Yes, it does. I only discovered Monero (well, rediscovered it from last May) because of
Crypto Kingdom. Since then, I have put XX,XXX XMR into the game
where it will stay. I think the ratio of people to gamers in the crypto crowd is significantly higher than most demographics, so this has a great chance of taking off.
Plus it's FUN! Finally I can do something with my crypto that is something I would do outside of crypto. I can't underscore the importance of that-I believe that alone will bring the players. Oh, and they might discover Monero as a side benefit
I don't want to say bad things about the game, and I plan on playing it myself once the online version is out. That said, I think the way it's advertised is extremely misleading. Take the bolded for example.
Of course that's where it will stay, because you don't have an option of taking it out. The XMR is given to the developers.
The game also has a high potential for locking up a significant part of the total supply in a "good" way.
It doesn't lock up anything, because the developers can take the money and use it for whatever they want, because it is now theirs. They are selling virtual items for their game, and while you can trade it with other people (assuming other people want it), the developers already sold these virtual items, the money is already theirs. Unlike an exchange, which may tie up funds because the exchange has obligation to let you cash out, this is a game where the money you spent is gone.
IMO, the items in the game, whether it's moneritos or ckg or land or stones should not be advertised as "worth X XMR", which makes it seem as they're pegged to XMR or something. But really, they're not. It's no different from buying stuff from a cash shop in any other game.