Unfortunately, nothing to really report
We had thought getting PJ out so people could actually have the ability to make changes would help, but interest seems to have dried up.
Things may have been different a year or so ago before the ten-bagger movement up in BTC pricing, but with so many new projects out there vying for attention, CK currently is an example of "too little, too late" at this point.
I mean, it's been months now since the XMR depo has even worked for the game
It's like no one cares...
We really need to have some elements of game design before coding it up and building the blockchain interfacing aspects. That's a big project, and no one seems to wants to throw time and/or money at it when they've already lost so much at current XMR values to begin with, myself included to a degree.
If someone has a good plan and is willing to do the work, all ears...
The servers for the depo have always been operated by saddam, is anyone able to contact him? Maybe they just need a reboot.
My only suggestion is to try and keep what community remains active by running a competition, try and use Agora market to create some activity.
Hello all,
indeed the budget of a ~0.5mil € sounds more realistic for a proper MMO game as ambitious as this (even then it's from the smaller tail end and could definitely use the leverage of an active community) - but I'd still also recommend considering the alternative of having heavily emphasized open-source, community-driven implementation. This approach would fit the crypto-scene like a glove. Sadly, I think many of the most productive programmers that played with CK have lost interest and moved on, but it also appears that new enthusiasm exists out there, waiting to be found.
I'm working in the background as a sidekick hobby thinking of possible mechanics, which I intend to offer for the use of CK or any other entity. So it's not a monetary investment, just an adventure of curiosity. Right now I've been testing out a genetic algorithm driven NPC-behavior based on discrete decisions. We'll see if it'll produce anything feasible in the end... I'll probably offer it in an open GitHub in any case when I got something to showcase, and it'll be in R (though I'm trying to design ideas for the implementation so that they'd be easily generalizable to other languages too - R just happens to be my go-to language).
I'll gladly leave any potential monetarization or tokenization discussions to those more experienced and wiser than me. My only concern is the conflict of interest between game dev and investment, but I guess that's obvious.
It's good that you're still here Syksy, one of the original players! I don't think it's likely anyone will ever invest new money into CK with the current situation, probably the best we can hope for is someone gets a stake in M and works towards making that profitable, like a traditional startup where people work for a stake in the company at the beginning when funds are low.
I agree that CK is caught in a chicken egg situation now, if only we could find common agreement on how to resolve the depo mess and debts issue then maybe we could find a way to break the impass. That split the community, and ever since momentum and inspiration totally dried up, especially after Speed disappeared.