gets implemented low-level as
w: MIN_UINT R0.w, R0.x, PV1350.y
#elif defined VECTORS2
bool result = min(W[117].x,W[117].y);
if (!result) {
if (!W[117].x)
output[FOUND] = output[NFLAG & W[3].x] = W[3].x;
if (!W[117].y)
output[FOUND] = output[NFLAG & W[3].y] = W[3].y;
}
Increase eh?
Call me sceptical to the core.
EDIT: I will look into it, but I'm so terrified of unintentionally breaking shit like I did last time. It was in this code specifically where the slowdown was, so you can imagine why I'm so resistant.