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Topic: Crypto Kingdom - 1991 Retro Virtual World(City) - page 85. (Read 632672 times)

legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
PRICE BREAK IN NOBLE BLUE SUITS

Prices starting at 7.5mil--that's 3.5mil cheaper than an orange suit! Huh

https://cryptokingdom.me/marketplace/item/WOS-A1

They won't get cheaper, so if you need to replace a suit or want an upgrade, now is the time.
full member
Activity: 220
Merit: 100
County of White Cross

The Prince Noms made a brief visit to the county to instruct his military with the edict for the coming years. As the security of the county was his primary concern (and the people second, although he didn't mention that to them), he made a proclamation:

"All able bodied men of age 18 or higher must enter into service to help the county succeed in today's tough conditions.  They will be counted as WOR-1, or if they have aspirations to become an officer, an ASS-1.  Those who cannot or *will not* may pay a special 'Fiscus Sphaera Icon' (latin for 'Sphericon Tax') that will go to support the county in purchasing security-related assets. This will be a fixed tax imposed on those who do not or can not enter the workforce. Those that refuse either option would be advised to flee, or be imprisoned before they do..."



After surveying his suddenly available workforce he totaled a census of 3500 citizens so far.  Out of those, only 10% had agreed to join the military, so that meant that 90% of the workforce, 3,150 people, would be paying a to-be-determined 'Fiscus Sphaera Icon' to their fearless leader's county assessors. In return, the already significant army in the county would both protect them from Dragons and other Unknowns, as well as not cause any "undue pain" that an unfaithful subject might befall.

Prince Noms realized that this would not be popular among those he was governing, but given the uncertain future the county held, he pressed ahead with this plan regardless. The important thing that he did not tell the citizens was that he had imported a large amount of CAN (5000) to be distributed for free to them. He was also planning to reduce these strict "wartime" (even though there wasn't a war) orders soon so that they may see him as a kind and thoughtful leader. This would ease both the military requirement as well as the taxes. Just Not Yet. He also sent 200 SCI along with 5 ENGineers to help with the technical aspects of county life.

As the king suggested, he sat down with a number of bottles, including CLXII, to have a tasting and determine his next course of action...
  
donator
Activity: 1722
Merit: 1036
RWWC production: MKT, PIS and WIRL

RWWC did not spend the last 2 years doing nothing. The cannon production was closed due to abruptly crashed demand, and instead the most functional production method for muskets (MKT) and pistols (PIS) was experimented.

The most timely battle doctrine can be borrowed from Gustaf Adolf (to get the full bonus, a few advances (eg. Combined Arms) can be researched):

- Light cannons will fire 1.5 kg cast bronze balls (reusable!) to the enemy lines, terrifying weak horses and killing soldiers.
- Light cavalry does not have any armor, they charge near the enemy lines, to pistol distance, and fire their pistols, coming back for reloading.
- Musketeers are in the line, shooting at the enemy from musket distance (much more than pistol, but less than cannon). A hit from a "musket ball" does not usually kill directly, the velocity is so low.
- Pikemen/swordsmen/etc protect the line from cavalry coming to melee distance, or go to melee if the enemy infantry charges against the muskets.

So a Regiment would consist the same things as in HKM GA Army:
- Officers (as usual)
- Cannon section (3*CANN, etc)
- Hakkapeliitta section (10*H2 or better, pistols, riders)
- Musket section (10*MKT, soldiers)
- Melee section (soldiers)

If LTC and Aquila are in use, a 5th section makes sense for extra power. We already have 6 LTC.

We now have both MKT and PIS for sale to add to your inventory (starting at 12 mil; having a musket is like having an NCO that is one level higher but without the cost). Since there is no war now, but d20 never sleeps, the prudent ones buy their supplies now.

The mercenaries have grown old during their time here. They accepted my last offer of becoming regulars, which meant the following:
- Each mercenary was graded to their regular rank (pay halved).
- The musket was given as a dividend to the "owner" of the merc.
- 5 million was charged for the musket changing owner.

The officers gave their horse dividends, so now when calculating mobilities, no NPC includes the horse, nor the good weapon, they all need to be had separately.

WIRL

RWWC has 3 factories, and one of them at least will start producing the new upscale product WIRL window set. It has larger pane size (33x33 cm vs. the usual 13x20 cm) and gives better payouts to the building owner. It is of course more expensive as well. (The Building module allows selection of Window type including all ancient window types that give bonuses. Doors and other such things are not implemented so the patient ones will just hold onto them.)
donator
Activity: 1722
Merit: 1036
Golden Age starts with Building module coming online

NPC payouts given and Rental double-year is only one fix away from complete.

CON dividend paid.

Laborer prices updated. New Quarry and BuildingCO will use the same basic formula as PRE is using
(do not confuse NPC with points, the number of points is the "x" in ASS-x, MGR-x, WOR-x):

- One ASS-point per 5 workers and per each manager needed
- One MGR-point per 5 workers needed
---------------------------------------------------------------
- Labor produced according to how many points of managed and assisted work

While the exact formula is not yet ready, "Q3 full quarry" had a 8.4 million stone output in cracked/hard stone at the annual labor cost of 420 mil. You can get the idea how many workers are needed. Only 100*WOR-1 will come to market in the normal way per year so it is about time to think how to man the quarries, BuildCO and Counties at the same time. Luckily there is still some S-BLD for sale. When the Building opens, S-BLD sales will end, and only BuildCOs will produce BLD.

Good News to gold holders! After years of lousy dividends, the boom in construction is already picking up. The devfund has more than enough for the current month payment, so even after saving a few billion for the Town's new Headquarters Bldg in B-22, we can pay 8 billion in gold dividends.


New features in Building module

Each character gets special bonuses from Residence, so it makes sense to live as loftily as possible. It is even possible to have a Villa, a second-home, whose pool shares function is specially tailored to reap the benefits of privacy (most building types enjoy a central location). The third building of the "one-per-character" type is Headquarters, which will work the best in a most central location, produce SCI and ORGanization points. The previous idea of having a minimum count of managers and assistants according to your magnificence, does not work because the NPC retire and promote, and weekly optimising a feature that is a penalty to begin with, sucks. Now, you get to make a nice building - the bigger, the more magnificent you are! And the organization points are automatically deducted from the payout and you still get some SCI so it does not feel bad.
full member
Activity: 260
Merit: 105
A Lingering Ghost
County+PRE update

- -

5. Tell publicly in the thread, how you want to treat the locals. Use imagination. Telling nothing will not attach you to the county, also it will not yield much either loot or trade goods.

- -


Lord Syksy and his small garrison at Petrichor will maintain friendly relations to the locals and any and all that wish to be welcomed as friends. Naturally threats will be dealt with, but none of Syksy's troops are allowed to initiate with force except against local wildlife that may prey on the cattle, e.g. wolves.
My relations continue to follow the pattern described the post of regarding the locals of Sisu: https://bitcointalksearch.org/topic/m.13531446

Lord Syksy is present at Petrichor and the following applies:
  • Troops are allowed to loot NOTHING from the locals, merchants or passing travelers. No exceptions, and severe consequences will follow if hostile and selfish actions are taken towards anybody, unless attacked upon. Then full force will be naturally utilized to neutralize the threat, including the cannon that's been placed to guard Petrichor.
  • Lord Syksy has hand-picked his guard (the multiple PTE, and any officers) and has clearly indicated his intentions already before-hand, to discourage enlistment of those prone for looting. This is one reason why for example mercenaries did not come into question for Lord Syksy, even during the looming threat of Gustaf Adolf.
  • Lord Syksy is not hesitant to get his hands dirty with even mundane work, and he is intentionally willing to sacrifice his prestige as an Earl for such goals. He has chosen the title Lord over that of normally for Earls, and he wishes to maintain good morale through example. He personally communicates with local community leaders and wishes to build a synergy with them, and not leech them.
  • Troops are encouraged to maintain friendly relations to locals, and help them with improving constructions (i.e. improving their rather primitive settlement); this includes e.g. improving local readily existing buildings such as the mill(s), farmland, possibly ore-related actions. Military structures are secondary in priority for the time being, and civilian infrastructure is the main priority.
  • Troops are encouraged to seek trade opportunities and other friendly relations as well as gather possible intelligence. Petrichor is intended to function (hopefully) in the future as a road node to North from CryptoTown, where weary travelers can rest, trade, and continue to other more important places.
  • Scouting, mapping, road building (or planning) are normal daily activities for also the military personnel enlisted at Petrichor. They naturally spend a lot of time also practicing their skills and upholding their health, but they do attempt to assist the WOR/MGR/ASS there.
  • Lord Syksy is present in person 24/7 at Petrichor along with his blood-sister Sini. He is communicating with CryptoTown through messengers, where mainly his own father and son (SyksyII) are taking care of business, for example planning the future family city mansion estate that will hopefully be eventually erected at B23.
  • Any profit will be gained through trading, friendly exchange of services with the locals, resource gathering (MUS and such), but there is no forced taxation.

legendary
Activity: 1750
Merit: 1036
Facts are more efficient than fud
Mandate to the inhabitants of Plath:

For many years peace and prosperity has reigned in the land of Plath, but that kindness has not been returned in the way of gifts or taxation. The army of Plath has allowed them to trade in good faith, without fear of Trolls or hostilities from our neighbors. The king has graciously awarded us with gold to help keep our land free and prosperous, but it should be the inhabitants (those who most benefit from our efforts) who should give back to the men who risk their lives as protectorate of Plath. So to ensure that the wealth of the people returns in kind to those who have most ensured it, I, your Margrave, am ordering my men to loot the villages of Plath until adequate tribute has been paid. This is a standing order and only villages willing to negotiate a fair taxation for our governmental services will be exempt from the use of force--it should not take this type of action to retrieve a percentage of what should be given freely, and enthusiastically, by the social contract, which in all its hitherto unreciprocated effects is to our mutual benefit.

Unequivocally, with the conviction of man who seeks mutual benefit over personal gain,

Crichton, Margrave of the March of Plath
donator
Activity: 1722
Merit: 1036
County+PRE update

The deadline for county changes is Saturday 23:59.

But before that, it's important to know what you should do! Smiley

1. Have SCI in the county, which the admin will consume.

2. Have WOR-points in the county, which are produced and consumed automatically (WOR-x, MGR-x, ASS-x as previously).

3. Have a garrison in the county, or better still, mobile troops. All troops that are pacifying the area, but are not in the county account, need to be told to me separately.

4. You can move all stone away. It is needed in other purposes. It never left the big stone pile in B.9 anyway.

5. Tell publicly in the thread, how you want to treat the locals. Use imagination. Telling nothing will not attach you to the county, also it will not yield much either loot or trade goods.

6. Have patience. In 1522, six Quarry companies started, but after a few years they were 4, then 3, 2, 1 and finally none (who continued quarrying). King recently bought 6 chapelries in the wastelands of CryptoTown for 4,500 mil. Compared to this, the opportunity to get your own County - which is not a chapelry, nor borough, nor farm nor manor, but a whole town (+ all of the others) for a few billion is just so ridiculously cheap!

If you cannot take the cost side, team up. Do something. It seems reality that even if we now enable building and even if you press the building stone from the peasants, we cannot profitably start 10 new towns. Negotiate. If your army costs 20 mil per year, you can take the risk of cutting the size and wishing it will still be enough, or being creative.

I do not have the luxury to let bad preparations count as if they were good. If everyone received the same regardless of their effort, nobody would soon spend the effort. Every PRE-point has been and will be calculated with 0.1 precision and rounded in the end.

7. Have a CLXII, COH, some DOM+FOIE or whatever you prefer. Take a bit distance. A county in a few years is likely worth either more than CK is now, or both the county and CK are not worth much at all. If you do not want to aim for the big prizes, nor do what it takes (it takes a lot), consider organising the financial burden, or the administration away from you. It is not a shame even to close down your preparations (many a present duke had a quarry in the 1500s, but closed it down).

There is the rule that if you do not advance your county, you may lose it, and the most likely time for this to happen is when you die. The reason for such a rule is that it is well known that people cannot be expected to participate in an internet game for multiple years. IRL comes first for most people. It is not a big deal if buildings in town are left to rot, but whole counties cannot be given to such a freehold as they are too important from the game perspective. (I just felt that now is the opportune time to open up the reasoning behind this rule that originally appalled people and idk - may still do -but it's not going to change anyway. Manors can possibly be freehold, I'm thinking of the ramifications...)

8. Counties will start popping up manors when they are advanced/pacified enough (and yes the army does count extremely much in this, you just don't see it yet). That's quite sweet considering each manor brings thousands of meat per year and there is no lack of demand.

9. Despite this exhortation, it is likely that the focus with the game is now on the new Building module, and then I will move on to specify the Skills. Countryside will happen in the "slack time". It is realistically needed when we have much more players, and we will have them when Skills is online, as that is the first interesting new player module in the whole game! (Health is not interesting, and new players can scarcely play anything else.)

10. If you want to involve me in the negotiations concerning what to do with your county, I am concentrating heavily on Building-related aspects, and therefore it might make sense to involve someone else. You know well enough what is coming to make deals! Smiley
donator
Activity: 1722
Merit: 1036
Quick Update on Buildings

The Building module (second major iteration in the game, previous one being from 1432) is now specified. It takes 1-2 weeks to put it into production, and the time will be spent actively by the admins to make all the necessary gradings and conversions and cleanings in the DB.

1. The cleaning will be done equitably by several admins. The owner of the lot does not matter in decisions. If there are for instance abandoned buildings with no stats and windows, these will be deemed ruined in the 27 years since the Earthquake, and the stone will be credited to the owner. On the other hand, some buildings may enjoy upgrade of eg. stonecount, if they were originally built with less stone than the new average formula suggests. Window types in a building with several types, will be normalized, etc.

2. The new Building Editor requires the building to be paid with the following items:
- STO1
- BLD
- WIxx
- M

In resourcing, 1.3 million stone are always needed per 1,000 sqm, so this is easy to calculate. The number of BLD needed is 10,000-30,000 per 1,000 sqm based on the majesty of the building (room height, total height, facade). S-BLD will split to 1,200*BLD.

Window ratio choices are many from 0.1 to 1.0 window-sqm per floor-sqm. Calculate accordingly (historical average is about 0.25).

M is only spent on luxuries that cost 200 mil / 100% / 1,000 sqm. As before, luxuries are a major cost (and benefit) driver in buildings. Some of it will actually be paid as BLD, so they are very much needed.

3. Building Company produces BLD, from the work of WOR-x with MGR and ASS. Also Quarries need these same workers, so it is not necessarily a bad idea to start preparing even now before the salary round, because Labor will take it into account in pricing.

Or buy S-BLD now. They will still appreciate 2% per year as promised until the module launches. After that, BLD will depreciate (by SPOIL) 2% per year, so that it could not be stored indefinitely, rather the building companies must sell them.

4. Double-year will be paid tomorrow. After this the Lot and Building tables will go offline for an approximate 2 weeks with no changes possible online.

5. NewCorp will zone and price all its properties when the formulas are final, so that the builders can take advantage of all the information. Other similar corps will probably do likewise.
full member
Activity: 220
Merit: 100
Palazzo Casino Yearly Report - 1627

This is the yearly report that Palazzo Gaming Corp (PGC) produces. This is mostly a formality, but also contains some information about the direction that the company wishes to go. It also includes information regarding dividends. These reports will be posted yearly. Check out the casino here: http://54.213.226.114/

NOTE: The IP has changed

Assets:

Last year, the company took stock of their assets. Included in the vault were:

- 4,226*CR1625E (21,130 CKG)
- 85,378*CT1625
- 553 mil in cash

At the end of 1627, the following assets exist in the company vault:

- 4,175*CR1625E (20,875 CKG)
- 88,516*CT1625
- 468 mil in cash




Revenue change since last year:
CKG: -255 (-191,250,000m)
CT1625: +3138 (141,210,000m)
m: -85 mil

This gives us a smallish loss from 1627 of -135,040,000m. This works out to -13,504m per share for the yearly PPS.


Dividends:

PGC will not be issuing dividends until the year 1640, unless huge surplus profits are realized.  It would not be fair to investors in the company to give dividends to the founders until the shares are equal. The poison-pill clause states that this will happen at earliest in 1640.

Game Announcements:

We are still planning to migrate to the new server. The site will likely be accessible from a subdomain of cryptokingdom.me. In the meantime, the Amazon server hardware we were using for the site failed, and it was migrated to a new IP: http://54.213.226.114/

There is also a rumor that a new game involving CAN may be in the works in future years, we will keep you posted!

========


      PCG
========
full member
Activity: 220
Merit: 100
Palazzo Casino

Just a quick note - the IP has changed thanks to amazon hardware failing. The site can now be reached here:

http://54.213.226.114/

legendary
Activity: 2968
Merit: 1198
Added some more S-HODL shares for sale at a market price of 95000.

Shares are also available for exchange using S-CKG/CKG and S-CON/CON upon request.
hero member
Activity: 649
Merit: 500
Hi. Is anyone interested in an Ancient Red "Centenary Jubilee Round" Suit from 1498?

This is a great piece of history. Collectors only!

Place your bids (starting at 15mil, please) Grin
legendary
Activity: 2268
Merit: 1141
May we present: the best performing asset in "alt-space" in 2015:



What are the weights of the basket? Or are they equally weighted? Interesting chart.
full member
Activity: 220
Merit: 100
NRC Land Offering

New Reconstruction Corp (NRC) has released brand new land and zoned it for residential (B9) and Industrial (B6).  These are the only new offerings to date from now until 1640, as the lot zoning will be locked until then. When the building module comes out soon (TM), you'll have a head start on the building if you've got these properties locked down.

There is a special deal for new land purchased after today! If you purchase a lot from NRC, you'll get 1 S-BLD share included for free with the lot-PER LOT. This is an 11.8 mil bonus! These are required for building on the land, so this sets you up nicely to be able to hit the ground running when the new building module comes out. This is only valid for 24 hours from this post, so please take advantage of it while you can.

Land Details

Industrial offerings include spots for factories, breweries, and manufacturing facilities.  These are typically large lots, and will be inside the soon-to-be industrial area.  There are two boroughs that have just been zoned, see them below.  Smooth Breweries has already presale purchased 2 of them, with an option on the 3rd.

B6 (6-E, 6-SE)




Residential offerings include two nicely zoned chapelries (9-N and 9-SE) which are available for palaces and some houses. If you're looking for a new place to put down roots and get in on some early land deals, look no further!  

9-N



9-SE




How to Purchase

If you're interested in purchasing these properties, you can preorder them right now and they will be assigned once the lots have been entered into the database (should be happening any day now). The command syntax is:

GIVE M 100000000 NRC [purchase 9-N-N2]

Replace the amount with the property price, and make sure you mention in the [note] which land you wish to purchase. Any questions? See sphericon in IRC.


donator
Activity: 1722
Merit: 1036
May we present: the best performing asset in "alt-space" in 2015:

hero member
Activity: 784
Merit: 501
The time has now come to make good use of the pelts obtained from Rossiya.

Various items may be made from the pelts, fungible or unique.
Fungible items take a set amount of pelts (list below), as well as labour cost of 30k m per pelt. Unique items may be ordered from myself (PM me on BCT on IRC), and will cost a number of pelts that I will estimate depending on the item characteristics, labour cost of 30k m per pelt, plus 10% admin fee on the labour cost (min 1 mil).

Fungible items:

250*SFS => Full size bed cover (note bedcover)
200*SFS => Full-length posh and warm Mantel fur coat (note fullcoat)
150*SFS => Bedside carpet (note carpet)
100*SFS => Biker-jacket type fur coat (note jacket)
50*SFS => Pair of fur boots (note boots)
20*SFS => Stately fur hat (note hat)
20*SFS => Fur bag, midsize (note bag)
5*SFS => Fur "cap" (lightweight and fashionable) (note cap)
5*SFS => Purse for ladies (note purse)
1*SFS => Gold coin pouch for gamers and the like (note pouch)

For example, total cost for a pair of fur boots is 50 pelts plus 1.5mil (50 times 30k). To order a fungible item, consume the pelts with the given note (eg, "consume SFS 50 [boots]"), and give the m to the "labor" account ("give m 1500000 labor").

For unique items, an example would be a larger dining room carpet. Let's say it is sized at 250 pelts. Total cost would be 250 pelts plus 7.5mil for the item, plus 1mil fee (10% is 0.75mil, lower than the 1mil minimum). Consume/give item cost as for fungible items, and give the fee to character 88 in game. For unique items, I will give you a note to use when consuming once the item is designed.

The Duke of Northface was eagerly awaiting the ability to construct some warmer clothing for a trip northward.  A Full length coat, boots, and hat were made to the Duke satisfaction and will provide great comfort for the long travel to the North to meet with Queen Louhi.  The carriage is prepped and loaded with a gift of a SFS Jacket along with a case of W1600M to be presented to the Queen to help the diplomacy talks.  We are very curious to here what mutual benefit she may propose.  Traveling with the Duke are his best personal guard made up of MSG, and hand picked PTEs.

We have heard rumors from the tavern about the mysterious coins that has shown up in town in all the oldest members and hope the meeting with the Queen will answer additional questions regarding the coins.

A messenger has reached our people in Tavastia. He says: "The Queen is interested in your quick departure. However, she believes there might be mutual benefit to discuss in person with the Duke. She summons you in the palace, or if this is deemed too scary and/or inconvenient, some temporary summit venue can be organized 'reasonably north of the river'". The messenger is awaiting for the response from HH The Duke of North Face.
full member
Activity: 220
Merit: 100
Is there a list of available API's for crypto kingdom?

You can see this page for info:

https://cryptokingdom.me/wiki

There have also been a couple wrappers written, one in PHP and one in node.js:

https://github.com/spherico/ck_api

https://github.com/saddammonero/cryptokingdom
legendary
Activity: 1276
Merit: 1001
The winters are cold, and especially the thin Noble Blue is not warm enough. Let's rid ourselves of unfashionable adhoc overcoats and make the proper and classy Siberian Flying Squirrel outfits for all who consider themselves as society.

The time has now come to make good use of the pelts obtained from Rossiya.

Various items may be made from the pelts, fungible or unique.
Fungible items take a set amount of pelts (list below), as well as labour cost of 30k m per pelt. Unique items may be ordered from myself (PM me on BCT on IRC), and will cost a number of pelts that I will estimate depending on the item characteristics, labour cost of 30k m per pelt, plus 10% admin fee on the labour cost (min 1 mil).

Fungible items:

250*SFS => Full size bed cover (note bedcover)
200*SFS => Full-length posh and warm Mantel fur coat (note fullcoat)
150*SFS => Bedside carpet (note carpet)
100*SFS => Biker-jacket type fur coat (note jacket)
50*SFS => Pair of fur boots (note boots)
20*SFS => Stately fur hat (note hat)
20*SFS => Fur bag, midsize (note bag)
5*SFS => Fur "cap" (lightweight and fashionable) (note cap)
5*SFS => Purse for ladies (note purse)
1*SFS => Gold coin pouch for gamers and the like (note pouch)

For example, total cost for a pair of fur boots is 50 pelts plus 1.5mil (50 times 30k). To order a fungible item, consume the pelts with the given note (eg, "consume SFS 50 [boots]"), and give the m to the "labor" account ("give m 1500000 labor").

For unique items, an example would be a larger dining room carpet. Let's say it is sized at 250 pelts. Total cost would be 250 pelts plus 7.5mil for the item, plus 1mil fee (10% is 0.75mil, lower than the 1mil minimum). Consume/give item cost as for fungible items, and give the fee to character 88 in game. For unique items, I will give you a note to use when consuming once the item is designed.
donator
Activity: 1722
Merit: 1036
Town Council decisions

Order of development: Two major game modules are coming in February-March:
- Building
- Skills.

Several important other things will be fixed when these core mechanics are ready, during spring and summer.

There are no new core mechanics planned until autumn, and Items will be one to be implemented then. Also the Countryside, to function in a planned way, requires much new players, and to get them, we need to have Skills, and then some time.

Building is almost specified, and will be ready in 2 weeks.

Town consists of 25 boroughs, of which 12 are opened (1,2,3,4,5,6,7,8,9,11,22,23). In these boroughs, the land may be:
- Farmed (as a whole chapelry)
- Quarried (as a whole chapelry)
- Zones to lots (as a whole chapelry)

Each individial lot may be Stone Building, Wood Building, or Other use (such as empty lot, street, park etc).

(Not all chapelries are eligible for all uses, nor all lots.)

Stone and Wood buildings produce M, CUL, IC and SCI. (Factories don't produce these, but are required for other things to be produced.)

The construction of a stone building requires STO1, WIRS, BLD (building labor, which the S-BLD will be divided into as well) and M (luxuries).

Wood buildings are a different module for starting commoners. They can build them with their own effort and a little money. Only one "wood lot" per character produces any benefit.

Lot view will be redesigned to show the building, and pic can be uploaded. All payouts etc will be visible.

The 12 opened boroughs contain 108 chapelries. Each of these must be designated for some purpose for the time 1628-1640. There will be no zoning or changing purpose during this time. (This is to save everybody's energy for the massive real estate boom that will start at the same time with the opening of Building module.) During this time, lots can be built into, bought and sold. Not eg. resized. Already built-up areas will be checked that their zoning is current.

The building formulas should be ready in 2 days, after which it is possible to give a complete info package for all landowners (here) that allows them to make the decisions that admins will implement in the period before the "freeze until 1640".
donator
Activity: 1722
Merit: 1036
Tidings from other countries, 1627

Ferdinand II, by the grace of God elected Holy Roman Emperor, forever August, King in Germany, King of Hungary, Bohemia, Dalmatia, Croatia, Slavonia, Rama, Serbia, Galicia, Lodomeria, Cumania, Bulgaria, Archduke of Austria, Duke of Burgundy, Brabant, Styria, Carinthia, Carniola, Margrave of Moravia, Duke of Luxemburg, of the Higher and Lower Silesia, of Württemberg and Teck, Prince of Swabia, Count of Habsburg, Tyrol, Kyburg and Goritia, Marquess of the Holy Roman Empire, Burgovia, the Higher and Lower Lusace, Lord of the Marquisate of Slavonia, of Port Naon and Salines, etc. etc., has sent us an emissary:
Quote
We have recognised your presence and invite your delegation to discuss matters to the Imperial Court at your convenience."

Others (Louhi, Gustaf Adolf, Rossiyans, Polonian dukes) have not sent anything. The messenger from Duke of New Liberty says that Gustaf Adolf has Urban Planning and would out of pity be willing to give 50% towards what is left, so that we could start building sooner. [If we want to be subject to pity, the remaining number of S-B22 to be converted would be cut in half, with no other offect to anything except that more lots would be sold for money in the end of the conversion period and everyone who has S-B22 now, would be better off due to less dilution. King cannot be bothered, so if the Corporation of B-22 wants it, they can effect this starting after this year conversion.]

There is nothing to be heard from HSH The Prince of Soul who left for Korea 4 years ago and was last seen in Moscow.

HH The Duke of North Face troops in Ironlock have returned to CryptoTown. They said they were interred while refreshing themselves in the Free City of Danzig. The Free City rules say no organized militaries in the area. There are many stories to tell but in the end they were released completely unharmed and instead of hostility, we are regarded as subjects of ridicule in the city.

HH The Duke of New Liberty is garrisoning large forces in Riga and in the (much reduced) New Liberty Duchy. The locals see that Crypto Kingdom is a good protector of the town from the Swedes (who sacked it in 1617) and the Polonians (who did not manage to save it). If the diplomatic situation continues favorable, Riga might join Crypto Kingdom and assume its historical role as the provincial capital. [New Liberty seat would have an existing centre, boosting the centrality of new buildings, but requiring the existing buildings to be bought from their current owners (Foreign Powers = Town)]
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