Author

Topic: [XMR] Monero - A secure, private, untraceable cryptocurrency - page 830. (Read 4670673 times)

legendary
Activity: 1520
Merit: 1205
Would the onero community be interested in a book on its first year history similar to this book:

http://goo.gl/2DblJ5
hero member
Activity: 636
Merit: 500
I should buy XMR, maybe I can cover up my LTC losses.
sr. member
Activity: 450
Merit: 250
I'm having difficulty in getting Monero set up on Mint. I'm new to Linux, so this may well be something trivial (I'm hoping it is actually!).

When I enter make I end up with the error:

Compiling the CXX compiler identification source file "CMakeCXXCompilerId.cpp" failed.
Compiler: CMAKE_CXX_COMPILER-NOTFOUND
Build flags:
Id flags:

The output was:
No such file or directory


I have already been through this guide:
http://www.wikihow.com/Manually-Build-and-Install-GNU-Compiler-Collection-on-Linux-Mint
But instead of mpfr-3.1.2 and gcc-4.8.1 I substituted mpfr-3.1.3 and gcc-4.8.5.
That all went well, but I get the error above.

If I enter "dpkg --list | grep compiler" it appears I do have C and C++ compilers:

ii  g++                                                         4:4.8.2-1ubuntu6                                    amd64        GNU C++ compiler
ii  g++-4.8                                                     4.8.4-2ubuntu1~14.04                                amd64        GNU C++ compiler
ii  gcc                                                         4:4.8.2-1ubuntu6                                    amd64        GNU C compiler
ii  gcc-4.8                                                     4.8.4-2ubuntu1~14.04                                amd64        GNU C compiler


Any help would be appreciated.
legendary
Activity: 3570
Merit: 1959
Poloniex booting New Yorkers:

Quote
Hello,


In accordance with the New York State Department of Financial Services, Poloniex will no longer be allowed to provide services to residents of the State of New York starting on August 8th, 2015. As a resident of New York, please take appropriate measures to withdraw your funds by 11:59pm Eastern Daylight Time on August 7th, 2015. For more information or for further assistance, please contact our support staff by going to poloniex.freshdesk.com. To learn more about Bitlicense, you can read this Coindesk article.


Sincerely,

The Poloniex Team

Yeah, I just saw that myself. I wish I could just make a ton of bullshit laws to make everyones life shitty and then leave my gubment job to consult for the people I fucked over ... Wtf..  Huh

Edit. I mean Benjamin Lawsky.
pa
hero member
Activity: 528
Merit: 501
Poloniex booting New Yorkers:

Quote
Hello,


In accordance with the New York State Department of Financial Services, Poloniex will no longer be allowed to provide services to residents of the State of New York starting on August 8th, 2015. As a resident of New York, please take appropriate measures to withdraw your funds by 11:59pm Eastern Daylight Time on August 7th, 2015. For more information or for further assistance, please contact our support staff by going to poloniex.freshdesk.com. To learn more about Bitlicense, you can read this Coindesk article.


Sincerely,

The Poloniex Team
legendary
Activity: 2968
Merit: 1198
Hello,

Trying to understand more about the monero source code...
How many hashes does it take to make 1 monero and what determines the hash rate in monero source code?

Thanks in advance for your comments.

The difficulty is determined by next_difficulty located here in the source code: https://github.com/monero-project/bitmonero/blob/master/src/cryptonote_core/difficulty.cpp

The units of difficulty are hashes, which means at a difficulty of 600 million, you would need to search 600 million hashes on average to solve a block. (This is different from Bitcoin.) Each block has a variable reward but currently it is about 9.25 XMR, so 600 million hashes gets you about 9.25 XMR, or roughly 65 million hashes per XMR.

The actual network hash rate is unmeasurable but it can be approximated by taking the current difficulty and dividing by the target, with is 60 seconds. So at 600 million difficulty the total hash rate of the network would be about 10 million.

For reference GPUs generally hash at about 200-600 hash/sec and CPUs are about 50-60 hash/core/sec given sufficient cache.
donator
Activity: 1274
Merit: 1060
GetMonero.org / MyMonero.com
I was able to sync bytecoin full client with less than 4G of ram, but could not with the monero full client. Is the dev team still active ? How come this has not ported to monero ?

Just out curiosity how much ram did Bytecoin need and on what OS?

Edit: I found the answer Bytecoin takes 1.5- 2.0 GB of ram https://bytecointalk.org/showthread.php?tid=86

I completely forgot to respond to that clown, thanks for reminding me.

romerun, the answer to "how come this has not ported to Monero" is simple: it's a rubbish non-solution typical of the half-baked efforts we've come to expect from Bytecoin over the past year. Compare the ~2gb of RAM Bytecoin requires with my post from January already:

Using LMDB we go from this:



to this:



That's testnet and mainnet on OS X (hence the dual processes in the second screenshot). Even with very heavy artificial activity I haven't seen my mainnet process go beyond ~80mb.
legendary
Activity: 2282
Merit: 1050
Monero Core Team
I was able to sync bytecoin full client with less than 4G of ram, but could not with the monero full client. Is the dev team still active ? How come this has not ported to monero ?

Just out curiosity how much ram did Bytecoin need and on what OS?

Edit: I found the answer Bytecoin takes 1.5- 2.0 GB of ram https://bytecointalk.org/showthread.php?tid=86
legendary
Activity: 1232
Merit: 1011
Monero Evangelist
I am still looking for people, who are interested in: contributing to, operating or further developing of xmr.biz.

Any type and form of contribution is welcomed and accepted. From: just opening an issue on Github with spelling corrections, over any kind of positive or negative feedback or just letting us know your ideas and suggestions, what you think, how we can improve. Up to: becoming the (main) editor of a sub-section or directly taking a place in the project leadership. Or join us and bring your own (idea or already existing) sub-project/mini-site with you to be hosted at xmr.biz.
Anything, that is beneficial (or one day could be) to the Monero community, is cool with us.

Please help to build a successful, user-driven & decentral community resources portal for our project. If done right, it will be a huge asset to our community.

Contact me via Email to: [email protected] or PN.
legendary
Activity: 1276
Merit: 1001
As the person who spent quite some time on doing the Italian and German seed lists following the developer's instructions I certainly hope that is not true. The instructions stated that only the first 4 letters have to be unique (unlike the English seed list, where the first 3 letters are unique).

The actual prefix length is per language, so you're free to have 4 letter prefix if you mark the list as such.
legendary
Activity: 2268
Merit: 1141
any (technical) comments on Bytecoin 1.0.6 ?

btw i see a huge pump is going on over there Grin good luck lol

Yeah, I just came here with popcorn for the inevitable sock puppet revival.

They're too busy participating in the alt discussion forum pro- and anti-Monero thread spamming, along with the dashtards and the regular copycat retards.


Besides that, does the Monero dev team have any perspective on this newfangled "aggregate multi-address" feature that they've implemented, as far as whether it might be useful in Monero?

https://bytecoin.org/blog/aggregate-multi-addresses-ecommerce-enhancing-privacy/

I think smooth already answered this on the previous page:

any (technical) comments on Bytecoin 1.0.6 ?

The new addressing scheme is interesting. Calling it "new cryptography" is a bit of hype, as it falls out pretty obviously from the original white paper.

It has advantages and disadvantages, and whether it is a clear improvement over payment IDs to be adopted in all use cases is unclear (they are claiming that payment IDs will be deprecated but I'm not sure that is a good idea), but certainly a legitimate development to define and implement it as they have done.

The rest of it -- things like supporting high transaction rates when there is effectively zero actual usage of BCN and very little usage of any cryptocurrency right now -- is pure hype for pumping purposes.


legendary
Activity: 1762
Merit: 1011
any (technical) comments on Bytecoin 1.0.6 ?

btw i see a huge pump is going on over there Grin good luck lol

Yeah, I just came here with popcorn for the inevitable sock puppet revival.

They're too busy participating in the alt discussion forum pro- and anti-Monero thread spamming, along with the dashtards and the regular copycat retards.


Besides that, does the Monero dev team have any perspective on this newfangled "aggregate multi-address" feature that they've implemented, as far as whether it might be useful in Monero?

https://bytecoin.org/blog/aggregate-multi-addresses-ecommerce-enhancing-privacy/
sr. member
Activity: 400
Merit: 263
i dont know who made it, but i guess the wordlists for other languages need to be created from scratch and have to pass the same check as the english one.
the first 3 letters of every word have to be unique.

please correct if i'm  wrong.

You are correct.


As the person who spent quite some time on doing the Italian and German seed lists following the developer's instructions I certainly hope that is not true. The instructions stated that only the first 4 letters have to be unique (unlike the English seed list, where the first 3 letters are unique).

Both Italian and German lists have been created from scratch and are not a mere translation from the English list.

Edit: I see the lists are now included so I guess they're ok. Phew!
legendary
Activity: 1449
Merit: 1001
I'll disagree with that though, it possibly could work on a 486 DX2 66.

I have a distinct lack of 486s in my life;)

My first PC was a 486DX/33, thats how old I am. Smiley

Mine was a Commodore 64, and then I learnt to program an 8086 with GW-BASIC.

Mine was a commodore vic-20 ( with no tape !) we had to type in a program/game every time.....
member
Activity: 97
Merit: 10
My first compy was a handme down TI-99A using TI-BASIC.   I then remember getting a decent copy of Qbasic running on a handmedown Amstrad (GEM what what) and that was amazing...  Then once in high school the Pentiums were the rage.   In high school they taught us some Fortran and Pascal.  Like many kids, I thought I wanted to make video games when I grew up....  But my passion was always more creative and less analytical.  It was the world creation and writing that excited me, not necessarily the technical aspects.  
  
In college,  the fucking University of South Carolina kept telling us how Java was the future of software development and made us all learn that (vs. C or C++ like we should have been learning).  
  
Even though I dropped out, those years of studying programming, hardware level programming, really hard problems (NP vs P, etc) were invaluable.  I'm fortunate to have just enough knowledge to understand the basics of what bitcoin, Monero, and cryptocurrency represent.  

Java has bene the future, way more Java jobs than any other language.
hero member
Activity: 770
Merit: 504
My first compy was a handme down TI-99A ..

TI-99-4a here.  I still have it and the original box.  Smiley

Loading games from cassette....I can still hear that sound...
 
  
Someone told me there was a voice unit for it, and the damn thing would TALK using a phonic-interpretation of what you typed.  I didn't believe them until I saw it with my own eyes.  I still can't believe a 1980's hookup to your TV computer could do that. 
 
I also remember looking through a catalog of games available on cassette for it... there was one that advertised itself as a 3D Dungeon RPG with monsters.  I remember thinking that must be one of the most advanced pieces of software I had ever seen and wanting to play it so badly.
legendary
Activity: 1596
Merit: 1030
Sine secretum non libertas
Im expecting someone to chime in about punch cards

You're too late

in fact, when i was a child my mother used to sew memory. one. bit. at. a. time. ferrite cores, by hand.  true story.


BTW, aminorex, I'm interested in looking at Julia. Can you recommend some resources?



not knowing your  background its hard to pick something pitched at the right speed.  the wikipedia page is a good overview of the features which define its appropriate use cases and has tutorial references. for example,  if you know R then this one is probably a quick route: http://www.stat.wisc.edu/~bates/JuliaForRProgrammers.pdf



for me, it was just a matter of recognizing features from languages i already know (or, more accurately, once knew) well.  there is not a lot of innovation in the language itself.  the attraction for me is that i hate python for its slowness, for the GIL, but need a better alternative for gluing math libraries together, processing unicode text, and distributing computational experiments over networks of gpus, and while julia isn't quite there yet, it seems to be on track to become sufficiently superior to python to compel my conversion - which for me means a minimum bar of about 5x improvement, pragmatic curmudgeon that i am.  i think it will be a contender long before 1.0

the other single most interesting language on pragmatic grounds is Rust, which is shaping up to be a viable replacement to c++/java for more systemsy/data-structurey stuff.
full member
Activity: 201
Merit: 100
My first compy was a handme down TI-99A ..

TI-99-4a here.  I still have it and the original box.  Smiley

Loading games from cassette....I can still hear that sound...
legendary
Activity: 1610
Merit: 1004
Apple IIGS, all I remember were the games.

then a 386 with a 2400 baud modem.

Too bad I didn't start programming until this year.
legendary
Activity: 1260
Merit: 1008
486dx2 66, though maybe it was a 33.

civilization, one 3.5 at a time. And Lightspeed. what a great game (at least according to my memory)
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