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Topic: [DVC]DevCoin - Official Thread - Moderated - page 294. (Read 1059181 times)

hero member
Activity: 935
Merit: 1015
December 25, 2013, 01:17:03 AM
It turned out that I missed a post by Ranlo, who posted after Cyke64 and before Bittzy78. So I'm redoing this bounty.

..
I just ran the new 0.8.5 version and it's awesome! I love this so much more than the other one; and it takes about a second from running it before it's updating the blockchain (the old one takes 3-5 minutes to start). Huge +1 from me!

Ranlo gets 3 shares for the second post about the client.

..
I installed that client on my computer yesterday and was impressed with how much it looked just like a Bitcoin/Litecoin wallet. I think it stopped downloading the block chain a couple of times but I could have just been a little impatient. I closed it and then opened it back up again and it started right where it left off. I checked on it a an hour before I went to work and did a test send and receive of Devcoins. I didn't notice any hitches sending or receiving the coins. I plan on playing with  it some more today after I get off work in the morning.

I have to say the absolute #1 plus about this new wallet is being able to backup your data. I have an older computer and that dang thing might just stop working one of these days.  Smiley

Overall, I was very impressed with it.

(I am sorry this review wasn't more technical but I am kinda low tech)

Bittzy78 gets 2 shares for the second post about the client.

..
I uploaded it earlier this evening and I also was impressed with the ease of use.  The visual aspect of the client was more like what I am used to and the installation was so smooth, which is important to technically challenged persons like myself Cheesy.  It is still in the process of receiving the blocks, but I'm sure that will not be a problem.  Consistently, it is connected to 8 active connections, I'm not sure if that is the max amount or not.


DVC wallet:    13mtCyZTnMJRJw9nt7xqbiGU7tXrvkeAJB

Papacrusher gets 1 share for the fourth post about the client on the main thread. Web wallets like vircurex can not handle generation devcoins, is your devcoin address from your computer? Since this is your first time on a payment list, please check that your address is correct at:
https://raw.github.com/Unthinkingbit/charity/master/bounty_31.csv

..
I did a write up at Devtome: http://www.devtome.com/doku.php?id=testing_updated_devcoin_windows_client

The new client really behaves well. I love to see it linked via Devcoin.org once all small corrections have been made.

Your article is way more than 50 words, it has great pictures, and Bittzy78 got his link from your article, it must of been there first. Technically since the post was made later, you not get any shares, but you'll get one for the devtome article.

I downloaded the devcoin client in the OP.

Overall, it seems okay so far (indexing the ~118K blocks will take much more time). However, there are some minor cosmetic errors:

1. The taskbar logo, the window icon and the "About Devcoin" logo are I0Coin.
2. In "Sign/Verify Message", the "Devcoin addresses" are actually I0Coin addresses.
3. "Pay To" says "Enter a Bitcoin address".

Other than that, I don't see any major problems. I'll wait further until the reindex is complete to update this post.

On another thread, Meta.p02 wrote this and another post, so even though it wasn't on the main thread he also gets a share.

The Testing Sidhujag's Client bounty is finished.
legendary
Activity: 2044
Merit: 1005
December 24, 2013, 06:54:53 PM
There's no support for walletnotify? Where can i push a patch for it?

Markm, there an official git link for this?

As far as I know walletnotify should be supported by the new client: github.com/sidhujag...

If you check it out in the dist folder there is an installer. Can we confirm its working like expected? This is not official release but after testing it may be.

I took a look at the windows QT client 1.0.3 and the old folder https://github.com/sidhujag/devcoin/tree/master/dist/Windows32 has disappeared.
I've found instead of it https://github.com/sidhujag/devcoin/tree/master/dist/binaries and many files in it (without explanations)
Could you explained which one I have to install to test it ?

qt clients :
Devcoin-qt.exe (32-bit windows version ?)
Devcoin-qt_l32.exe (32-bit linux version ?)   
Devcoin-qt_l64.exe (64-bit linux version ?   )
Devcoin-qt_osx.exe   
Devcoin-qt_w64.exe (64-bit windows version ?)   

daemons :
devcoind.exe   
devcoind_l32.exe   
devcoind_l64.exe   
devcoind_osx.exe   
devcoind_w64.exe   

What's the difference between devcoin-qt and    Devcoin-1.0.3.jar ?
Thanks



Please use the jar installer it will detect your os either win osx linux.. those exe are all same all win32 used as placeholders for now so I can test the installer.. I am waiting for others to build the linux osx and win64 builds so the installer can be official. I put v1.0.3 into there with qr codes enabled.

You can probably download the devcoind.exe because its small enough if thats all you need but I want to test the installer too.
legendary
Activity: 2044
Merit: 1005
December 24, 2013, 06:51:34 PM
There's no support for walletnotify? Where can i push a patch for it?

its there https://github.com/sidhujag/devcoin/blob/master/src/init.cpp
newbie
Activity: 15
Merit: 0
December 24, 2013, 06:51:09 PM
There's no support for walletnotify? Where can i push a patch for it?

Markm, there an official git link for this?

As far as I know walletnotify should be supported by the new client: github.com/sidhujag...

If you check it out in the dist folder there is an installer. Can we confirm its working like expected? This is not official release but after testing it may be.

I took a look at the windows QT client 1.0.3 and the old folder https://github.com/sidhujag/devcoin/tree/master/dist/Windows32 has disappeared.
I've found instead of it https://github.com/sidhujag/devcoin/tree/master/dist/binaries and many files in it (without explanations)
Could you explained which one I have to install to test it ?

qt clients :
Devcoin-qt.exe (32-bit windows version ?)
Devcoin-qt_l32.exe (32-bit linux version ?)   
Devcoin-qt_l64.exe (64-bit linux version ?   )
Devcoin-qt_osx.exe   
Devcoin-qt_w64.exe (64-bit windows version ?)   

daemons :
devcoind.exe   
devcoind_l32.exe   
devcoind_l64.exe   
devcoind_osx.exe   
devcoind_w64.exe   

What's the difference between devcoin-qt and    Devcoin-1.0.3.jar ?
Thanks

full member
Activity: 276
Merit: 102
legendary
Activity: 2044
Merit: 1005
December 24, 2013, 06:25:02 PM
There's no support for walletnotify? Where can i push a patch for it?

Markm, there an official git link for this?

As far as I know walletnotify should be supported by the new client: github.com/sidhujag...

If you check it out in the dist folder there is an installer. Can we confirm its working like expected? This is not official release but after testing it may be.
legendary
Activity: 2044
Merit: 1005
December 24, 2013, 06:21:56 PM
There's no support for walletnotify? Where can i push a patch for it?

Markm, there an official git link for this?

My version of the code is supposedly not to be the "current" version going forward, so any pushes / patches / etc ought to go to the currently in development version, though I am not even sure who is developing that or even if there is only one candate version for that. (Weren't at least two diferent "new versions" being worked on by different people or teams?)

-MarkM-


What does this mean? You have been active in the update thread? Walletnotify was built im starting with bitcoim 0.8.2 and now we are on 0.8.5 although not officially.
hero member
Activity: 742
Merit: 500
Its as easy as 0, 1, 1, 2, 3
December 24, 2013, 06:04:15 PM
There's no support for walletnotify? Where can i push a patch for it?

Markm, there an official git link for this?

My version of the code is supposedly not to be the "current" version going forward, so any pushes / patches / etc ought to go to the currently in development version, though I am not even sure who is developing that or even if there is only one candate version for that. (Weren't at least two diferent "new versions" being worked on by different people or teams?)

-MarkM-


I think your right, maybe unthinkingbit needs to assign an official branch. Well when he pushes the walletnotify to the git, which version do you think it best to push to currently?


Repeat.
hero member
Activity: 720
Merit: 500
December 24, 2013, 05:52:04 PM
merry xmas mark  Smiley
legendary
Activity: 2940
Merit: 1090
December 24, 2013, 04:51:04 PM
It is a free (and open source!) world, if you wish to promote devcoin please do go ahead and do so.

If not, no problem, others are promoting it.

Have you examined the bounties available for promotion?

I think you might be able to get a bounty for having a certain type of header type banner on your page or something like that.

However I think maybe you might find you have to put it on the front page of a hostname and get paid even more if you put it on the front page of the default host of a domain or something like that.

But take a look, maybe they have something there about facebook pages, social media pages in general, or whatever that might be applicable.

But don't let that stop you, you don't need permission to go ahead and promote devcoin even if there is no bounty offered for the specific kind of promotion you would like to do.

It is even possible that devcoin or devtome or both might have a facebook page, in which case if you have a tool that gets followers to such pages and it is not some kind of black hat spam thing or some "get pointless followers who don't care what the page is even about because they are following in return for being followed - paying by following so that other people will in return follow them" maybe it isn't worthwhile if they are like automatically-gotten twitter followers.

Or hey maybe merely having lots of followers who never actually look at the page were never interested in the page and maybe even are mere robots themselves all following each other's pages so they all like like they are popular maybe that is worth doing for some reason?

If you are planning some kind of mindless zombie followers who really are just doing a "I will follow any page you tell me to if you follow any page I tell you to" without any regard for what people are genuinely interested in or even whether they are people at all then maybe we might prefer you not do that, since we claim to be an ethical coin or in some ad copy maybe even to be 'the' ethical coin, so un-ethical methods or followers who are not really following in the sense of actually being interested and reading-along and participating in the discussions and so on might not be something we would want. (It could make us look unethical.)

-MarkM-
hero member
Activity: 742
Merit: 500
December 24, 2013, 04:34:13 PM
Would you guys like me to promote DEV coin?
I have a twitter promo page. Here are the info.
Got 300+ followers in less than 3 days. I'm working on it to get 1k followers in 1 week from now.

https://twitter.com/ThisWeeksCoin

If anyone is interested, drop me a PM here.
legendary
Activity: 1008
Merit: 1005
eeh
full member
Activity: 185
Merit: 100
legendary
Activity: 1008
Merit: 1005
December 24, 2013, 03:38:22 PM
Is there a way I can get the current block count without running the daemon?

I'm not sure if I can run the daemon on namecheap hosting (not a vps) and I need the block count for a round countdown clock.
legendary
Activity: 2940
Merit: 1090
December 24, 2013, 12:33:01 PM

I admire your dream of having immersive emergent worlds, created by playing with artificial cognitive processes. It is the next thing to revolutionize the way we create anything, not just entertaining things like games, music, etc...

But I advice you to not use ambitions of future goals (that you can't even prove are possible) to make a decision of how devcoin developers should develop in the here and now.

We should tell developers how to share, not how to develop.

We owe them this much respect.


That is why right now the resulting game(s) are mostly textual.

I can convey stuff in text that I lack the rendering tools necessary to render in three dimensional or even two dimensional imagery.

From a game development perspective the primary use of artists and musicians is as rendering tools, and even then not as run-time rendering tools that actually render the sound and imagery as the player plays the game but, rather, as rendering tools used to render stuff ahead of time, at build/compile time.

Except, of course, in the case of artists and musicians who are skilled at playing rendering-instruments / rendering-tools / modelling-tools etc...

-MarkM-
legendary
Activity: 1484
Merit: 1007
spreadcoin.info
December 24, 2013, 12:31:49 PM
Let's first create a portal where artists openly share and talk about their creation process.

Then you can have your A.I. departement (devcog? ) go ahead and try to figure out the underlying principles of the cognitive processes behind the artists creations.

 Smiley

I would subscribe to that.
legendary
Activity: 1484
Merit: 1007
spreadcoin.info
December 24, 2013, 12:25:25 PM
One major goal of mine is to enable the development of playing.

I want people to be able to play games in which characters such as bards can exist and in which a bard is a type of character that is typically known for his her or it's ability to play and/or sing and/or recite (perform) songs and/or poems.

So development of the ability to play is important for the development of the kind of immersive environments/games I am trying to develop.

In order to develop free open source such games, I need free open source play-techniques and methods for playing free open source songs or instruments, so that, for example, a bard can be portrayed playing an instrument and/or singing a song.

The number of people who want the ability to create such games is not as important or driving really, even if you insist that being able to appeal to a huge audience in order to get lots of advertising revenue, because even if only one person in the entire world produces such games, and thus only one person in the entire world perceives the importance of the ability to tinker with the underlying details that make a particular song sound like the singer has a sore throat, or sound like the singer is female, or sound like the singer is pronouncing the lyrics with a particular accent - pronouncing it the way a certain region's inhabitants pronounce that word for example - and so on the end result game the development of which is enabled by having full access to as much as possible of the underlying mechanisms and instructions might end up being massively appealing to the masses...

-MarkM-


I admire your dream of having immersive emergent worlds, created by playing with artificial cognitive processes. It is the next thing to revolutionize the way we create anything, not just entertaining things like games, music, etc...

But I advice you to not use ambitions of future goals (that you can't even prove are possible) to make a decision of how devcoin developers should develop in the here and now.

We should tell developers how to share, not how to develop.

We owe them this much respect.
legendary
Activity: 2940
Merit: 1090
December 24, 2013, 12:19:06 PM
Yes, but I would differentiate further, in that a developer formulates a goal before he goes ahead and develops it.


I have never formulated a goal when creating music. I just sit on the keyboard and am always surprised what emerges after a while.

THAT is the key difference.

Ofcourse I can formulate a general direction like today my mood is for classical music, I want to use harpsichord and strings... etc... let's see where it leads me.

Music is "played" not developed.

I play while creating music.

One major goal of mine is to enable the development of playing.

I want people to be able to play games in which characters such as bards can exist and in which a bard is a type of character that is typically known for his her or it's ability to play and/or sing and/or recite (perform) songs and/or poems.

So development of the ability to play is important for the development of the kind of immersive environments/games I am trying to develop.

In order to develop free open source such games, I need free open source play-techniques and methods for playing free open source songs or instruments, so that, for example, a bard can be portrayed playing an instrument and/or singing a song.

The number of people who want the ability to create such games is not as important or driving really, even if you insist on being able to appeal to a huge audience in order to get lots of advertising revenue, because even if only one person in the entire world produces such games, and thus only one person in the entire world perceives the importance of the ability to tinker with the underlying details that make a particular song sound like the singer has a sore throat, or sound like the singer is female, or sound like the singer is pronouncing the lyrics with a particular accent - pronouncing it the way a certain region's inhabitants pronounce that word for example - and so on the end result game the development of which is enabled by having full access to as much as possible of the underlying mechanisms and instructions might end up being massively appealing to the masses...

-MarkM-
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