Anyone interested in pitching in on the game design for the new CK?
Game design isn't something I know much about really, other than what I'm looking for in CK myself which is crypto monopoly played in a medieval setting, combined with a social network and communication features, plus Agora market with ability for players to create their own assets under certain conditions, so players are free to experiment and morph the Game into an infinite number of directions with unlimited possibilities.
That's how CK was pitched to me, and it sounded pretty good then and still does now.
Many of the coolest features that might drive viral adoption are probably unknown now (we need players to create them), and what we need to do most now is just set the most basic rules & parameters, and let the Game start, and then get feedback from 'active' players.
Maybe that is naive, thinking we can restart the Game without knowing all the final game design elements first, but as long as we don't lock in too many settings that can't be changed later, I think what we need most now is something basic people can use asap, even if it's like the spreadsheet version from 2014.
I'd strongly favor an airdrop NOW, to get more stakeholders involved who have needed skills like game design etc, and offer some bounties from the dev funds
risto's accounts to get people involved also. I'd also start a signature campaign, and offer some incentives to get as many of the old players as possible focused on CK again, they have the skillset and Game knowledge you need now, but most are probably jaded and disillusioned from the last 2 years, and permanently lurking for months & months. We need to offer them something to get them excited & involved.
In 2014 nearly every major XMR player was somehow involved with CK, we need to get those people BACK, and now that this fork has some
$$$ 'M', we probably need to open up the CK coffers to get people motivated.
So, my advice is:
1- start an airdrop & sig campaign now
2- offer bounties and prizes for things we want & need e.g design proposal competition, cherry pick the best ideas, offer multiple prizes
3- restart CK asap, even if what gets restarted is changed later, offer something people can play asap (e.g. health challenge competition for promotions like before)
3- reboot a basic economic engine (buildings, taxes, health), even if it gets changed later, create incentives for early re-adopters
Then, once new people are paying attention to CK from airdrops & sig campaigns, and old players re-focus, the social network will reboot, and that's when people will start making suggestions and offering feedback.