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Topic: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet {FOR SALE} - page 29. (Read 110123 times)

full member
Activity: 128
Merit: 100
Moving cargo to same ship consume CPU point. Having 22 plates: 10/10/2 in 1/3/5 cargo slots. When i move cargo into same ship, i have 10/10/2 in 1/2/3 slots.

Are you talking about the hangar-related movement or the regular ("merge") movement of cargo?

Hangar-related in sg2.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Moving cargo to same ship consume CPU point. Having 22 plates: 10/10/2 in 1/3/5 cargo slots. When i move cargo into same ship, i have 10/10/2 in 1/2/3 slots.

Are you talking about the hangar-related movement or the regular ("merge") movement of cargo?
full member
Activity: 128
Merit: 100
sg2. failed attempt shoot on rocket with broken mining laser does not show cooldown until page reload.

Thank you! Can you please verify it's been fixed in today's update?


Hm... missed or deal damage, but no malfunction.

Moving cargo to same ship consume CPU point. Having 22 plates: 10/10/2 in 1/3/5 cargo slots. When i move cargo into same ship, i have 10/10/2 in 1/2/3 slots.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
sg2. failed attempt shoot on rocket with broken mining laser does not show cooldown until page reload.

Thank you! Can you please verify it's been fixed in today's update?

There are no description for medals in SG2.

Good catch.

support structure still exists? ;D

Apparently so.

Escort job. Steve Gibson: Warming up my engines. Should be ready in 10 (huh? everyone waiting for cooldown when he warming it up? :D). Maybe change text to something 'Preparing engines for jump'? And why this stupid NPC first undock from station? :( Swarm of pirates around, warm up engines on station... in bar  :D

Even with such HP he is smilening http://prntscr.com/eu2ryj

LOL, can't argue with any of that. Well, I guess I can argue "warming up" and "cooling down" are synonymous in this instance, but the rest is true :)



Hi!
 Ordered a lot of interesting things on market :)
http://prntscr.com/etr7sy
Some are really rare, some old, some unknown :D

Hmm, I see lots of things wrong with this picture, so thank you for the report.



hey,toecutter I know you probably mention it before can you tell me the different between money,coffee, and item researching how much of each speeds up

Right. Item donations provide normal/baseline research boost. Satoshi donations are least effective. Coffee donations are most effective.



Small update.

  • [BUG] Incorrect NPC reputation gain/loss for attacking ships.
  • [SG2] Wrong beam color and effect for MLK-In laser.
  • [SG2] Add tutorial!
  • [SG2] Medals are missing descriptions. (@onlinedigger)
  • [SG2] Shooting rockets breaks the game. (@onlinedigger)
  • [ENC] Mention energy reduction for manual crafting in Refinery/Factory notes. (@Przemax)

And last, but not least
Suddenly SG1 interface got completely broken. At least from my phone.
SG1 is severely messed up on my computer too.

Hang on, we're investigating. Edit: Should be fixed now.
newbie
Activity: 48
Merit: 0
SG1 is severely messed up on my computer too.
newbie
Activity: 38
Merit: 0
Hi Toecutter,

Suddenly SG1 interface got completely broken. At least from my phone.

BR
full member
Activity: 128
Merit: 100
There are no description for medals in SG2.
newbie
Activity: 32
Merit: 0
hey,toecutter I know you probably mention it before can you tell me the different between money,coffee, and item researching how much of each speeds up
full member
Activity: 128
Merit: 100
support structure still exists? Grin

Escort job. Steve Gibson: Warming up my engines. Should be ready in 10 (huh? everyone waiting for cooldown when he warming it up? Cheesy). Maybe change text to something 'Preparing engines for jump'? And why this stupid NPC first undock from station? Sad Swarm of pirates around, warm up engines on station... in bar  Cheesy

Even with such HP he is smilening http://prntscr.com/eu2ryj
newbie
Activity: 66
Merit: 0
Hi!
 Ordered a lot of interesting things on market Smiley
http://prntscr.com/etr7sy
Some are really rare, some old, some unknown Cheesy
full member
Activity: 128
Merit: 100
sg2. failed attempt shoot on rocket with broken mining laser does not show cooldown until page reload.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
The pvp site of the game could have a little help in the game. The pirates missions could involve killing players or taking someones planet or droping a virus to some players planet.

Being a baddy should be very profitable for players to choose the dark side. There is a bio bomb now. Its great to be a mad terrorist but the cost of it makes no sense in using it. If there would be an antitode to sell... Well then that would be another story and would make using bio bombs profitable as a way of selling antidotes.

Yes! Being a crazy terrorist must be very profitable. I do not have a bio-bomb, but when I captured several planets belonging to those who chose the dark side, they began to beg the nerf of the orbital cannon.
For pirate missions, well, if GPD have 'hunt down pirate' because he make some crimes, then pirates should have 'hunt down Cruiser' to be able make those crimes, huh?
Mission for killing player should have long time for completion, or have no sense because player can simply hide on station/planet.
The capture of the planet must have the liberation of the planet from the side of the GPD.

Personally, I love all those ideas.

One thing to note, though: we really don't want to force people into fighting, because that would just be wrong. "Why did you attack my planet? Because the game told me to!" It should be a conscious choice. But, I do agree there seems not be enough incentive on the other side.

Here's something that should be added to the manual/ingame text, but is currently missing: all NPC factions now have their internal budgets. So you can actually drain GPD/CONS budgets and they will not be able to build new cruisers for a while. I know there's no reward for doing so, but it's a little something you probably should know.



Hi Toecutter,

In the map of SG1 I do not see the planets and stations anymore. And in SG2 I only see the planets and stations of the system where I am.

BR



EDIT: Now it seems to be working fine  Smiley

Hi, thank you. Looks like breaking the map is the new favorite pastime for the devs.
newbie
Activity: 38
Merit: 0
Hi Toecutter,

In the map of SG1 I do not see the planets and stations anymore. And in SG2 I only see the planets and stations of the system where I am.

BR



EDIT: Now it seems to be working fine  Smiley
full member
Activity: 128
Merit: 100
Yes! Being a crazy terrorist must be very profitable. I do not have a bio-bomb, but when I captured several planets belonging to those who chose the dark side, they began to beg the nerf of the orbital cannon.
For pirate missions, well, if GPD have 'hunt down pirate' because he make some crimes, then pirates should have 'hunt down Cruiser' to be able make those crimes, huh?
Mission for killing player should have long time for completion, or have no sense because player can simply hide on station/planet.
The capture of the planet must have the liberation of the planet from the side of the GPD.
hero member
Activity: 574
Merit: 500
The pvp site of the game could have a little help in the game. The pirates missions could involve killing players or taking someones planet or droping a virus to some players planet.

Being a baddy should be very profitable for players to choose the dark side. There is a bio bomb now. Its great to be a mad terrorist but the cost of it makes no sense in using it. If there would be an antitode to sell... Well then that would be another story and would make using bio bombs profitable as a way of selling antidotes.
full member
Activity: 128
Merit: 100
Where i can get Freelancer now? Smiley
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
You are correct. For me, the forum link/button works perfectly. I didn't try that one. Thank you, and sorry if I wasted your time.
New graphics look great, by the way! Sector 2 has always been smooth, user friendly and easy on PC resources!

No worries, and thank you for the feedback!



Hi Toecutter,

Probably you already have this one on your list but just in case.

In SG1 when I approach a pirate ship the laser buttons to shoot get disabled so I have to reload the page to use the lasers. Something similar happens when I approach a station, I have to reload the page to use the scanner.

Thank you

Ugh, no, actually that was a new one. Fixed in today's update, thank you!



I try it and i like it really, but its still confuse me yet a lot.
How can i get jobs?
Can i invest my earned S somewhere?

Thank you for the feedback. I suggest you ask other players around and seek Przemax's tutorials. Although they are concentrated on SG1 interface, the principles are the same.



Update.

  • [BUG] Equipment buttons shouldn't become disabled after approaching. (@anibalbarca)
  • [ENC] Add faction icons to job listings. (@Przemax)
  • [ENC] New content.

Also, the construction fleet concerned with hyperspace lanes has moved some of the planets/stations around. Sorry for the inconvenience! If something got lost in the process, make sure to tell me, I'll address this ASAP.
newbie
Activity: 38
Merit: 0
I try it and i like it really, but its still confuse me yet a lot.
How can i get jobs?
Can i invest my earned S somewhere?


Hi lockept93,

Did you take a look at the manual at http://www.satoshigalaxy.com/help/manual#jobs ? . What is exactly your problem to get jobs?

What do you mean with invest? You can buy new ships, equipments ...
sr. member
Activity: 448
Merit: 252
I try it and i like it really, but its still confuse me yet a lot.
How can i get jobs?
Can i invest my earned S somewhere?
newbie
Activity: 38
Merit: 0
Hi Toecutter,

Probably you already have this one on your list but just in case.

In SG1 when I approach a pirate ship the laser buttons to shoot get disabled so I have to reload the page to use the lasers. Something similar happens when I approach a station, I have to reload the page to use the scanner.

Thank you
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