 8 years!) He is very pleased to see us allied instead of at war with Sweden. Mostly dismayed to see so little scientific progress. Happy to see the value of currency going up. Sad to inform that the Cho-Ko-Nu is inferior to musket and while he has the plans, he believed the Combined Arms doctrine better fits to longer range Musket troops and horseback Pistol. Swordsmen could have a pistol sidearm for midrange defense (or offence) and musketeers also have a side-sword.

- Sweden pushes us to integrate our research more with theirs.

(continued in a further post)
legendary
Activity: 1498
Merit: 1000
I am interested in CKG Historical Prices data - are they available?

Wanna start PnF for it (I know it's too early but could not resist!).

Also, how ones sell CKG? P2P?

Is there only one pair (XMRCKG)?
Found it!

https://docs.google.com/spreadsheets/d/1tgIzgMza7NQsTpMO9pHke1ZVXYH7l5Sj5bHdZHItivo/edit#gid=1541996690

Thanks debruyne.
full member
Activity: 260
Merit: 105
A Lingering Ghost
HSH The Duke of OZ is exceptionally pleased to announce two more completed art 'masterpieces'.

Many thanks to Lord Syksy for his exceptional work!

give ic 100 138 [for ART creations]

Quote
Long name: A Banquet of Joy - 'An Ode to OZ'

Level: 9

Description:
This is a painting of the newly introduced Duke of OZ in 1607, at his promotion celebration later in the evening when bottles have already been opened and the formal ceremonies are over with. While many promotion ceremonies and their accompanying celebrations are highly rigid and stern in etiquette even later in the evening, this promotion is obviously a banquet of joy. Even His Majesty, who sits by the newly promoted Duke, has loosened a part of the royal social strictness and expresses a rarely seen wide smile while toasting to the fresh Duke. The Duke's suit is in mint condition, but the velvet vest can be pictured to be bouncing with laughter, and relief. It is not too common even for a Duke to be in such a relaxed mood when sitting down with His Majesty, and definitely this perfects the evening for the newly introduced Duke. Wine is being poured left and right, and one with expertise in social hierarchical structures could point out many boundaries of political etiquette stretched. It does not seem to matter though, for there is something in the air that has leveled the minds of the participants and brought them together in this particular celebration, regardless of possible quarrels or social differences beneath it all.
A close friend to the Duke, the samurai Hokusai, has just performed a single-time musical piece of his own for the Duke, which he called 'An Ode to OZ'. Due to the special occasion, it is possible that this piece was to be heard only once in the history of the universe, at this very place and time. The samurai Hokusai performed the piece using a shakuhachi flute, and many visitors are intrigued by this exotic warrior and his performance. For a special occasion, special performances are required - and Hokusai was ready to compose this piece on his own to be performed just once in all eternity for the sake of the peculiar occasion for his friend, and deducing from the reception by the audience he could be just as good as a musician as a warrior. The celebration had started at the Hall of Magnificence earlier that day, but the jolly celebration group has taken carriages to the Duke's place: the North African Palace. The exotic interiors of the African Palace highlight also the variety of different types of people present. There are poets shouting short elegant praises and bohemian artists outmaneuvering etiquettes, awkwardly confused aristocrats, and all sorts of nobles that are trying to keep their expensive noble blue suits apart from wine stains but failing to do so. Some of nobles are shocked and some amused at the sudden cacophony, and are clearly not used to being in such a diverse company, but apparently the most important people present at the celebration are having a good time and impressed by the African Palace's exquisite atmosphere. Women and men, young and old, are both engaged in having a good time, and having a large quantity of close friends and family members certainly has lightened the mood far past of what is typical for the royal and noble audiences in such occasions. This is a good place and moment to be in, and a memory to be cherished.

Material: Oil on Canvas

Note: This exquisite painting was ordered by the Duke of OZ, to cherish this precious moment.

https://cryptokingdom.me/marketplace/item/art-36


Quote
Long name: Portrait of Hokusai the Samurai

Level: 10

Description:
This is quite a special painting in the sense, that the artist has experimentally created a depth-perspective to the portrait in question; that is, if one views the painting from either side, the person in the portrait stands out in layers from the background and creates realistic shadows to the otherwise tan-colored ambient background. The unknown painter has also clearly used different fundamental types of paints and coating in the different layers, which causes light to reflect differently from the background or special emphasized focal points in the portrait, such as the armor or the swords of the samurai in the portrait. The person in question is the mysterious warrior Hokusai, who is exceptionally painted in a European artistic fashion despite his known samurai past. Possibly due to innovative depth-perspective of the painting, no matter from which direction the viewer looks at the portrait, it feels like Hokusai's eyes are always looking directly into the viewer eye-to-eye. His sight is piercing, and it is said that a person who has broken a vow or otherwise conducted a highly immoral and unnoble act may feel their heart pierced by the stinging gaze of the enigmatic samurai. It is probably due to this rumor that some people find it hard to be even in the same building where the painting is known to be at.
Nevertheless, the light warrior-suit wielded by Hokusai is curious for many locals, as most soldiers are accustomed to very heavy metal plating and it is unclear to what degree this decorated, tanned red suit provides actual protection or if it is more of ceremonial purpose. Typical for a samurai, Hokusai is seen holding his highly elaborate Katana, along with its 'little brother', the o-Wakizashi, that has a slightly shorter blade. Both of the blades are carefully holstered, and Hokusai does not appear to pay any special attention to the two swords in his posture. They are a natural part of him and of his body, suit and presence - like biological an extension or a vital organ one might say - and he is inseparable from them. Typical to oriental tradition, he has long dark hair, but it is tightly tied into a knot at the back of his head with several pin-like metal extensions extending from the knot. Even if one completely ignores the ominous superstitious speculations about the painting, one has to admit that the painting has something special to it. It is beautifully simplistic yet experimental at the same time. The color palette mainly consists of shades of red and light yellow, but the hues stand out exceptionally well. The person is lifelike, as if he was being looked at through a hazy tan-colouring window at close distance. Some argue that a part of a man's soul is captured if he is painted by an exceptionally capable artist - if that was the case, something extraordinary was definitely captured at the time Hokusai was painted here.

Material: Exceptional oil and coating

Note: The painting was sponsored by the Duke of OZ, a close friend of Hokusai.

https://cryptokingdom.me/marketplace/item/art-37

I am honored by the kind words here and in private by Duke of OZ, a great patron of creative arts such as it currently available in CK - I hope this will bring soul, personality and life to the community. It has been a great pleasure!

I also encourage others to still consider ARTs creation, as they are still available. Who knows how long the artistic renaissance of CK will last Smiley
Notice also that many might not have noticed the individual ARTs gifted to them during the Jubilee (chars that were older than the kingdom, birth <1400).



I will today be dealing out on behalf of HM the rewards for for NPCC #1 competition as well the Dolphin medals for the successfully conducted quests. The CKG prizes for NPCC #1 will be preferably dealt out in CR1625Es coins.
legendary
Activity: 1498
Merit: 1000
I am interested in CKG Historical Prices data - are they available?

Wanna start PnF for it (I know it's too early but could not resist!).

Also, how ones sell CKG? P2P?

Is there only one pair (XMRCKG)?
donator
Activity: 1722
Merit: 1036
Get your Counties, BuildCo:s and Quarries in order NOW,

tomorrow early in the morning, they will be evaluated!

(All use the same MGN points, as the other factories will also start to use soon)
legendary
Activity: 1276
Merit: 1001

Oyez! Oyez! Oyez! Hear Ye, Hear Ye All!

Subjects of the King, townspeople of Cryptotown, hear.

The Royal Bailliff is pleased that his repeated exhortations to comply by the Town regulations have borne fruit, and that the number of fines that eventually needed to be collected fell substantially.

Nevertheless, several people failed to heed the warnings, and the Royal Bailliff was left with no other option than to fine the following for misdemeanors:

Cooper, for having no clothes: 5mil
PaulJr, for having no clothes, 5mil
Thud, for having no clothes, 5mil
WrayvonJR, for having no clothes, 5mil
Cooper, for possession of DIStillery equipment as a noble, 1mil

The Royal Bailliff was swayed by a plea for clemency from the Marquess of Rome, who cares for NoodleDoodle and othe, who are on the brink of death. No fine was levied for lack of clothes, as they are not in a position to leave their bed.

The Lucky Lion Corp was also left with their PIGs, and unfined, as re-reading the regulation pertaining to pigs shows that it does not explicitely forbid corporations from owning pigs. Clarification may be sought from the King in the future.

Last, the Royal Bailliff commends newcomer Geraldo Geraldes for his adherence to regulation and getting rid of his excess S-VE1, as no bids were there to sell to. The Royal Bailliff gifts Geraldo Geraldes 3mil as goodwill compensation for the lost item, and wishes Geraldo Geraldes much prosperity in Cryptotown.

The Royal Bailliff reminds all that the people fined for public indecency must still acquire proper clothes, and may be fined again if they fail to do so. Further fines for the same offence may not be levied within a year (real week) of a fine, and not within a few months (real days) of a clothes spoiling event, to leave people time to acquire replacement clothes. Such repeated warnings as happened this time round may not happen in the future, however.



legendary
Activity: 1610
Merit: 1004
introducing...Crypto Kingdom Depository!

https://deposit.cryptokingdomgold.com

Depositing XMR to Crypto Kingdom is now very easy.

Step 1. Create an account at https://cryptokingdom.me

Step 2. Go to https://deposit.cryptokingdomgold.com and enter your username. Deposit XMR with the provided payment ID and your funds will be credited immediately.

Enjoy!

Also, API can be accessed for JSON response of the payment ID. It could be integrated into Crypto Kingdom itself if you like it.
Code:
https://deposit.cryptokingdomgold.com/api/deposit/{username}


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