Thank you for the report! Asteroid tracking is halved during speedzoom, and is slightly bugged (as you've noticed, not all values match). We'll improve the situation for the next event.
As for bug 4, ouch, that looks bad.
Hail button works fine now, but this bug was one weekend only. I use Firefox portable / Windows 7.
Great! I know you said you've tried clearing your cache, but I'm still pretty sure that was indeed the problem. Please ping me if anything like that happens again.
Suggestion: Provide the option for which type of missiles to load in missile launcher if you have multiple types in your inventory.
Right, this is a horrible oversight. Should've been implemented a long time ago. Bumping priority for this.
Some images are not appearing in SG1:
The request to the server fails with a "404 Not found" response.
EDIT:
Now the previous problems are not happening but the asteriods got oversized:
http://prntscr.com/es4clyThank you! The server got slightly confused after the maintenance, you guys probably saw some horrid things today. As far as I know, everything is back in order now.
I have tried to use the mission system. And here are my thoughts how to improve it:
1. Make a distinctiion between the GPD missions, CONS missions and pirate missions. There are no indications what missions are which. You can get the pirates mission and cons mission from the GPD station. Make some distinction on those missions as it is kind of frustrating.
2. Maybe you should add some search button to the map, to make it easier for new players to search the galaxy for the right sector.
3. Indicate how many reputation bonus the mission give.
Thanks for the feedback.
1. You should definitely not be able to get pirate missions from GPD stations, if that's happening, it's a bug. For everything else, I agree, some indicator would be nice. Added to the list.
2. Such thing exists in SG2, but it will probably takes us many many months to add similar functionality to SG1.
3. I believe it's hidden semi-intentionally, I'll ask about that. FYI, the larger the satoshi reward the larger is reputation bonus, so you kinda can predict it from that.
Another issue I want to talk about is the Energy beam mkIII and its energy cost - 240. It makes no sense at all. You could as well tell that energy beam mk3 is undoable manualy as you can't have enough energy and storage in any ship that curently exist in the game.
Solution here is to craft it on green or orange sector, 80/160 energy..
Or more generally speaking, factory/refinery levels are affecting the energy cost. Level 1 = x3, level 2 = x2, level 3 and above = x1. I have no idea why is this not mentioned anywhere, adding to the list.