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Topic: [ANN] SatoshiGalaxy - Browser MMORPG + BTC Faucet {FOR SALE} - page 32. (Read 109828 times)

newbie
Activity: 11
Merit: 0
As I was crafting this evening, I noticed that the circuits have a lower cooldown time than they did a day ago. Thanks for that. But I tried making 19 circuits which said would be 57 energy; my ship has 70, but it still said I didn't have enough energy. Why is that?

-- jbit
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
hi
the price of gold ore was 39 and then I bought 160 ores and the price jumped to 51 per ore. Then price went down to 41 and bought 60 ores again and  the price jumped to 61 per ore. This is not normal. You said slight change of price (this is slight for you).
Blueprints are useless because of high prices. I dont want to jump to other sectors just to buy ores.
I would rather have cooldowns than this. Are you planning this to stay
Congratulations you have now made your game:

Answer a) improve the game

Answer b) worsen the game

Answer c) nothing at all

Answer d) Look for your own answer


I'll take a break. If you are looking for me you can find me at Steam under the name "rehbell" and ask me a friend request. I wish you all the best and hopefully see you soon.

It might be rough around the edges, so some tweaking could still happen. But the new system presents more opportunities, if you care to look for them. (So I would pick answer "a", honestly)

Like I said, if you think there's something way off, just report it here and we'll look into it.



Bug report: When you hail a station, then travel to other stations, they are in a "hailed" state when you first approach them, but the information they display for prices is incorrect. I don't know what information they are displaying, but it doesn't match up when you actually dock.

OK, I feel bad for this feature because it's completely unexplained anywhere. Here's how it really works.

Each sector, planet and station can have "notes" attached to them. You can see and edit those notes on the Map page. The portion after the "----scrubbed:" part get replaced automatically each time you press "take notes" button on station/planet or when you hail the station. (The portion before the "----scrubbed:" line will not get replaced by any of those methods, so here you can have your own scribblings).

When you target a station, you're simply shown those notes that you have. Same notes that would show up on the Map screen.

It's pretty confusing, hope that made it more clear.



I would suggest to lower at least by 50% wharf repair base price and allow some buildings along with the wharf that every xx minutes can shoot 1 repair with random amount.

That's actually a pretty cool idea, thanks!



hey toecutter, what did you guys do to mess up our cpu?

It was ajax'ified approaching to blame. Tremendously sorry about that, it should be fixed by now, and I've restored all your CPUs.



Before, I would have just thought that the energy bar refresh isn't synced properly,

I was hoping I explained the situation rather well last time, but apparently not. :(

Let's say you have 49 energy and your energy rate is +10 per minute. That means that at no point in time, will you have 50 energy. It will stay at 49 for the whole minute, then jump to 59. That's server-side. In the meantime, client shows an estimated growth animation.

We did "something" in SG2, we turned off the "growth" animation completely, so you just see those bursts and don't get tricked into thinking you have the desired "in-between" amount of energy. However, that tends to under-estimate it, instead of over-estimating. The proper fix would be to obviously grow the energy by second fractions, server-side. This not possible with current architecture :( As you might imagine, this is bugging us a great deal, but there's simply not much that can be done (unless the server is re-written completely, which hopefully will happen at some point in the future).

Do you think an option to turn off "growth" animation in SG1 would be helpful too?

newbie
Activity: 32
Merit: 0
hey toecutter, what did you guys do to mess up our cpu?
member
Activity: 130
Merit: 10
Hi guys, I know it's been mentioned before but since you've 'ajaxified' the approaching it allows me to see this problem differently.  So the energy bar.  Here's the deal, I have 5 engines, obviously to use the last jump I have to wait, but as I watch the energy bar fill up to 50, I click on it but it says I don't have enough energy to jump... then I continue to click and it keeps telling me in red text there isn't enough energy, but once it is at 65 I can finally jump.  Before, I would have just thought that the energy bar refresh isn't synced properly, though strangely enough once I did make that last jump I am indeed left with 15 energy which is correct.  Before, if you try and jump when energy bar appears to have the correct power, it will say not enough energy and each page refresh brings the bar back to an arbitrary amount much less than you would expect, and each page refresh after will keep returning to this arbitrary amount for quite some time.  It's pretty annoying Tongue
member
Activity: 90
Merit: 10
my cpu scammed too  Cheesy
member
Activity: 130
Merit: 10
My CPU went down too
hero member
Activity: 560
Merit: 500
My Cpu needs fixing as well. Outside of that - the amount of energy to craft energy beam mk III is more than its possible on any ship when one is on the red sector. I dont think thats intentional.
newbie
Activity: 1
Merit: 0
Can you fix my CPU please?
newbie
Activity: 48
Merit: 0
Yeah, my CPU needs to be fixed too.  I can't do anything right now.
newbie
Activity: 38
Merit: 0
Hello Toecutter,

Can you fix my CPU points please?
member
Activity: 90
Merit: 10
I would suggest to lower at least by 50% wharf repair base price and allow some buildings along with the wharf that every xx minutes can shoot 1 repair with random amount.
member
Activity: 64
Merit: 10
Bug report: When you hail a station, then travel to other stations, they are in a "hailed" state when you first approach them, but the information they display for prices is incorrect. I don't know what information they are displaying, but it doesn't match up when you actually dock.
member
Activity: 64
Merit: 10
Here's a new one: my CPU is at 0  Huh.
member
Activity: 98
Merit: 10
Congratulations you have now made your game:

Answer a) improve the game

Answer b) worsen the game

Answer c) nothing at all

Answer d) Look for your own answer


I'll take a break. If you are looking for me you can find me at Steam under the name "rehbell" and ask me a friend request. I wish you all the best and hopefully see you soon.
member
Activity: 83
Merit: 10
hi
the price of gold ore was 39 and then I bought 160 ores and the price jumped to 51 per ore. Then price went down to 41 and bought 60 ores again and  the price jumped to 61 per ore. This is not normal. You said slight change of price (this is slight for you).
Blueprints are useless because of high prices. I dont want to jump to other sectors just to buy ores.
I would rather have cooldowns than this. Are you planning this to stay
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
Can not login keeps taking me back to login screen?

Hi,

are you playing from a mobile device by any chance? Like @anibalbarca said, we're currently tracking a similar bug.



The learning curve of the game at the beginning is quite steep. It would be a good idea to make some video tutorials showing how to do things now with the new SG2 interface, even coming from the SG1 things are confusing.

Absolutely! Anyone who provides such a thing will receive lots of gratitude from the team.



Update!

  • [ENC] NPCs can now run out of stock. (@shivasimha)
  • [ENC] Reduce crafting cooldowns.*
  • [ENC] Make factory/refinery levels also reduce crafting cooldowns.*
  • [ENC] Allow planet owners to set crafting fees.*
  • [ENC] Marketplace orders/offers can't be recalled for 1 hour.**
  • [ENC] Marketplace storage induces no wait time.**
  • [ENC] AJAX'ify approaching. No more page reloads when using engines.
  • [ENC] New escort job type.
  • [BUG] Icons missing in Merchant/Equipment listing.
  • [SG2] Jobs in profile were never refreshing, leading to outdated status.

*The crafting cooldowns are now calculated differently and take factory levels (and factory configuration) into account. To this end, planet owners can now "rent out" their factories and refineries by taking a fee for each unit crafted (all item types share the same fee, sorry).

Even if you don't take advantage of any of this, base cooldowns have been reduced.

If you encounter something weird, like an item that takes too much time to craft, don't hesitate to post it here, as some things might've gone off the rails.

**The marketplace storage is no longer time-delayed (the delay was originally implemented to discourage people from posting and recalling offers too quick). From now on, orders and offers have their own timer (same 1 hour), liberating the storage from it.

NPCs can now run out of stock, encouraging more travel between stations. NPC truckers no longer fly around just for flavor, the cargo they bring actually gets added to the merchant, so you can expect slight price changes even between re-rolls.

Again, if you see something that looks out of place, please report it.



Also, we have reached 150 FB likes, thanks to our players! SpeedZoom will be activated on the weekend.

Oh, and if you are an unfortunate owner of a Sturdy Engine, and you're tired of waiting for it to become cool, I can replace it with an engine of your choice. If you're interested, just put it into storage and send me a PM/email.
newbie
Activity: 38
Merit: 0
The learning curve of the game at the beginning is quite steep. It would be a good idea to make some video tutorials showing how to do things now with the new SG2 interface, even coming from the SG1 things are confusing.
newbie
Activity: 38
Merit: 0
Can not login keeps taking me back to login screen?

The same happens to me sometimes when I use the game fron the phone with data connection, is that your case freecryptomoney.com?

In myu case after a while the problem solves by itself.
newbie
Activity: 9
Merit: 0
Can not login keeps taking me back to login screen?
hero member
Activity: 622
Merit: 500
SatoshiGalaxy
I stopped playing a few months ago...
payment is only in doge now?

Nope, BTC/satoshi as usual. DOGE is an option.

I stopped playing because of that, I was playing a while, already had understood the game,
but for example if you go to a extreme side point, to come back have to spend time and time and spend something i don't remember now....

the game become seasick, ...pain no gain
game need to be interesting, that stimulate play, pleasant, and not: pain not gain

That's too bad. I don't know when you left, but we have been constantly improving the situation for the newbies, including cheap used equipment to see some options without much grind, extra ship speed for newbie ships, increased mining rewards, etc. (Among minor interface things, that should make things easier).

Thank you for your feedback, and you're welcome back at any time.



hi
newbies dont play because the game is too hard at the beginning.
You should do something to make this game easier at the beginning ( remove cooldowns, energy ......for them so they could start).
Just some ideas maybe something else because lets face it its impossible for a newbie to play with these rules.

According to my knowledge, it works more like that:

Out of 10000 ad views, 1000 click.
Out of 1000 people who visit the page, 100 sign up.
Out of 100 sign ups, only 10 are able to mine their first asteroid (due to UI being confusing or language barrier).
Out of 10 who mined their first asteroid, 9 leave immediately because the gain is something like 12 satoshi.

So while I agree, that increasing rewards might help us retain some players, I'd argue improving the interface and/or translating the page would be much more helpful on grand scale.



yea true but they have to make it where they don't go bankrupt

Correct. This is the most common exploitation pattern in many, many online games: register new account, get newbie rewards/newbie equipment, send to other character/withdraw, repeat.
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