New NPCC Quest starts for 5 years!Thank you all the controllers of the previous NPCC Quest! I am very grateful for you all, because this thing you are doing is not just a competitive quest with small prizes, but a really important part of the game economy. It is a chicken and egg question, we need to have a functioning economy before we get more interested players, but we need the players to create the economy! Many games 1,000 times as big as we, have a lame economy, and we have a functioning one,
and it is because of you, more than anyone else!
What is NPCCNon-Player Character Consumer account was created to be the
greatest sink of consumables (mainly VEG, MEAT, MEAD, BEER, CAN) so that the farms, manors and counties could be set up to produce them. Now in the NPCC2 Quest, the role is enlarged to be a
provider of new items to the game as well. We have previously had auctions and direct sales when new items are introduced, but they have been centralised and not functioned optimally from the market standpoint. Now new items (eg. SFS) can be given to the NPCC who have the right incentives for disposing of them in the most market-efficient manner:
- NPCC do not benefit of the items themselves
- They benefit the more, the more money they get off them
- They operate in the markets in a competitive way anyway
- Their planning horizon is 5 years, allowing enough time for getting the best possible price
NPCC RulesNPCC accounts are system accounts, so they are owned by the Town and their main objective is to generate the markets. For the controllers, this is set up as a 5-year quest, to get the most points from consumes, for which it is needed to sell the items given for sale, buy the consumables, and consume them at the right schedule.
Points formula is as much as possible identical with the previous quest. Most points are gotten from eating every day, but also drinking and suits are important pillars that cannot be ignored. Suits are not consumed but their number is giving points every year, with 10x points in the last year to account for the residual value of the remaining stock (which is in 100s of millions). Also luxury items give points, so all in all this is an optimisation game - just collect the most points! You will need to make choices all the time because these are NPCs, they have money but it is not unlimited and cannot be deposited more.
The trial round that just ended gave rise to questions about what kind of market conduct is allowed. Then the rules were left lax, to see what needs to be clarified. So the clarifications that take effect now are as follows:
- The NPCC is an independent account, to be managed for its own benefit.
It must not give or squander its assets in a way that is
obviously counterproductive from its own pov. Any action that cannot possibly increase the NPCC points is therefore forbidden. (Luckily there was not even a hint of this so far but important to state anyhow.)
- The NPCC quest is not "who has the most money" quest, so
giving stuff to the NPCC account from your other accounts is forbidden as well.
- To make it easier to enforce, the
NPCC are only allowed to have market trades via the Agora market system, so all OTC gifting and even trading is forbidden categorically and both ways.
- The market should be competitive, and especially now since we will be re-enabling the chained orders:
It is allowed to place orders from one account (eg Farm) and execute them from the other (NPCC), and there is no delay or other requirement. The manors and farm owners are liable to give such orders to the management that this will not lead to embezzlement, and if it does, it is their duty to fire such managers.
- When items are given to the NPCC for sale, if they are of a new type with markets only developing, there is a
1 hour delay after such new items are put for sale, before the controller can act as a buyer of the order he placed from the NPCC. This applies to the items that the NPCC are selling for profit only, it does not apply for items that the NPCC can consume (eg. it does not apply to MUS, where everyone should handle their bids so that selling "too cheaply" cannot occur).
- NPCC can freely buy, sell and hold all the items in their consume list and M. The other items, lots, CKG, CON etc. they are not allowed to buy and they may only sell those items that are given to them for selling. This selling must be completed before the quest ends.
- Negative M balance in the end will be penalised fairly so that it does not make sense to cause it on purpose but does not wreck the game for those who accidentally ended up so. Positive M balance will not yield any points, and no item balance will yield any points in the end except that of suits.
- This list may be amended today if something is missing.Practicalities and Schedule The quest runs 1630-1634 (5 years) and is evaluated after the close of the final year.
7 accounts are available and the existing controllers have the first right. Possibly vacancies will open so please sign up!
The NPCC budget is nominally 18 mil per month (realday) - in addition they automatically get many consumables - but if items are given in excess of the normal amounts, it will reduce the monthly allowance, possibly for several future months, so having something in reserve might be good.
The quest starts tomorrow, so that the starting allowance is a stock of suits and 54 mil of cash. It is possible to consume the first 3 months at once.
Later on, the
deferred consumption is allowed for 1 month. This is a new rule to allow more flexible account management, but it is likely that everyday login is still preferable due to slippage. The following exceptions apply:
- Suits yearly closing balance is to be calculated latest on early Monday, so that if the previous year had Moth (1631), there is 24 hours after the moth before that year is scored.
- SuperVEG gives extra points, so consuming VEG for Thursday needs to be done on Thursday. Friday it is not possible to consume any VEG for Thursday, even "normal" VEG. Also Wednesday VEG needs to be the pre-spoil VEG so consuming double SuperVEG does not count even for 1 point.
- When the quest ends, all consumes must happen before the week ends UTC. Since it is the Moth year,
we keep the suspense by applying the Moth in the end after the quest is finished, so you cannot exactly know the 10x suit results after this statistical event. (It is graded in 1 point precision so rounding error will not decide the winner.)
PrizesOf the 7 NPCC accounts,
- best score gives 100 mil + DOLM to the controller,
- 2nd best, 100 mil
- 3rd, 80 mil
- 4th, 60 mil
- 5th, 40 mil
- 6th, 20 mil
- 7th, surprise
Note: Prizes are much higher than in the trial round! This is important and we want zealous players to take the challenge! In addition to the sums above, we reserve the right to give
additional prizes for players who managed well despite having not so good a starting position (eg. non-Councillor, non-Farm manager, non-Admin, non-existing-NPCC-controller
)