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Topic: Crypto Kingdom - 1991 Retro Virtual World(City) - page 84. (Read 632672 times)

legendary
Activity: 2968
Merit: 1198
This project has been really fun to watch evolve.

When I have time, one day I will definitely open an account and try and own some land in Crypto Kingdom Smiley

If you want land, the time to buy it is just NOW! Everyone is tired and overextended and you can buy a chaperly (15,000 sqm) for 1,000 XMR, and smaller lots as well, really affordable prices. We made the decision to limit the size of CryptoTown to 225 chapelries (of which only part is buildable land), so in some time, all will be taken. The town consol rates indicate that the trust that the game will continue, is high: 32.5% per realyear. So in the case you think the game will stay, you have plenty of good investments: land, CKG, CON, collectibles, NPC, and soon: Buildings!

Just contact saddambitcoin to have a FOC set up for you!

The ideal investment for a non-player is S-HODL. Full reinvestment of dividends with no ongoing management required.

As simple as 1-2-3:

1. Buy
2. HODL
3. Profit?
donator
Activity: 1722
Merit: 1036
This project has been really fun to watch evolve.

When I have time, one day I will definitely open an account and try and own some land in Crypto Kingdom Smiley

If you want land, the time to buy it is just NOW! Everyone is tired and overextended and you can buy a chaperly (15,000 sqm) for 1,000 XMR, and smaller lots as well, really affordable prices. We made the decision to limit the size of CryptoTown to 225 chapelries (of which only part is buildable land), so in some time, all will be taken. The town consol rates indicate that the trust that the game will continue, is high: 32.5% per realyear. So in the case you think the game will stay, you have plenty of good investments: land, CKG, CON, collectibles, NPC, and soon: Buildings!

Just contact saddambitcoin to have a FOC set up for you!
hero member
Activity: 686
Merit: 500
HYPER project manager and PR + GoldPieces [GP]
This project has been really fun to watch evolve.

When I have time, one day I will definitely open an account and try and own some land in Crypto Kingdom Smiley
donator
Activity: 1722
Merit: 1036
No salary this year?

Btw, your Martti blog is awesome, keep up the good work

I haven't had time to promote the L3 to L4, which has delayed the salary as well.
member
Activity: 111
Merit: 12
No salary this year?

Btw, your Martti blog is awesome, keep up the good work!

donator
Activity: 1722
Merit: 1036
VEG has come to market!


Note on Sickness: It seems the pre-announced sickness was too easy for the old guys (the only ones who can be affected are those with physical age of over 200 years). So with regret I have to inform that from now on the sickness will not be announced: sometimes you just feel an agonising health challenge that does not go away (it does, but seems it does not, because sickness has added to the brutality). This is not the most fun GM decision to make, and since it is a bit unfair cause I cannot unknow my own characters' sickness, I will add 50% more brutality to all of those, to compensate for the preknowledge. So, sickness because of old age, from now on, is just a normal health challenge, more challenging than usual, and requires the old characters pay a bit more attention to it and possibly accept the health hit (which most seem not to do, at present all just take it to "none", which does not work in the long run Smiley )


Sorry about that.

Note on NPCC Suits: I have been wondering how the NPCC have been spending lavishly like sailors on drinks. It must be because they did not notice that they should buy clothing, because the clothing formula awards 10x points for the closing balance. The reason why this is so is naturally to incentivise spending on the clothes, otherwise the 3-year quest would end in everyone selling their clothes for foie gras Smiley


Note on building Collapses: The repair_depreciator script was insidiously run 20 years at once, causing large drops in the recorded building condition. Three buildings collapsed, one belonging to Zechariah and two to Soul.

Sorry about that.


ADD: VEG has again come to market. The cold is here surprisingly early this year, so the "Manor VEG" (S-VE2) got spoiled in transit. If the roads were better, the manors could transport the VEG in springtime as well. Now it is interesting to see what happens to the price when a big portion of the supply did not come.
donator
Activity: 1722
Merit: 1036
Quarry and Building Company resourcing formula


Quarry

It is possible to quarry chapelries which have their geology assigned (eg. "343" in /Map). If you zone a chapelry, the geology is annulled, and no quarrying is possible. Farming does not annul the possibility to later quarry a chapelry.

The quarriers need to manage their companies themselves, including annual creation of stone (STO1) extracted, and the corresponding reduction in the geology.

The formula requires WP (work points) conversion to removing of tranches of soil/stone.

WP is created as such:
- Count the workers (WOR-1, WOR-2, WOR-3, WOR-4), each does as much work as the id suggests.
- Managerial need is 1 MGR point per each (starting) 5 workers (not WP). In addition, 1*MGR-5 and 1*ASS-3 are required for general management.
- Assistant need is 1 ASS point per each (starting) 5 workers PLUS per each manager.
=====> The properly managed and assisted workers then do the work and create the WP.

Tranches of soil are removed as follows:
- 25% penalty to WP, first year when the team moves to a new place
- Each starting 70 WP removes one tranche of soil.
- There is no maximum, how many can be quarried per year.

Stone is got as follows:
- Each 70 WP gets 300,000*STO1 from soil tranches, or 1,200,000*STO1 from stone tranches.
- If the number of WP in the last tranche is a fraction of 70, the stone yield is reduced accordingly (the rest of the stone from the tranche is lost).

Example:

We want a force that can do 7 tranches in a year ("Q3 style"). So, 490*WP is needed.

Assume we have 150*WOR-2, so 190*WOR-1 are needed in addition.
340 workers require 68 MGN, and in addition the MGR-5 and ASS-3
This 68 points requirement can be fulfilled eg. by 2*MGR-4, 10*MGR-3, 10*MGR-2, 10*MGR-1
So we need 68 ASS-points to handle the workers and 32 points to handle the managers. This totals 100 points.
A possible resourcing is 20*ASS-3, 15*ASS-2, 10*ASS-1.

In total, 33 managers, 46 assistants and 340 workers, costing 458.5 mil per year.
The maximum stone produced is thus 7*1,200,000*STO1 and variable cost 55 m/STO1.
(Costs excluded in the calculation are eg. setup costs, capital costs, workforce replacements, slack from changing sites, other inefficiencies, and topsoil removal (220 m/STO1 in the example)).


Building Company

Number of WP is calculated as in the above, but treatment is simple. Each WP just creates 120*BLD, putting BLD cost at about 10,000 m.
S-BLD will be split to BLD so that BLD price becomes 10,000 m, from the latest S-BLD issue price.


King moratorium on buying workers and managers from the market

I have great needs for me and my companies to utilize the info above and some types of NPC may be in high demand. I won't be buying anything today, and will set the Labor sells so that others can act first.
donator
Activity: 1722
Merit: 1036
Various items may be made from the pelts, fungible or unique.

Conversion for fur items will close on sunday evening, midnight GMT, in about four and a half days.
If you wish to have any fur items and have not yet converted, now is the time.

In addition, tailors have added another item for sale:

 - fur gloves (use note "gloves"). A fungible item, a pair of fur gloves needs 15 pelts, plus the usual labor cost.

It is also possible to keep the pelts for the future, and new opportunities to make items will come in a few decades Smiley So please convert now if you want the items when you are still young.

Some luxuries such as Ming China and SFS (raw and itemised) are subject to spoil. Porcelain breaks in use (especially the ones that are used daily) and while fur is more durable than wool (suits), they can also be destroyed by wear and random factors. These spoil rounds will occur infrequently and without warning, accumulating the (about) 1% annual spoil probability to larger chunks.
legendary
Activity: 1276
Merit: 1001
Various items may be made from the pelts, fungible or unique.

Conversion for fur items will close on sunday evening, midnight GMT, in about four and a half days.
If you wish to have any fur items and have not yet converted, now is the time.

In addition, tailors have added another item for sale:

 - fur gloves (use note "gloves"). A fungible item, a pair of fur gloves needs 15 pelts, plus the usual labor cost.

donator
Activity: 1722
Merit: 1036
Tomorrow (May) the NPCC will not get any money since they today got 137*MUS each, easily more than the 25 mil.
donator
Activity: 1722
Merit: 1036
Knight Cryptonic has been given King's Hero Medal


King's Hero Medal is made out of pure gold and weighs 50 CKG. It may be awarded based on interesting gameplay based on various reasons. While Knight Cryptonic has received other acknowledgements for the same act already, they do not weigh down when considering on giving this medal.

It has been awarded now 4 times:

- Earl Saddam of Ramsey in 1555, for adamantly running a historically bad yielding quarry operation in Q1 "secret quarry era";
- Prince Jacket of North Face in 1590, for developing of playable content and administering the town;
- Prince Karl of OZ in 1600, for unwavering trust in and backing of the game through the times;
- Expert/Knight Cryptonic in 1608, for wasting his lifesaving stash of RME to the poor, without leaving a single bottle - only the gamemaster knows (and does not tell) how many lives were saved by this during the plague.

Marquess smooth added.
legendary
Activity: 2968
Merit: 1198
smooth, HE The Marquess of CryptoLuna, is given King's Hero

"smooth's constant and neverending pursuit of creating financial products has not gone unnoticed"

In addition to the decoration, King's Hero is a 50 CKG medal. Previously these were made from King's gold, but this was changed to emphasize the principle that "your effort (not the King's) is required for King's Heroes to be created". So the KH may use whatever treasured gold items he has, to create this eternal token of heroism, the King's Hero Medal.

Since gold bars are a minimum of 100 CKG, this required using coins. The easiest and cheapest way to acquire 50 CKG worth of "non-premium" coins was to redeem them from the ETF.

5100 units of S-CKG given to CKGE 251
10 units of CR1602E given to smooth 18
10 units of CR1602E consumed

full member
Activity: 260
Merit: 105
A Lingering Ghost
Dear player José!

Can you please PM me with some additional information regarding your item. I personalize each item with a backstory (= description field) as well as give them often special names, so I would need some keywords or inspirational source what type of item it is that you'd specificly like.

Thanks! Smiley
donator
Activity: 1722
Merit: 1036
smooth, HE The Marquess of CryptoLuna, is given King's Hero

"smooth's constant and neverending pursuit of creating financial products has not gone unnoticed"

In addition to the decoration, King's Hero is a 50 CKG medal. Previously these were made from King's gold, but this was changed to emphasize the principle that "your effort (not the King's) is required for King's Heroes to be created". So the KH may use whatever treasured gold items he has, to create this eternal token of heroism, the King's Hero Medal.
donator
Activity: 1722
Merit: 1036
Update on Building conversion and new Module

Lot table has been downloaded to the "sheet edit mode". This means that changes to the Lots in the game do not have any effect, and will be discarded when the new version is imported. Same goes with the Buildings, which used to be in the google DB. They have also migrated now to a secret editing sheet, and soon back to the Ultima DB.

Builder Controls

Currently it looks like that the builder needs to specify only 11 things, which will allow all the building to be constructed, its statistics and costs etc calculated. I will list them here so that you can start to design buildings in your mind Smiley In addition to these stats, the buildings have information fields and a picture. No floor plans! The mandatory info is below:

1. Yard - Which area of the lot is left unconstructed.
2. Footprint - What is the ratio of a single floor area to the constructed area of the lot. This is given as "airy, dense, very dense, max" type controls.
3. Shopfront - Does the building have the first floor designated for commerce.
4. Number of floors - How many floors (above the possible shopfront) does the building have.
5. Room height - Inside height of the rooms.
6. Window ratio - What is the ratio of windows area to the floor area. This has 10 choices to fit every style.
7. Window type - Finally, different window types increase the status of the building!   
8. Finish - Elaborate, Most, or Very Elaborate facade.
9. Roof - New roof options are 1. flat/terrace, 2. flat/roof garden, 3. sloping and 4. sloping/copper.
10. Lux - Percentage as usual.
11. Usage - To which pool the building submits shares. Pools are Residence, Villa, CUL, SCI, Headquarters, Commercial, Office and Apartment. Any building can be assigned to any pool, but there are usually a few pools where the building performs best. It can be changed against a fee.

Mold growth found in buildings 28 years without windows - old buildings demolished

One cause of our sicknesses was discovered, when the scientists realised that mold is bad. And we have been having much of it because of long times without proper care of the buildings. All buildings still without windows were ordered destroyed (and to keep it equitable, none was spared, although there were a few worth sparing). The owners suffered rather little, though. A building has 4 valuable things: stone, windows, lux and labor. These buildings had no windows and generally no lux, and 100% of the stone was refunded. So only the labor was lost and that would have been lost anyway as the buildings would have needed repairs because of the same condition that now prompted their demolish.

hero member
Activity: 784
Merit: 501


Borough 22 - Update

Borough 22 borders to the west, the highest mountain in town, to the north, Old Town, in the east is the King's Esplanade and south is San Pietro. The town map is in /Map and borough plan is in /B22 (below).



Tidings from other countries, 1627

Others (Louhi, Gustaf Adolf, Rossiyans, Polonian dukes) have not sent anything. The messenger from Duke of New Liberty says that Gustaf Adolf has Urban Planning and would out of pity be willing to give 50% towards what is left, so that we could start building sooner. [If we want to be subject to pity, the remaining number of S-B22 to be converted would be cut in half, with no other offect to anything except that more lots would be sold for money in the end of the conversion period and everyone who has S-B22 now, would be better off due to less dilution. King cannot be bothered, so if the Corporation of B-22 wants it, they can effect this starting after this year conversion.]


- By accepting being the subject of pity from GA - he has contributed toward our project and we have reduced the total Shares from 4,000 shares to 3,318.  This means that only 682 shares remain for redemption in the coming years.  The land allocation starts without delay. Note that only 4/9 chapelries are immediately buildable, the rest will most likely be quarried first, with up to 15 year delay in access to the land!  Details of the quarry operations are still up in the air.
- The lots available, cost between 4 to 200+ (new) shares. Numbers in the map above are lot prices. If not indicated, lots cost 1 share (~3-4 mil per square (5x5 m).

As a reminder, here is the conversion table going forward:
To get the SCI conversion project finished, the following will be done:


1 share = 4*SCI
2 shares = 12*SCI
3 shares = 24*SCI
4 shares = 40*SCI
5 shares = 60*SCI
6 shares = 84*SCI
7 shares = 112*SCI
8 shares = 144*SCI
9 shares = 180*SCI
10 shares = 220*SCI
11 shares = 264*SCI
12 shares = 312*SCI
13 shares = 364*SCI
14 shares = 420*SCI
15 shares = 480*SCI
16 shares = 544*SCI
17 shares = 612*SCI
18 shares = 684*SCI
19 shares = 760*SCI
20 shares = 840*SCI





legendary
Activity: 1610
Merit: 1004
Crypto Kingdom FAQ:

Quote
Q: How do I make a deposit? I forgot my payment ID/don't have a payment ID/have a new account because my old char died.

A:

1. PM me (this method is slow and deprecated in favor of the new automatic method)

or

2. Ask ckBot for your payment ID automatically! Here's how:

PM ckBot at ##crypto-kingdom IRC with !login username password to authenticate, then !deposit. ckBot will respond with the CK deposit address and your personal payment ID.

24 hour a day service, thanks to ckBot!
sr. member
Activity: 252
Merit: 250

Grass

The land of Grass is pleasant grassland as far as the eye can see. The Kingdom troops had no difficulty surveying the land but the peasants acted reserved. Here also the ravages of war were seen, which posed a sad contrast to the agreeable nature. CAN production is very strong here with the locals enjoying their full quota. A local slipped that huge secret stashes abound in the land, and due to the war and the Church have amassed all silver, CAN was even used as a currency. Similar to in Ramsey, no definite overlord seemed to be exist.


County of Grass

The Marquess of Grass has spent the last two years throwing parties and gatherings to establish better relationships with the locals, make them feel at ease with their new lord, and learn more about the land that he will be ruling.  Scouts have been actively surveying the land looking for the huge secret stashes of CAN and possible threats while workers have been discretely gathering information from locals during parties about anything they have heard about the secret stashes.  

Orders for the new year
 - More effort(horses, sci, npc, etc) will be focused on looking for the secret stashes of CAN now that we have some more intel on it.
 - For county building and infrastructures, defenses will not be neglected, but building farms will be focused on to take advantage of the "pleasant grassland as far as the eye can see" to generate some income and also to provide some jobs for the locals.  Other civilian infrastructures will be built as well.
 - The Marquess of Grass has been struggling financially to keep up with the development costs over the years.  A speech will be made in the cities and villages to explain the current situation and ask for donations(only what they can afford) from citizens to help in the establishment of the county.  There will be no pillaging of assets and also NO TAXes, at least until the county recovers from its previous war and the confiscation of silver from the local Church.  With the price of CAN(used as the currency in Grass County) going up and other farm goods selling well, the citizens should have some nice surplus.  Hopefully, they will see the difference from previous lords that take advantage of them and one that thinks for the well being of his citizens.  A donation to the county now, is an investment in themselves for the future.  If the County of Grass falls from insufficient funds or invasion, than the citizens will likely be abused again.
   -  Donations can come in two forms and will be the system used to raise funds from citizens. 
           - Goods like CAN, MUS, horses, lumber, old clothes, etc.  Anything will be accepted except beer, mead, meat and veg, which surpluses of it should be shared or sold cheaper to other locals.
           - Labor and manpower are also accepted with some limitations.  No one under the age of 14 may apply for a job, and no one under 18 may apply to join the army.  The following positions will be                                      accepted.  ENG, TAI, officers, soldiers, horses, WOR, AR, COOK/KA, CHEF, MGR.  Initial hiring costs are waived(donation), but employees will still get a yearly salary, to help boost economy and not turn citizens into slaves.  Farmers are also needed for the plans to establish more farms.  

May the County of Grass grow in prosperity along with its citizens.
legendary
Activity: 1276
Merit: 1001
The Earl of Stonehaven troops have long been under instruction to maintain the peace and explore the county. Unfortunately, things have not gone as peacefully as one might have hoped. First, the occupation of Crypto Kingdom lands by the Swedish military under Gustaf Adolf's command, and second, constant harrassment from groups of marauding Russiyan outlaws attempting to take advantage of the upheaval to plunder the countryside.

In order to put an end to the low level violence and banditry plaguing the county, a methodical series of raids will be performed to destroy the Rossiyan marauders' hideouts, and allow the Stonehaven population to go about their business without fear of those bandits. Any property captured from the marauders will be deposited with the Stonehaven treasury.

While the peasants were at first wary of seeing a new force in their lands, a respectful attitude from the Stonehaven military followed a swift campaign against the Swedish occupiers, spearheader by Archduke Zechariah convinced the population that the Crypto Kingdom troops' goals were to protect the land, and not merely plunder it for riches. As such, relations quickly formed between the groups, and business dealings quickly followed.

It is in the interest of both parties to accomodate the other, as mutual help enables mutual benefit. The Earl's has to balance the needs for income for army and workers' maintenance with the need and wish to not hobble the fledgling economy. As such, the Earl will start levying taxes in kind, in return for the protection afforded by the Stonehaven troops. The troops will be tasked with both collecting the tax, and raids against the marauders. The primary focus will be to pacify the central Stonehaven area, and the road to the Old Duchy, to secure production centers as well as the main trade route. It is expected that the main Stonehaven area will stay peaceful while the Archduke's troops are present at the river. Once the Archduke decides to move, this will be reviewed. For now, we will be capitalizing on the goodwill we have with the population after having fought the bandits for a few years, and the occupiers.

A second issue to keep in mind is the Swedes' continued construction east of Stonehaven's camp. While peace is in effect between Crypto Kingdom and Swedes, it is unthinkable to allow the Swedes to build their town first, and thus not only claim Stonehaven as their own, but threaten to split the counties of Tavastia, North Face and Petrichor from remainder of Crypto Kingdom. Because of this, the workers are tasked with keeping track of the advancement of the Swedish town's construction, especially the source of materials, and attempt to interfere with those materials' sourcing, where possible without direct conflict. Needless to say, Stonehaven itself needs those materials as well, and attention should be paid to any efforts by the Swedes to interfere with our own planning.

More workers have been hired and dispatched to Stonehaven, including newly trained engineers. Now is the time to match, and outpace, the Swedes.
legendary
Activity: 2968
Merit: 1198
The HODL fund has successfully reinvested the CON and CKG dividends. More shares are available at the new market price.

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