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Topic: [DVC]DevCoin - Official Thread - Moderated - page 294. (Read 1058949 times)

legendary
Activity: 2044
Merit: 1005
December 24, 2013, 06:25:02 PM
There's no support for walletnotify? Where can i push a patch for it?

Markm, there an official git link for this?

As far as I know walletnotify should be supported by the new client: github.com/sidhujag...

If you check it out in the dist folder there is an installer. Can we confirm its working like expected? This is not official release but after testing it may be.
legendary
Activity: 2044
Merit: 1005
December 24, 2013, 06:21:56 PM
There's no support for walletnotify? Where can i push a patch for it?

Markm, there an official git link for this?

My version of the code is supposedly not to be the "current" version going forward, so any pushes / patches / etc ought to go to the currently in development version, though I am not even sure who is developing that or even if there is only one candate version for that. (Weren't at least two diferent "new versions" being worked on by different people or teams?)

-MarkM-


What does this mean? You have been active in the update thread? Walletnotify was built im starting with bitcoim 0.8.2 and now we are on 0.8.5 although not officially.
hero member
Activity: 742
Merit: 500
Its as easy as 0, 1, 1, 2, 3
December 24, 2013, 06:04:15 PM
There's no support for walletnotify? Where can i push a patch for it?

Markm, there an official git link for this?

My version of the code is supposedly not to be the "current" version going forward, so any pushes / patches / etc ought to go to the currently in development version, though I am not even sure who is developing that or even if there is only one candate version for that. (Weren't at least two diferent "new versions" being worked on by different people or teams?)

-MarkM-


I think your right, maybe unthinkingbit needs to assign an official branch. Well when he pushes the walletnotify to the git, which version do you think it best to push to currently?


Repeat.
hero member
Activity: 720
Merit: 500
December 24, 2013, 05:52:04 PM
merry xmas mark  Smiley
legendary
Activity: 2940
Merit: 1090
December 24, 2013, 04:51:04 PM
It is a free (and open source!) world, if you wish to promote devcoin please do go ahead and do so.

If not, no problem, others are promoting it.

Have you examined the bounties available for promotion?

I think you might be able to get a bounty for having a certain type of header type banner on your page or something like that.

However I think maybe you might find you have to put it on the front page of a hostname and get paid even more if you put it on the front page of the default host of a domain or something like that.

But take a look, maybe they have something there about facebook pages, social media pages in general, or whatever that might be applicable.

But don't let that stop you, you don't need permission to go ahead and promote devcoin even if there is no bounty offered for the specific kind of promotion you would like to do.

It is even possible that devcoin or devtome or both might have a facebook page, in which case if you have a tool that gets followers to such pages and it is not some kind of black hat spam thing or some "get pointless followers who don't care what the page is even about because they are following in return for being followed - paying by following so that other people will in return follow them" maybe it isn't worthwhile if they are like automatically-gotten twitter followers.

Or hey maybe merely having lots of followers who never actually look at the page were never interested in the page and maybe even are mere robots themselves all following each other's pages so they all like like they are popular maybe that is worth doing for some reason?

If you are planning some kind of mindless zombie followers who really are just doing a "I will follow any page you tell me to if you follow any page I tell you to" without any regard for what people are genuinely interested in or even whether they are people at all then maybe we might prefer you not do that, since we claim to be an ethical coin or in some ad copy maybe even to be 'the' ethical coin, so un-ethical methods or followers who are not really following in the sense of actually being interested and reading-along and participating in the discussions and so on might not be something we would want. (It could make us look unethical.)

-MarkM-
hero member
Activity: 742
Merit: 500
I'm dying.
December 24, 2013, 04:34:13 PM
Would you guys like me to promote DEV coin?
I have a twitter promo page. Here are the info.
Got 300+ followers in less than 3 days. I'm working on it to get 1k followers in 1 week from now.

https://twitter.com/ThisWeeksCoin

If anyone is interested, drop me a PM here.
legendary
Activity: 1008
Merit: 1005
eeh
full member
Activity: 185
Merit: 100
legendary
Activity: 1008
Merit: 1005
December 24, 2013, 03:38:22 PM
Is there a way I can get the current block count without running the daemon?

I'm not sure if I can run the daemon on namecheap hosting (not a vps) and I need the block count for a round countdown clock.
legendary
Activity: 2940
Merit: 1090
December 24, 2013, 12:33:01 PM

I admire your dream of having immersive emergent worlds, created by playing with artificial cognitive processes. It is the next thing to revolutionize the way we create anything, not just entertaining things like games, music, etc...

But I advice you to not use ambitions of future goals (that you can't even prove are possible) to make a decision of how devcoin developers should develop in the here and now.

We should tell developers how to share, not how to develop.

We owe them this much respect.


That is why right now the resulting game(s) are mostly textual.

I can convey stuff in text that I lack the rendering tools necessary to render in three dimensional or even two dimensional imagery.

From a game development perspective the primary use of artists and musicians is as rendering tools, and even then not as run-time rendering tools that actually render the sound and imagery as the player plays the game but, rather, as rendering tools used to render stuff ahead of time, at build/compile time.

Except, of course, in the case of artists and musicians who are skilled at playing rendering-instruments / rendering-tools / modelling-tools etc...

-MarkM-
legendary
Activity: 1484
Merit: 1007
spreadcoin.info
December 24, 2013, 12:31:49 PM
Let's first create a portal where artists openly share and talk about their creation process.

Then you can have your A.I. departement (devcog? ) go ahead and try to figure out the underlying principles of the cognitive processes behind the artists creations.

 Smiley

I would subscribe to that.
legendary
Activity: 1484
Merit: 1007
spreadcoin.info
December 24, 2013, 12:25:25 PM
One major goal of mine is to enable the development of playing.

I want people to be able to play games in which characters such as bards can exist and in which a bard is a type of character that is typically known for his her or it's ability to play and/or sing and/or recite (perform) songs and/or poems.

So development of the ability to play is important for the development of the kind of immersive environments/games I am trying to develop.

In order to develop free open source such games, I need free open source play-techniques and methods for playing free open source songs or instruments, so that, for example, a bard can be portrayed playing an instrument and/or singing a song.

The number of people who want the ability to create such games is not as important or driving really, even if you insist that being able to appeal to a huge audience in order to get lots of advertising revenue, because even if only one person in the entire world produces such games, and thus only one person in the entire world perceives the importance of the ability to tinker with the underlying details that make a particular song sound like the singer has a sore throat, or sound like the singer is female, or sound like the singer is pronouncing the lyrics with a particular accent - pronouncing it the way a certain region's inhabitants pronounce that word for example - and so on the end result game the development of which is enabled by having full access to as much as possible of the underlying mechanisms and instructions might end up being massively appealing to the masses...

-MarkM-


I admire your dream of having immersive emergent worlds, created by playing with artificial cognitive processes. It is the next thing to revolutionize the way we create anything, not just entertaining things like games, music, etc...

But I advice you to not use ambitions of future goals (that you can't even prove are possible) to make a decision of how devcoin developers should develop in the here and now.

We should tell developers how to share, not how to develop.

We owe them this much respect.
legendary
Activity: 2940
Merit: 1090
December 24, 2013, 12:19:06 PM
Yes, but I would differentiate further, in that a developer formulates a goal before he goes ahead and develops it.


I have never formulated a goal when creating music. I just sit on the keyboard and am always surprised what emerges after a while.

THAT is the key difference.

Ofcourse I can formulate a general direction like today my mood is for classical music, I want to use harpsichord and strings... etc... let's see where it leads me.

Music is "played" not developed.

I play while creating music.

One major goal of mine is to enable the development of playing.

I want people to be able to play games in which characters such as bards can exist and in which a bard is a type of character that is typically known for his her or it's ability to play and/or sing and/or recite (perform) songs and/or poems.

So development of the ability to play is important for the development of the kind of immersive environments/games I am trying to develop.

In order to develop free open source such games, I need free open source play-techniques and methods for playing free open source songs or instruments, so that, for example, a bard can be portrayed playing an instrument and/or singing a song.

The number of people who want the ability to create such games is not as important or driving really, even if you insist on being able to appeal to a huge audience in order to get lots of advertising revenue, because even if only one person in the entire world produces such games, and thus only one person in the entire world perceives the importance of the ability to tinker with the underlying details that make a particular song sound like the singer has a sore throat, or sound like the singer is female, or sound like the singer is pronouncing the lyrics with a particular accent - pronouncing it the way a certain region's inhabitants pronounce that word for example - and so on the end result game the development of which is enabled by having full access to as much as possible of the underlying mechanisms and instructions might end up being massively appealing to the masses...

-MarkM-
hero member
Activity: 742
Merit: 500
Its as easy as 0, 1, 1, 2, 3
December 24, 2013, 12:09:55 PM
There's no support for walletnotify? Where can i push a patch for it?

Markm, there an official git link for this?

My version of the code is supposedly not to be the "current" version going forward, so any pushes / patches / etc ought to go to the currently in development version, though I am not even sure who is developing that or even if there is only one candate version for that. (Weren't at least two diferent "new versions" being worked on by different people or teams?)

-MarkM-


I think your right, maybe unthinkingbit needs to assign an official branch. Well when he pushes the walletnotify to the git, which version do you think it best to push to currently?
legendary
Activity: 1484
Merit: 1007
spreadcoin.info
December 24, 2013, 12:03:55 PM
Since art is not a science as is not being "developped", we must use a different approach. See my 8 ways of participating

Of course art is being developed and has been since way back long ago, probably further back even than when cave dwellers developed the art and/or science of developing pigments from minerals and plants and maybe even from components of animals and so on, and developed techniques for representing, using such tools, recognisable things such as animals, hunters, maybe even actual hunts...

At some point techniques such as perspective and texture and such were also developed, such that over time the degree of three-dimensionality that could be, or was, conveyed by flat images was increased.

And so on. Nowadays we have developed entire new media and entire new techniques.

-MarkM-


Yes, but I would differentiate further, in that a developer formulates a goal before he goes ahead and develops it.


I have never formulated a goal when creating music. I just sit on the keyboard and am always surprised what emerges after a while.

THAT is the key difference.

Ofcourse I can formulate a general direction like today my mood is for classical music, I want to use harpsichord and strings... etc... let's see where it leads me.

Music is "played" not developed.

I play while creating music.
legendary
Activity: 2940
Merit: 1090
December 24, 2013, 12:03:39 PM
There's no support for walletnotify? Where can i push a patch for it?

Markm, there an official git link for this?

My version of the code is supposedly not to be the "current" version going forward, so any pushes / patches / etc ought to go to the currently in development version, though I am not even sure who is developing that or even if there is only one candate version for that. (Weren't at least two diferent "new versions" being worked on by different people or teams?)

-MarkM-
legendary
Activity: 2940
Merit: 1090
December 24, 2013, 12:00:34 PM
A song isn't a like a piece of software where there are going to be lots of people wanting to make a copy and make changes requiring a commented code.

Not to you it isn't maybe, and I am not really keen at all on the lots of people part because, for one thing, creativity is often not regarded as something that crowds, mobs, masses are considered the ideal of, rather we often see that total loners producing stuff the masses might even try to suppress and certainly do not like are later appreciated for their creativity.

But to me, it is absolutely the case that in order for it to be truly useful for development it needs to be much more than just a teaser that forces me to have to go back to some black box in order to adapt it for use in some particular project or re-cast it in some different character's voice or adjust it in accordance with the fact that the singer turns out, in some particular player's playing of a scenario in which the song is used, to have a bad cold or sore throat or whatever thus sounds different than that same singer does when you bring a bottle of cough-syrup and have the singer drink some of the syrup before singing the song and so on and so on and so on.

There are entire universes being developed, in which singers of many races and species and genders need songs to sing...

-MarkM-
hero member
Activity: 742
Merit: 500
Its as easy as 0, 1, 1, 2, 3
December 24, 2013, 11:55:01 AM
There's no support for walletnotify? Where can i push a patch for it?

Markm, there an official git link for this?
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