The possibilities are endless. To start, if we could have some simple game with a leaderboard, and reward the top 3 on the leaderboard with NEM weekly, that would be awesome. We could even just add that onto a simple games that a nember already created (white drop and slap rat, check them out on apple App Store).
Ideally the game would be more interactive with NEM, for example:
An RPG where when you reach lvl 50, beat final boss, etc, you are rewarded with achievements, and that could be converted to some NEM.
I don't even think the game has to revolve around NEM, a quality game that can stand on its own in the App Store, is much better than a game that revolves around NEM, but has no downloads.
What do you guys think?
Great idea. I have one thing to say. We need great Nemsters like crackerhead and we need more of him. We don't need dumpers, socks but good, committed developers and marketer. Together succeed we could.
A game has to be sustainable, meaning, giving away NEMS means there must be a way to generate NEMS to give away. One way is to build a game while also mining as a POI. But there has to be some reward scheme to give a higher amount of NEM somehow so that it gives these gamers incentive to play as much.
These NEMS acquired can be used to fuel their games. Otherwise, they may have to run out to buy NEMS and that is not advisable as anyone else could offer the same.
Alternatively, the entire community of one type of game is a POI and to give them a good reward scheme which can be won in the game.
Something like that.