Pages:
Author

Topic: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet {FOR SALE} - page 29. (Read 109828 times)

newbie
Activity: 32
Merit: 0
hey,toecutter I know you probably mention it before can you tell me the different between money,coffee, and item researching how much of each speeds up
full member
Activity: 128
Merit: 100
support structure still exists? Grin

Escort job. Steve Gibson: Warming up my engines. Should be ready in 10 (huh? everyone waiting for cooldown when he warming it up? Cheesy). Maybe change text to something 'Preparing engines for jump'? And why this stupid NPC first undock from station? Sad Swarm of pirates around, warm up engines on station... in bar  Cheesy

Even with such HP he is smilening http://prntscr.com/eu2ryj
newbie
Activity: 66
Merit: 0
Hi!
 Ordered a lot of interesting things on market Smiley
http://prntscr.com/etr7sy
Some are really rare, some old, some unknown Cheesy
full member
Activity: 128
Merit: 100
sg2. failed attempt shoot on rocket with broken mining laser does not show cooldown until page reload.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
The pvp site of the game could have a little help in the game. The pirates missions could involve killing players or taking someones planet or droping a virus to some players planet.

Being a baddy should be very profitable for players to choose the dark side. There is a bio bomb now. Its great to be a mad terrorist but the cost of it makes no sense in using it. If there would be an antitode to sell... Well then that would be another story and would make using bio bombs profitable as a way of selling antidotes.

Yes! Being a crazy terrorist must be very profitable. I do not have a bio-bomb, but when I captured several planets belonging to those who chose the dark side, they began to beg the nerf of the orbital cannon.
For pirate missions, well, if GPD have 'hunt down pirate' because he make some crimes, then pirates should have 'hunt down Cruiser' to be able make those crimes, huh?
Mission for killing player should have long time for completion, or have no sense because player can simply hide on station/planet.
The capture of the planet must have the liberation of the planet from the side of the GPD.

Personally, I love all those ideas.

One thing to note, though: we really don't want to force people into fighting, because that would just be wrong. "Why did you attack my planet? Because the game told me to!" It should be a conscious choice. But, I do agree there seems not be enough incentive on the other side.

Here's something that should be added to the manual/ingame text, but is currently missing: all NPC factions now have their internal budgets. So you can actually drain GPD/CONS budgets and they will not be able to build new cruisers for a while. I know there's no reward for doing so, but it's a little something you probably should know.



Hi Toecutter,

In the map of SG1 I do not see the planets and stations anymore. And in SG2 I only see the planets and stations of the system where I am.

BR



EDIT: Now it seems to be working fine  Smiley

Hi, thank you. Looks like breaking the map is the new favorite pastime for the devs.
newbie
Activity: 38
Merit: 0
Hi Toecutter,

In the map of SG1 I do not see the planets and stations anymore. And in SG2 I only see the planets and stations of the system where I am.

BR



EDIT: Now it seems to be working fine  Smiley
full member
Activity: 128
Merit: 100
Yes! Being a crazy terrorist must be very profitable. I do not have a bio-bomb, but when I captured several planets belonging to those who chose the dark side, they began to beg the nerf of the orbital cannon.
For pirate missions, well, if GPD have 'hunt down pirate' because he make some crimes, then pirates should have 'hunt down Cruiser' to be able make those crimes, huh?
Mission for killing player should have long time for completion, or have no sense because player can simply hide on station/planet.
The capture of the planet must have the liberation of the planet from the side of the GPD.
hero member
Activity: 560
Merit: 500
The pvp site of the game could have a little help in the game. The pirates missions could involve killing players or taking someones planet or droping a virus to some players planet.

Being a baddy should be very profitable for players to choose the dark side. There is a bio bomb now. Its great to be a mad terrorist but the cost of it makes no sense in using it. If there would be an antitode to sell... Well then that would be another story and would make using bio bombs profitable as a way of selling antidotes.
full member
Activity: 128
Merit: 100
Where i can get Freelancer now? Smiley
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
You are correct. For me, the forum link/button works perfectly. I didn't try that one. Thank you, and sorry if I wasted your time.
New graphics look great, by the way! Sector 2 has always been smooth, user friendly and easy on PC resources!

No worries, and thank you for the feedback!



Hi Toecutter,

Probably you already have this one on your list but just in case.

In SG1 when I approach a pirate ship the laser buttons to shoot get disabled so I have to reload the page to use the lasers. Something similar happens when I approach a station, I have to reload the page to use the scanner.

Thank you

Ugh, no, actually that was a new one. Fixed in today's update, thank you!



I try it and i like it really, but its still confuse me yet a lot.
How can i get jobs?
Can i invest my earned S somewhere?

Thank you for the feedback. I suggest you ask other players around and seek Przemax's tutorials. Although they are concentrated on SG1 interface, the principles are the same.



Update.

  • [BUG] Equipment buttons shouldn't become disabled after approaching. (@anibalbarca)
  • [ENC] Add faction icons to job listings. (@Przemax)
  • [ENC] New content.

Also, the construction fleet concerned with hyperspace lanes has moved some of the planets/stations around. Sorry for the inconvenience! If something got lost in the process, make sure to tell me, I'll address this ASAP.
newbie
Activity: 38
Merit: 0
I try it and i like it really, but its still confuse me yet a lot.
How can i get jobs?
Can i invest my earned S somewhere?


Hi lockept93,

Did you take a look at the manual at http://www.satoshigalaxy.com/help/manual#jobs ? . What is exactly your problem to get jobs?

What do you mean with invest? You can buy new ships, equipments ...
sr. member
Activity: 448
Merit: 252
I try it and i like it really, but its still confuse me yet a lot.
How can i get jobs?
Can i invest my earned S somewhere?
newbie
Activity: 38
Merit: 0
Hi Toecutter,

Probably you already have this one on your list but just in case.

In SG1 when I approach a pirate ship the laser buttons to shoot get disabled so I have to reload the page to use the lasers. Something similar happens when I approach a station, I have to reload the page to use the scanner.

Thank you
newbie
Activity: 20
Merit: 0
You are correct. For me, the forum link/button works perfectly. I didn't try that one. Thank you, and sorry if I wasted your time.
New graphics look great, by the way! Sector 2 has always been smooth, user friendly and easy on PC resources!
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
hey, toecutter if I finished a research for ancient tome but don't have refinery or factory will I get it afterwards or do I lose anyblueprints I would of got

You will, yeah. The blueprints are stored in the lab, so unless it gets destroyed, they are safe.



Thank-you, the logout button has been fixed (clickable while docked). However,  now you can't exit CONS Market  (covers the 'X').   --->
Work around - click the "jobs" icon. Brings the background box up (Markets, profile page). Then the Logout button hides again, and you can't logout if docked. Inconvenient bug.

Both job and links buttons are toggle-buttons (click either twice, to see what I mean). And as far as I know, they're kinda clickable even when a window covers them, so I think that's not really an issue. But please feel free to correct me.

BTW, what's your in-game name, if you don't mind me asking?



Tiny update.

  • [SG2] Job status was not auto-updating for "Clear Debris" job. (@onlinedigger).
newbie
Activity: 20
Merit: 0
Sector 2 - logout button is covered by docking station menu, so you have to undock to logout. Or continue to logout through mobile version page.
               Other buttons are ok.  (Love the game by the way, thanks for all your hard work)

see here: http://prntscr.com/esdnri

Thank you for the feedback. This is indeed kinda inconvenient, added to the list.



Update.

Thank-you, the logout button has been fixed (clickable while docked). However,  now you can't exit CONS Market  (covers the 'X').   ---> http://prntscr.com/esxyhb
Work around - click the "jobs" icon. Brings the background box up (Markets, profile page). Then the Logout button hides again, and you can't logout if docked. Inconvenient bug.
newbie
Activity: 32
Merit: 0
hey, toecutter if I finished a research for ancient tome but don't have refinery or factory will I get it afterwards or do I lose anyblueprints I would of got
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
also in SG2 job progress does not updates or make if in weird way. At least clearing debris around station does not show destroyed asteroids.

Thank you, added to the list.

'Player jobs' had budget before, now it have not and i can't see job on station in same sector.

It's much more free-form now. You can arrange any kind of deal, but you will have to figure out payment on your own. That's why there's a "Contact" button along with online indicator, so people could message you and discuss in more detail.



Tiny update.

  • [SG2] Move links window to front. (@TimberWolf)
  • [SG2] Compact shield indicator was broken. (@onlinedigger)
  • [BUG] Correct notoriety titles set upon faction audience.
full member
Activity: 128
Merit: 100
captcha restore only 12 points

bug not so fresh. 1 or 2 updates ago

also in SG2 job progress does not updates or make if in weird way. At least clearing debris around station does not show destroyed asteroids.

Figured out how it is work http://prntscr.com/esifya
But why with only one thread i should top-up it? Sad

'Player jobs' had budget before, now it have not and i can't see job on station in same sector.
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
fixed only +1 CPU point?

wait, what does that mean?

Changed indication? http://prntscr.com/eshr6j because i have no shield

Ugh, no, looks like a fresh bug. The ride never ends...

is there guiding program source code or rootkit and marketplace only?

Right, only 2 blueprints are in circulation right now. I'll probably drop a hint in my "Update" post when this changes.



OK, "deals" are activated.

Some of you guys might remember we had a feature allowing "Player Jobs" from planets to be seen on stations. Well, here it is again.

Go to the forum board aptly called "Deals", post a topic and top-up it with a DOGE coin. (The interface is horrible, but I think it's doable via "edit topic" page). The coins will slowly burn away, so this is not permanent. Top X deals will be shown on the stations, sorted by largest topup amount. (I'm saying X, because I'm not sure what the actual number is. I've heard both 5 and 10...)

You are allowed to use this for any kind of in-game business, including stuff involving external assets (Like selling a planet for 10 LTC which do not even enter/leave the game). Links to outside sources are also fine. We don't have any written rules for abuse of this feature yet, so please use common sense. The lazy moderator for this stuff is yours truly.
Pages:
Jump to: