Uses for NPC, weapons etc.
Again, take a look at my yesterday masterpiece, the complete stats sheet (updated) for all NPC (tab /NPCtypes).This list below is incomplete, highlights only.
Manager line (MGR-1...MGR5) produce management points, which are needed in economic subgames (more coming). Currently:
- large households/organisations ("magnificence")
- counties
- research projects
(- quarry
- building)
Assistant line (ASS-1...ASS-3) produce assistant points, same purpose as above.
Worker line (WOR-1...WOR-4) produce labor points, for county PRE, quarry, building.
Officer line (LT...COL) produce Command to lead army units (small garrisons do not require officer, NCO is enough).
Soldier line (PTE...MSG) produce FP, the fighting strength of the army.
Weapons and horses (CANN, MKT, PIS, H1...H9) increase the BV of the army. Horses also increase mobility in transit. Officers will spawn their horses (H1...H5) to owners, after which officers need to be accompanied with them separately. Also troops may be accompanied with horses. MKT (musket) is a weapon for foot soldiers, PIS (pistol, to be researched) for shock cavalry. All soldiers without an implemented weapon will use their personal (side)arm, typically a short/longsword (bad quality) or a pike. Archers are being phased out due to advances in technology. Soldiers (PTE, CPL, SGT and MSG) can use all weapons fungibly. Mercenaries will leave end 1628 with their weapons, unless d20 shows otherwise.
In addition to army, horses are needed for riding (level promotion benefit for L5 or higher) and carriages (for L6 and higher - benefit does not mean
requirement). Also the estates and possible in-town farms will need horses. It is yet undecided whether mobile military units (Regiments, and lighter RRF troops) will be separate characters.
Tailor line produces suits and clothes, each type producing its own color with progression to WOS-A1 (Blue). Then a small number is promoted to TAI-8 (and TAI-9) which produce S-WOS, individual suit labor points. These can be
used only by The North Face Company (HH The Duke), and have a spoil%, so please sell either the TAI-8 or the points to the duke for maximum benefit.
All the other lines produce m, CUL+IC and SCI in variable amounts and combinations, which are all now 100% spelled out in the NPC datasheet. They may and do change, but significant changes are announced, and the datasheet is the master and thus always correct.
CryptoTown Map
Check out /Map, for the map of the 1600-era Cryptotown, with the extent of 225 chapelries, of which:
- 19 densely built
- 25 opened for building
- 32 ready to quarry/farm plains
- 62 ready to farm plains (geology not assessed)
- 17 hard plains (good for building tall structures)
- 18 forested
- 9 forested (unimplemented not inside the 25 boroughs)
- 21 swampy (unhealthy, ungood for building, unfarmable and unquarriable)
- 9 wet (ungood for building, unquarriable)
- 1 "mountain" peak
- 9 hard hilly (no vegetation)
- 24 hilly (lightly forested)
Most of the new plans require that the advance of Urban Construction (completion of B.22 SCI project, 530/1000) is ready!