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Topic: [ESPORTS][pre-ICO] 👾 Play2Live.io 👾 - Decentralizing eSports streaming - page 37. (Read 31004 times)

hero member
Activity: 638
Merit: 500
Do you have any good news bout funds raising progress?
Crowdsale has not started yet. Pre-sale starts Jan 25, for sure we will post fundraising progress

Good! It also would be nice to get an information via Telegram, just more convenient. At least once a week. Possibly this will tend to an increase of investment flows.
You can apply now: https://play2live.io/en/#apply to get email notification prior to the pre-sale (besides, it gives you extra 5% bonus). You can also subscribe to our official Telegram chat: https://t.me/play2live
We post all the updates there
hero member
Activity: 638
Merit: 500
As I like this idea, I love video games and I often watch streams, I hope the developers will succeed, I plan to buy this coin! It is interesting on which exchanges it appears, we make bets gentlemen  Cool
We plan to list our token in 30-60 days after the token sale on Tidex, Liqui, HitBTC, LiveCoin, Exmo, Yobit, Kuna. Also negotiating with Bittrex, Huobi, Binance.
newbie
Activity: 140
Merit: 0
I have some questions about the wallet and allocation of coins.

1) For example I don’t buy any coins during ICO, how could I obtain them after?

2) Will it be possible to buy coins after all are distributed?

3) What are your expectations for the demand and supply of coins? And how are you going to maintain equilibrium on your internal market? (Of your coin)

All these questions are referred to one possibly. I want to understand not an allocation of coins, but what is going to happen to them after platform runs.
newbie
Activity: 112
Merit: 0
It would be nice to include an option to earn coins hosting someone else. For example if you have strong channel.

i’m sure there was such a question Smiley

China is banning ICO, good luck to this coin.

So what?)
They are only one who produce Asics and ICO are banned?

This project must get popularity in China after ICO then. Because there are so many Chinese players. If not in ICO way, p2l better conduct some advertising in China

ico is not the only one way to raise funds, moreover, if huge investors are interested in injection of crypto in the project, they just can do it going another country just like for ‘trip’ purposes. you know not a problem. problem is to find those investors. at least chinese subforum exists. so doors are open Smiley

Not only one way but if you choose this, then you restrict your campaign for first months. Ordinary people, I’m sure, won’t be eager to buy any ‘strange coins/tokens’ even if the conditions of making profit are rather simple and open.

No matter how this industry is full of promises, furstly there must be lots of succeed projects. I suppose when those poeple hear about BITCOIN they refuse to know anything more about P2L.

Thus new question appears: how to attract not-involved-in-crypto part of society. But it’s actually an off topic question. However, for P2L the situation is easier since mostly gamers and potential investors who watch streams even once a month are likely to be aware of crypto and ICOs as well. Huge hardware productions companies should be attracted then.

It’s not only about ‘ordinary users’. Experienced traditional investors are not likely to invest in ico because of high risks. There are indeed no guarantees that the project ors real. At least.

Some ICO listings give estimates on risks. Honestly, I dont believe in it, what is more, these estimates might be paid by companies who need good rating.
newbie
Activity: 327
Merit: 0
It would be nice to include an option to earn coins hosting someone else. For example if you have strong channel.

i’m sure there was such a question Smiley

China is banning ICO, good luck to this coin.

So what?)
They are only one who produce Asics and ICO are banned?

This project must get popularity in China after ICO then. Because there are so many Chinese players. If not in ICO way, p2l better conduct some advertising in China

ico is not the only one way to raise funds, moreover, if huge investors are interested in injection of crypto in the project, they just can do it going another country just like for ‘trip’ purposes. you know not a problem. problem is to find those investors. at least chinese subforum exists. so doors are open Smiley

Not only one way but if you choose this, then you restrict your campaign for first months. Ordinary people, I’m sure, won’t be eager to buy any ‘strange coins/tokens’ even if the conditions of making profit are rather simple and open.

No matter how this industry is full of promises, furstly there must be lots of succeed projects. I suppose when those poeple hear about BITCOIN they refuse to know anything more about P2L.

Thus new question appears: how to attract not-involved-in-crypto part of society. But it’s actually an off topic question. However, for P2L the situation is easier since mostly gamers and potential investors who watch streams even once a month are likely to be aware of crypto and ICOs as well. Huge hardware productions companies should be attracted then.

It’s not only about ‘ordinary users’. Experienced traditional investors are not likely to invest in ico because of high risks. There are indeed no guarantees that the project ors real. At least.
newbie
Activity: 126
Merit: 0
As I like this idea, I love video games and I often watch streams, I hope the developers will succeed, I plan to buy this coin! It is interesting on which exchanges it appears, we make bets gentlemen  Cool

Making a bet is actually buying a coin Wink
Unfortunately, no services provide with betting on success of a particular ICO campaign. It could be dangerous also because.. you know.. scums..

It is interesting that there is a betting service on p2l platform. They could have the bet on ‘how much funds we will raise till [date]’
jr. member
Activity: 336
Merit: 1
It would be nice to include an option to earn coins hosting someone else. For example if you have strong channel.

i’m sure there was such a question Smiley

China is banning ICO, good luck to this coin.

So what?)
They are only one who produce Asics and ICO are banned?

This project must get popularity in China after ICO then. Because there are so many Chinese players. If not in ICO way, p2l better conduct some advertising in China

ico is not the only one way to raise funds, moreover, if huge investors are interested in injection of crypto in the project, they just can do it going another country just like for ‘trip’ purposes. you know not a problem. problem is to find those investors. at least chinese subforum exists. so doors are open Smiley

Not only one way but if you choose this, then you restrict your campaign for first months. Ordinary people, I’m sure, won’t be eager to buy any ‘strange coins/tokens’ even if the conditions of making profit are rather simple and open.

No matter how this industry is full of promises, furstly there must be lots of succeed projects. I suppose when those poeple hear about BITCOIN they refuse to know anything more about P2L.

Thus new question appears: how to attract not-involved-in-crypto part of society. But it’s actually an off topic question. However, for P2L the situation is easier since mostly gamers and potential investors who watch streams even once a month are likely to be aware of crypto and ICOs as well. Huge hardware productions companies should be attracted then.
member
Activity: 224
Merit: 15
with this project I think have programs that will develop so that can make someone have interest to join here.
I am sure of the success of this project
member
Activity: 214
Merit: 10
Hi dev
Do you mind also create applications for xbox and ps4?

Oh, didn’t think about it actually. But there are instruments like PlayStation Eye. You can also connect PS4 to PC and that’s it. Not a big deal. Possibly it will help some guys to ease the process though. I’ve never used my PS4 for streaming.

Yes. You are right, but imagine how convenient could be streaming of Xbox and ps4 games via console. I haven’t played on Xbox, but they have the same software as on PC, suppose they can fix few things and allow stream without any obstacles. The same for ps4 I guess. Nevertheless, as you stated above, it’s still possible to do anything you want through PC.

The main thing is to run the platform and after they will be able to do REALLY anything they want. e.g. to work on different platforms or to conquer the market doing better than twitch!
member
Activity: 202
Merit: 10
It would be nice to include an option to earn coins hosting someone else. For example if you have strong channel.

i’m sure there was such a question Smiley

China is banning ICO, good luck to this coin.

So what?)
They are only one who produce Asics and ICO are banned?

This project must get popularity in China after ICO then. Because there are so many Chinese players. If not in ICO way, p2l better conduct some advertising in China

ico is not the only one way to raise funds, moreover, if huge investors are interested in injection of crypto in the project, they just can do it going another country just like for ‘trip’ purposes. you know not a problem. problem is to find those investors. at least chinese subforum exists. so doors are open Smiley
newbie
Activity: 308
Merit: 0
It would be nice to include an option to earn coins hosting someone else. For example if you have strong channel.
newbie
Activity: 98
Merit: 0
Hi dev
Do you mind also create applications for xbox and ps4?

Oh, didn’t think about it actually. But there are instruments like PlayStation Eye. You can also connect PS4 to PC and that’s it. Not a big deal. Possibly it will help some guys to ease the process though. I’ve never used my PS4 for streaming.
newbie
Activity: 126
Merit: 0
China is banning ICO, good luck to this coin.

So what?)
They are only one who produce Asics and ICO are banned?

This project must get popularity in China after ICO then. Because there are so many Chinese players. If not in ICO way, p2l better conduct some advertising in China

China is indeed full of players, I don’t understand how they could find a particular user if they use tor. About blockchain I would not speak at all Roll Eyes Smiley

Anyway P2L must find a way to cover more countries!
newbie
Activity: 16
Merit: 0
China is banning ICO, good luck to this coin.
newbie
Activity: 126
Merit: 0
China is banning ICO, good luck to this coin.

So what?)
They are only one who produce Asics and ICO are banned?

This project must get popularity in China after ICO then. Because there are so many Chinese players. If not in ICO way, p2l better conduct some advertising in China
newbie
Activity: 364
Merit: 0
good thing, have seen 2-3 projects but this is the first that seems simple and likely to work. it is similar to known one, thus makes it easy to understand. will be waiting for news and possible buy you coin at the start of ico

I do not understand projects like “new cryptocurrency”. They are so complicated, this ICO is understandable and, as I believe, will brings nice dividends!

Such projects are also could be nice. They differs from start-ups, but could be valuable for those who are interested in mining.

Well, I like this ico because they’ve already had demo version, like PoW staff. The idea is really nice as well:)
newbie
Activity: 112
Merit: 0
Where could I find a demo version? Are you going to create a client?
You can find a demo version here: https://p2l.tv/
We will also release the fully working MVP prior to the pre-sale (Jan 25), this will be announced soon

Tried it out. Nice interface. But so little functionality yet
Yes, this version was created to hold the first eSports tournament on our platform, so there is only the very basic functionality. As per stated above, the MVP with enhanced functionality will be released shortly.

No doubt P2L tends to a top point, nevertheless, it is only becomes possible with launch of iOS and android apps. Are you developing them right now, or at first you are aimed at just blockchain platform with all the options on the website? I would offer you to pay high attention to an application, since this must be even more important!
For sure we aim at the web-version first. As soon as we release the core functionality described in the Whitepaper, we will turn to mobile. The launch of mobile development will be announced additionally.

It might be wrong. Have you done any research on which platform (mobile or web) is more in-demand? I don’t know, but feel like mobile apps are more preferable for users.
newbie
Activity: 98
Merit: 0
Hi dev
Do you mind also create applications for xbox and ps4?
newbie
Activity: 126
Merit: 0
Well I read several pages and noticed people are encouraged of your project. I slightly disagree with such a view because nowadays all the activity on twitch is monetized. If we are talking about viewers, then I can say that entertainment is changing for money that go to a streamer (advertising fees as well). People do nothing but having fun and just pay for this watching few ads. Don’t think it’s really a problematic aspect

You are right indeed. However, ads are not quite rare. Especially if you look at most popular resources such as YouTube, Instagram, FB. Commercials, ads.. Companies offer their products directly to the customers (viewers), so why not to pay for this directly to them. It’s like a little cash back. If these companies spend $10 bln on advertising and earn $100 bln just give a discount of 10%. Not even a sale Smiley This might force people to buy products better, don’t know though. It is just a question of allocation. Money go not only to ads providers on the channel, but to users as well. Thus they attend favorite channels more frequent and watch adverts more times. Everyone wins! Wink

I support you position and think that would be nice if advertising companies pay people in advance. However, only huge companies with tremendous budgets can afford it.

Anyway, as for customer, I like the idea Wink
member
Activity: 210
Merit: 10
This project looks great, I'm very supportive of this project, and I think it would be better if I got a little bit of a bounty.

Here it is:

https://bitcointalksearch.org/topic/esportsbounty-play2liveio-decentralizing-esports-streaming-2381679

Just add to notes)
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