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Topic: [ANN] NETVRK - World's First Virtual Reality Platform on Blockchain - page 17. (Read 5164 times)

newbie
Activity: 84
Merit: 0
I see they are trying to push their product really hard but the question arises: who will play this? does this make sense?
newbie
Activity: 168
Merit: 0
with new releases of VR techs, users have already realized that it is possible not only to look at one point, but also to change the perspective, to choose what to watch.
newbie
Activity: 140
Merit: 0
despite the fact that the market is not yet ready, there are companies that are already experimenting with different technologies, with different virtual reality helmets. For the time being, these are very early stages, small steps towards the future.
newbie
Activity: 98
Merit: 0
When a multi million audience says, “yes, we want VR” then the market will try to offer something, something of the highest possible level.
newbie
Activity: 27
Merit: 0
If there are 10,000 or 100,000 of such VR fans around the world, then for netvrk it is quite enough.
newbie
Activity: 98
Merit: 0
You probably used all the currently available VR helmets, which one seemed the most promising?
Naturally, VR developers follow all the innovations and changes that are taking place in the market, all the innovations. I experiment with all the solutions on the market. but since its all pretty new its too early to say what’s best.
I agree. It is interesting to try. But in order to make it interesting to play on an ongoing basis is much harder. I do not see it, neither with Oculus, nor with Samsung Gear VR, nor with PlayStation VR, nor with Cardboard.

There are not many of these things so far, but if NetVRk wants to steadily enter the market with a massive and serious offer, they must be sure that this project will be in demand by millions of players and VR fans.
newbie
Activity: 140
Merit: 0
You probably used all the currently available VR helmets, which one seemed the most promising?
Naturally, VR developers follow all the innovations and changes that are taking place in the market, all the innovations. I experiment with all the solutions on the market. but since its all pretty new its too early to say what’s best.
I agree. It is interesting to try. But in order to make it interesting to play on an ongoing basis is much harder. I do not see it, neither with Oculus, nor with Samsung Gear VR, nor with PlayStation VR, nor with Cardboard.
newbie
Activity: 98
Merit: 0
You probably used all the currently available VR helmets, which one seemed the most promising?
Naturally, VR developers follow all the innovations and changes that are taking place in the market, all the innovations. I experiment with all the solutions on the market. but since its all pretty new its too early to say what’s best.
newbie
Activity: 27
Merit: 0
You probably used all the currently available VR helmets, which one seemed the most promising?
newbie
Activity: 98
Merit: 0
creating VR content is a marvelous job: I’ve been working on content for a virtual museum with historical exhibits from World War II and a virtual video reconstructed in 1941. this is a dream job.
it should be pretty difficult right? what were the main technical difficulties in working on these projects?

If we talk about the difficulties that are associated with shooting video in the format of 360 °, or the launch of such a game, a day is enough to list all problems that may appear. The industry of virtual video and virtual games is now only being created, so there are no established rules, canons, in many respects everything is done for the first time. Whether it's creating content in 360 ° or experimenting with live broadcast of games directly to a virtual reality helmet. In fact, every time you feel like a pioneer. Therefore, you have to try everything on yourself and look for answers yourself. For example, when I was shooting virtual tours of tanks, we ( I had a team of helpers) faced the following difficulty. The camera is incredibly shaking on the tank and we had to fix it so that it would shoot a stable video. Further, when we were shooting a video in 360 format about the reconstruction of a tank battle, the idea was that the action would take place wherever the user looked, also a non-trivial task. Because in an ordinary documentary film, the director directs your view, here you are your own director and action should take place everywhere. The picture in a virtual reality helmet is a sphere, respectively, something needs to be neglected, some elements can be removed, but some important ones can be left. In this build, the side menus are not initially visible, so we brought their functions to separate keys.
thanx for sharing!! Smiley
newbie
Activity: 140
Merit: 0
creating VR content is a marvelous job: I’ve been working on content for a virtual museum with historical exhibits from World War II and a virtual video reconstructed in 1941. this is a dream job.
it should be pretty difficult right? what were the main technical difficulties in working on these projects?

If we talk about the difficulties that are associated with shooting video in the format of 360 °, or the launch of such a game, a day is enough to list all problems that may appear. The industry of virtual video and virtual games is now only being created, so there are no established rules, canons, in many respects everything is done for the first time. Whether it's creating content in 360 ° or experimenting with live broadcast of games directly to a virtual reality helmet. In fact, every time you feel like a pioneer. Therefore, you have to try everything on yourself and look for answers yourself. For example, when I was shooting virtual tours of tanks, we ( I had a team of helpers) faced the following difficulty. The camera is incredibly shaking on the tank and we had to fix it so that it would shoot a stable video. Further, when we were shooting a video in 360 format about the reconstruction of a tank battle, the idea was that the action would take place wherever the user looked, also a non-trivial task. Because in an ordinary documentary film, the director directs your view, here you are your own director and action should take place everywhere. The picture in a virtual reality helmet is a sphere, respectively, something needs to be neglected, some elements can be removed, but some important ones can be left. In this build, the side menus are not initially visible, so we brought their functions to separate keys.
newbie
Activity: 98
Merit: 0
creating VR content is a marvelous job: I’ve been working on content for a virtual museum with historical exhibits from World War II and a virtual video reconstructed in 1941. this is a dream job.
it should be pretty difficult right? what were the main technical difficulties in working on these projects?
newbie
Activity: 112
Merit: 0
creating VR content is a marvelous job: I’ve been working on content for a virtual museum with historical exhibits from World War II and a virtual video reconstructed in 1941. this is a dream job.
newbie
Activity: 98
Merit: 0
most of the manufacturers of VR hardware and gaming studios have already tried something, or have already purposefully started doing this in this direction
newbie
Activity: 112
Merit: 0
the VR theme has become a trend. Oculus Rift, HTC Vive, Google Cardboard, PlayStation VR, and by the end of this year this list will only increase. Of course, this is directly related to the gaming industry.
newbie
Activity: 140
Merit: 0
Can VR crypto gaming even be a business?
so this is some kind of adoption of new crypto games only in VR?
newbie
Activity: 56
Merit: 0
Can VR crypto gaming even be a business?
newbie
Activity: 21
Merit: 0
so netvrk will be built on the private blockchain?
newbie
Activity: 140
Merit: 0
Coding education is the road to future
you don’t need to be a pro to work with vr. can be a teacher-geek who spends free time playing video games
newbie
Activity: 140
Merit: 0
I want to know when the game will be released?
try out the beta
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