I tried to create a character many moons ago, but every time I did, I was unable to login. Disparaged from creating several characters, none of them working, I just lost interest a bit. But didn't lose all interest.
Now, on another note, I would highly suggest you make a decent blog on a decent platform - not some freebie platform. As a newcomer it is frustrating to wade through these things - the same with the CK wiki on wikia. It's a head-ache with all those ads and so forth.
If you want help with streamlining of all that, I'm up for that - if you can help me set up a CK account and compensate me in CKG and CON?
Thanks for the suggestions! I'll try to open up the philosophy which might serve in addressing the concerns as well.
1. Character creation works now and is expected to work continuously from now on. We still have a large portion of the backend administered manually so don't even want too many characters. The reputation of not being user-friendly, and reluctance to do marketing, are accomplishing this temporary objective neatly. We have 213 accounts now. Whenever we feel that we can handle more players, we put forward some marketing effort, and when we are overwhelmed with the existing ones, we don't do marketing and the bad reputation reduces the number of entrants.
2. We are currently in the mode of increasing playercount, this is why we have helps and perks and the system works, etc. But at the same time, we don't fantasize that the game would appeal to large audiences and have no problem with that many try it out and end up in "WTF".
3. The game does not seek sudden growth - we are happy to get to 1,000 players by June and 10,000 by end-2016. This is in stark contrast to low-entry games that can get millions of accounts in a month, yet die out before they reach even the age CK has now.
4. For the "insiders", the game has been going on since 2014-10-18 and their fortunes are continuously increasing. It is always possible to join this group, but it does require accepting not only the game but also its platform in its current and changing condition, and a few months of active play before you
A)learn to play
B)gain levels
C)gain social capital in the community, since a large part of the game requires that to function.
5. CK philosophy is quite decentralized, including
A)"Town" does not own the game, rather the players own the "Town"
B) All open-source
C) Social contract how to form the "state-of-the-world" from the open-source data in open-source platform.
6. The blog, as everything else, is user content - the user just happens to be me in this case. Most users have not aimed at terrific graphics in their guides and helps. I am not against someone creating them, though.
7. The dilemma with writing tutorials etc is that the expertise level (experience) of the writer needs to be very high for the result to be good, and even then, the game evolves so rapidly that perhaps 25% gets rewritten each month. The way to jump in is... jump in. And we know that it's not for everybody at this point. But it is for just the kind of people who like it, and whom we like to be in,
8. Welcome to CK! The game is easier to start (both technically, and socially, and intellectually) than ever before. And it is free! And for some time still,
Martti acts as a good guide how to make a non-depositing character gain levels, gold and fame
9. If you want to start a FOC, it is now possible, we just got a new admin feature. Contact BCT:
saddambitcoin for a deposit and he will credit it to your FOC (less the 50 XMR one-time fee). The account cannot in any event expire before 350 years of dormancy and it does not have maintenance.